Spy Satellites | Rotation 12 | The Spy Metagame
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- Опубликовано: 23 июн 2024
- Rotation 12: CJ and Shadow talk about the spy metagame in Dune: Imperium - Uprising.
Listen to the podcast on Anchor: anchor.fm/spy-satellites
On Spotify: open.spotify.com/show/6n46i3Z...
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After all your hardwork with the stone burner it's cool to have these podcasts back
Hello! Excited for a new ep. When will this be available on Spotify/ Anchor?
I think this is a really good topic and framing, and I think you both made some really good points. The one thing that I would add is that I've always thought of the green spots as being powerful but negative tempo - going to get your council seat frequently costs you persuasion from the cards you use to get there, for example. But if you can go there and get a draw, you can frequently get a tsmf the turn you go there. Which makes that spy post even better. The list of goodness for that post: you guarantee access to SM, or if you have SM, you can keep the spy there to make sure your opponents can only get SM one at a time, you can guarantee access to privilege or get double draw from privilege, or you can draw the turn you take council. One of the very best spy posts in the mid and late game! The assembly hall post isn't as good, but if you're going for tsmf, having a spy there to pull when you go assembly can also facilitate that.
Agree! Although I do see people put their spy on Assembly Hall probably because it's less likely to be blocked and can guarantee +2 (or +3) if you have your deck trimmed right.
Ty for the podcast, enjoyed the topic and I liked this length 👍
Thanks Jocke!
Great podcast, having other content than just gameplay is fun! Love this podcast because it sparks questions with my friend group about optimal gameplay! Ex: like the hagga bassin is always one of the most popular spy outpost for us
Is there a Discord server where they host Dune: Uprising games on Tabletop Simulator?
Yes, all in the video description!