I would have really liked an inventory management system. Scrolling through items is such a drag. Maybe a separate inventory that only has 10 slots or so that you can fill up with whatever items you choose. Or it could have unlimited slots, and this would still allow you to have as few items in the quick menu as you want
Maybe you could even have separate quick menus for multiple things, like a quick menu for cooking/holding, arrow attaching, throwing. That would have made the gameplay much smoother
I partially agree with the points on this review but imo you were trying to go a little easy on the game. I have 225 hours in the game, completed every shrine and side quest/adventure and honestly if you played botw(which i played a lot as well) the overall open world structure is too similar to be discarded. First of all the only new attraction added to the world other than koroks and shrines are caves which I am super mad at. There i think are 100 something-ish caves and other than the occasional ice and volcano ones, they are mostly the same thing. Same loot, same enemies, same boring visuals and not so much unique. The depths is basically a blend massive chunk of land with a few mines and a load of enemy camps and some treasure chests. For a map the exacts scale of the overworld map, this is simply not enough. I feel like exploration doesnt feel rewarding nor exciting after some point because you know that the only think you will encounter is koroks, caves or shrines which you will not most likely need anyway. For the sky islands, i completed every single last one of them fully and got all sage wills and I can honestly say they were so repetetive and SMALL. for a game thats advisterment was fully done on sky, this little sky islands with no unique content is simply not acceptable. I enjoyed the story and the dungeons and all but my main hype was about the open world which I ended up incredibly dissappointed afterwards. Playing on the same overworld, packed with the same and repetetive content, i left this game sad. I don't think it's a neccesarily bad game tho, but i dont really think its worth the hype nor all the 10/10 reviews.
I can agree with a lot of what you say too. I think for me, the game mechanics outpace the open world gripes. It definitely suffers from open world fatigue and they could have filled the depths and sky more than what they did
It's a shared house they just recognize Zelda's name. It's the only bed you can sleep in other than the new house or paying for a bed somewhere. They're clearly together it's just they made the game new player friendly.
Fun fact: there are various beds you can sleep in Hateno fort hut Hebra mountains huts In the 4 regions before you attacked the divine beast you could use a bed of fireplace that was nearby
There's not a doubt in my mind Link and Zelda are carrying on a quiet relationship. There's too many signs in the game and in "Zelda's" house. The house is not large and doesn't offer a lot to customize with, if she has to build a separate study in a well to get away from others. Besides, Link can go and sleep in "Zelda's" bed any old time, which is pretty suggestive he's comfortable crossing sacred territory. That's _his house,_ and he wanted her safe in it rather than paying for her to sleep in an inn or asking the Mayor to swap houses because "Zelda needs more space." XD
@@ZeoVioletmaybe Zelda can’t marry Link bc he’s not royalty. It makes sense then that it would be more secretive. Zelda’s dad basically made link Zelda’s bodyguard and that would be quite the scandal if they fell in love and married irl. Zelda would most likely be expected to marry a cousin or a royal from another kingdom.
In terms of duping, my rationale is this: link is all powerful in so many ways, one of his abilities shall be the ability to dupe items and be rich af 😂
was about nearly done when I noticed how little views this has. You have amazing talent for these kinds of videos, my man. This deserves more views, and you deserve more subs :3
You can sort your items by Most Damage or Most Often Used by pressing the Y button. It does help a lot when attaching stuff to arrows or when you are looking for something.
True. I wish there was a favorites bar or something. Maybe a folder system. I know it’s hard and I don’t have the solution. But I’d rather have it as it is than not at all
@@GameSmith45 Wouldn't Most Often Used work as a favorites option? At least for arrow attachments. But now that you mention it, a favorites option for clothing/armor would be nice.
I do agree eith the ceiticism of the fuse selection though. I saw that fusing fire like like parts to arrows makes a much bigger boom. Seems fun. But I dont have many of them, and its likely not ever going to crack my "most used." I wish there was a way to better sort arrow fuses by "type of effect" that would have submenus. Group all the fire stuff together, wait now I need ice, wait now I want status effect for confusion, etc. Its with arrows & throwing in particular that I always had the biggest problem picking an item on the scroll wheel
Slight thing I think is worth mentioning about at 6:25, the Japanese version of the game has the sign outside read "Our House" instead of "Zelda's House" like we got in the localized version. Just another case of the English translation team hating the idea of nuance in video games lmao Great video overall though, def agree with a lot of your points and I hope you get some more traction in the future ^^
And just to prove I watched the video end to end, my favorite fuse material would probably have to be the gleeok horns just because of how versatile they can be when attached to various weapons and shields. When I first found out you can turn Eightfold Longblades into elemental beam-shooters by fusing gleeok horns to them, I flipped my shit lmao
@@GameSmith45 I think it's just something to do with the English translation and localization team, because in Breath of the Wild (and in Tears of the Kingdom), a lot of the quest descriptions in Japanese were written from Link's perspective, while the English translations were all a neutral third perspective, which kind of distances itself from Link
My biggest gripe about the game wasn’t the enemies or areas, but the shrines. I laughed a lot at the unlit shrine as a fake out blessing shrines but similar to botw the amount of of blessing shrines should’ve been reduced to 10-15. They should’ve done less ‘bring green stone to blessing shrine’ in my opinion. I think some issues that totk suffers from was overhype and being overwhelming. People miss the style of Zelda games we’ve gotten accustomed to and are probably feeling drained because of it.
You forgot to mention the construct soldiers and flux constructs on your list of new enemies, but I do agree with the point you made. Also lizalfos tails are my favorite fuse material, it’s so cool that it makes a whip
After watching this video, I thought you must've been a fairly large channel that has been doing videos like these for ages, dropped a sub once I realized you werent. Pretty good review overall, there were a few things you mentioned which i dont entirely agree with (such as your gripes with the enemy variety, especially when compared to Elden ring) but the only thing I really disagree with is your opinion on the lightroots. I thought having the lightroots correlate with shrines was quite genius because it really helps you locate those last few shrines you havent found. In BotW I had to look up the locations of the last 10 or so shrines because I didn't know where to look but in TotK I found all the shrines quite easily due to the lightroots. Great video overall for sure!
Thank you! I appreciate that. That’s a good point about the light roots. I used them quite a bit to find shrines. I think what got to me was finding the last two or three light roots because they didn’t illuminate the area very much so it wasn’t obvious where they were. I think I used shrines to find them
remember “malice” is another retconed term changed to “gloom”. Weird how it was only called malic in BOTW and never mentioned again in TOTK. It was treated as a new thing called gloom
My only couple issues are that the Story was retconned a bit, and that the depths has nearly nothing of value when it comes to the main story. Like GameSmith said, it would have been awesome to see the divine beasts and other Shiekah tech in the depths, along with having some shrines (maybe some of the BOTW shrines). It would make sense for the Shiekah tech to be underground, considering that in BOTW the tech was said to have come up from the ground when the Calamity struck (and later stated to have gone back down). That would have been awesome attention to detail.
My favourite fuse material is definitely the light dragon’s horn. It looks insane and heals you when you’re fighting! I 100% agree Ganon’s health bar should be centred in the final fight though. It was the one thing that bugged me while smacking his face in that epic battle!
@@GameSmith45 I'm pretty sure they did that as an element of surprise. Like you're in the second phase, watching the health bar go back up, and then it keeps on going to the edge of the screen. For me, I found that quite funny and surprising.
I personally pay the Great Faries then having to go to the Lucky Clover stable, go around the world and do a little mission. It that damn going to Lucky Clover, should of had the music man at the Stables needing that region musician to unlock the fairy over havint to have P E R M I S S I O N from the news people.
16:30 they kinda do actually, most enemies in elden ring have different versions with a few variations according to the region they're located in. albinaurics, giant dogs and crows, omens and giants all have at least 2 or 3 variants. foot soldiers and knights can have as many as 5 or 6 variants all with different designs, status effects and sometimes even varying movesets I understand that they are quite different games as combat is the main focus in elden ring whereas zelda is more driven towards puzzles and exploration which it continues to excel in, but personally I find it absolutely baffling that they only added a handful of enemies in totk. not every enemy has to have 3 or 4 variants in order to be added into the game, for example there's only 2 types of gibdo I mostly agree with this video and I'm happy to see someone be honest about the game's flaws. sadly I found it to be quite disappointing in the areas I cared about the most which are the temples and the story
They could really do without the 3 or 4 variants. Reminds me of Scorpion and Sub Zero from Mortal Kombat where they're just different colors. The big difference, though, is they had completely different move sets. Once you kill one bokoblin, you've basically killed them all. Giving them more HP doesn't really make it more fun. Thank you for watching!
@@GameSmith45 I guess so, what I mean is somewhere you are told that the guardians/sheikah tech are gone because they wanted to demolish them just in case the calamity happens again. You can even find like dirt patches over some old botw shrines because my guess is they buried them. It makes sense, but I guess in hindsight it could be a retcon as well
15:33 he says that the only new enemies are gleeoks, froxes, and horriblins. That’s just so wrong. Are constructs a joke to you? Did aerocudas just skip your mind? Did all of the dungeon bosses that reappear in the depths vanish in your mind? Gibdos are like the main gerudo enemy. I didn’t think gloom hands were that forgettable. Like 5 seconds ago you mentioned the boss bokoblin, but now it’s not a new enemy? Seems you don’t like like likes very much if they no longer exist. Battle taluses are forgettable, so I can understand that one. And when talking about how enemy variety is lacking in this game, you just forgot to mention the fact that so many enemies have a gloom variant that increases variety further? TLDR: He said that the only new enemies were gleeoks, horriblins, and froxes, but forgot constructs aerocudas, gibdos, colgera, marbled gohma, queen gibdo, mucktorok, gloom hands, like likes, battle taluses, boss bokoblins, seized construct, the final boss, and the fact that lots of enemies have a gloom variant.
Puffshrooms. And I think it’s generally a good thing that they don’t design around 100%ers. I y had a lot more fun going into the final fight with non fully upgraded armor.
I heard a possible explanation of why you don’t have the champion’s abilities, in botw the ghosts at the end disappear and move on to the afterlife so their abilities go away with them (if it makes sense)
For how crappy most AAA games and main franchise games have become, releasing with unfinished and unpolished games. It is absolutely amazing how great this game is. They somehow made one of, if not the greatest game, botw even better.
I loved this video. In the end, though, when you ask if this is the best game ever and then say it’s the best game on the Switch, I want to say it's not that hard to be better than Scarlett and Violet.
@@GameSmith45 absolutely I stumbled onto your videos a few months ago and I became hooked. Well that is fair, I absolutely love Pokémon and SV has a great story. There’s just so many technical issues, and it’s sad.
Autobuild not pulling from your inventory is something I didn't think about but something that I didn't know I needed! It feels like a Nintendo thing, especially comparing this to Animal Crossing, where you can't pull resources from your storage when crafting. It HAS to be in your pockets to craft. It's so damn annoying when you have limited pocket space. Autobuild should have the option to take out the items from your inventory by just pressing a button to confirm it.
1. It seems that the new BotW and TotK are a summary and juxtaposition of all previous timelines.. with different retellings of previous events, and a piece of almost every previous game. 2. Also, side-quests from previous entry are not canon. So it makes sense no upgrades (slots, armors), or house or other. It does not make sense when it comes to Terry Town, though. 3. And finally @19:27 you cannot really use any Zonai Devices you have, only what the Developers give you! So it's not really unintended. But I get your point. Most of them can be "broken" by simple oversights.. but it's more likely that they allowed it. Nice "simple" review! I do disagree with the "worth the wait" statement (personally) and the given final score, as the lows are VERY low! Most of the magic from BotW was getting to know this living being that was completely new and reacted to you! TotK gives you that old friend you haven't seen in a while, and just like in reality, you can get up to speed in a couple of sentences.. and dead silence fills the air. It's just not the same.
I just can't bring myself to like Tears of the Kingdom. So much of the overworld is overly tedious gathering. The Story is bare bones, disjointed, and convoluted. Combat has become dull and repetitive with little to no improvement outside of fuse, and the enemy variety is absolutely pathetic for a game this size. The dungeons are slightly better than BOTW with themes and unique boss fights, but all of them are still the lowest tier of dungeons in the series due to how basic and exploitable they are. Aside from the starting island the Skyworld is bare bones and often times copy pasted with near identical islands. Similarly the depths while large in scale are incredibly repetitive. Even Ultra hand the big selling feature of the game constantly clashes with nearly every RPG element of a zelda game. It's far to easy to break the game with this feature. Like attach a rocket to a shield and see just how many challenges in shrines are rendered irrelevant. Glue two fans to a steering wheel and you'll never need to travel another way again. Or tape a rocket to a glider with a steering wheel and you've now solved every Korok puzzle there is. Almost none of the puzzles in TOTK present any real challenge, and rarely ever evolve over the course of a playthrough. As incredible as it is that the Zelda Team where able to get ultra hand to work it's a mechanic that belongs in an open world sand box crafting game. I'll give them credit for having some engaging shrines. A few side quests like the mayoral campaign, Koga's quest, and floating mazes are good. And even though i think Ganondorf was completely wasted here, I have to admit the final boss fight was pretty impressive. Overall though it's just a game that wasted it's potential. It doubled down on the physics engine gameplay, but did the bare minimum to try and improve nearly every shortcoming in BOTW. In some cases even making things worse. I'm a life long Zelda fan, and even enjoyed many of the changes that BOTW brought to the formula. TOTK was the chance to take the elements that worked well with BOTW and marry them to the engaging elements of Previous Zelda's. For me however; it's a game that fails on both fronts. Leaving another generic, open world grind fest.
I think TOTK is mostly better than BOTW is. I remember making a video years ago, saying "I want like likes back!" and Nintendo actually did that. Heck, they even included a like like BOSS!! I also love the fact gibdos are also back. I loved seeing people's reactions to those!! But I will say TOTK is kind of harder than BOTW is, since Mipha's grace is so over powered, and TOTK cut that out, making fairies much more valuable. Also fairies seem to be more scarce in TOTK.
You mention the horriblin, gleeok, and frox as the only new enemies in the game, but there are actually a few more. The gibdos, boss bokoblins, flux constructs, the soldier and captain constructs, and the aerocudas. Still not a ton, but still.
You can fight the bosses a second time if you go to the depths and find them there!!! There are only 120 light roots for the 120 shrines on the surface!!! The last 32 are located on the sky islands.
I can understand different preferences when it comes to temple design. But I am firmly in the camp that TotK has done it way better than any other zelda game. The temples arent quite as robust, but the adventure you go on prior to getting into each one is waaaay better. The wind temple on its own is not all that long. However you need to factor in the climb up to the wind temple. Its all part of the temple experience. Its weird how easily I see so many reviewers discard that completely. Cant see the forest through the trees. The bosses are a little on the easy side. Thats pretty much every Zelda game though. You're not gonna see Eldon Ring show up here. I do think that despite being on the easy side though, the boss fights are still very engaging. Mario Odyssey is an example of easy bpsses, but boring bosses. I really like how TotK was still able to make the fights entertsining, even if they werent neceassirly too difficult. On the other hand, I know some people way better at other games than me, yet they struggled with a lot of the fights in this game. I'm not so sure how to explain that. I think some of this might just be a matter of "you either figured out the gimmick quickly, or you didnt." And as Zelda is primarily a puzzle game, not a combat game, I wouldnt get too caught up in how difficult the boss was.
My biggest complaints with totk were this: - The sky islands were kind of underwhelming. In the trailers, they made it look like there would be big tracts of land in the sky. Theres really only one big sky island, three sky dungeons (Including thunderhead isle), and the entire rest of the sky content is barely the size of the great plateau combined. Handful of boss platforms, a few shrines, but nothing really to ride home about. It's not the big city-sized sky islands I was hoping for - The fuse mechanic makes weapons look ugly. The thrill you get from finding a cool fancy sword is gone because you have to fuse an utterly ridiculous looking monster horn onto it to make it even remotely viable. What the hell were they thinking with silver boko horns? Bigass anglerfish dongles on these massive, wide hooks. They look like 2014 heroforge items - The sages suck. Using them feels terrible and clunky, for abilities that are significantly worse than the ones in botw. The rest of the game is a MASTAPEECE, chef's kiss, but those three issues linger in my mind
This might be a hot take, but the timeline hasn’t changed at all after TOTK imo. The events Zelda goes through are still very far in the future in comparison to the rest of the series.
The game creaks at the seams in places. Like BotW with stuff tacked on, and not just in a sense of "this is just BotW with extra stuff" but in that it takes design decisions from BotW that do not fit with the game's mechanics or themes. So much of the game was a colossal grind. All the different complex currency systems, the mediocre rewards, the re-used map, the constant menu use. It's all so exhausting to play. And then there is the issue of "too much freedom". Where the game breaks in mechanical and narrative ways due to this. This leads to the game also not understanding player emergent behavior. Like the towers making travel so easy that it tricks you into skipping using the constructs, or walking and discovering stuff. Meanwhile the game also does not challenge you when it comes to using Ultra-hand, it's all very surface level and the meagre rewards do not naturally encourage players to engage with it. I went into this hoping for a bit more classic Zelda on the BotW engine. But what I got was BotW on steroids, good and bad. It's not just not what I got into Zelda enjoying, but it's creaking and buckling under the strain. I hope this is the last we see of a Zelda game like this, as I don't see how they can continue with this.
The way you speak is very nice, very clear to understand. Though I do think your speech is a little... stiff? Like your just reading from a script, it doesn't sound natural. It's like a awkward school presentation. That said, I do think this is good video and I enjoyed it : )
I've been replaying both side by side, the horses are no different in totk than botw, they are largely worthless, you just noticed it less the first time you were in hyrule. What I found, however, was the horse was excellent for seeking ingredients, wells or parts, marking caves, and I also really liked skeletal horses in the depths.
@@GameSmith45 I think its because there are so many more options now. You notice the horse being of little use because you can build hoverbikes and skydive.
Enjoyed your take overall, but just fyi it comes off as a bit…disconnected to claim you “don’t have time” to grind while simultaneously being able to put over 200 hours into a single game in a month. I agree with your point on the grinding though.
@@GameSmith45 Voice acting was atrocious, the story was forgettable and uninspired, inventory management was poorly developed, shrines were repetitive and dull, asset reuse even just within totk (ignoring botw) was rampant (e.g. so many of the sky islands were just copy pastes of each other), game mechanics felt gimmicky, there was poor incentive structure / reward system for exploration. On the positive side: it was Zelda, It was aesthetically pleasing for the first few hours or so, and exploring the underworld was fun for a few hours until it got repetitive. I might go as low as a 5/10
So, about the Sheikah and the Calamity...Theres a whole quest in Hateno about the Calamity at the school and if you go back to Impa in the Ancient Hero's Gear, she basically says the Calamity is the demon king's hatred being manifested after he was sealed away. Oddly enough, the King of Hyrule from BotW also tells you that in the exposition dump after you beat the first four shrines
You got some things wrong, you CAN climb with a horse, you just need to hold zl, read the text And why do gleeoks count as new enemies and like likes don't?
Yeah I forgot about a few enemies. I don't think they had any significant impact on me. I didn't know about ZL, but I don't feel like I should have to press a button to climb a bunny hill.
My personal take with Ganondorf dmg is the gloom dmg he does makes thr fight weak. I only went in with 15 hearts and level 2 zonai armor expecting to get b e a t but when I saw he was doing at most 2 Gloom Hearts per attack, i just got careful lol. I think it should of been half physical and half Gloom... friggin the Monster Army event did more dmg then Ganon did to me.
I enjoy the game, I thought it was a lot of fun, but I feel like everything in TOTK is a worse version of BOTW, the memories were this little fun challenge, where you had to actually explore the map to get it, now they are essentially mark points on the map, the koroks were a fun distraction, now they are annoying, you have to became a Uber every time, thr bosses in BOTW actually attack it you, on TOTK they just stand there waiting for you to attack them, the champions power were super powerful, the sages are the most useless thing ever, Riju and Yonobu does essentially what bombs do. But what I feel like TOTK failed a lot, was on the exploration, ouside the main mission, there is nothing meaningful to find, on BOTW you had these missions, like terrey town, or the dragon stuck on the mountain, the weird blue horse or kilton, you know? There cool discoveries that made the world feel alive, on TOTK, there is no a lot to find, I mean, there is a lot of NPC missions, but they are never that memorable, also BOTW had these shrine missions, where you had to do a challenge outside, on the map, do you had these locations specifically made for that, like the two rings rocks, or that windy place on the ocean, now, they exist for no purpose in TOTK, the map feel empty. Anyway, I had fun with this game, but I think is very inferior to BOTW, and specifically not even close of being the best game on the switch.
Interesting take. I think I enjoyed TOTK more than BOTW, but everyone is going to have a different experience. The new abilities and zonai devices put it over the top for me.
Bro's really praising the horse copy paste track from Botw and giving a 9.7 out of 10 after seeing all the crap going on. 💀💀💀 It was like seeing a box fight where the k.o'd fighter wins.
@@GameSmith45 Don't get me wrong the video it top, but the 9.7 burnt my ass in a way i didn't expect ☠️ like, I know it's satisfying to kill bokos and build stuff but it's the same shit over and over again, al least give him a round 9 for the hood or idk. Xd
@@GameSmith45 because the more accurate score would be to say this game is comprised of 97% serious flaws , yet everyone keep pretending that these open world games are somehow not bad games....
Its 120 lightroots, because there are only 120 shrines on the ground, the rest are in the sky islands.
Lol crap. Foiled again. My point still stands though
☝️🤓
I would have really liked an inventory management system. Scrolling through items is such a drag. Maybe a separate inventory that only has 10 slots or so that you can fill up with whatever items you choose. Or it could have unlimited slots, and this would still allow you to have as few items in the quick menu as you want
Maybe you could even have separate quick menus for multiple things, like a quick menu for cooking/holding, arrow attaching, throwing. That would have made the gameplay much smoother
Yes, yes, and more yes
I partially agree with the points on this review but imo you were trying to go a little easy on the game. I have 225 hours in the game, completed every shrine and side quest/adventure and honestly if you played botw(which i played a lot as well) the overall open world structure is too similar to be discarded. First of all the only new attraction added to the world other than koroks and shrines are caves which I am super mad at. There i think are 100 something-ish caves and other than the occasional ice and volcano ones, they are mostly the same thing. Same loot, same enemies, same boring visuals and not so much unique. The depths is basically a blend massive chunk of land with a few mines and a load of enemy camps and some treasure chests. For a map the exacts scale of the overworld map, this is simply not enough. I feel like exploration doesnt feel rewarding nor exciting after some point because you know that the only think you will encounter is koroks, caves or shrines which you will not most likely need anyway. For the sky islands, i completed every single last one of them fully and got all sage wills and I can honestly say they were so repetetive and SMALL. for a game thats advisterment was fully done on sky, this little sky islands with no unique content is simply not acceptable. I enjoyed the story and the dungeons and all but my main hype was about the open world which I ended up incredibly dissappointed afterwards. Playing on the same overworld, packed with the same and repetetive content, i left this game sad. I don't think it's a neccesarily bad game tho, but i dont really think its worth the hype nor all the 10/10 reviews.
I can agree with a lot of what you say too. I think for me, the game mechanics outpace the open world gripes. It definitely suffers from open world fatigue and they could have filled the depths and sky more than what they did
@@GameSmith45 exactly
It's a shared house they just recognize Zelda's name. It's the only bed you can sleep in other than the new house or paying for a bed somewhere. They're clearly together it's just they made the game new player friendly.
Fun fact: there are various beds you can sleep in
Hateno fort hut
Hebra mountains huts
In the 4 regions before you attacked the divine beast you could use a bed of fireplace that was nearby
There's not a doubt in my mind Link and Zelda are carrying on a quiet relationship. There's too many signs in the game and in "Zelda's" house. The house is not large and doesn't offer a lot to customize with, if she has to build a separate study in a well to get away from others. Besides, Link can go and sleep in "Zelda's" bed any old time, which is pretty suggestive he's comfortable crossing sacred territory. That's _his house,_ and he wanted her safe in it rather than paying for her to sleep in an inn or asking the Mayor to swap houses because "Zelda needs more space." XD
If she liked it then she should have put a ring on it
@@GameSmith45 That's probably in their life plans once they can stop saving the world long enough to do so XD
All I’ll say is it’s a good thing there isn’t a black light to shine over that bed.
Keeping his hair ring in her private place is definitely a sign of love ❤
@@ZeoVioletmaybe Zelda can’t marry Link bc he’s not royalty. It makes sense then that it would be more secretive. Zelda’s dad basically made link Zelda’s bodyguard and that would be quite the scandal if they fell in love and married irl. Zelda would most likely be expected to marry a cousin or a royal from another kingdom.
In terms of duping, my rationale is this: link is all powerful in so many ways, one of his abilities shall be the ability to dupe items and be rich af 😂
I can get on board with that lol!
was about nearly done when I noticed how little views this has. You have amazing talent for these kinds of videos, my man. This deserves more views, and you deserve more subs :3
Thank you! Slowly yet surely…hopefully.
Favorite fuse material is Blue Lizalfos horn. It's simple but it just looks so good!
I also like that one. Looks sleek
You can sort your items by Most Damage or Most Often Used by pressing the Y button. It does help a lot when attaching stuff to arrows or when you are looking for something.
True. I wish there was a favorites bar or something. Maybe a folder system. I know it’s hard and I don’t have the solution. But I’d rather have it as it is than not at all
@@GameSmith45 Wouldn't Most Often Used work as a favorites option? At least for arrow attachments. But now that you mention it, a favorites option for clothing/armor would be nice.
More like you pick your favorites rather than most used that way you can switch it up
I do agree eith the ceiticism of the fuse selection though. I saw that fusing fire like like parts to arrows makes a much bigger boom. Seems fun. But I dont have many of them, and its likely not ever going to crack my "most used."
I wish there was a way to better sort arrow fuses by "type of effect" that would have submenus. Group all the fire stuff together, wait now I need ice, wait now I want status effect for confusion, etc.
Its with arrows & throwing in particular that I always had the biggest problem picking an item on the scroll wheel
Always a banger day when GameSmith uploads
Thank you! I appreciate that
Slight thing I think is worth mentioning about at 6:25, the Japanese version of the game has the sign outside read "Our House" instead of "Zelda's House" like we got in the localized version. Just another case of the English translation team hating the idea of nuance in video games lmao
Great video overall though, def agree with a lot of your points and I hope you get some more traction in the future ^^
And just to prove I watched the video end to end, my favorite fuse material would probably have to be the gleeok horns just because of how versatile they can be when attached to various weapons and shields. When I first found out you can turn Eightfold Longblades into elemental beam-shooters by fusing gleeok horns to them, I flipped my shit lmao
Thank you! Very interesting note. Seems odd that the English version felt the need to exclude it
@@GameSmith45 I think it's just something to do with the English translation and localization team, because in Breath of the Wild (and in Tears of the Kingdom), a lot of the quest descriptions in Japanese were written from Link's perspective, while the English translations were all a neutral third perspective, which kind of distances itself from Link
My biggest gripe about the game wasn’t the enemies or areas, but the shrines. I laughed a lot at the unlit shrine as a fake out blessing shrines but similar to botw the amount of of blessing shrines should’ve been reduced to 10-15. They should’ve done less ‘bring green stone to blessing shrine’ in my opinion.
I think some issues that totk suffers from was overhype and being overwhelming. People miss the style of Zelda games we’ve gotten accustomed to and are probably feeling drained because of it.
Yeah it definitely suffers from open world fatigue. It’s a bit of a collectathon
You forgot to mention the construct soldiers and flux constructs on your list of new enemies, but I do agree with the point you made.
Also lizalfos tails are my favorite fuse material, it’s so cool that it makes a whip
You’re right. I think I missed a few more. Maybe they just didn’t make as much of an impact on me
After watching this video, I thought you must've been a fairly large channel that has been doing videos like these for ages, dropped a sub once I realized you werent.
Pretty good review overall, there were a few things you mentioned which i dont entirely agree with (such as your gripes with the enemy variety, especially when compared to Elden ring) but the only thing I really disagree with is your opinion on the lightroots. I thought having the lightroots correlate with shrines was quite genius because it really helps you locate those last few shrines you havent found. In BotW I had to look up the locations of the last 10 or so shrines because I didn't know where to look but in TotK I found all the shrines quite easily due to the lightroots. Great video overall for sure!
Thank you! I appreciate that. That’s a good point about the light roots. I used them quite a bit to find shrines. I think what got to me was finding the last two or three light roots because they didn’t illuminate the area very much so it wasn’t obvious where they were. I think I used shrines to find them
remember “malice” is another retconed term changed to “gloom”. Weird how it was only called malic in BOTW and never mentioned again in TOTK. It was treated as a new thing called gloom
My only couple issues are that the Story was retconned a bit, and that the depths has nearly nothing of value when it comes to the main story. Like GameSmith said, it would have been awesome to see the divine beasts and other Shiekah tech in the depths, along with having some shrines (maybe some of the BOTW shrines). It would make sense for the Shiekah tech to be underground, considering that in BOTW the tech was said to have come up from the ground when the Calamity struck (and later stated to have gone back down). That would have been awesome attention to detail.
Horriblins, Gleeocks, Like Likes, and Evermeans, and the big fat tubby versions of Bokoblins.
I forgot about the evil trees and the like likes. They’re meh though. I don’t count the tubby bokoblins. Just another variant
What About all the construct variants including the soldier captain and flux. Also what about gibdos?
@@GameSmith45 Trees aren't great at thinking. They've only one attack-squish.
My favourite fuse material is definitely the light dragon’s horn. It looks insane and heals you when you’re fighting! I 100% agree Ganon’s health bar should be centred in the final fight though. It was the one thing that bugged me while smacking his face in that epic battle!
Right?! I thought it was a bug that would be patched or something
@@GameSmith45 I'm pretty sure they did that as an element of surprise. Like you're in the second phase, watching the health bar go back up, and then it keeps on going to the edge of the screen. For me, I found that quite funny and surprising.
My number 1 complaint with TOTK is the sage abilities. So frustrating! I just disable them, more often than not.
Yeah it gets tiresome having tulin blow everything away. Good concept but it can be a pain in the butt
Shock Fruit are easy to find so they're my favorite fuse.
I like that one as well. I wish shine fruits were more available
I personally pay the Great Faries then having to go to the Lucky Clover stable, go around the world and do a little mission.
It that damn going to Lucky Clover, should of had the music man at the Stables needing that region musician to unlock the fairy over havint to have P E R M I S S I O N from the news people.
Well done and thoughtful review. Subscribed 😊
Awesome, thank you!
16:30 they kinda do actually, most enemies in elden ring have different versions with a few variations according to the region they're located in. albinaurics, giant dogs and crows, omens and giants all have at least 2 or 3 variants. foot soldiers and knights can have as many as 5 or 6 variants all with different designs, status effects and sometimes even varying movesets
I understand that they are quite different games as combat is the main focus in elden ring whereas zelda is more driven towards puzzles and exploration which it continues to excel in, but personally I find it absolutely baffling that they only added a handful of enemies in totk. not every enemy has to have 3 or 4 variants in order to be added into the game, for example there's only 2 types of gibdo
I mostly agree with this video and I'm happy to see someone be honest about the game's flaws. sadly I found it to be quite disappointing in the areas I cared about the most which are the temples and the story
They could really do without the 3 or 4 variants. Reminds me of Scorpion and Sub Zero from Mortal Kombat where they're just different colors. The big difference, though, is they had completely different move sets. Once you kill one bokoblin, you've basically killed them all. Giving them more HP doesn't really make it more fun. Thank you for watching!
@@GameSmith45 agreed
The retcons technically have all reasons on why they aren’t retcons
So in other words... it insists upon itself.
@@GameSmith45 I guess so, what I mean is somewhere you are told that the guardians/sheikah tech are gone because they wanted to demolish them just in case the calamity happens again. You can even find like dirt patches over some old botw shrines because my guess is they buried them. It makes sense, but I guess in hindsight it could be a retcon as well
white maned lynel blade is my fave fuse especially on the claymore . looks dope af and the handle looks kinda like a darker version of the mastersword
Solid choice
It was actually 120 light roots, I wish there was a way to find all the ones in the sky too but overall I like the game
Yeah I messed that one up. Still would have preferred towers though.
15:33 he says that the only new enemies are gleeoks, froxes, and horriblins. That’s just so wrong. Are constructs a joke to you? Did aerocudas just skip your mind? Did all of the dungeon bosses that reappear in the depths vanish in your mind? Gibdos are like the main gerudo enemy. I didn’t think gloom hands were that forgettable. Like 5 seconds ago you mentioned the boss bokoblin, but now it’s not a new enemy? Seems you don’t like like likes very much if they no longer exist. Battle taluses are forgettable, so I can understand that one. And when talking about how enemy variety is lacking in this game, you just forgot to mention the fact that so many enemies have a gloom variant that increases variety further?
TLDR: He said that the only new enemies were gleeoks, horriblins, and froxes, but forgot constructs aerocudas, gibdos, colgera, marbled gohma, queen gibdo, mucktorok, gloom hands, like likes, battle taluses, boss bokoblins, seized construct, the final boss, and the fact that lots of enemies have a gloom variant.
Lol I stand corrected. Maybe they just didn’t make an impact on me. I consider gibdos to be redeads though
Puffshrooms. And I think it’s generally a good thing that they don’t design around 100%ers. I y had a lot more fun going into the final fight with non fully upgraded armor.
Yeah I was way overpowered to the point it kind of trivialized the fight. Definitely don’t need that much
My favorite fuse material is a Black Boss Bokoblin horn, I love the design.
Solid choice
I heard a possible explanation of why you don’t have the champion’s abilities, in botw the ghosts at the end disappear and move on to the afterlife so their abilities go away with them (if it makes sense)
Interesting take. It seems like they left it up to our imagination anyway so whatever we think must be right lol
For how crappy most AAA games and main franchise games have become, releasing with unfinished and unpolished games. It is absolutely amazing how great this game is. They somehow made one of, if not the greatest game, botw even better.
Totally agree. Plenty of other games have had such a hard start even though they’re major titles.
I loved this video. In the end, though, when you ask if this is the best game ever and then say it’s the best game on the Switch, I want to say it's not that hard to be better than Scarlett and Violet.
Thank you! I guess you’re not wrong on SV. It was just one that came to mind lol
@@GameSmith45 absolutely I stumbled onto your videos a few months ago and I became hooked. Well that is fair, I absolutely love Pokémon and SV has a great story. There’s just so many technical issues, and it’s sad.
@@Aaron.Seabolt Thank you for the kind words
Autobuild not pulling from your inventory is something I didn't think about but something that I didn't know I needed! It feels like a Nintendo thing, especially comparing this to Animal Crossing, where you can't pull resources from your storage when crafting. It HAS to be in your pockets to craft. It's so damn annoying when you have limited pocket space. Autobuild should have the option to take out the items from your inventory by just pressing a button to confirm it.
Yeah it’s little quality of life features that can make things so painful or so wonderful. Wish they had thought of it but I guess it is what it is
Haha! Super entertaining, thanks for posting! 😂🙌
1. It seems that the new BotW and TotK are a summary and juxtaposition of all previous timelines.. with different retellings of previous events, and a piece of almost every previous game.
2. Also, side-quests from previous entry are not canon. So it makes sense no upgrades (slots, armors), or house or other. It does not make sense when it comes to Terry Town, though.
3. And finally @19:27 you cannot really use any Zonai Devices you have, only what the Developers give you! So it's not really unintended. But I get your point. Most of them can be "broken" by simple oversights.. but it's more likely that they allowed it.
Nice "simple" review! I do disagree with the "worth the wait" statement (personally) and the given final score, as the lows are VERY low!
Most of the magic from BotW was getting to know this living being that was completely new and reacted to you! TotK gives you that old friend you haven't seen in a while, and just like in reality, you can get up to speed in a couple of sentences.. and dead silence fills the air. It's just not the same.
Thank you for your thoughts! Love these kinds of comments
@@GameSmith45 Glad to hear that!
My favorite fuse materials are Talus Hearts and Lizalgo horns: ice, fire, and lightning.
The lizalfo tails seem to be a fan favorite. I very much enjoyed them too
I just can't bring myself to like Tears of the Kingdom. So much of the overworld is overly tedious gathering. The Story is bare bones, disjointed, and convoluted. Combat has become dull and repetitive with little to no improvement outside of fuse, and the enemy variety is absolutely pathetic for a game this size. The dungeons are slightly better than BOTW with themes and unique boss fights, but all of them are still the lowest tier of dungeons in the series due to how basic and exploitable they are. Aside from the starting island the Skyworld is bare bones and often times copy pasted with near identical islands. Similarly the depths while large in scale are incredibly repetitive.
Even Ultra hand the big selling feature of the game constantly clashes with nearly every RPG element of a zelda game. It's far to easy to break the game with this feature. Like attach a rocket to a shield and see just how many challenges in shrines are rendered irrelevant. Glue two fans to a steering wheel and you'll never need to travel another way again. Or tape a rocket to a glider with a steering wheel and you've now solved every Korok puzzle there is. Almost none of the puzzles in TOTK present any real challenge, and rarely ever evolve over the course of a playthrough. As incredible as it is that the Zelda Team where able to get ultra hand to work it's a mechanic that belongs in an open world sand box crafting game.
I'll give them credit for having some engaging shrines. A few side quests like the mayoral campaign, Koga's quest, and floating mazes are good. And even though i think Ganondorf was completely wasted here, I have to admit the final boss fight was pretty impressive. Overall though it's just a game that wasted it's potential. It doubled down on the physics engine gameplay, but did the bare minimum to try and improve nearly every shortcoming in BOTW. In some cases even making things worse. I'm a life long Zelda fan, and even enjoyed many of the changes that BOTW brought to the formula. TOTK was the chance to take the elements that worked well with BOTW and marry them to the engaging elements of Previous Zelda's. For me however; it's a game that fails on both fronts. Leaving another generic, open world grind fest.
I think TOTK is mostly better than BOTW is.
I remember making a video years ago, saying "I want like likes back!" and Nintendo actually did that. Heck, they even included a like like BOSS!! I also love the fact gibdos are also back. I loved seeing people's reactions to those!!
But I will say TOTK is kind of harder than BOTW is, since Mipha's grace is so over powered, and TOTK cut that out, making fairies much more valuable. Also fairies seem to be more scarce in TOTK.
You mention the horriblin, gleeok, and frox as the only new enemies in the game, but there are actually a few more. The gibdos, boss bokoblins, flux constructs, the soldier and captain constructs, and the aerocudas. Still not a ton, but still.
Yeah I missed a few. I think they just did t have much of an impact on me
You can fight the bosses a second time if you go to the depths and find them there!!! There are only 120 light roots for the 120 shrines on the surface!!! The last 32 are located on the sky islands.
Yeah I messed up a couple there. I so like that they put the bosses underground
I can understand different preferences when it comes to temple design. But I am firmly in the camp that TotK has done it way better than any other zelda game.
The temples arent quite as robust, but the adventure you go on prior to getting into each one is waaaay better. The wind temple on its own is not all that long. However you need to factor in the climb up to the wind temple. Its all part of the temple experience. Its weird how easily I see so many reviewers discard that completely. Cant see the forest through the trees.
The bosses are a little on the easy side. Thats pretty much every Zelda game though. You're not gonna see Eldon Ring show up here. I do think that despite being on the easy side though, the boss fights are still very engaging. Mario Odyssey is an example of easy bpsses, but boring bosses. I really like how TotK was still able to make the fights entertsining, even if they werent neceassirly too difficult.
On the other hand, I know some people way better at other games than me, yet they struggled with a lot of the fights in this game. I'm not so sure how to explain that. I think some of this might just be a matter of "you either figured out the gimmick quickly, or you didnt." And as Zelda is primarily a puzzle game, not a combat game, I wouldnt get too caught up in how difficult the boss was.
Well said
My biggest complaints with totk were this:
- The sky islands were kind of underwhelming. In the trailers, they made it look like there would be big tracts of land in the sky. Theres really only one big sky island, three sky dungeons (Including thunderhead isle), and the entire rest of the sky content is barely the size of the great plateau combined. Handful of boss platforms, a few shrines, but nothing really to ride home about. It's not the big city-sized sky islands I was hoping for
- The fuse mechanic makes weapons look ugly. The thrill you get from finding a cool fancy sword is gone because you have to fuse an utterly ridiculous looking monster horn onto it to make it even remotely viable. What the hell were they thinking with silver boko horns? Bigass anglerfish dongles on these massive, wide hooks. They look like 2014 heroforge items
- The sages suck. Using them feels terrible and clunky, for abilities that are significantly worse than the ones in botw.
The rest of the game is a MASTAPEECE, chef's kiss, but those three issues linger in my mind
Well said
I use hammers, i.e. rocks fused to weapons, to break cave rubble. Often there are some claymores nearby to fuse to a rock.
This might be a hot take, but the timeline hasn’t changed at all after TOTK imo. The events Zelda goes through are still very far in the future in comparison to the rest of the series.
So it’s like the year 3000 AD to 13000 AD?
The game creaks at the seams in places. Like BotW with stuff tacked on, and not just in a sense of "this is just BotW with extra stuff" but in that it takes design decisions from BotW that do not fit with the game's mechanics or themes.
So much of the game was a colossal grind. All the different complex currency systems, the mediocre rewards, the re-used map, the constant menu use. It's all so exhausting to play. And then there is the issue of "too much freedom". Where the game breaks in mechanical and narrative ways due to this. This leads to the game also not understanding player emergent behavior. Like the towers making travel so easy that it tricks you into skipping using the constructs, or walking and discovering stuff. Meanwhile the game also does not challenge you when it comes to using Ultra-hand, it's all very surface level and the meagre rewards do not naturally encourage players to engage with it.
I went into this hoping for a bit more classic Zelda on the BotW engine. But what I got was BotW on steroids, good and bad. It's not just not what I got into Zelda enjoying, but it's creaking and buckling under the strain. I hope this is the last we see of a Zelda game like this, as I don't see how they can continue with this.
The game definitely suffers from open world fatigue. I also miss some of the old Zelda design, especially the temples/dungeons.
I love how this game gives the finger to all the timeline nerds.
Lmao pretty much
The way you speak is very nice, very clear to understand. Though I do think your speech is a little... stiff? Like your just reading from a script, it doesn't sound natural. It's like a awkward school presentation.
That said, I do think this is good video and I enjoyed it : )
Thanks for the advice. I have to write a script since I have a hard time winging it, but then it's hard to not sound stiff. I'll keep working on it.
Gotta be the Dragon spines are my go to.
I like those as well
it is 10/10 to those who think it is 10/10. That's how opinions work.
All these years…I had no idea
Its not a masterpiece or 10/10 close to 6/10 or 7/10. Its a good game but nothing ill remember in 10 years or look back on fondly.
Just curious… which game do you think is a 10/10?
Goofy take
I've been replaying both side by side, the horses are no different in totk than botw, they are largely worthless, you just noticed it less the first time you were in hyrule.
What I found, however, was the horse was excellent for seeking ingredients, wells or parts, marking caves, and I also really liked skeletal horses in the depths.
Yeah maybe I just remember them differently. I just do t remember getting so frustrated with them
@@GameSmith45 I think its because there are so many more options now. You notice the horse being of little use because you can build hoverbikes and skydive.
Enjoyed your take overall, but just fyi it comes off as a bit…disconnected to claim you “don’t have time” to grind while simultaneously being able to put over 200 hours into a single game in a month. I agree with your point on the grinding though.
Lol that…is a good point. I can’t imagine the amount of hours it would be if I had tried to grind without glitches.
Totk was 6/10 tops
I disagree fine sir/madam
@@GameSmith45
Voice acting was atrocious, the story was forgettable and uninspired, inventory management was poorly developed, shrines were repetitive and dull, asset reuse even just within totk (ignoring botw) was rampant (e.g. so many of the sky islands were just copy pastes of each other), game mechanics felt gimmicky, there was poor incentive structure / reward system for exploration.
On the positive side: it was Zelda, It was aesthetically pleasing for the first few hours or so, and exploring the underworld was fun for a few hours until it got repetitive.
I might go as low as a 5/10
What was that Daniel Mazahreh guy on about? Hes crazy
Lol apparently I’m terrible at the game. Oh well
So, about the Sheikah and the Calamity...Theres a whole quest in Hateno about the Calamity at the school and if you go back to Impa in the Ancient Hero's Gear, she basically says the Calamity is the demon king's hatred being manifested after he was sealed away. Oddly enough, the King of Hyrule from BotW also tells you that in the exposition dump after you beat the first four shrines
I'm just thankful this game wasn't trying to be a Quick Time event movie woth linear scripted segments and weird political inserts
Indeed
You got some things wrong, you CAN climb with a horse, you just need to hold zl, read the text
And why do gleeoks count as new enemies and like likes don't?
Yeah I forgot about a few enemies. I don't think they had any significant impact on me. I didn't know about ZL, but I don't feel like I should have to press a button to climb a bunny hill.
@@GameSmith45 its that way so if you accidentally run into a cliff you wont fall off and die, logically a horse would stutter upon seeing a cliff
My personal take with Ganondorf dmg is the gloom dmg he does makes thr fight weak. I only went in with 15 hearts and level 2 zonai armor expecting to get b e a t but when I saw he was doing at most 2 Gloom Hearts per attack, i just got careful lol.
I think it should of been half physical and half Gloom... friggin the Monster Army event did more dmg then Ganon did to me.
Yeah I felt the same way. I thought he would do more damage
Yes
I enjoy the game, I thought it was a lot of fun, but I feel like everything in TOTK is a worse version of BOTW, the memories were this little fun challenge, where you had to actually explore the map to get it, now they are essentially mark points on the map, the koroks were a fun distraction, now they are annoying, you have to became a Uber every time, thr bosses in BOTW actually attack it you, on TOTK they just stand there waiting for you to attack them, the champions power were super powerful, the sages are the most useless thing ever, Riju and Yonobu does essentially what bombs do.
But what I feel like TOTK failed a lot, was on the exploration, ouside the main mission, there is nothing meaningful to find, on BOTW you had these missions, like terrey town, or the dragon stuck on the mountain, the weird blue horse or kilton, you know? There cool discoveries that made the world feel alive, on TOTK, there is no a lot to find, I mean, there is a lot of NPC missions, but they are never that memorable, also BOTW had these shrine missions, where you had to do a challenge outside, on the map, do you had these locations specifically made for that, like the two rings rocks, or that windy place on the ocean, now, they exist for no purpose in TOTK, the map feel empty.
Anyway, I had fun with this game, but I think is very inferior to BOTW, and specifically not even close of being the best game on the switch.
Interesting take. I think I enjoyed TOTK more than BOTW, but everyone is going to have a different experience. The new abilities and zonai devices put it over the top for me.
Bro's really praising the horse copy paste track from Botw and giving a 9.7 out of 10 after seeing all the crap going on. 💀💀💀
It was like seeing a box fight where the k.o'd fighter wins.
At least you called me a bro
@@GameSmith45 Don't get me wrong the video it top, but the 9.7 burnt my ass in a way i didn't expect ☠️ like, I know it's satisfying to kill bokos and build stuff but it's the same shit over and over again, al least give him a round 9 for the hood or idk. Xd
Dude it is literslly thr same music that pops uo when riding horse in botw………
Well... I didn't remember that so.... yeah
Silver Lynel Saber Horn
Excellent choice
@@GameSmith45 By the way, do you think they should have kept the lynel, mighty and savage system for their horns, with the 4th one silver?
That wouldn’t have been a bad way to go. Would have given some more diversity
I’d give the game 7/10 it’s a great game but it’s not my favorite game
Dang 7 seems a bit low, but to each their own
>97% score
you have killed gaming........
But why tho?
@@GameSmith45 because the more accurate score would be to say this game is comprised of 97% serious flaws , yet everyone keep pretending that these open world games are somehow not bad games....
its rather samey
The game sucks
I disagree
@@GameSmith45 thats fine
I like your attitude
Bought a switch for this game, didn't even come close to impressing me or feeling like anything special.
Selling it all.
That is unfortunate