How to Fail at Starting Your First Game

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  • Опубликовано: 19 ноя 2024

Комментарии • 99

  • @Dorbellprod
    @Dorbellprod 3 года назад +423

    This is a great series! Thanks to you, I've already failed at 21 titles and counting.

    • @Artindi
      @Artindi  3 года назад +82

      Wow, maybe you should be making this series then. :D

    • @danisob3633
      @danisob3633 3 года назад +17

      lol you're so quick at not making games

    • @MrMonochrome1
      @MrMonochrome1 7 месяцев назад +2

      Do you work at EA?

  • @bartbongers5769
    @bartbongers5769 2 года назад +52

    Sometimes, the YT algorithm throws you a bone and gives you this gem of a RUclips channel

    • @Artindi
      @Artindi  2 года назад +7

      aw, shucks, thanks! :D

  • @generalrubbish9513
    @generalrubbish9513 11 месяцев назад +125

    Ah yes, the Yanderedev method. Minus the unhinged behavior and gaslighting.

    • @TheMamaluigi300
      @TheMamaluigi300 11 месяцев назад +28

      Oh yeah, bonus tip: Waste whatever money people spent to fund your game to instead fund…. Uh….. “things”

    • @Ilovenazism
      @Ilovenazism 9 месяцев назад

      Exactly what i was thinking! YandereDev has all these traits

  • @veselinborisov369
    @veselinborisov369 3 года назад +155

    Bonus tip from me: Make sure to have a lot of vagueness to your project. Come up with exciting and fun ideas without getting into detail of how they would work. This technique will allow you to lose any motivation you have had for the game, because when it is time to work on those ideas you will realise that you have no idea how they will work, fit in the game or if they will be fun in the first place.
    Anyway I must say I enjoy this series very much. The artstyle is charming and video is hilarious. Thanks for making me laugh, Artindi!

  • @aki-senkinn
    @aki-senkinn Год назад +156

    Funnily enough, I always tried really hard to prototype and plan my projects really clean from the start. It was about 2 years ago i made a project just for myself, a kind of "sandbox project", that at the time I didn't even plan to ever release. Anything was allowed; no worries about scope creep, randomly polishing parts, final artworks here or there, coding parts of still vague feature ideas, whatever is fine, this project only existed for me to have fun and try things out.
    Turns out this is a perfect way for me to start a project. After about 3 months i put this horrendous mess to the side, as it grew into an unsalvageable pile of trash. But after that, I had a really good idea of what features I actually wanted to put in, how to structure the whole project from scratch, and how long it would take to do the whole thing. It might seem "wasteful", since i did end up throwing out some code and art, but I think on the larger scale it was 100% worth it.
    This was the first project I didn't burnt out on after a month or two, 2 years later i still wake up fired up to work on it.
    I'm sure this wouldn't work for everyone, (it sounds especially nightmarish in a team project), but I'm glad I let myself break away from the expected "plan - prototype - plan more" beginning formula. I got to that part too later still, but I just don't frontload the "boring parts" with this workflow anymore.

    • @Artindi
      @Artindi  Год назад +34

      kinda cool what works for different people, glad you could figure something out! :D

    • @Architector_4
      @Architector_4 11 месяцев назад +3

      ...omg i'm now hoping you would actually release this project, those are the most fun kinds of games for me personally even if it isn't a very coherent experience lol

  • @GunSpyEnthusiast
    @GunSpyEnthusiast 11 месяцев назад +28

    things that I have learned:
    I was much better at failure then I expected.

  • @sinom_00
    @sinom_00 Год назад +33

    I have started many games and finished none of them. None of that would have been possible without these crucial tips. Thanks so much!

  • @microdavid7098
    @microdavid7098 3 года назад +30

    pretty original.
    Reminds me of the terrible writing advice channel. This is sure to become popular

    • @Artindi
      @Artindi  3 года назад +16

      Yeah I realized the similarities to that channel after I started working on these, hopefully I can be inspired by that guy, but still be unique enough that mine can be it's own thing. :)

  • @Artindi
    @Artindi  3 года назад +51

    Thanks for watching! Let me know what you think... or don't... whatever.... I don't care... it's not going to hurt my... my... feelings.... my emotions aren't effected by validation from anyone.... I swear...

    • @danisob3633
      @danisob3633 3 года назад +6

      I.. i'm not worried about you.. i really dont say this out of shame.. i- i enjoyed the video.. please believe me.. why does nobody believe me..

    • @basicbrandbacon1270
      @basicbrandbacon1270 11 месяцев назад

      Weakling

    • @fredericororiz6500
      @fredericororiz6500 9 месяцев назад

      Watching this 2 years later so I can start learning development, thanks for the tips... or dont, you know... who cares...

    • @brodyhutchens9819
      @brodyhutchens9819 6 месяцев назад

      ACCESSIBILITY OPTIONS ARE NECESSARY!

  • @ПростойЧеловек-к8г

    Thoose How to Fail video series are so amazing for begginers that it can let them to understand the basics of creating your project very quikly without watching over 10 videos on some random channels on how can it fail your project and how can it not. Thanks for doing this videos bro we appreciate it!

    • @Artindi
      @Artindi  Год назад +2

      Glad to hear their helpful! :)

  • @artistsometimes2729
    @artistsometimes2729 10 месяцев назад +2

    2:14 that is genuinely more appealing as a game art style xD probably conveys the hitboxes more accurately too

  • @TheCow-j1l
    @TheCow-j1l Год назад +7

    If your dream game is brick breaker I would say you succeeded Diogenes style

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 3 года назад +52

    I was wondering how to fail at my first game, luckily I found this video.

    • @Artindi
      @Artindi  3 года назад +5

      I'm here for you mate. Happy to help! :D

  • @Dmanthepowerful
    @Dmanthepowerful Год назад +5

    Yeah you're right, if I want to fail I should keep doing what I'm doing and try to make the assets as I go before I've tested the gameplay . . . thanks for the advice!

  • @raihankibria5112
    @raihankibria5112 Год назад +11

    Really like the pixel art style of this!

    • @Artindi
      @Artindi  Год назад +3

      oh shucks, thanks! :D

  • @TheLordTash
    @TheLordTash 9 месяцев назад +3

    I think it varies from person to person. Short throwaway games don't hold my attention, but I've learned a LOT from working on a longer-term game and treating it like a daily task. I have no idea if I'll ever finish this game, but I learn something new every time I add a feature to it. A lot of times I've had to go back and rewrite code I wrote early on, only to find that it takes a fraction of the lines.

    • @picard4126
      @picard4126 2 месяца назад +1

      Yeah but that's why this video was about making your first game, and if you've never even done a simple game then throwing yourself into a big project is likely to end up as a big mess.

  • @vizthex
    @vizthex Год назад +6

    damn, your channel is criminally underrated.

  • @vizthex
    @vizthex Год назад +14

    that section about prototyping reminded me of a failed modpack idea I had.
    so,, I make Minecraft modpacks as one of my hobbies (have for almost a decade now), but since I work alone I tend to playtest fairly often to ensure I don't waste time on something not even I would enjoy playing.
    and awhile ago now, I had an idea for a modpack that reduces the power generation of the dynamos from Thermal Expansion. This is basically the same as taking a levelling system (just pick your favourite), but now each level needs 2 or 3 times as much XP - and that's the only change. Rewards and such are the exact same.
    I quickly realized that it was a dreadfully awful idea because it didn't change the game at all. It was the same progression and systems, but now stuff takes longer to process.
    and I try to be at least somewhat innovative/original with my modpacks, so I scrapped the entire project. Had only invested 3 or 4 hours of work into it though, so thankfully I didn't lose much.
    so yeah, you reminded me of that time I pulled a homer.

    • @Artindi
      @Artindi  Год назад +4

      haha, good times though yea? lol

    • @vizthex
      @vizthex Год назад +3

      @@Artindi lol yeah, and i still make modpacks every so often.

  • @MamaTrixxieAsmr
    @MamaTrixxieAsmr 11 месяцев назад +5

    I’m laughing so hard at this video cause like
    Perfectly describes Several games this year
    Gollum
    Kong
    That walking dead game
    All of em feel like there was 0 playtesting lol

  • @vk-fb4ox
    @vk-fb4ox 10 месяцев назад +3

    2:13
    A M O G U S

  • @TonsOfHunStudios
    @TonsOfHunStudios 3 года назад +9

    Yeah, scope creep is friendly right...right?

    • @Artindi
      @Artindi  3 года назад +4

      You betcha! So friendly everyone knows scope creep on a personal level! :D

  • @nangld
    @nangld 10 месяцев назад +1

    Brick breakers can be rather complicated. Thing a 3d one with floating castles, story and rpg elements.

  • @alambik
    @alambik 10 месяцев назад +1

    Lol, my first game ever was a brick breaker, nice video concept.

  • @DyaMetR
    @DyaMetR 11 месяцев назад +1

    the more videos I see that mention "simple startup game ideas", the more I realize that even my "simple game" ideas are too complicated and need to strive for something even simpler 😭

  • @Frombehindyo
    @Frombehindyo 2 года назад +7

    Your first game should be something unique and complex like combining rts, moba and mmorpg together, and add a talent tree bigger than PoE, after all if it's too easy anyone can create it and players figure it out too quickly. You're no ordinary developer, you can easily create a game like that on your own, just have faith in yourself and never ask for feedback on anything, because your idea is so genious no one would understand your great idea anyways. Permadeath is also something you should put into every game, because having people start over from scratch adds a lot of playtime to your game. And always keep adding more shit, the more flashy lights on the screen the better and the more features the better. Btw don't waste time adding a tutorial, let the player have fun figuring out everything for himself.

  • @badratindiedev8328
    @badratindiedev8328 11 месяцев назад +1

    Dang, ive followed this tutorial before even watching it, really cool 😅

  • @nowonmetube
    @nowonmetube 10 месяцев назад

    This made me re-think about starting my game...
    The thing that keeps me from starting is, to have a core idea which I want to implement and test on, but while thinking about it I get all sorts of different ideas, which I shouldn't focus on right now. But when I can't figure out the core basics, then where do I even start? Man the struggle is real. Just as the graphic about conceptualizing shows, the second step feels like is missing.

  • @MintBunHunter
    @MintBunHunter 11 месяцев назад +2

    It's a bit frightening for me that i find some of those relatable... Yet, good thing that im different and also the main character, therefore do good unlike the video said!

  • @полное_пузо_хинкалей
    @полное_пузо_хинкалей 11 месяцев назад +1

    instructions unclear - I did all of this and accidentally became yanderedev

  • @RiptideDev
    @RiptideDev 3 года назад +2

    Love the image at 0:44

    • @Artindi
      @Artindi  3 года назад +1

      Thanks! That was one of the easier ones because it was so descriptive, the harder ones to come up with are the more conceptual ones, sometimes I'm just staring at the screen... "How do I represent this idea with art?"

  • @Skeffles
    @Skeffles 3 года назад +3

    Oh so that's how I fail! Love it.

    • @Artindi
      @Artindi  3 года назад +1

      Glad I could help. :)

  • @WinMacLinux772
    @WinMacLinux772 6 месяцев назад

    your bad pixel art = the best video ever!!!!!!!!!!!!!!!!!!!!

  • @faefiction4501
    @faefiction4501 3 года назад

    this is gonna blow up

  • @GameEndeavor
    @GameEndeavor 3 года назад +6

    I mean.. Brick Breaker do be fun though. :(

    • @danisob3633
      @danisob3633 3 года назад +2

      brick gang

    • @Artindi
      @Artindi  3 года назад +2

      Hopefully the creator of Brick Breaker never watches this..... 0.o

    • @KlausWulfenbach
      @KlausWulfenbach 3 года назад +1

      @@Artindi Considering that it was Steve Wozniak... "0.o" is right.

    • @Artindi
      @Artindi  3 года назад

      @@KlausWulfenbach oh boy, yeah, better to not have the wrath of Apple reign down upon me....

    • @dreamstandem9289
      @dreamstandem9289 3 года назад +2

      Also, even people making brick breakers can add an original twist to keep people interested. Of course, this isn't true if they only want to fail.

  • @CyngusTheRock
    @CyngusTheRock 5 месяцев назад

    wow this is so helpful

  • @Water-rg7gp
    @Water-rg7gp Год назад +1

    great i have my idea time to fail

  • @abandoned_channel41515
    @abandoned_channel41515 4 месяца назад

    my first game will be a reimagening of an old scratch game i made, it has pretty simple movement and enemies

  • @amymo5187
    @amymo5187 4 месяца назад

    This short is the biggest YandereDev burn I've ever seen

  • @blokvader8283
    @blokvader8283 8 месяцев назад +1

    Is it bad that I have so many ideas for my first real game that I've written down a good chunk of stuff that I want, but I haven't fully fleshed out the story and don't even have a name for it yet?
    I havent started making anything yet, but I've got an immense amount of ideas I would like to slowly implement.

    • @mandisaw
      @mandisaw 8 месяцев назад +1

      Nah, that's pretty common with creatives. Keep a notebook (or digital "notes") of all these ideas, start off with one that is truly simple/good-for-learning. Important thing is to take at least one idea to completion and get that set of skills/exp down. Then afterwards, you can go back to your idea-book, and pick the next idea to work on.
      What appeals to you then, and is within your new skillset, will definitely be different that what you'd pick today.

  • @terry-
    @terry- 9 месяцев назад

    Great!

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO 8 месяцев назад

    Good tutorial, sadly, I failed way before watching it. But now I know the formula to failure, I can waste my time watching this to procrastinate further and fail bigger.

  • @treebacon
    @treebacon 4 месяца назад

    2:13 I CANT ESCAPE IT

  • @dauntless_games
    @dauntless_games 4 месяца назад

    Where have you been all my life😂

  • @costelinha1867
    @costelinha1867 Год назад +2

    "Something small and easy like brick breaker and mario"
    (I would love to know in what world he lives where making platformers like mario is "easy" lol.)

    • @spindash64
      @spindash64 Год назад +6

      Making a full length game of ANY kind is hard. The easy part of making a platformer is referring more to setting up a single room or level to run and jump around in. The physics in these games can be made very simple if you just need to learn how to do it, and the level design process is simple enough at its core for Mario Maker to exist as a game
      Some platformers are more complex than others to put together, of course: I’ve kinda shoehorned myself into platformer development hard mode by trying to make a game with Genesis Sonic styled physics. That means I need to spend time figuring out slope interactions, a reliable way to handle collisions, how the character gains and loses speed, jumping, all of those things. The bread that you build your platformer sandwich on is pretty simple compared to the number of complex systems you might need in other games, like Roguelikes or RPGs, but depending on what you add, that can be a spicy meatball sub
      Again, making Super Mario Bros for the NES? That’s really hard. But making a Super Mario Bros 1-1? That’s a lot more doable.

  • @FiseCraft
    @FiseCraft 6 месяцев назад

    I make 1st person games yet i still cant figure out how to make a brickbreaker or pong

  • @telvarla
    @telvarla 6 месяцев назад

    I realised by watching this that I've spent weeks making animations I'm not sure I'm even going to use...

  • @bamfyu
    @bamfyu 3 года назад

    This is great :)

  • @SageGilbert191
    @SageGilbert191 6 месяцев назад

    This is slowly making me realize how bad I am at making games

  • @TheManWhoDestroyedTheWorld
    @TheManWhoDestroyedTheWorld 8 месяцев назад

    That's exactly how Cyberpunk 2077 was developed

  • @Jonas-Seiler
    @Jonas-Seiler 7 месяцев назад

    I’ll just stick to the never trying part I guess

  • @dakeypunchar6930
    @dakeypunchar6930 8 месяцев назад

    The first tutorial series in which you dont have to do the instructions carefully

  • @ronaldpikksaar2202
    @ronaldpikksaar2202 3 года назад

    But muh Gäme!

  • @ZariyatMofiqKhan-t2j
    @ZariyatMofiqKhan-t2j 4 месяца назад

    I succeced to make games by following your series and doing the opposite of it, Thank you :)

  • @itsME-dc4vm
    @itsME-dc4vm 3 года назад

    nice ;D

  • @zundeare4066
    @zundeare4066 2 месяца назад

    2:15 amon-

  • @spitfire7170
    @spitfire7170 11 месяцев назад

    idk about brick breaker as dream game being a failure
    arkanoid series is kinda fire and it's just brick breaker

  • @TGVBT640
    @TGVBT640 Год назад

    well, i cancelled my first game so
    i don't really need these tips but thanks anyways

  • @lanata64
    @lanata64 8 месяцев назад +2

    AMONG US

  • @susavet
    @susavet 5 месяцев назад

    2:29 *amogus*

  • @CrammyCram
    @CrammyCram 4 месяца назад

    i don’t think bro likes brick breaker 😭

  • @quiescentleaf
    @quiescentleaf 3 года назад

    Where is fairlii?

    • @Artindi
      @Artindi  3 года назад

      Here he is: 1:09

  • @doomoftheend
    @doomoftheend 11 месяцев назад

    Did you just descripe YandereDev?

  • @0-M72-0
    @0-M72-0 11 месяцев назад

    I feel like I've accidentally followed too many of the advices in this video...

  • @thagomizer4711
    @thagomizer4711 9 месяцев назад

    Not having a religion is not a religion. Your logic assumes that not stamp collecting is as much of a hobby as stamp collecting.
    Not an atheist necessarily, but the illogic gives my brain a bad tickle

    • @Artindi
      @Artindi  9 месяцев назад

      that's fair, the comparison is only supposed to go as far as belief and opinion, Everyone has an opinion on which game engine is the best just as much as everyone has an opinion on what they believe religiously, and not believing in a religion is just as active a choice as choosing to believe in one. But perhaps my wording wasn't planned out well, so your point is still valid. :)