You just made my day. Awesome. I was just writing in discord an hour ago or so, after seeing the trim sheet you posted, that it would be great to have a tutorial about this. And then now you released it. Amazing. thanks a lot. And yeah, showing how the trim integration in decalmachine works is great idea. Would love to see how that works.
Hi Ryuu, could you do a part 2 type video where you show the actual baking process with substance design or whatever you use. By the way, Great trim sheet.
Ok, can I just ask, because you fail to show the entire pipeline process in your tutorial - Do you assign unique materials to each "panel" before finalizing/baking the trim? I'm having trouble understanding the pipeline process. I understand if you are doing it without texture and you bake the geometry to apply it on a solid base colour. But do the professional game studios assign materials to each section/panel and then bake the Trim? I've modeled a building that I want to use in a game. Should I make a trim that consist of 3-4 materials in order for my building to draw from 1 source? (or multiple building in the game level)?
this is just a video on modelling mate., so i did not fail at anything, it clearly states "MODELLING", and not a full workflow, incidentally, we have a course on trim sheets, so you might wanna consider grabbing it www.blenderbros.com/store and to answer your question it depends, but basically the whole idea is to have one mat on a trim sheet
nah man you misread the sarcasm, i could not giver a monkey's toss about some bitching soy pricks. so relax, I aint changing shit. In fact I might add some more, to cleanse the channel.
I actually relate to you better because you swear so much, in fact, there are many positive correlates with ppl who curse alot like us which includes but isn't limited to: "Scientifically speaking, a penchant for profanity doesn’t seem to be such a bad thing. Studies have shown that swearing relieves stress, dulls the sensation of pain, fosters camaraderie among peers and is linked with traits like verbal fluency, openness and honesty." www.discovermagazine.com/health/worried-about-your-foul-mouth-swearing-could-actually-be-good-for-you The people who said that to you are reacting to you being a man, not a soy boy, imo. (Envy is a thing...) That being said, in the corporate world I didn't swear at all. As a FDNY EMT and then Paramedic I swore all the time, _except_ around my patient. I also never heard the term, "brain fart," until I had my first blue collar job, which was in EMS. With regards to your trim sheet, it looks like the surface (highest part of the mesh) is at z=0. Is that the case? I ask, cause in the follow up video, Machin3.io implied that, at least as I read his comment on your video... I wasn't doing that before, I _started_ at z=0... P.S. After 30 years, I got grandma to curse around me, but now she burps too, so it's not all positive.
Blender Bros, are u going to flood yt with your content??? Every time I am checking yt you there is something new from You. I need 2nd life for Blender. I like it a lot. Thx. Great knowledge base for people like me.
You needn't 2nd life. You need an hour-two per day. YanScupts made this video ruclips.net/video/VhG7DENh-uk/видео.html , "don't be Bob, be like Dave". There's huge meaning in it. However, his advice won't be work properly without 2 things. The 1st: instead of modeling donut or wooden house above ocean following tutorials, work on your own project (that way you think how to solve your own problem, and tricks you create in process you remember faster and clearer). The 2nd and linked with the 1st: if you watch tutorials, don't follow them, search only tips&tricks in them, and fun with experiments. In combine with YanScupts advice your skill will grow by leaps in bounds (saying mathematically in geo progression instead of linear, or the worst if you use the schedule of 8 hours in blender every Sunday only). First model I made in 14 days, watching the modeling Shaman, after my model, I tried to repeat tutorial by recalling it in memory, it took 6 hours. Now, 450 hours in Blender after, now, I'm search only for reference pics and tips for current needs, and most of models don't takes 0.5-4 hours (if it's not with a lot of procedural layers and setting compositor nodes... or character sculpting). And I'm thinking on another language, so I have additional challenge.
@@DenisTrebushnikov great advice, thank you. That’s how I actually try to learn however it is pretty often when i watch tutorials it feels that the process is “easy”. When I try to create my own stuff milion problems occur so I need to watch another ten tutorials to understand properly other stuff.
►► Learn Blender in 2 Weeks - www.blenderbros.com/?el=pr
There is always something to learn watching you, even if its just a shortcut you take to achieve some geo magic!
Thanks Kev!
This is exactly, and I do mean EXACTLY, what I needed right now! Thank you!
cheers mate! more trim related stuff is definitely coming.
You just made my day. Awesome. I was just writing in discord an hour ago or so, after seeing the trim sheet you posted, that it would be great to have a tutorial about this. And then now you released it. Amazing. thanks a lot. And yeah, showing how the trim integration in decalmachine works is great idea. Would love to see how that works.
Glad I could help! Yeah I saw it just now, I was sleeping. DM is next for sure. Trims are fun.
Best voice in the blender universe. Sounds a bit like masterxeon 😁
lol thanks
Sci-fi hallway. V2.0 go brrrrrr....thanks for this🔥
No problem 👍
Please say "it is day of judgement", I'm convinced you voiced the apocalypse tank
LOL
Hi Ryuu, could you do a part 2 type video where you show the actual baking process with substance design or whatever you use.
By the way, Great trim sheet.
ya will get to the baking eventually!
@@PonteRyuurui I cant afford substance, how to bake it in blender ... or their is any cheap addons..
@@godofdream9112 grab doc
Thank you!!!
Welcome!
what is the macro function?
No idea what you mean mate
@@PonteRyuurui in hard OPS, when you are in edit mode macro function
@@mycg544 I still dont know what you mean mate, EM macro?
and how use it after all? Adding array or some another way?
you need to bake it first.
@@PonteRyuurui and using like panel with decalmachine?
@@commonnormal7256 yup, vid on how to use it is up tomorrow or so
1 question what's the perfect time to apply all modifiers made by box cutter or hardops because after some cuts it bocomes laggy....1050ti user😔
ya just apply them when you are sure this is the shape you want, i rarely keep cutters on for long
i bought the tier 3 patreon. Im doing my part :)
Thanks..
You're welcome!
Ok, can I just ask, because you fail to show the entire pipeline process in your tutorial - Do you assign unique materials to each "panel" before finalizing/baking the trim? I'm having trouble understanding the pipeline process. I understand if you are doing it without texture and you bake the geometry to apply it on a solid base colour. But do the professional game studios assign materials to each section/panel and then bake the Trim?
I've modeled a building that I want to use in a game. Should I make a trim that consist of 3-4 materials in order for my building to draw from 1 source? (or multiple building in the game level)?
this is just a video on modelling mate., so i did not fail at anything, it clearly states "MODELLING", and not a full workflow, incidentally, we have a course on trim sheets, so you might wanna consider grabbing it www.blenderbros.com/store and to answer your question it depends, but basically the whole idea is to have one mat on a trim sheet
I’m kinda going to miss ryu’s profanity. You’re my favorite no bullshit type of RUclipsr
nah man you misread the sarcasm, i could not giver a monkey's toss about some bitching soy pricks. so relax, I aint changing shit. In fact I might add some more, to cleanse the channel.
@@PonteRyuurui hahahaha, ty.
Let's have some fun, shall we?
Let's go!
I looked for when this streaming
did i set it to premiere by mistake?
@@PonteRyuurui Yesterday you put an image on Discord. Then I thought you gonna be a primer on youtube
Haha Legend! Thank you
Happy to help!
I actually relate to you better because you swear so much, in fact, there are many positive correlates with ppl who curse alot like us which includes but isn't limited to:
"Scientifically speaking, a penchant for profanity doesn’t seem to be such a bad thing. Studies have shown that swearing relieves stress, dulls the sensation of pain, fosters camaraderie among peers and is linked with traits like verbal fluency, openness and honesty."
www.discovermagazine.com/health/worried-about-your-foul-mouth-swearing-could-actually-be-good-for-you
The people who said that to you are reacting to you being a man, not a soy boy, imo. (Envy is a thing...) That being said, in the corporate world I didn't swear at all. As a FDNY EMT and then Paramedic I swore all the time, _except_ around my patient. I also never heard the term, "brain fart," until I had my first blue collar job, which was in EMS.
With regards to your trim sheet, it looks like the surface (highest part of the mesh) is at z=0. Is that the case? I ask, cause in the follow up video, Machin3.io implied that, at least as I read his comment on your video... I wasn't doing that before, I _started_ at z=0...
P.S. After 30 years, I got grandma to curse around me, but now she burps too, so it's not all positive.
I know J, but explaining that to the brain washed soy twats is Sisyphus' work. Which is also why I don't give a toss about what they think.
Blender Bros, are u going to flood yt with your content??? Every time I am checking yt you there is something new from You. I need 2nd life for Blender. I like it a lot. Thx. Great knowledge base for people like me.
Cheers, Wzx! WE ARE GETH!
You needn't 2nd life. You need an hour-two per day. YanScupts made this video ruclips.net/video/VhG7DENh-uk/видео.html , "don't be Bob, be like Dave". There's huge meaning in it. However, his advice won't be work properly without 2 things. The 1st: instead of modeling donut or wooden house above ocean following tutorials, work on your own project (that way you think how to solve your own problem, and tricks you create in process you remember faster and clearer). The 2nd and linked with the 1st: if you watch tutorials, don't follow them, search only tips&tricks in them, and fun with experiments. In combine with YanScupts advice your skill will grow by leaps in bounds (saying mathematically in geo progression instead of linear, or the worst if you use the schedule of 8 hours in blender every Sunday only). First model I made in 14 days, watching the modeling Shaman, after my model, I tried to repeat tutorial by recalling it in memory, it took 6 hours. Now, 450 hours in Blender after, now, I'm search only for reference pics and tips for current needs, and most of models don't takes 0.5-4 hours (if it's not with a lot of procedural layers and setting compositor nodes... or character sculpting). And I'm thinking on another language, so I have additional challenge.
@@DenisTrebushnikov great advice, thank you. That’s how I actually try to learn however it is pretty often when i watch tutorials it feels that the process is “easy”. When I try to create my own stuff milion problems occur so I need to watch another ten tutorials to understand properly other stuff.
@@Wzxxx it becomes "easy" when you already know what exactly, how and in what order to do. Even trying makes some magic sometimes.