Tutorial comple: Text transformation

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  • Опубликовано: 19 сен 2024
  • Much thanks to tutor4u for the tutorial. View his video here:
    • Blender Tutorial: Text...
    Text tutorial instructions:
    -extrude .1 bevel depth .02 resolution 2
    -paragraph letter spacing - 1.1
    -alt+c bottom option
    -modifier:remesh
    -uncheck “remove disconnected pieces” and add a check to add smooth shading
    -octotree depth 7
    -add a particle system
    -check “use modifier stack
    -number 500
    -end 50
    -lifetime 100
    -emitter geometry normal 0
    -field weights:gravity:0
    -add modifier:explode
    -check cut edges
    -remove the checks on unborn and dead
    -add modifier:solidify
    -select the 2nd word now
    -align and center it with the first word
    -add a particle system
    -check use modifier stacks
    -number 500
    -start 100, end 150
    -move to the physics section and click the keyed button
    -click add and add the name of the first text
    -click add again and add the name of the 2nd text
    -add modifier:explode
    -check cut edges and uncheck unborn
    -add modifier:solidify
    -add force field:turbulence
    -drag it to the center of the text
    -go to frame 90 - go to the physics button - right click on strength and click insert keyframe
    -go to frame 89 - change strength to 0 - right click and add keyframe
    -go to frame 120 - change strength to 0 - right click and add keyframe
    -viewer 1 - add plane - align it under the text - scale, 100, enter
    -physics:collision
    -add material - change render to cycles render - click use nodes - surface type:mixed shader
    -1st shader diffuse 2nd shader glossy
    -set roughness to 0 (on the glossy shader)
    -viewer 3 - position the light (5 grids above y, 3 from z)
    -viewer 1 - center the light above the text (along x)
    -go into the light properties - click spot - size 1 - use nodes button - strength 3,000
    -spot shape size 45
    -rotate the lights rays to center on the text
    -viewer 3, align the light to the center of the text again
    -click the world button and set the color to black (but not all the way black) (99%)
    -set the camera view
    -set the material for the text
    -mix shader:diffuse/glossy:glossy roughness .05
    -factor value:facing - blend: .15
    -click on the second text and go to the materials section, click on the button next to new material and grab the material you just made
    -start at frame 50 and end to 230
    -render section - type HDTV 720p
    -render samples 25
    -clamp indirect 1
    -file type - OGG THEORO

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