0:46 that was a damn good punish damn 1:04 ngl he got lucky with the spike placement but everything else was just, GOD DAYUM THIS MAN'S ON FIRE🔥 4:18 also it's kinda awesome to see being able to do the juggle combo after 5 hp but 4 bars makes me question how efficient this is... looks cool af doe btw im wondering how useful 2hk would be in punishing or trading at least punches, could've kaz done that at 5:50?
4:18 has a different route. You can cancel hp into drink and are plus 17 at most, meaning you can drive rush into 5mp point blank. Jamie's only Plus button. He probs did sweep for corner carry and plus+4, and maybe be wanted to conserve meter. You can also try and get a safe jump, althoughts that's harder to do. Point is, there's many options, and it's usually best to get both oki and a drink with Jamie
0:11 wait this is a thing? What did JP press that he got counter hit after a perfect parry? Jamie’s St.HP has like 2 hits 4 frames apart so it can’t be punished by perfect parry?
@@matthevanhouts2871 I dunno if he'd have time for a jab being so up close, plus you can clearly see the drive rush graffiti on hit. It was probably just the St.HP not being able to be PP-ed (one of the reasons why some people consider jamie to be annoying to play against xdd)
Oh look y'all, here comes wake up dive kick Yung player ready for another wake up dive kick Jamie player. Let's (not) gooooo!!!! Much love and respect.
First round already insane. That decision-making at the end was top notch!
1:00
普通なら削りでKOされてるはずなのに凄すぎる…!
Jamie is so fun to watch, I wish more people play him at top tournaments!
My new favourite Jamie after Drinku
ALEGRIA! eh.., ALEGRIA! Eh, eh.
0:46 that was a damn good punish damn
1:04 ngl he got lucky with the spike placement but everything else was just, GOD DAYUM THIS MAN'S ON FIRE🔥
4:18 also it's kinda awesome to see being able to do the juggle combo after 5 hp but 4 bars makes me question how efficient this is... looks cool af doe
btw im wondering how useful 2hk would be in punishing or trading at least punches, could've kaz done that at 5:50?
4:18 has a different route. You can cancel hp into drink and are plus 17 at most, meaning you can drive rush into 5mp point blank. Jamie's only Plus button. He probs did sweep for corner carry and plus+4, and maybe be wanted to conserve meter. You can also try and get a safe jump, althoughts that's harder to do. Point is, there's many options, and it's usually best to get both oki and a drink with Jamie
0:11 wait this is a thing? What did JP press that he got counter hit after a perfect parry?
Jamie’s St.HP has like 2 hits 4 frames apart so it can’t be punished by perfect parry?
He probably pressed something like jab but yes you can not punish jamies shp on perfect parry except for maybe EX DP and supers
@@matthevanhouts2871 I dunno if he'd have time for a jab being so up close, plus you can clearly see the drive rush graffiti on hit. It was probably just the St.HP not being able to be PP-ed (one of the reasons why some people consider jamie to be annoying to play against xdd)
Its 3 hits so he perfect parried the first one/second one but the third one landed after. It might be a glitch but i usually land the third hit
8 Seconds in...Drive Rush Heavy Punch with Jamie. hahahahaahahahah.
Oh look y'all, here comes wake up dive kick Yung player ready for another wake up dive kick Jamie player. Let's (not) gooooo!!!! Much love and respect.