As an animator who's getting into filmmaking (a term I use for making live action stuff), I can tell the main difference here is the process. While the screenplay fundamentals are not that different, there's a difference in the production process.
Tough question. I think it was hard to sell the concept and target. The movie starts with a title card: “In 1995 Andy got a toy. That toy was based on a movie. This is that movie.” It's clever, but it still left the audience wondering what to expect. The tone was also different from what made us fall in love with the character of Buzz Lightyear. There were also some controversies that didn't help, but generally it's an interesting case of spin off that didn't quite hit the mark. I personally loved the tone and I look forward to Angus MacLane's next adventure.
@@writeforanimation Thanks a lot for your response! By the way I don’t think that expectations were not the main problem🥹🥹🥹John Lasseter told us that we have to understand flops) Do you have ideas what would you fix in it? Collision, characters or the entire concept at all?
I make stop motion animations as a hobby. It takes a LOT of time (which I don't really have) for just a couple of minutes of animation. This means there's a LOT to consider in 'pre-production'. The script has to be tight as every piece of unnecessary dialog can add hours/days to the animating. The story has to be 'doable'. Often what I imagine and, subsequently, write will all need to be animated. OK for professionals but tricky for a bedroom animator. The sets have to be designed for easy access with an 'in and out' route for hands. The storyboard and shot-list need to be on point as second takes, camera moves, dismantling a set can all be costly if they're done out of order. All this is worth it when it's finished and you've made that little 'toy' move around.
Right on!! I co-wrote two stop motion feature films and I’ve seen you animators in action. You guys are just amazing. Knowing everything that goes into a shot makes me think twice about any word I put on the page. Luckily, we have the animatic before starting to animate. Thanks so much for sharing about your experience. I’d love to watch some of your work!!
@@writeforanimation Really interesting that professional writers need to consider the stop motion process as well. Which films have you worked on? I've watched those videos on the animation for Kubo and it's astonishing how they go about their work.
@@DafterThings I think it's important to explore any story freely at the beginning, without focusing on the technique. But some things will definitely impact production down the line. If you have huge crowds and a lot of water simulations and effects, that's gonna take a toll. Btw, we recently interviewed Pixar's Searit Huluf, who created a Pixar short film with a stop-motion character over CG environments. You can watch the film on Disney Plus, and the interview here: ruclips.net/video/8lMug2cdOZs/видео.html
@@writeforanimation Very true. My screenplay said "Horde of zombies appear over a hill"... I didn't think that one through 🙂 I thought I could use a particle simulator but it just didn't work so had to use brute force. I'll take a look at the interview.
Omg…this channel is amazing. I am glad to have found this golden nugget.
🥹 Thank you :)
Thumbnail game was SO RAW for this one ❤
Thank you, my wonderful team designed it!
Writing for animation is my dream job.
You’ve just got subscriber!🎉 I’ve been looking for content like this!
As an animator who's getting into filmmaking (a term I use for making live action stuff), I can tell the main difference here is the process. While the screenplay fundamentals are not that different, there's a difference in the production process.
You're absolutely right!
Why do you think “Lightyear” failed?
Tough question. I think it was hard to sell the concept and target. The movie starts with a title card: “In 1995 Andy got a toy. That toy was based on a movie. This is that movie.” It's clever, but it still left the audience wondering what to expect. The tone was also different from what made us fall in love with the character of Buzz Lightyear. There were also some controversies that didn't help, but generally it's an interesting case of spin off that didn't quite hit the mark. I personally loved the tone and I look forward to Angus MacLane's next adventure.
@@writeforanimation Thanks a lot for your response! By the way I don’t think that expectations were not the main problem🥹🥹🥹John Lasseter told us that we have to understand flops)
Do you have ideas what would you fix in it? Collision, characters or the entire concept at all?
I make stop motion animations as a hobby. It takes a LOT of time (which I don't really have) for just a couple of minutes of animation.
This means there's a LOT to consider in 'pre-production'. The script has to be tight as every piece of unnecessary dialog can add hours/days to the animating. The story has to be 'doable'. Often what I imagine and, subsequently, write will all need to be animated. OK for professionals but tricky for a bedroom animator. The sets have to be designed for easy access with an 'in and out' route for hands. The storyboard and shot-list need to be on point as second takes, camera moves, dismantling a set can all be costly if they're done out of order.
All this is worth it when it's finished and you've made that little 'toy' move around.
Right on!! I co-wrote two stop motion feature films and I’ve seen you animators in action. You guys are just amazing. Knowing everything that goes into a shot makes me think twice about any word I put on the page. Luckily, we have the animatic before starting to animate. Thanks so much for sharing about your experience. I’d love to watch some of your work!!
@@writeforanimation Really interesting that professional writers need to consider the stop motion process as well. Which films have you worked on? I've watched those videos on the animation for Kubo and it's astonishing how they go about their work.
Actually scratch that. Good old IMDB 🙂
@@DafterThings I think it's important to explore any story freely at the beginning, without focusing on the technique. But some things will definitely impact production down the line. If you have huge crowds and a lot of water simulations and effects, that's gonna take a toll. Btw, we recently interviewed Pixar's Searit Huluf, who created a Pixar short film with a stop-motion character over CG environments. You can watch the film on Disney Plus, and the interview here: ruclips.net/video/8lMug2cdOZs/видео.html
@@writeforanimation Very true. My screenplay said "Horde of zombies appear over a hill"... I didn't think that one through 🙂 I thought I could use a particle simulator but it just didn't work so had to use brute force. I'll take a look at the interview.
That’s a sick thumbnail!
Thank you, my wonderful team designed it!
For me i prefer animation than live action because the characters and expressions seem more genuine and not fake
Thank you for always taking the time to comment, Wendy!