Bro storytelling and world building is one my favorite thing to do, it helps shapes the world and what kind of places you will see as the game progresses
this video is the living proof that with only a small amount of subs, you can make a video with great quality. you can see he really did his best to explain this subject to us, you have earned a new sub
"Make characters important to the story" - I disagree on that one. Sure, there will always be characters important to the story, but a world doesn't feel "real" when every character has some sort of connection to you. It's important to also have NPCs which have a believable life on their own. Characters that make you think that there are many more out there in that world, and how they may actually live when you are not around. That makes it easier to consider the world a real, functioning place. If everything revolves around the player then it gives the impression that the world really was just built for the player (of course it always is, but you don't want to be reminded of that).
I do agree with that. I guess that's a big part of World Building. Because, in Night in the Woods, the town is full of people you can talk too, but they aren't important to the story. In fact, all the games I mentioned have NPCs in the world you can talk to. They give lots of depth to the world, and I agree with that. I guess I just wanted to emphasize the importance of *main* characters being well written or well implemented in a story. I agree with you! (Earthbound wouldn't be what it was if not for the quirky townspeople, that's for sure).
He didn't say important to the Player's Character, he's saying that each character should matter to some degree in the story and should impact it regardless of whether or not they are connected to the PC
Well when I was 11 or 12, I started thinking about a story game that I could shortly make for fun later when I can code, and then the more im aging the more im making characters, a story and lore about the game itself all in my head and because of that video im thinking about even more things to make the game special and just thank you i'll make this formula get stuck in my head
Art actually is pretty important to the story more than just a "good selling point". Yea, the art doesnt have to look technically good, but it still is usually designed to fit the theme/atmosphere of the story. Undertale would be a different game if it had an anime art style or something (imo). If the art in a good game is bad (or like not like detailed i guess), it is usually very intentional. Character design, shape language, color theory, and the complexity of the art are all important, and can even be important to the story. I guess I understand what you mean by saying it doesnt matter if the game has a "bad art style", but like games with bad artsyles werent good despite the art style. Art matters ALOT to a game and im just kinda salty that you said it didnt matter at all.
I agree and I think that was my point. I think, no matter what level the art is at on a technical level, it is because the developer saw it fit for the world they were creating. But to add to that, what I was trying to say was, if you want to create a video game on your own and you absolutely suck at creating art, you can still make a great game regardless. For instance, the developer of The Endless Empty created all the graphics for their game using stock footage / clip art pasted together, and sometimes it can be fundamentally ugly to look at, but in the end, it added to the atmosphere and everything else was well executed. From what I can tell, that artistic choice was based off of limitation, not intentionality. When I said art didn't matter, I meant the technical quality doesn't matter, it could really look crappy just purely because of the limitations of the developers capabilities, but it can still work that way, and even benefit the game. I think it's bad to tell someone who's lacking in the art department that a good game needs to look good too, because then they won't make the art in the first place.
@@Jaies_ i agree! The art doesnt need to look good. Sorry for the misunderstanding! I just wrote my response based on what was said in the video and also I was a bit salty because i myself am an artist.
@@emeraldskits4026 and you can still use shape language and color theory for ur characters, as well as using art for the background! :0) even simple shapes can count as art if there is artisitc inention behind them
Oh good! I was worried this was just going to be an undertale praisefest like every other video for the past 3 years but it actually went of other games. Thank you for the nice surprise.
I'm so glad more people are finally talking about Writing. Anytime a movie, or video game or t.v. show is analyzed, they always discuss the visuals, the music, the acting.All of this is important mind you.But NONE of that would have existed had a solid story not been written to lay all that on top of.Writing is the least celebrated art form in our entertainment sphere today, yet it is so crucial to our connecting with meaningful content.
I usually actually appreciate the writing first. It's the one that gets me hooked, making me want to play it more. Visuals are also good for a really good first impression.
Honestly surprised he didn’t talk about Drawn To Life. It also addresses you as a god, the creator, and you draw things into existence. The game takes place in a world where you have been gone for a long time, and the people of the world start to doubt you even exist anymore. It’s a really interesting connection to the player.
I've been waiting for this video. I wanted to make a story driven game but dont know how to like will they like the characters music etc thx for the tips. Good job on the video btw
I'm not a professional developer but In my opinion most of good story driven indie game is the result of budget limitation. Most of those game build on simple well-known mechanics. If story is a central element of the game, developers should avoid complex game mechanics. So this is my must do list for those kind of games.... 1. Use simple 2d pixel/vector graphics. (Avoid "realistic" graphics which is expensive and difficult to be unique) 2. Use nostalgic electro musics. (I'm not sure but I found some of good indie game I played use those) 3. Use simple combat / battle mechanics or do not use any. (battle is not mandatory for good story telling and it breaks story beats) 4. Use existing simple and friendly game mechanics in unique ways. (Do not take time for complex design and programming) 5. Use tools like RPG maker or something. Programming your own game is not always necessary. And story element tends to be like: 1. Protagonist as a normal person (No super hero variants). 2. World settings could be anything but traditional sword and magic world. 3. No extra people who doesn't have anything to tell. If somebody on the screen, she must provide some sort of narrative. 4. Ambiguous moral codes. (What is right or wrong should not be determined by the writer. No Lord Voldemort) 5. No spectacle. (No needs for large scale story) I didn't play a lot of story driven indie games but these are the common elements of my favorites.
I don't know, there's a LOT of great indie games that just don't blow up like some others. Could be marketing, could be overall design and aesthetics, whether or not the game genre is niche, etc. Undertale blew up, and I'm just speculating, because of two things(in my opinion at least): heavily inspired my Mother/Earthbound and the spotlight it got from a lot of popular content creators. Of course, it's premise of "play the game without killing any enemies" is pretty unique; and not to say the game doesn't have it's pros, but I'd only say it's highly praised for it's fantastic music, and interesting bullethell gameplay. Just my opinion on the matter though. Some indie games just blow up by random chance; I can't tell you how many times I've seen great looking and well made indie games just not get enough, if any, attention at all. It could also be the fact that indie games are being dropped out by the 100s, and most of them are very mediocre, thus when a good one pops out with an generic looking cover art, and bland design; people will more than likely pass it. Especially true for pixel art games nowaday; just a very overly saturated medium of games. You could put years down on perfectly crafting a well thought out story, with endearing characters, nice plot twists, lingering questions for the fans to play with, etc; but if the game lacks any visual appeal, most people are gonna pass it up. We live in a generation of gamers who care only for graphics, fps, and visual design above all else first, then gameplay last(even though it should be the other way around, I say).
i'm making a ghost hunting rpg that has a earthbound/dragon quest feel. i been wanting to make something slightly silly yet inspiring for younger rpg goblins to play. i added a few races that you can talk to: Rabbitkin, basically humanoid rabbits with heightened hearing and slight advantages to stealth, Bearkin bruisers who are very tough but look so cuddly! Catkin, my infamous race generally a friendly feline humanoid that get along well with humans, certain catkin can attune with elements such as water, astral, and fire to become elementals or "gel-cats", next are mouse and foxies, they are sort of my "moogle" races and for the default human race: well.. Human.. there are Tinnies which are humans with mouse like traits and a hair smaller than other humans. As for game play i'm considering a mechanic similar to everhood where you dance battle in first person akin to a dungeon crawler, the party attacks with weapon projectiles.
Yeah, I am definitely saving this video to look back on. I love how you mentioned Oneshot. Played it a few months back, and I absolutely adore it. (Oh yeah, and I adore Undertale too!) I've been brainstorming for a game I wanna make in the future, so this will definetly help me.
Man this is now one of my favourite videos on youtube. Its so so good, so helpful. Very well explained. Im so waiting for more videos like this. Thank you so much for this!
That is so nice to hear! I'm glad it was so helpful for you. Since the support for this video has been so pleasant, I am making a second episode soon. :)
As someone who does ALOT of storytelling/world building, it really helps to find a standing point on what type of game to make like genre, setting, tone, and locations. I recently created a story, a turn based horror RPG with story telling and choices to make to determine the outcome of each event. You play as andrew, a 17yr old high school student living a normal life, having both loving parents, some friends ans your grades are decent enough, before you head out to school, you can examine and look around before leaving, you can find items like soda, candy, and other useful things. When you make it to class, your teacher gives you a handsheet that kinda like a "what type of person you wanna be?" This handsheet acts as a way for you make your choices, like picking certain stats and what you will specialize in The stats include -strength: overall physical attacks and how much you can carry and move heavy things -agility: determine how well you can evade attacks and move in the enviroment -Defense: how much damage is reduced when either guarding or not -Vitailty: how much health you have and endure certain status effects like poison or bleeding -Luck: overall determines crit chances and damage with attacks, aswell as finding items in the world -IQ: works with problem solving and dialogue, good enough IQ will let you solve most puzzle instantly while in school, you can make choices that determine what kind of person andrew really is, you can shape out andrews characters by making him logical, confrontial, defensive, or do nothing at all, this effects andrews friends the relationship of the characters you meet.
Great video!!! It's so cool to see someone who has a similar view on games and the importance of storytelling and writing in them, I immediately connected with a lot of your opinions around game-design and what you find important in the games you love I definitely agree that your art doesn't have to be amazing for a game to still be effective, but I think a better way of wording it would be that 'polish' doesn't matter (you need to have a good cake before you add any frosting). I think art and music are both tools that are equally important for storytelling (depending on what type of game you're making / what you're focusing on), but you don't need to have music or art that is aesthetically beautiful as long as the writing and storytelling at it's core is done well Thank you for making this video, it taught me a lot! :)
Great list! I really enjoyed listening to this, and took notes of everything. I just wanted to share a quick point of view about the art that you mention. If creating a game where exploring the world becomes a driving factor (like in Hollow Knight), depth helps create a more interesting world, and good art helps the overall experience and makes you want to dive deeper into the lore of the world. I agree somewhat with what you are saying however, since the art is not a must, but can (like the music) help set the tone and make the player want to explore and discover.
The creator of undertale said, (I don’t remember the exact words) When a kid gets older he wants someone to be inspired by his game and make a popular game and he would gladly play it. So if y’all want him to play your game then go make one lol 🤣
Thank you so much for this video!! I'm thinking about making a game about a bunch of realities that ended up merging each other and each of these realities would have it's own story It is **very** inspired by undertale because I really love the game but I'm having difficulties trying to not straight up copy the idea. And I'm kinda not really good with ideas sometimes so I don't really know if this idea is going to work... I mean, I can be hopeless now since I just started to plan this some days ago!! So thank you again! This video helped me a lot on where to start!!
Best of luck on your game, man. I'm looking into making an Undertale inspired game myself, but as of making this comment, while I have made some music for it, I haven't even started making the game itself yet because I'm still working on its story. But the best thing I can say is don't rush yourself and don't compare your work to someone else's.
Great video, but the emotion is more like the saliva because you don't create the food with the bell but you create the dogs reaction. (just a minor detail)
great video. i agree with everything here. music is hard to do as not all of us are musicians writing and programing is hard enough, but it is a big factor
Well, it's been four years, Omori turned out to be a (rushed) masterpiece, YIIK turned out to be a catastrophic embarrassment, and Ninja Tears didn't happen. Best 1 out of 3.
Interesting. I'll be sure to note this down and use it on a RPG. I won't let your points go in vain! Also, do you have a video on making music for the game? I know it's supposed to be 'according to your soul' but how do I project the feel of the battle in music without knowing how to *make* the music?
Thanks! I have always wanted to make a video about creating game music (because it's my main passion) and I think this comment will inspire me to finally make it. But for now, I recommend learning how to use Fl Studio, and trying to recreate your favorite songs or just mess around with it and see what you can make :) Good luck.
@@Jaies_ Glad I could be of some help. And thank you for the idea. I'll try my best for this. Also, you reply really quick for an old video. Have you considered coming back to RUclips soon?
@@lilysthapit2222 Just wanted to let you know the second episode is up, and it's all about making Video Game Music. Thanks for pushing me to finally make it!
@@Jaies_ Wow, I never thought I'd make a difference XD Thank you for helping. I'm currently making a game in RpgMaker VX Ace and all I've been applying your tips on the story. The RpgMaker had some premade music and sounds, but they don't give off the feeling I'd want, plus it would be bad to use the same town music in every town and same fields music in every field. Again, gotta thank you. I believe if you were to come back into RUclips, you could gain more subscribers. Stuff like Game Analysis and other stuff seem to be gaining a lot of views, so doing those would not only benefit the consumer/viewers, but help you gain subs and views. Maybe try analysing popular games and show their game design and point out their game designs and stuff like advantages and disadvantages. Thank you for your time.
Yes. Really what I mean is, any message that you're trying to convey to the player should try to be considered in the function of gameplay or the world. So yeah, in the example of 'your choices dont matter' there are many ways you can play with that idea.
@@Jaies_ oh i already wrote the entire lore of my game and it's about an endless loop that goes on and on the same way everytime. so yeah choices do not matter it'll always be the same.
That's actually what Toby Fox did most the time! He would make a song, and then he would build the area or the scene based on how the music made him feel while listening to it
Leitmotiv is a german word. But its probably that old that noone thinks of it. Motives in music maybe can be laid back to music making software and what happens when you keep a pattern up, repeat it and change the instrument used! its a good way to have a wide range of songs with less work.
Dude I agree wholeheartedly with everything you said!!! Im so glad you talked about some of my other favorite rpgs as they aren't talked about much >:[ This is so well written and I can tell you're passionate about this as much as I am!! Well done!!! :DD EDIT: I CANT BELIEVE YOU STILL MENTIONED OMORI BRO I HOPE YOU PLAY IT
great video and very informative. question though: if you wanna to make a game, how do you do that if you can't write stories to save your life? like, the ideas are in my head, yet i can't bring them on paper.
It's so easy to sound pretentious in such videos. You sound like you completely reject art and fun (to the point when admitting "i like shooting zombies and jump around" is like doing coming out in Russia), and only impose story-driven games. Also Undertale has great art. Lisa much less but still both of these games inspired a lot of artists due to their quality of art and design.
I only impose story-driven games because that's the focus of the video. That's what I enjoy the most, that's what I'm passionate about the most so of course I am a bit bias. However, I do concede I come off as elitist when talking about narrative-driven games. Just for me, I have fun getting immersed in a story; I don't have fun in an FPS setting. Also when it comes to art, of course beautiful and well crafted art is a plus for my eyes, but it isn't something I use as a detractor if it's kind of strange, low-grade or done out of necessity because the developer is just underdeveloped in art (and didn't hire an artist) or something.
One Shot was made in RPG Maker, which is a good place to start for story driven games, UnderTale was made in Game Maker Studio, which is good for beginners and you can do a ton of stuff in it that RPG Maker can't, and Night in the Woods was made in Unity which is very complicated but can do anything you could ever wish. So, from easiest to hardest: RPG Maker, Game Maker, Unity. In my opinion. I personally use Game Maker Studio 2.
note: not every game needs a moral/message, for example: Pizza Tower didn't have any deep or strong moral/message. and other great games don't have a moral/message. you can make a game without a moral/message, just make your game a good game at least.
1:26 why is earthbound here? And also that part of a game where you just kill zombies kinda makes me feel bad as I put many hours into playing l4d2 for the core enjoyment of helping teammates get through a match and It contains plenty of environmental Storytelling from what I noticed in the campaign areas I love round house kicking enemies in re4 remake don't know if that's in the same genres as this but yeah
Check out Episode 2 on How to Make a Video Game Soundtrack!
ruclips.net/video/1qPfH95ry84/видео.html
6 years later and this video is still helping out solo indie devs like me who don’t know shit about writing, really well made video!
Bro storytelling and world building is one my favorite thing to do, it helps shapes the world and what kind of places you will see as the game progresses
this video is the living proof that with only a small amount of subs, you can make a video with great quality. you can see he really did his best to explain this subject to us, you have earned a new sub
Thank you, friend !
@PieNinjaProductions thx for your vids
"Make characters important to the story" - I disagree on that one. Sure, there will always be characters important to the story, but a world doesn't feel "real" when every character has some sort of connection to you. It's important to also have NPCs which have a believable life on their own. Characters that make you think that there are many more out there in that world, and how they may actually live when you are not around. That makes it easier to consider the world a real, functioning place. If everything revolves around the player then it gives the impression that the world really was just built for the player (of course it always is, but you don't want to be reminded of that).
I do agree with that. I guess that's a big part of World Building. Because, in Night in the Woods, the town is full of people you can talk too, but they aren't important to the story. In fact, all the games I mentioned have NPCs in the world you can talk to. They give lots of depth to the world, and I agree with that. I guess I just wanted to emphasize the importance of *main* characters being well written or well implemented in a story. I agree with you! (Earthbound wouldn't be what it was if not for the quirky townspeople, that's for sure).
@@Jaies_I wanna make a final fantasy inspired rpg called Eternal
@@Ren21690 that sounds neat , just go for it. Don't make your dreams be dreams . just do it (like Shia said lol)
@@Ren21690 Be sure to lay a solid foundation for your game.
He didn't say important to the Player's Character, he's saying that each character should matter to some degree in the story and should impact it regardless of whether or not they are connected to the PC
You talked about OneShot.
I can die happy.
I was randomly cheered up cause you used my favorite word: phantasmagorical
The people seem to love creepy cute games..
I'm working on they story line and the character design of one rn-
I'm still learning code tho lol, it's just a hobby that I find interesting.
@@fluffyyymocha same!! I just started learning and I’m so excited to create something 💕💕 Good luck with your game btw ^^💕
@@甘い子猫 Thanks! Good luck to you too, I bet you'll make some amazing stuff!!!
I’m learning to make games in Unity too! Also, do you know Neutronized?
I'm just watching this vid during a game jam, trying to make a story-driven game this time
Nice video. It was very helpful. :)
Strange channel to find on a game video
@@jmonkey106 definitely strange, i think that my mom has watched that channel before lol
Well when I was 11 or 12, I started thinking about a story game that I could shortly make for fun later when I can code, and then the more im aging the more im making characters, a story and lore about the game itself all in my head
and because of that video im thinking about even more things to make the game special and just thank you i'll make this formula get stuck in my head
Relateable tbh
write it down! dream to paper.. paper to reality
Art actually is pretty important to the story more than just a "good selling point". Yea, the art doesnt have to look technically good, but it still is usually designed to fit the theme/atmosphere of the story. Undertale would be a different game if it had an anime art style or something (imo). If the art in a good game is bad (or like not like detailed i guess), it is usually very intentional. Character design, shape language, color theory, and the complexity of the art are all important, and can even be important to the story. I guess I understand what you mean by saying it doesnt matter if the game has a "bad art style", but like games with bad artsyles werent good despite the art style. Art matters ALOT to a game and im just kinda salty that you said it didnt matter at all.
I agree and I think that was my point. I think, no matter what level the art is at on a technical level, it is because the developer saw it fit for the world they were creating. But to add to that, what I was trying to say was, if you want to create a video game on your own and you absolutely suck at creating art, you can still make a great game regardless. For instance, the developer of The Endless Empty created all the graphics for their game using stock footage / clip art pasted together, and sometimes it can be fundamentally ugly to look at, but in the end, it added to the atmosphere and everything else was well executed. From what I can tell, that artistic choice was based off of limitation, not intentionality. When I said art didn't matter, I meant the technical quality doesn't matter, it could really look crappy just purely because of the limitations of the developers capabilities, but it can still work that way, and even benefit the game. I think it's bad to tell someone who's lacking in the art department that a good game needs to look good too, because then they won't make the art in the first place.
@@Jaies_ i agree! The art doesnt need to look good. Sorry for the misunderstanding! I just wrote my response based on what was said in the video and also I was a bit salty because i myself am an artist.
@@jestersudz6085 For sure I understand. I could have worded it better in the video :)
I’m making a game where all the characters are shapes, so…
@@emeraldskits4026 and you can still use shape language and color theory for ur characters, as well as using art for the background! :0) even simple shapes can count as art if there is artisitc inention behind them
This is exactly what I look for in story-based games!
Oh good! I was worried this was just going to be an undertale praisefest like every other video for the past 3 years but it actually went of other games. Thank you for the nice surprise.
I'm glad you found my video surprising. I suppose using UnderTale as clickbait may throw some people off, but I thank you for watching!
I'm so glad more people are finally talking about Writing.
Anytime a movie, or video game or t.v. show is analyzed, they always discuss the visuals, the music, the acting.All of this is important mind you.But NONE of that would have existed had a solid story not been written to lay all that on top of.Writing is the least celebrated art form in our entertainment sphere today, yet it is so crucial to our connecting with meaningful content.
Totally agree!
I usually actually appreciate the writing first. It's the one that gets me hooked, making me want to play it more. Visuals are also good for a really good first impression.
Honestly surprised he didn’t talk about Drawn To Life. It also addresses you as a god, the creator, and you draw things into existence. The game takes place in a world where you have been gone for a long time, and the people of the world start to doubt you even exist anymore. It’s a really interesting connection to the player.
I've been waiting for this video. I wanted to make a story driven game but dont know how to like will they like the characters music etc thx for the tips.
Good job on the video btw
Oxenfree is a good example of all the criteria coming together nicely
I'm not a professional developer but In my opinion most of good story driven indie game is the result of budget limitation. Most of those game build on simple well-known mechanics. If story is a central element of the game, developers should avoid complex game mechanics. So this is my must do list for those kind of games....
1. Use simple 2d pixel/vector graphics. (Avoid "realistic" graphics which is expensive and difficult to be unique)
2. Use nostalgic electro musics. (I'm not sure but I found some of good indie game I played use those)
3. Use simple combat / battle mechanics or do not use any. (battle is not mandatory for good story telling and it breaks story beats)
4. Use existing simple and friendly game mechanics in unique ways. (Do not take time for complex design and programming)
5. Use tools like RPG maker or something. Programming your own game is not always necessary.
And story element tends to be like:
1. Protagonist as a normal person (No super hero variants).
2. World settings could be anything but traditional sword and magic world.
3. No extra people who doesn't have anything to tell. If somebody on the screen, she must provide some sort of narrative.
4. Ambiguous moral codes. (What is right or wrong should not be determined by the writer. No Lord Voldemort)
5. No spectacle. (No needs for large scale story)
I didn't play a lot of story driven indie games but these are the common elements of my favorites.
This is amazing! Everything you wrote is very true, and those are my favorite kinds of elements to go in a story game. :)
LETS GOOOOOOOOOOOO
This is absolutely incredible. Thank you for existing
Aight, it's about time I try this out.
Well, that was quick. You're roughly 21 months earlier than expected.
the way I was so upset when there wasn't omori on the list and then realized this came out before omori ... LMAO
REALL
I don't know, there's a LOT of great indie games that just don't blow up like some others. Could be marketing, could be overall design and aesthetics, whether or not the game genre is niche, etc. Undertale blew up, and I'm just speculating, because of two things(in my opinion at least): heavily inspired my Mother/Earthbound and the spotlight it got from a lot of popular content creators. Of course, it's premise of "play the game without killing any enemies" is pretty unique; and not to say the game doesn't have it's pros, but I'd only say it's highly praised for it's fantastic music, and interesting bullethell gameplay.
Just my opinion on the matter though. Some indie games just blow up by random chance; I can't tell you how many times I've seen great looking and well made indie games just not get enough, if any, attention at all. It could also be the fact that indie games are being dropped out by the 100s, and most of them are very mediocre, thus when a good one pops out with an generic looking cover art, and bland design; people will more than likely pass it. Especially true for pixel art games nowaday; just a very overly saturated medium of games.
You could put years down on perfectly crafting a well thought out story, with endearing characters, nice plot twists, lingering questions for the fans to play with, etc; but if the game lacks any visual appeal, most people are gonna pass it up. We live in a generation of gamers who care only for graphics, fps, and visual design above all else first, then gameplay last(even though it should be the other way around, I say).
i'm making a ghost hunting rpg that has a earthbound/dragon quest feel. i been wanting to make something slightly silly yet inspiring for younger rpg goblins to play. i added a few races that you can talk to: Rabbitkin, basically humanoid rabbits with heightened hearing and slight advantages to stealth, Bearkin bruisers who are very tough but look so cuddly! Catkin, my infamous race generally a friendly feline humanoid that get along well with humans, certain catkin can attune with elements such as water, astral, and fire to become elementals or "gel-cats", next are mouse and foxies, they are sort of my "moogle" races and for the default human race: well.. Human.. there are Tinnies which are humans with mouse like traits and a hair smaller than other humans. As for game play i'm considering a mechanic similar to everhood where you dance battle in first person akin to a dungeon crawler, the party attacks with weapon projectiles.
Yeah, I am definitely saving this video to look back on. I love how you mentioned Oneshot. Played it a few months back, and I absolutely adore it. (Oh yeah, and I adore Undertale too!)
I've been brainstorming for a game I wanna make in the future, so this will definetly help me.
I’ll keep this vid in mind
Its such a shame this is your only game design video :( I hope you make more soon
I like how you made an anology out of Pavlov's stimulus/responce stuff.
Thanks! :)
Man this is now one of my favourite videos on youtube. Its so so good, so helpful. Very well explained. Im so waiting for more videos like this. Thank you so much for this!
That is so nice to hear! I'm glad it was so helpful for you. Since the support for this video has been so pleasant, I am making a second episode soon. :)
@@Jaies_ Yesss!!! Thanks a lot! Wish you the best
As someone who does ALOT of storytelling/world building, it really helps to find a standing point on what type of game to make like genre, setting, tone, and locations.
I recently created a story, a turn based horror RPG with story telling and choices to make to determine the outcome of each event.
You play as andrew, a 17yr old high school student living a normal life, having both loving parents, some friends ans your grades are decent enough, before you head out to school, you can examine and look around before leaving, you can find items like soda, candy, and other useful things.
When you make it to class, your teacher gives you a handsheet that kinda like a "what type of person you wanna be?" This handsheet acts as a way for you make your choices, like picking certain stats and what you will specialize in
The stats include
-strength: overall physical attacks and how much you can carry and move heavy things
-agility: determine how well you can evade attacks and move in the enviroment
-Defense: how much damage is reduced when either guarding or not
-Vitailty: how much health you have and endure certain status effects like poison or bleeding
-Luck: overall determines crit chances and damage with attacks, aswell as finding items in the world
-IQ: works with problem solving and dialogue, good enough IQ will let you solve most puzzle instantly
while in school, you can make choices that determine what kind of person andrew really is, you can shape out andrews characters by making him logical, confrontial, defensive, or do nothing at all, this effects andrews friends the relationship of the characters you meet.
Great video!!! It's so cool to see someone who has a similar view on games and the importance of storytelling and writing in them, I immediately connected with a lot of your opinions around game-design and what you find important in the games you love
I definitely agree that your art doesn't have to be amazing for a game to still be effective, but I think a better way of wording it would be that 'polish' doesn't matter (you need to have a good cake before you add any frosting). I think art and music are both tools that are equally important for storytelling (depending on what type of game you're making / what you're focusing on), but you don't need to have music or art that is aesthetically beautiful as long as the writing and storytelling at it's core is done well
Thank you for making this video, it taught me a lot! :)
Solid video, useful :)
Great list! I really enjoyed listening to this, and took notes of everything. I just wanted to share a quick point of view about the art that you mention. If creating a game where exploring the world becomes a driving factor (like in Hollow Knight), depth helps create a more interesting world, and good art helps the overall experience and makes you want to dive deeper into the lore of the world. I agree somewhat with what you are saying however, since the art is not a must, but can (like the music) help set the tone and make the player want to explore and discover.
I'm so glad i stumbled on this video. PERFECT kudos friend
"Yiik"
Yeah that was a great one.
I would watch a series that does a deep dive on every one of these segments.
I think it's the first comment of this year. It's been 5 years and still wonderful content. Thank you for your effort! ✨
The creator of undertale said, (I don’t remember the exact words)
When a kid gets older he wants someone to be inspired by his game and make a popular game
and he would gladly play it. So if y’all want him to play your game then go make one lol 🤣
I love that weekly content am'right
You ARE right!
PieNinjaProductions *slirp*
This was an incredibly well made video. Thank you.
Great video from a great youtuber. I hope I see more like this from you.
Thank you!
I got an ad for a mattress because RUclips knows that indie developers are sleep-deprived
Thank you so much for this video!! I'm thinking about making a game about a bunch of realities that ended up merging each other and each of these realities would have it's own story
It is **very** inspired by undertale because I really love the game but I'm having difficulties trying to not straight up copy the idea. And I'm kinda not really good with ideas sometimes so I don't really know if this idea is going to work... I mean, I can be hopeless now since I just started to plan this some days ago!!
So thank you again! This video helped me a lot on where to start!!
hows it going man? did you decide to go along with the plan??
Best of luck on your game, man.
I'm looking into making an Undertale inspired game myself, but as of making this comment, while I have made some music for it, I haven't even started making the game itself yet because I'm still working on its story. But the best thing I can say is don't rush yourself and don't compare your work to someone else's.
Liked and subscribed. This was really informative and inspiring, great job, and great points.
I'm happy to hear that :) Thanks for watching
Good characters to keep you invested
Fun gameplay to keep you engaged
A checkpoints to show progress
And a goal to give you direction
Awesome video, I really enjoyed it. :)
Great video, but the emotion is more like the saliva because you don't create the food with the bell but you create the dogs reaction. (just a minor detail)
This was really helpful, so thank you!
great video. i agree with everything here. music is hard to do as not all of us are musicians writing and programing is hard enough, but it is a big factor
Drinking challenge:
Take a shot everytime he mentioned undertale
Thank you very much for this vidéo, I really needed it, it will help a LOT. I would love to talk more about that with you
excellent video, thank you!
Great video. Solid game design advice.
Well, it's been four years, Omori turned out to be a (rushed) masterpiece, YIIK turned out to be a catastrophic embarrassment, and Ninja Tears didn't happen. Best 1 out of 3.
Finally I can see how crabby patties are made.
this video is amazing bro!!!
Ninjas Five Steps To Creating An Interesting and Compelling Narrative
Thanks you for all these advices
Thank you for the nice video! I enjoyed taking notes on it and hope to use the information to make something good.
GOOD video... slightly below in production quality... but good..subscribed just because of this video
Thank you so much! I hope to have better quality in the next episode :)
this is really helpful. Thx!
Thanks for the great advice! I will think more about the story in my game in the future!
Nice video.
You love Undertale, don't you? xD
Yeah :D
@@Jaies_ Amazing game, fantastic music
This is amazing
Great video
I haven't played any of the games you mentioned.
great video good job
Sharing is caring. Ice Cream is part of the veal industry, but I do know of a great vegan donut shop.
Im gonna use these tricks, for my rpg games
UNDERTALE.. ROUGH TO LOOK AT?? IM SORRY THE ART IS SO NICE WDYMM
Interesting. I'll be sure to note this down and use it on a RPG. I won't let your points go in vain! Also, do you have a video on making music for the game? I know it's supposed to be 'according to your soul' but how do I project the feel of the battle in music without knowing how to *make* the music?
Thanks! I have always wanted to make a video about creating game music (because it's my main passion) and I think this comment will inspire me to finally make it. But for now, I recommend learning how to use Fl Studio, and trying to recreate your favorite songs or just mess around with it and see what you can make :) Good luck.
@@Jaies_ Glad I could be of some help. And thank you for the idea. I'll try my best for this. Also, you reply really quick for an old video. Have you considered coming back to RUclips soon?
@@lilysthapit2222 Yes, I am going to do more of this series and possibly other content. Thanks :)
@@lilysthapit2222 Just wanted to let you know the second episode is up, and it's all about making Video Game Music. Thanks for pushing me to finally make it!
@@Jaies_ Wow, I never thought I'd make a difference XD
Thank you for helping. I'm currently making a game in RpgMaker VX Ace and all I've been applying your tips on the story. The RpgMaker had some premade music and sounds, but they don't give off the feeling I'd want, plus it would be bad to use the same town music in every town and same fields music in every field. Again, gotta thank you.
I believe if you were to come back into RUclips, you could gain more subscribers. Stuff like Game Analysis and other stuff seem to be gaining a lot of views, so doing those would not only benefit the consumer/viewers, but help you gain subs and views. Maybe try analysing popular games and show their game design and point out their game designs and stuff like advantages and disadvantages.
Thank you for your time.
Awesome video....I learned a lot...thnx
does "your choices don't matter" count as a moral?
Yes. Really what I mean is, any message that you're trying to convey to the player should try to be considered in the function of gameplay or the world. So yeah, in the example of 'your choices dont matter' there are many ways you can play with that idea.
@@Jaies_ oh i already wrote the entire lore of my game and it's about an endless loop that goes on and on the same way everytime. so yeah choices do not matter it'll always be the same.
"OwO it's food time"
im doing the dumbest thing and making the soundtrack first, and the game second, but maybe itll work out
That's actually what Toby Fox did most the time! He would make a song, and then he would build the area or the scene based on how the music made him feel while listening to it
@@Jaies_ i actually didn't know that, interesting
Leitmotiv is a german word. But its probably that old that noone thinks of it. Motives in music maybe can be laid back to music making software and what happens when you keep a pattern up, repeat it and change the instrument used! its a good way to have a wide range of songs with less work.
Thank you for this video.
hey, i loved omori :c
After OMORI came out... yeah it definitely follows the formula
Nice video. FYI it’s pronounced “lite-motif”
i wonder what this guys typing on that typewriter in 2017
What’s the name of the song around 20 mins in? By the way, GREAT video, I’ve subscribed!
the song is a piano cover of the Love Theme from Mother 3 :) ruclips.net/video/7MW4hHHmHwc/видео.html
LISA MENTIONED
this video is rly helpful for me and the rest of the indie dev team to help us make a new game to work on, thanks !!!
Thank you this helps.
Thank you.
Thank u this is so helpful
Oh that YIIK mention did not age well...
It did
Dude I agree wholeheartedly with everything you said!!! Im so glad you talked about some of my other favorite rpgs as they aren't talked about much >:[
This is so well written and I can tell you're passionate about this as much as I am!! Well done!!! :DD
EDIT: I CANT BELIEVE YOU STILL MENTIONED OMORI BRO I HOPE YOU PLAY IT
wow, thx for this video
so good!!!!!!
why not a deep game about shooting zombies :thinking:
great video and very informative. question though: if you wanna to make a game, how do you do that if you can't write stories to save your life? like, the ideas are in my head, yet i can't bring them on paper.
It's so easy to sound pretentious in such videos. You sound like you completely reject art and fun (to the point when admitting "i like shooting zombies and jump around" is like doing coming out in Russia), and only impose story-driven games. Also Undertale has great art. Lisa much less but still both of these games inspired a lot of artists due to their quality of art and design.
I only impose story-driven games because that's the focus of the video. That's what I enjoy the most, that's what I'm passionate about the most so of course I am a bit bias. However, I do concede I come off as elitist when talking about narrative-driven games. Just for me, I have fun getting immersed in a story; I don't have fun in an FPS setting. Also when it comes to art, of course beautiful and well crafted art is a plus for my eyes, but it isn't something I use as a detractor if it's kind of strange, low-grade or done out of necessity because the developer is just underdeveloped in art (and didn't hire an artist) or something.
This kind of got emotional...
Hi frisk
*In which program i can make game like this*
One Shot was made in RPG Maker, which is a good place to start for story driven games, UnderTale was made in Game Maker Studio, which is good for beginners and you can do a ton of stuff in it that RPG Maker can't, and Night in the Woods was made in Unity which is very complicated but can do anything you could ever wish. So, from easiest to hardest: RPG Maker, Game Maker, Unity. In my opinion. I personally use Game Maker Studio 2.
note: not every game needs a moral/message, for example: Pizza Tower didn't have any deep or strong moral/message. and other great games don't have a moral/message.
you can make a game without a moral/message, just make your game a good game at least.
hi I wanted to say !wow what a good video! and why dont you make a discord server? I could help you do that
1:26 why is earthbound here?
And also that part of a game where you just kill zombies kinda makes me feel bad as I put many hours into playing l4d2 for the core enjoyment of helping teammates get through a match and It contains plenty of environmental Storytelling from what I noticed in the campaign areas I love round house kicking enemies in re4 remake don't know if that's in the same genres as this but yeah
Why the fuck was R.O.B. in Mario Kart DS?