Helldivers 2 Primary Weapon NERFS! - Balance Dev Speaks!

Поделиться
HTML-код
  • Опубликовано: 29 июн 2024
  • Helldivers 2 news! Primary weapon balance makes no sense? Buffs and nerfs for primary weapons can seem random, but the balance devs are speaking out about their philosophy. Also, loadout variety i think is very strong - so the devs are nailing that, no longer do we have required meta builds. I often take different loadouts to every helldive mission, because that's fun! #helldivers2news #helldivers2update #helldivers2
    0:00 Nerfing Primary Weapons
    2:56 Balance Dev on Weapon NERFS
    6:24 We don't nerf weapons because they're too fun
    7:44 Dev apology and Eruptor investigation!
    9:50 Crash Fixes Update
    10:28 How Should Weapons be Balanced?
    10:53 Warbond Weapon Balance Problems
    13:08 Weapon Balance needs to be FUN!
    SOURCES
    / please_stop
    / according_to_alexus_wh...
    store.steampowered.com/news/a...
    👉 Twitter / stylosa
    👉 Insta / stylosa
    👉 Discord JOIN NOW! / discord
    👉 Twitch / stylosa
  • ИгрыИгры

Комментарии • 1,7 тыс.

  • @Noobish_Camper55
    @Noobish_Camper55 Месяц назад +1098

    Nerfing guns that are mid at best is an interesting balancing philosophy.

    • @andypae
      @andypae Месяц назад +85

      You already need 2-3 clips to kill a mid-sized enemy.

    • @josephburchanowski4636
      @josephburchanowski4636 Месяц назад +61

      Slugger was top tier. Railgun was THE meta when it was first nerfed. Erupter was top tier. And crossbow wasn't meant to be a nerf but a change in role (also according to those who use it as a stealth weapon against bots, the velocity and stagger was quite the buff).

    • @GreyShot254
      @GreyShot254 Месяц назад +16

      @@andypae that's your aim then lmao

    • @FurryEskimo
      @FurryEskimo Месяц назад +8

      It could one-shot a charger, lol

    • @andypae
      @andypae Месяц назад +25

      @@GreyShot254 Even when you have a chance to hit the weak spot, you spend like one mag on them.
      And it takes longer to change a clip than it takes to empty one. More often than not it feels like your're spending more time changing mags than actually shooting at things.
      You can call it whatever you like, to me that's not fun.

  • @BlackTempleGaurdian
    @BlackTempleGaurdian Месяц назад +305

    "Warbond weapons need to be strong"
    The laser pistol would beg to differ.

    • @josephburchanowski4636
      @josephburchanowski4636 Месяц назад +11

      Laser pistol has its uses. Mostly against bots heads.

    • @convergence1point
      @convergence1point Месяц назад +10

      That thing has a use and its called beaming things too far away for your shot gun lmao. Thats it. Its a very niche at least, its slightly better now

    • @__-fi6xg
      @__-fi6xg Месяц назад +11

      @@convergence1point at difficulty 5 probably

    • @realamerican3282
      @realamerican3282 Месяц назад

      Piss beam

    • @neozhao2376
      @neozhao2376 Месяц назад +17

      Honestly, I mostly use it to kill lights and mines. It's pretty garbage for anything else.

  • @Meh_zzz
    @Meh_zzz Месяц назад +84

    You know AH balance team is wack when the last crossbow and eruptor nerfs were advertised as buffs

    • @VoltexSpark
      @VoltexSpark Месяц назад +5

      That’s what happens when you have balance devs that don’t play the game.

  • @OutlawMaxV
    @OutlawMaxV Месяц назад +167

    I'm REALLY struggling to understand AH balance team, first they introduce this wild ass ricochet mechanics and to counteract that effect on Eruptor they change how Eruptor was envisioned to work? The fuck are they snorting over there?

    • @warrensmith7690
      @warrensmith7690 Месяц назад

      It is not a balance team, it is just one autist that is allergic to fun

    • @convergence1point
      @convergence1point Месяц назад +5

      Reminds me of DbD, “we are balancing the weapons, and decided to nerf railgun once more”

    • @davidtrueblood1863
      @davidtrueblood1863 Месяц назад

      @@convergence1pointstfu and stay bad. Railgun is good, if your skill issue wants to admit it or not

    • @nickeIdime
      @nickeIdime Месяц назад +3

      Did you not understand the video? The ricochet had nothing to do with the eruptor's shrapnel, and the gun was not envisioned to be able to one shot a charger, they changed it to make it MORE like what they envisioned

    • @Wardukez
      @Wardukez Месяц назад +9

      If the eruptor does not have its shrapnel aoe explosion it just feel like a worse anti material rifle. even the dominator feels better then it. I'm not sure what its place is anymore. feels a little pointless.

  • @falseblackbear3553
    @falseblackbear3553 Месяц назад +743

    If the developers want us to use our strategems against bigger enemies, then they need to greatly reduce the cool down. Most of these items are on a 2-4 minute cooldown, some are much longer.
    And then, there are levels in which the weather stops you from using stratagems. There are modifiers that take away one strategem slot. there are modifiers that make orbital strikes far less accurate, and modifiers that increase the cooldown and the call in time. This makes the game objectively less fun.

    • @tntwyn5537
      @tntwyn5537 Месяц назад +76

      You know in Helldiver one we kinda solve that by allowing us to take the same strategems the same time for all four slots. Idk why they removed it but I think it will help if they allow us to do so again.

    • @thewitchidolsachika6682
      @thewitchidolsachika6682 Месяц назад +20

      ​@@tntwyn5537 Too OP in this game if you think about it.

    • @robertgrant559
      @robertgrant559 Месяц назад +75

      orbital rail cannon is a prime example, its clearly meant to take out big things like chargers, it doesnt one shot bile titans and it has like a 5 minute cooldown. great concept but no place for it in the current game. i would rather they make the harder difficulties truly difficult and hectic with swarms and swarms of enemies and then have the stratagems and weapons to deal with that than have everything be weak but then they keep making the game easier to compensate.

    • @JulianVR4
      @JulianVR4 Месяц назад

      When you upgrade the ship, its a 3 min cooldown. That makes it one of my auto-picks tbh​@@robertgrant559

    • @thewitchidolsachika6682
      @thewitchidolsachika6682 Месяц назад +7

      @@robertgrant559 It's not 5 minutes without the mission effect and it sometimes oneshots bile titans if it hits their head instead of their legs or body.

  • @DarkRavenhaft
    @DarkRavenhaft Месяц назад +499

    "rely on support and stratagems for heavies" yeah I'll get right on that after the entire team has used their entire repertoire and 3 more bile titans decide to spawn with an escort of 12 spewers, 4 chargers, and the endless flood of chaff.
    When I dive with randoms and they end up ragequitting on 7+ because their weapons are all shit i don't exactly feel like I'm having fun

    • @fadedchicken
      @fadedchicken Месяц назад +38

      Lmfaooo this is so true it’s like make the guns good just so my randoms don’t keep dying and quitting 😅 lmfao very unique take on this

    • @AlexLee-je5jg
      @AlexLee-je5jg Месяц назад +18

      prob unlucky that noobies from level 6 and below keep trying to climb to 7 and failed at it. 8 and 9 so far for me has been pleasant.

    • @felixnilsson2440
      @felixnilsson2440 Месяц назад +13

      Time to lower the difficulty.

    • @franciscocastro765
      @franciscocastro765 Месяц назад +18

      I feel the exact same way. The sickle used to be a hoard weapon and I could use the quasar canon to kill the chargers now I’m dying hunters all the time it’s not when a weapon is sure you want to keep the different. You don’t want people to play the same thing over and over again and make other weapons better. You don’t have to Nerf the good weapons that people love and like to play on.

    • @ZzVinniezZ
      @ZzVinniezZ Месяц назад +28

      rely on stratagem is quite an excuse considering how long ass cool down most of them is....people sticking with eagle-1 500kg, airstrike and napalm for everything because they are doing their job perfectly. but it doesnt help with mission that have 50% and 100% cool down on stratagem and -1 slot

  • @jaryl13
    @jaryl13 Месяц назад +90

    If they want primaries to be for chaff and support weapons and stratagems to be for heavies then it is very contradictory that there exists support weapons and stratagems that do nothing to heavies. You wouldn’t use the Stalwart to kill a Charger and you literally can’t use it to kill a Bile Titan. The Airburst Rocket Launcher is made for chaff clearing not killing heavies. The Eagle strafing run and Orbital Airburst Strike does nothing to heavies. The Eagle Napalm Strike is specifically for burning bug chaff to death. When are we supposed to not bring heavy killing stratagems and support weapons to play these chaf killing ones when they don’t give us any primary weapon choices?

    • @Dankeszteri
      @Dankeszteri Месяц назад +12

      Blud chose to speak facts today

    • @diogorocha9837
      @diogorocha9837 Месяц назад +17

      I know why. Because AH thinks the game as a MANDATORY team play game. They don't want us discovering a good balanced loudout that 1 helldiver can use and deal with every enemy.
      So, if you want to clear heavies, your friend should clear chaff and another one clear medium.
      I don't agree with that way of thinking, but explains why the F they keep making our gameplay more sufferable.

    • @Helem5XG
      @Helem5XG Месяц назад +25

      "We don't like meta"
      Proceeds to make Divers to always use the Quasar, Rail Cannon Strike, 500kg on every loadout because there's no other way to clear the amount of heavies that 7 upwards throws at you.
      The Recoiless is not even a blip in the radar because the long reloading (till the animation cancel made it better lol)

    • @marcusorta714
      @marcusorta714 Месяц назад +9

      @@diogorocha9837FACTS. With recent updates, this has become more and more apparent. They keep making solo helldive impossible while a full team can actually end up somewhat boring with the right map and players.
      There is clearly a problem with the philosophy behind the design, and the players, having played it for hundred and thousands of hours, may actually have a better design philosophy in mind.

    • @jacobward6787
      @jacobward6787 Месяц назад +10

      If they want primary to kill chaff make stalwart a primary lmao

  • @TheIndulgers
    @TheIndulgers Месяц назад +32

    I don’t think they need to be as ruthless as they are with nerfs because:
    1. It’s a pve game
    2. They are and will be introducing new and harder enemies which helps to counter metas and power creep

    • @BrianHopson
      @BrianHopson Месяц назад +2

      The crossbow was crippled on release, it should have gotten exclusively a buff (and a massive buff at that).

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад +3

      3. There are so many bigger issues like the numerous bugs in this game, especially the stim glitch, maybe fix those before being terrified about balance

  • @Chibling
    @Chibling Месяц назад +180

    Just hopped on to try the Eruptor is awful. Shooting medium armor and not killing any of them when it killed multiple before. What's the point of extremely slow firing low ammo and mag size when it cannot kill anything but small enemies with one hit?

    • @method16R
      @method16R Месяц назад +50

      Also don’t forget that gun’s turning speed is 3 business days

    • @michaelrizzo7342
      @michaelrizzo7342 Месяц назад +5

      No joke the redeemer is better at killing medium bugs and that's after they NERFed it with higher recoil.

    • @diogorocha9837
      @diogorocha9837 Месяц назад +13

      It is so bad now that a Dominator is a better choice to kill medium targets fast.

    • @mototacularlife5267
      @mototacularlife5267 Месяц назад +2

      Absolutely agree, you could 1 shot 2 leg stalkers didn’t even go through it took 3 SLOW SHOTS

    • @deadmeat2249
      @deadmeat2249 Месяц назад

      So many times that Senator has more reliable in shooting medium armor enemy.

  • @broobclop2355
    @broobclop2355 Месяц назад +346

    Alexus has a track record of screwing up whatever he works on. He was the most hated dev in hello neighbour 2 community. And honestly i have no idea how he got into lead balance designer role without any experience in this game genre.

    • @ZzVinniezZ
      @ZzVinniezZ Месяц назад +67

      wait he worked on hello neightbour 2??? that explained alot

    • @edima
      @edima Месяц назад +95

      Tbh, Everytime he spoke up about something that got "balanced" it got overwhelming negative responses from the community. Clearly his decisions and changes have been very poor for the game and the community has been vocal about it. I really believe arrowhead should assign someone else to his position.

    • @Auzzymandias
      @Auzzymandias Месяц назад +64

      You did not just say the lead balance guy for helldivers 2 worked on the piece of shit that is hello neighbor 2 😂😂😂

    • @davidlebner9106
      @davidlebner9106 Месяц назад +5

      That sounds interesting, is there a place where I could look into that further, because now I'm invested?

    • @broobclop2355
      @broobclop2355 Месяц назад

      @@davidlebner9106 yes google his full name: alexus kravchenko.

  • @liam4606
    @liam4606 Месяц назад +374

    Alexus has absolutely no idea what he's doing or what the community is screaming for. ArrowHead need to sort out their balancing problems before it kills the entire game.

    • @bufosp
      @bufosp Месяц назад +51

      lmao arrowhead need to sort out their team altogether tbh. their CM team is a mess, balancing team don't have any idea what they're doing, core gameplay is working, but keep crashing... i stopped playing several weeks ago. the game was fun, but after some time it's tiring to bring out the same loadout again and again, redoing the same/similar mission again and again. still a great game, definitely got my $40 worth out of it, but time to move on
      they need to learn from ghost ship on how they do deep rock galactic. sure, they aren't perfect, but they surely know how to make a game "fun". i still come back to it time for time again even though i don't have to (got all my upgrades and cosmetics) because the game is just fun.

    • @kalashydra9016
      @kalashydra9016 Месяц назад +20

      i bet bungie is also whispering sweet litle balance changes into their ear . remember when sonny acquired bungie ? they said its to get help with other live titles as well . and quess what . bungie fucking loves to butcher fun thing to as they would say - keep things fresh
      man i hate bungie they ruined destiny

    • @theeginga525
      @theeginga525 Месяц назад

      ​@@bufosp you had a decent take until you mentioned ghost ship. It's been a year since a content drop you realize that right

    • @TheIvanMilky
      @TheIvanMilky Месяц назад +13

      Yea everyone been distracted by sony issue last few days (rightly so) and taken their eye off the huge actual gameplay issue which is the updates, not that every decision has been bad (flame, AMR and laser adjustments come to mind) but the last 2 especially are taking the game in the complete wrong direction. Enemy buffs and weapon nerfs on the same patch after promising a bunch of fixes people were actually looking for is tone deaf af and incompetent

    • @fadingspace7103
      @fadingspace7103 Месяц назад +13

      ​@@theeginga525Yet Deep rock still has a very active player base and is releasing the new update pretty soon. Theres still some good notes to take away from that.

  • @anthrax2413
    @anthrax2413 Месяц назад +28

    Because the idiot responsible for balancing the game is the kind of dev that looks at spreadsheets instead of playing the game. So he gets confused by all the numbers instead of understanding why players gravitate towards certain weapons or how to use them.

  • @filipesaul8435
    @filipesaul8435 Месяц назад +621

    "Instead of making all weapons equally alright/good with strengths and weaknesses, let's make them all equally shit !"
    Interesting philosophy for a coop game.

    • @kami_sama0803
      @kami_sama0803 Месяц назад +14

      to be fair the game is not that hard even on helldive

    • @GiantDad553
      @GiantDad553 Месяц назад +98

      ​@@kami_sama0803 The point isn't that it's getting too hard, it's just getting not fun.

    • @AlexLee-je5jg
      @AlexLee-je5jg Месяц назад +14

      If they are all equally shit, then nothing is shit. Your philosophy is just as interesting as your comment.

    • @MsGenesisgamer
      @MsGenesisgamer Месяц назад +34

      @@kami_sama0803 hey my guy, maybe its because you are an incel sweat that has nothing else to do other than being extremely good at a game🥰

    • @josephburchanowski4636
      @josephburchanowski4636 Месяц назад +16

      Yeah, my dominator is clearly the same as it was at launched. My Arc Blitzer is unusable. My recoilless rifle got no buffs. Plasma punisher doesn't feel any better than when it was first added. Flamethrower has gotten no buffs. Incendiary breaker is still in a weak state. The dev's philosophy is clearly just to keep everything equally bad, and just nerf whatever is decent to be at the same level as all the bad options.

  • @ogyonmastaflux
    @ogyonmastaflux Месяц назад +219

    Them saying detonating the shot under the enemy is an exploit it really puts it into perspective how twisted their view of the game is, and sure it's viable, but so is playing the game with my feet, but that doesn't make it fun.

    • @whysoseeryus3053
      @whysoseeryus3053 Месяц назад +2

      well, honestly, shrapnel wouldnt even get to be that deadly if it was pressed on by large mass to begin with. obviously it didnt work as intended when used in some scenarios.

    • @mlwg9317
      @mlwg9317 Месяц назад +2

      Probably shouldnt assume. The detonation caused a suck you into the explosion effect....using that to kill things could have been the exploit....maybe it was inpact damage from that killing chargers

    • @Gerwhal
      @Gerwhal Месяц назад +2

      I am almost certain the exploit he was talking about was an animation cancel that allowed you to shoot like 3x the speed lol (unless they don't know about that still, I haven't tried it since the update :o)

    • @stronensycharte64
      @stronensycharte64 Месяц назад +16

      Very true, ricocheting shots under chargers felt like an actual tactic, now its boring again.

    • @bodkin7841
      @bodkin7841 Месяц назад +4

      The exploit wasn't the shooting under the target. It was the fact that the shrapnel would do over a 1000 damage when this was done

  • @scorpionevo880
    @scorpionevo880 Месяц назад +78

    The HD2 balance team is so weird about finding players coming up with cool and interesting strategies and calling them “exploits” or “brainless”, like with the eruptor shot or the rail gun charger leg from launch. Then weeks later they say “here, we killed a viable way deal with this problem, have an even more odd or brain dead way to deal with it (like the change to make rockets one shot charger heads)

    • @Wardukez
      @Wardukez Месяц назад +3

      I have never understood why they lowered the health to the charger head so the rocket could one shot it. The alien. designed to charge into things with a head that's the most armored part of the body...and thats its weakest point..makes no sense. The leg has joints. its has to move. its gonna have less armor. kinda made sense to take out a leg.

    • @Darknessblade4me
      @Darknessblade4me Месяц назад +4

      @@Wardukez To be fair, the rocket launchers are anti armor by design (hell in EATs case it´s literally in the name), so them blowing a chargers head clean off is reasonable, even if it might require a tweak or two to be a bit more challenging. It´s the fact that they are pigeon holing people into making it the only quick option. Imo there should be multiple ways to deal with heavies fast (considering they throw a bunch of them at a time at higher difficulties), with every option having a different level of cost effectiveness and skill requirement. So that you can either choose a rocket to headshot a charger, use a heavy single shot weapon to break off a leg or focus fire it with a medium/light pen weapons until the armor breaks.

    • @Wardukez
      @Wardukez Месяц назад

      eh. i would like to see only 1 or 2 ways to deal with them. they dont pose any risk. easy to deal with. they need buffed like alot. I dont want primaries being able to kill them.. we dont need multiple ways to kill them when they can already be 1 shot. idk. You can rocket them. You can railgun the leg still. you can dominator there butt untill it blows off which they will bleed to death. You got the rail cannon. orbital lazer. exo mech. flamer, Still alot of ways to deal with them..to many imo.

    • @Tamachii12
      @Tamachii12 Месяц назад

      @@Wardukez Railgun takes like 4-5 shots to kill one and forget the Titans... also a fresh reminder that you're not dealing with just one charger, it is usually 2-4 at higher difficults PLUS an entire horde of misc enemies... even if you split the roles you still needs AT to deal with chargers.

    • @Wardukez
      @Wardukez Месяц назад

      @@Tamachii12 as a level 150 i get that. the railgun is still 3 charged to the head. and 2 to remove leg armor. Titans the railgun wont do anything. it deals with everything else efficiently but that, is the downside.. And im agreeing you should have a dedicated person to deal with chargers and titans. I personally bring a javelin with me on helldives cause i play that role. i deal with all chargers and titans for my randoms so they can clear trash.

  • @RaptorJesus.
    @RaptorJesus. Месяц назад +21

    if that dev thinks eruptor has been buffed, he hasn't tried using it.
    it used to oneshot fodder infantry in a large area, and now it takes multiple shots, its a massive nerf.

  • @Lerciezje
    @Lerciezje Месяц назад +90

    Bile spewers are medium enemies, Eruptor could 1 shot them when aimed at right spot, right now you sometimes need full mag and they're still walking, that's worse damage than Liberator on the most tanky part of the bug.

    • @johnvoices4087
      @johnvoices4087 Месяц назад +13

      It's also impossible to know when you'll be on a spewer map or not. There's the green and orange ones, and when they're swarming the entire game changes.

    • @tylerelyt
      @tylerelyt Месяц назад +1

      Try aiming directly at their face (like how you behead Chargers with a rocket). Usually just 2 shots on Level 7 difficulty

    • @znail4675
      @znail4675 Месяц назад +1

      @@tylerelyt The point is that it used to work to body shot them due to the high damage.

    • @tylerelyt
      @tylerelyt Месяц назад +1

      @@znail4675 Yeah, and now that it doesn't do that, if you're gonna use it, prioritize their head

    • @convergence1point
      @convergence1point Месяц назад +6

      @tylerelyt
      Are you one of the dev’s throwaway accounts? Please tell everyone you are not actually this bad at understanding game balance.

  • @iliqnchushkov2128
    @iliqnchushkov2128 Месяц назад +510

    Sick of the nerfs, and the game still crashes, just had one.

    • @mikey22a
      @mikey22a Месяц назад +16

      Try deleting the shader cache if on pc and verify files

    • @lordbeerus462
      @lordbeerus462 Месяц назад +27

      I'm sick of these spawn rates

    • @falseblackbear3553
      @falseblackbear3553 Месяц назад +48

      Yeah, four people on the Internet complained about dying from shrapnel, so then arrowhead had to take one of the most unique weapons in the game and nerf it beyond belief, to the point where it is virtually unusable.

    • @tr1bes
      @tr1bes Месяц назад +5

      Maybe I should complain about incendiary breaker because I also die from it.
      Every real weapons from good/bad guy can have real impact on the receiving end. War isn't only 1 view only.

    • @ryantalbot1465
      @ryantalbot1465 Месяц назад +2

      @@falseblackbear3553 it's still very usable. It may not have quite as much aoe but still works well. If you wanna try another weapon that is shining a bit more now the plasma punisher is great.

  • @Alboravin
    @Alboravin Месяц назад +32

    It really does feel like the balance team either don't play their own game (or play at a low difficulty level), and just nerf things by looking at numbers on a screen. Primaries are supposed to be just for chaff but that's the problem: even against chaff a lot of these Primaries are either mid/inefficient or straight-up garbage, and it's made worse with the significant reduction of the ammo economy across the board. Medium armour enemies in particular have been an issue for a while in terms of how many rounds they can soak, with something like the Adjudicator (which is supposed to be good vs. those enemies) requiring a whole magazine dump into a Brood Commander just to tickle it. Weapons like the old Breaker Spray & Pray and the current Liberator Concussive are so bad that they shouldn't even be in the game, they're a waste of time and pixels.
    We won the war against Sony but I think we're losing a lot of the fun in the game with these last couple of patches IMHO. Some of the spawn rates for the bugs also need to be looked at again. The Hunter spam is often times oppressive with their dumb headshot mechanics and combined with the mediocre primaries, the increased patrol rates in general, and the still questionable armour balance...I find fighting the bugs supremely unfun right now, and the game crashes don't help either for that matter.
    I think I preferred it when there were 10+ Bile Titans and Chargers spawning in on a 7+. At least that was cinematic AF, even if the squad did wipe. Now we just get death by a thousand leaps from overgrown fleas.

    • @johnvoices4087
      @johnvoices4087 Месяц назад +4

      I have consistently used the publisher the entire game because every other primary weapon sucks. I have tried every other shotgun, and every other gun, and nothing beats the first shotgun I unlocked. It's wild that I can't enjoy any gun because they can't let anything be good.

    • @jangomp3
      @jangomp3 Месяц назад

      @@johnvoices4087i use the liberator concussive all the time 🫣

    • @Dinawartotem
      @Dinawartotem Месяц назад +2

      Scorcher still works fine for medium armor enemies.

    • @tr1bes
      @tr1bes Месяц назад

      Lol. I find more fun trying to escape leaping crickets and tell a great story of how I could have survive that.

    • @neozhao2376
      @neozhao2376 Месяц назад +3

      More army variants would be good. Maybe even add a bridge module upgrade that shows expected enemy types on a mission. I need completely different loadouts for a close range slugfest against the pouncing bug army vs the medium range shootout with the bile bug army. Taking the wrong one is usually a bad experience.

  • @Savior8701
    @Savior8701 Месяц назад +17

    I look back at HD1, and as much as I love 2, it's INSANE how much more appropriate to the task at hand EVERYTHING felt back then. There's no way you would spend 30-90 seconds running around trying to get a single elite mob off your ass in HD1, even before you purchased the DLC kit. Where did the team that came up with such an exquisite toolset go?!

    • @blackbeatsentertainment
      @blackbeatsentertainment Месяц назад +1

      SERIOUSLY YES. I never played 1 but this is a big problem for me. And now I’m getting teammates that are ignoring enemies or runnning from them themselves without even trying to use anything. They just run as if it’s all gonna stop if they get far enough. Imagine 5 titans suddenly being infront of you and 2 more spawning in when you come to check on your teammates shooting like crazy only to see it’s like 1 guy fighting for his life and the other two are just running around in circles.

  • @Hiroth86
    @Hiroth86 Месяц назад +258

    Why are they acting like they are making an e-sports game. Just let all the guns be nuts and fire the balance devs.

    • @dassault7618
      @dassault7618 Месяц назад +13

      Cuz they need the game to last. Shooting hordes is the whole gameplay loop pretty much. Weapons need to be specialized and have their own moments to shine so we have a reason to not use just one jack of all traits and so the game doesn't get boring

    • @olafgurke4699
      @olafgurke4699 Месяц назад +55

      @@dassault7618 Exactly. So why are they removing those specialisations from weapons?

    • @Mason-nm8bt
      @Mason-nm8bt Месяц назад +13

      ​@@olafgurke4699 that's what I'm sayinggggg

    • @Igoreshkin
      @Igoreshkin Месяц назад +12

      @@dassault7618 how about introduce new enemies instead of break weapons

    • @dassault7618
      @dassault7618 Месяц назад +1

      @olafgurke4699 idk lol, thats the actual problem, not weapon balancing in itself

  • @D_ROCK_8791
    @D_ROCK_8791 Месяц назад +94

    These arrowhead people just can’t help but put their foot in their mouth every time they turnaround
    Devs:put in a explosive shell high caliber rifle
    Players:uses weapon as such
    Devs: your exploiting REEEE

    • @vasiliypetrovich6770
      @vasiliypetrovich6770 Месяц назад +1

      I think the exploit they talked about is fast switching eruptor and increasing rpm

    • @Steir12
      @Steir12 Месяц назад +1

      They already stated it is bugger rn and will be reworked yet again soon.

    • @nattly6340
      @nattly6340 Месяц назад +6

      @@vasiliypetrovich6770 na they are refering to one shotting chargers with it, which honestly i agree in them with that, a tank enemy shouldnt be going down to a single shot of a primary, but that isnt cause for a sledgehammer nerf to the entire gun

    • @olafgurke4699
      @olafgurke4699 Месяц назад +7

      @@nattly6340 You can one shot chargers with rocket launchers to the head tho. Using an extremely slow and cumbersome primary to make an angled shot underneath the armored enemy, where the shrapnel tears apart the squishy bits is high risk high reward, I'd say.

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад

      @@vasiliypetrovich6770yeah referring to shooting behind a big target with the ricochet is definitely referring to the rpm bug

  • @tigerseye1202
    @tigerseye1202 Месяц назад +18

    The whole balancing philosophy with primary weapons being intended for normal enemies while stratagems are for large enemies works great as long as you're fighting the bots. Since the frequency of those enemies fits the cooldown of the stratagems. But when you're fighting bugs, you might see 3 charges on every nest you clear. Or multiple bile titans. You simply can't use your stratagems often enough to deal with all these threats.

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад +2

      @@crackededge9351to be fair, no balancing teams ever play their own games 😂

    • @Indubidably0
      @Indubidably0 Месяц назад

      Yes you can. I play exclusively on 7+ and have a dozen different loadouts I use just for the bugs. You people will spend your strats frivolously and then panic. I'll bullfight the charger and take it down with a Punisher and some Thermite nades and save my Orbital Rail for the Titan. Don't blame your shit tactics and lack of strategy on the devs. You're the idiot.

  • @ramagidon9505
    @ramagidon9505 Месяц назад +17

    "Instead of making all weapons equally alright/good with strengths and weaknesses, let's make them all equally shit
    This philosophy is actully too common in game industry. This same mindset is in PoE and many other games. And it is sign that data is prime source of inforamtion for devs, not the community

    • @Corzappy
      @Corzappy Месяц назад +1

      Except most of the guns are quite good.
      Breaker, Diligence Counter Sniper, Breaker Incendiary, Punisher, Slugger, Liberator, Defender, Sickle, most of the weapons are good and these are most of the weapons that have ALREADY been nerfed.

    • @olafgurke4699
      @olafgurke4699 Месяц назад

      @@Corzappy Personally, I prefer standard Diligence over CS. CS is simply too cumbersome, the turn rate is abysmal in comparison, plus the smaller mag doesn't help either.
      But I've switched to the Breaker Incendiary altogether, because it just offers much better waveclear, and I can use a Railgun or AMR for medium armor priority targets.

    • @Corzappy
      @Corzappy Месяц назад +1

      @@olafgurke4699 Counter sniper is very mobile now with the new buffs and 1-taps every devastator in the eyes. It’s basically a 1-shot cannon on bot missions.

    • @olafgurke4699
      @olafgurke4699 Месяц назад

      @@Corzappy Yeah, I've noticed it performs better against bots. Against bugs, which I prefer to do my part against, I didn't get much use of it. I'll try again with the buffs tho. The handling was my biggest gripe with it, after all.

  • @IceMountain44
    @IceMountain44 Месяц назад +167

    love how the devs and community managers keep acting like victims for receiving feedback. they're absolutely shit at interacting with the fans and i bet they dont even play test the weapon changes

    • @marcusorta714
      @marcusorta714 Месяц назад +3

      This. It’s always like, “oh nice to see the dev say something for a change.” Then they receive backlash and it’s like, “well, it’s not as nice to see the dev pussy out and back down.”
      Like stand up for your beliefs and explain yourself, IN DETAIL, please

    • @jacobward6787
      @jacobward6787 Месяц назад

      Last i checked a dev named spits did that lol he's no longer employed ​@marcusorta714

    • @zacharys8141
      @zacharys8141 Месяц назад

      Would you rather them just say nothing they’re just people they make mistakes

    • @ghoulbuster1
      @ghoulbuster1 Месяц назад +2

      Alexus is to blame!

    • @Spectacular_Insanity
      @Spectacular_Insanity Месяц назад

      They do play the changes, but it's on an internal test build, not the live build. And they play at level 5.

  • @alexthehopeless3778
    @alexthehopeless3778 Месяц назад +71

    hold on, why the FUCK are we supposed to play the way the devs want us to play? mind you, the devs who don't even play enough to know if, for example, a fix they implemented actually fixed anything? calling features they don't like exploits? what is this? as expected, changing my review back to negative until this stops

    • @rogerwilco220
      @rogerwilco220 Месяц назад +6

      I play on lvl 9 all the time with recoilles or machinegun and eat with default shotgun and revolver and it's more than enough. Bring 2 orbital stikes 120 and 380 for nests. Never had any issues if team know what to do. Issues began if ppl start shooting every patrol on the map which results in a very bad situation with ton of enemies spawning. Like just leave the area fffs

    • @effive7817
      @effive7817 Месяц назад +25

      ​@@rogerwilco220"I just use the same two loadouts" Yeah that's the problem. They need to add variety not reduce it.

    • @rogerwilco220
      @rogerwilco220 Месяц назад +2

      @@effive7817 but there is a variety, instead rr u could take flamethrower that works now as intended. There is stalwart/ammo backpack build to clear horder of mook enemies. autocannon for dealing with bile spewers is also very viable. For primary/secondary any things is working unless maybe default pistol. I would say that they need to add armors with like fire dmg reduction coz setting urself on fire and then died in few seconds is not very fun.
      btw the arc thrower is still op as hell, just stagger machine. The thing is that u just go in group of 4 and support eachother, not going full solo after spawn

    • @alexthehopeless3778
      @alexthehopeless3778 Месяц назад +13

      next major order: get better community managers 💀

    • @varietywiarrior
      @varietywiarrior Месяц назад +11

      ​@@rogerwilco220"Flamethrower works as intended"
      **hasn't been nerfed yet, but probably will when devs see people having fun with it.
      FTFY

  • @mitch4065
    @mitch4065 Месяц назад +10

    Restricting primary's to chaff kills only makes no sense when you consider sniper riles or high damage slow fire rate weapons.
    Also if they are going to be for chaff they should actually be decent.. most cant hold up

  • @kevinnguyen8498
    @kevinnguyen8498 Месяц назад +5

    Here’s a thought. Make guns good enough that you can successfully complete the missions with just your weapons. And support weapon are used for “support”. Pretty much the balance of the game makes the support weapons the true primaries.

  • @CtisGaming
    @CtisGaming Месяц назад +92

    Why do we jump to "endlessly" buffing weapons?
    The whole point of buffs is to get weapons to a point where they can statistically and practically perform well.
    What's happening is that they're balancing the fun out of the game's arsenal.
    The Eruptor being able to clear large areas of enemies and close factory/ bug holes was bc it has the lowest fire rate in the game and you'd need to supplement it w/ a support weapon or teammate. Now it's a worse Scorcher that can close spaweners.
    The slugger had no use case over the Scorcher outside of halting the chainsaw devastator squads until they were dead. It already took 5-8 shots at a walker's leg joint to down rather than the Scorcher's 1-2 at the body
    The Scythe still does less than 1/2 of the Sickle's damage w/ the same exact uptime. It seems liker they have no idea what the practical breakpoints are & are stuck balancing for either perfect accuracy or pre-spawn increase difficulties.

    • @johng6350
      @johng6350 Месяц назад +6

      And now the Scorcher takes 4-5 body shots to kill a walker.

    • @diogorocha9837
      @diogorocha9837 Месяц назад +12

      @@johng6350 Unfortunately, after the change that made the 2 legs Strider more protected against explosions.
      I will never forget the first patch that the balance dev said on an official explanation for all changes:
      "Primary weapons are just weapons you spawn with"
      Dev team thinks primaries are supposed to be shit weapons. When by a miracle one of them comes out as a useful great gun, they nerf it so it aligns better with their mentality.

    • @SepticFuddy
      @SepticFuddy Месяц назад +9

      @@diogorocha9837 Yeah and it's such crap because that only means that now that I can't decide to solve certain problems with a primary at the cost of other utility, I'm pigeonholed into a much smaller meta on what support weapons I can bring.
      And sometimes shit happens and you're stuck in a reinforce loop. If you can't squeeze your way through a massive horde back to your support weapon then I guess you're just out of the game for 4 minutes chewing up reinforcements, huh? Sounds like fun to me...

  • @DOOM_Dwarf
    @DOOM_Dwarf Месяц назад +19

    If "making the game more fun" is his job, then hes not doing too well. They could have just made the players imune to Eruptor shrapnel.
    Gun stays fun. No one dies.

    • @olafgurke4699
      @olafgurke4699 Месяц назад +2

      But that would require common sense, and thinking like a player.

    • @wyimaginowany5404
      @wyimaginowany5404 Месяц назад +1

      Hey, stop that! We don't do that here.
      ~This comment was approved by AH balancing team/

  • @Semiotichazey
    @Semiotichazey Месяц назад +7

    I think that Arrowhead should "roleplay" weapon tweaks. Instead of describing these things as patches, they can describe these as changes to production, experimental designs, cost-cutting measures by Super Earth, etc. These things happen in real life when new weapons are introduced to the battlefield. Yes, it would be the same thing, but it would be a fun way of framing these tweaks, and be a cheeky way of "explaining" missteps.

  • @neilo6032
    @neilo6032 Месяц назад +9

    I now remember why I quit playing warfare, division 2, red dead online, and few other games like this. Devs constantly messing with things people like for "reasons" that make sense to them.

  • @TheMemeSharky
    @TheMemeSharky Месяц назад +25

    6:25
    I'm still waiting for him to do his job tbh. Cause at 7+ I use like 4 weapons and the rest can go kick rocks.
    I'm not sacrificing my primary for something that struggles to kill at minimum 8 bugs or bots before a reload.

  • @toad7395
    @toad7395 Месяц назад +15

    can we stop nerfing weapons that arent even problematic? Like there are so many weapons that feel like shit to use, or there are other weapons that fulfill the role but in a much better way (in a non OP way)

  • @andersalkjaer4745
    @andersalkjaer4745 Месяц назад +7

    The eruptor nerf doesnt seem intentional. The explosive weapons category right now clear all medium sized enemies and having the eruptor also dig into heavy size mobs made the stalwart and machine gun entirely viable. It was beautiful because you would still need some really big stratagems to the heaviest enemies.
    As a solo diver the ability to be a hybrid build with options keeps the game fun for me

  • @2MeterLP
    @2MeterLP Месяц назад +7

    If they want us to use the stratagems more, they need to look at the stratagems, not the primaries. For example, Railcannon Strike needs a massive cooldown reduction. Like 50%.

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад

      Or buff other stratagems like the orbital gas drop, it's basically useless.
      The area it covers is small and it lasts as long as a fart.
      Or the rocket launcher sentinel.
      Why take this when mortar and auto cannon versions exist?

    • @ratgobbler
      @ratgobbler Месяц назад +6

      Agreed. Chargers spawn WAY too often to wait that long for a Railcannon.

    • @wyimaginowany5404
      @wyimaginowany5404 Месяц назад +1

      Hell yeah!
      "Ohh, look it's 4th bile titan in a row with 5 chargers! Glad my railcannon will be ready in next 200 seconds after the first shot didn't kill a single bile titan. In mean time lemme just *tickle tickle with my pew pew machine and roll more than soulslike players*"

  • @Oz_Rion
    @Oz_Rion Месяц назад +21

    WHY DO THEY KEEP NERFING CROSSBOWS??? No one even plays with that weapon.

    • @Felis877
      @Felis877 Месяц назад +2

      I was wonerding that, too. I am one of the very few persons who played the crossbow and during my playtime with it, I never encountered another player using it. It is also not really strong in most situations and medium armored enemies are already a pain to fight against. I just liked its feel and the challenge to manage the bullet drop. I was completely baffeled when I read the patchnotes and found out they made it even weaker.

    • @fluffywhitebudgie6376
      @fluffywhitebudgie6376 Месяц назад +3

      Did they even play test the crossbow before nerfing it? It's just useless at this point.

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад +2

      Dude, I even consider to not unlock the warbond at all 😂

    • @diogorocha9837
      @diogorocha9837 Месяц назад +2

      And yet, they say it is a BUFF 😂
      I kept thinking how to make it a decent weapon without being OP:
      - Make it close bug holes and fabricators
      - make the arrow stick then explode. If you stick direct to the target and explode it is maximum damage. If it stick to the ground and explode, behave like it is now.
      - should be a one shot reload weapon with a massive damage on stick damage. 1 shot every medium target to the head: Brood Commanders, Hive guards, bile spewers, devastators, striders.

    • @Oz_Rion
      @Oz_Rion Месяц назад

      I don't know man... Devs just creates a weapon that just hates the hell out of it

  • @MagicMan6969
    @MagicMan6969 Месяц назад +56

    If the chargers where dying to the shrapnel from the Eruptor then buff the charges armor under its belly instead of nerfing a clearly fun weapon? Also then why the magazine nerf? what did that have to do with the chargers? Just makes no sense, It feels like their lying.

    • @mlwg9317
      @mlwg9317 Месяц назад

      Yeah that wont have any effect on the grenade laucher...or...or...or...

    • @tr1bes
      @tr1bes Месяц назад

      The original ammo was 12 but in reality 6. It took 2 ammo to shoot and so the 2nd patch was correct. This latest one of eruptor sucks making it almost useless to use. I'm going back to breaker.

    • @effive7817
      @effive7817 Месяц назад +8

      Okay its wild to buff an entire enemy in response to one primary weapon's quirk. Solution is definitely not that.
      They could of
      1. Capped Eruptor max damage to heavies
      2. Capped max eruptor shrapnel range
      3. Reduce the damage shrapnel damage variance
      Would of solved issues and broke no use cases.

    • @blackbeatsentertainment
      @blackbeatsentertainment Месяц назад

      It’s so you could look for ammo or call it in. I get that, do people like that though ? No. I got to the point where I could maybe get a case or 3 if I used everything, sometimes the Eruptor isn’t good for everything, not sure how they don’t understand that, but now, I’ve had a few games where I’ve ran out of ammo…for minutes…and there’s none to be found, my team might have really needed ammo and I took over making shots. And this is for any ammo using weapon. So…well that’s a problem obviously lol. But like the rest of the community yes, idk what they’re doing with all these ammo cap drops. Ones that don’t really need ammo, sure, fine. But most of those weapons are weak for obvious reasons so sometimes everyone needs ammo, should be weapons really specifically designed for (primaries mind you) for helldives and hordes.

  • @Andyisgodcky
    @Andyisgodcky Месяц назад +20

    The issue is starting to be how they can make new weapons distinct without making them overpowered or underpowered. Personally I think its absurd to tell people to rely on stratagems, IE support weapons, when they have a nearly 6 minute+ cooldown with the exception of the EATs. I certainly don't want primaries capable of dealing with heavy units in seconds, but you have to be able to do *something.* Oftentimes stratagems capable of dealing with heavies quickly and effectively are on a long cooldown. So its up to your support weapons. What happens if you die? You're crippled and basically just running away while you wait for an orbital to come off CD, *OR* you've gotta do some desperate play to get your support weapon back, OR you have to wait for its absurdly long cooldown. And meanwhile, the game KEEPS SPAWNING HEAVIES. Objectives that need you to stay put for a few minutes can death spiral VERY quickly.
    Thank god the 'skill issue' gang isn't here right now because that doesn't help anything.

    • @Gerwhal
      @Gerwhal Месяц назад +3

      I've noticed your support slot almost always needs to be anti armor because it's the most ammo efficient, and all the other strategems as AOE because if you actually rely on orbitals for anti armor (for bugs especially) then you're just going to be left waiting on cooldowns

    • @Indubidably0
      @Indubidably0 Месяц назад

      Maybe die less, and when you do, recover your gear. You critters bitching about strategem cooldowns now are a new breed of pathetic.
      The only thing that'll kill this game is being a victim of its own greatness as it draws in the dregs of the schizo gaming community to piss and moan endlessly no matter what they do.

  • @user-lk7ud4em3l
    @user-lk7ud4em3l Месяц назад +6

    I think that problem with balancing could be partially resolved if player knew what enemies will be on planet, like "planet is highly infested with bile bugs" "high amount of chargers were detected in this area" or "local mutation has caused higher spawn rates of hunters" so that weapons that are niche could be used when needed

  • @maxwellsavage2025
    @maxwellsavage2025 Месяц назад +18

    What's crazy is if the direction or "vision" of the game is primarys are pretty much just not useful and they want you to focus on using stratagems, and no new armor passives have come out. So, warbonds are useless and more so pointless?

    • @Gerwhal
      @Gerwhal Месяц назад +6

      Other than boosters and grenades, yup pretty much all the weapons are volatile and flavor of the week lol

    • @Aldritch9183
      @Aldritch9183 Месяц назад +3

      Imagine how useless the rest of the weapons and armor are, that people are only going to buy the warbond for the boost that makes you immune to slowing down

  • @hknova683
    @hknova683 Месяц назад +16

    Just fire the balancing department at this point, one of the best game on a while with one of the worst balancing team

    • @theeginga525
      @theeginga525 Месяц назад

      Go do it yourself then. However the game is fine

    • @ratgobbler
      @ratgobbler Месяц назад +6

      @@theeginga525 Have you played the game within the past… three months?

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад +1

      ​@@theeginga525do it first then, show us the example.
      We are watching.

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад +1

      @@theeginga525leave everything how it was yesterday, put all of the attention the numerous bugs maybe, the best decision you could have possibly made as a balance dev was to do nothing at all, also maybe reduce eagle strategem cooldowns to make them viable for killing heavies, also don’t make chargers follow you across the whole fucking map

  • @drunkenheister
    @drunkenheister Месяц назад +29

    I fail to understand where the eruptor is supposed to fit in now. There's better options for pretty much every scenario

    • @znail4675
      @znail4675 Месяц назад +2

      Well, it still closes bug holes and factories, so is useful for those missions.

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад +7

      ​@@znail4675reducing a primary weapon to a grenade's job is quite sad tbh...

    • @Dequator7
      @Dequator7 Месяц назад

      @@jacktheripper7935 u can bring smoke/stun nades

    • @loganberkheimer1857
      @loganberkheimer1857 Месяц назад +1

      It's OK, Arrowhead doesn't know either

    • @diogorocha9837
      @diogorocha9837 Месяц назад +1

      It fits as a beautiful 3D model at the collection of your (and mine) Armory 😂

  • @domjrl
    @domjrl Месяц назад +5

    GIVE me my Eruptor back! the nerf was uncalled for. It was a skill based weapon that now has no real use case other than you can shoot bug holes and fabricators with it.... very lame.

    • @MMBN4bluemoon
      @MMBN4bluemoon Месяц назад +1

      The Eruptor was my baby!
      Closing bug holes, helping clear out bile spewers, broods and stalkers and chaff. Being able to potentially take out a charger in one shot if placed correctly. 😭😭
      Now I have to use multiple shots just to take out the same enemies. This is an issue when you already have limited ammo and a slow rate of fire.
      It was a weapon that had a very specific role. You didn't use it to get tons of kills but you were the ultimate support squad mates.

  • @fyngolnoldor4891
    @fyngolnoldor4891 Месяц назад +91

    I cannot understand what in the blue hell these people are thinking with all these nerfs. Particularly the ones that nerf magazine size or the total number of magazines you can carry with a weapon. I'm starting to feel they don't play their game and instead are doing spreadsheet-based nerfs, basically if players use too much of any weapon then nerf it.
    The Eruptor is SINGLE SHOT, takes a LONG time to reload after EVERY SHOT and if you shoot stuff that's next to you, you take damage as well. So WHY would you reduce the number of mags it has, it's not like you can spray and pray with it anyway. This type of nerfs just causes more instances where you literally run out of bullets and then can only run away and wait to be able to call a resupply. That is NOT fun gameplay.
    13:32 100% BULLSHIT. They nerfed shield and railgun JUST TO STOP PEOPLE USING THEM. They literally went "you're not having fun the right way" and destroy a whole loadout. You know why it was bullshit? Because then, after they introduced MORE POWERFUL armor penetrating weapons (e.g. Quasar cannon, etc.) they REBUFFED the shield and REVERSED the railgun nerf by adding back its armor penetration. So there was NOTHING WRONG with the weapon or the shield, they just did it to screw over people who were using that combination.
    This is the primary reason my review of Helldivers has been negative for a long time now, way before the recent Sony scandal and will continue to remain that way. I used to play way more but every time I find some setup I enjoy it gets nerfed so the game just doesn't feel fun for me anymore. It's not just me, I used to have 5-6 friends I constantly played with and now none of them are playing anymore.

    • @biggusdongus
      @biggusdongus Месяц назад +2

      I agree, felt the same shit

    • @diogorocha9837
      @diogorocha9837 Месяц назад +10

      The major problem is that they "encourage a more variety of loudout" by making everything worse, rather than leave what is good the way it is and make other gear better.

    • @scottroxford5715
      @scottroxford5715 Месяц назад +1

      To be fair that might also be because you played the hell out of the game and did all you could, me personally I just enjoy fucking around and doing an operation a day, no problem with that, the game doesn't demand your attention and that's what's so great about it.

    • @livelywombat
      @livelywombat Месяц назад +5

      Yea I feel you. I used to have 4-5 friends who would be on everyday but these constant nerfs have driven them all to different games. AH really needs to calm down with the balancing.

    • @diogorocha9837
      @diogorocha9837 Месяц назад +3

      @@scottroxford5715 You have a point here. The balance changes affect the try hard players. Lvl 9 difficulty. In lower levels almost everything is fun and effective enough to play.

  • @GiantDad553
    @GiantDad553 Месяц назад +8

    Calling the old skillshot tech on the Eruptor an "exploit" seems like...a bit of horrible strong wording lol. I think that's simply just not what that word means. I'd unironically prefer power creep over what we have now, people say "oh they don't nerf everything, look at this 20 buffs they did for all these weapons!!!!" then the buffs are just very slight damage increases to weapons that end up still being useless trash because they NEED waaaay more than that. Bonus point: If they want us to use supports and stratagems to deal with heavy units, make the Stalwart and Machine Gun primary weapons already, seriously.

  • @malguskerensky
    @malguskerensky Месяц назад +6

    I feel that overall there is general feeling that weapon balance is not going into a good direction. Also why should the community continue to get excited about new war bonds, to only have Arrowhead to tweak (downwardly tune) weapons a few weeks later. It has happened with every war bond to date and with no end in sight. Also there is some concern they are balancing the game against flawed data (PS5 bug, host lobby bug, DoT bug, weight sole play over group play etc).

  • @engbang3517
    @engbang3517 Месяц назад +3

    Did you see that thing about the lead weapon balancer being the guy that ruined Hello Neighbor 2?

  • @Superdave-vf7vs
    @Superdave-vf7vs Месяц назад +22

    In my opinion, the recent change to the Eruptor to compensate for the lose of the shrapnel is a bit too much of a negative. Its slow rate of fire and total ammo capacity make it a worse version of the Plasma punisher. To make the weapons feel a bit more balanced, the Eruptor should have a bigger AOE with less damage drop off, keep the rate of fire, but what is killing the damage for certain targets is the drop off. That way it can excel at range and damage where the punisher can excel at faster rate of fire and more ammo

    • @znail4675
      @znail4675 Месяц назад +4

      Funny thing is that they nerfed the AOE range in addition to getting rid of the shrapnel, so Eruptor got more nerfs then listed.

    • @Superdave-vf7vs
      @Superdave-vf7vs Месяц назад +3

      @@znail4675 agreed, hence the reason I proposed an aoe buff, id say 100% increase in the size, because it is about half the size of a contact grenade currently, and something supposed to be highly explosive being not as explosive as a grenade is saying something

  • @haxguy0
    @haxguy0 Месяц назад +66

    They got to be careful not to detect and destroy fun... You hit the nail on the head regarding too much reliance on data to balance

  • @davidfaustino4476
    @davidfaustino4476 Месяц назад +7

    It's takes TWO ENTIRE ORBITAL LASERS to kill a single Bile Titan. They cool down like once maybe twice a round. How TF am I supposed to use that more?

    • @Kratos176
      @Kratos176 Месяц назад

      Laser is not for killing bile titans

    • @cal7281
      @cal7281 Месяц назад +1

      who TF uses a laser for biles tho 😂

    • @wzx6x6z6w
      @wzx6x6z6w Месяц назад

      Either take the EAT, the Recoilless Rifle or the Orbital cannon strike. AH has unironically created the strict "anti-Titan" meta with their nerfs.

    • @iamthemusicman13
      @iamthemusicman13 Месяц назад +1

      myself nd many use laser cannon not just for base clears but sometimes for bile titans.... no need for yall to laugh and act superior. its PVE.

  • @XeptorKingGG
    @XeptorKingGG Месяц назад +8

    I fought like 30 fricking bile titans today and bro, not even a 500kg one shot them when it landed under them.

    • @Gerwhal
      @Gerwhal Месяц назад +2

      Just rely on strategems! lol

    • @XeptorKingGG
      @XeptorKingGG Месяц назад +4

      @@Gerwhal What am I supposed to do when there's countless swarms of bile titans going after me and not even the biggest dealing bomb at our disposal cant one shot them. (it literally has to land ON them to one shot them.)

    • @Kratos176
      @Kratos176 Месяц назад

      You have to place the 500 under so it blows up right under the head it will one shot it

    • @XeptorKingGG
      @XeptorKingGG Месяц назад +3

      @@Kratos176 It was under it.

    • @will88840
      @will88840 Месяц назад

      ​@@Kratos176 I've had 500's hit them directly in the head prior to exploding and it has failed too one shot them. Reality is there is no reliable strategy outside of having a teammate shoot them once with AT to soften them up.

  • @ApparentlyJade
    @ApparentlyJade Месяц назад +23

    Stratagem cooldowns are too long for it to be reliably used against heavy enemy spawns in higher difficulties. Not to mention several different debuffs that can affect them completely out of player control. Am I supposed to wait 3 - 4 minutes every time to kill a group of chargers?

    • @mlwg9317
      @mlwg9317 Месяц назад

      Take a recoiless, Q Cannon, EATs, flamethrower, arc thrower, stun grenades, kill them with supply and weapon drops?

    • @Gerwhal
      @Gerwhal Месяц назад +6

      Exactly, which is why we rely on anti tank support weapons which bottlenecks us into like 3 viable options for bugs because there's a hard heavy armor pierce requirement, because the cooldown for the other non support weapon strategems are just far too long and more AOE oriented

    • @Gerwhal
      @Gerwhal Месяц назад +4

      @@mlwg9317 This is actually exactly my point, you have to rely on support weapons to kill armored bugs because the other anti armor stratagems are going to leave you waiting for cooldowns

    • @tr1bes
      @tr1bes Месяц назад

      I have been playing HD1 since day one. At level 6, one should get an anti tank weapon/strategem. Get a backup plan if one cannot get that weapon back or the stratagem is on cool down.
      You must plan accordingly for all likely scenarios like fellow gamers steal or temporary use your anti tank weapon. Deal with it accordingly.

    • @mlwg9317
      @mlwg9317 Месяц назад

      @@Gerwhal If you have 2 500KG, P Strike and a rail, that can do a bunch of damage even 110mm can do work. There are countless videos of people doing helldive bugs without an anti-tank support.

  • @DarkRavenhaft
    @DarkRavenhaft Месяц назад +26

    All this dedication to realistic guns and they ignore the historical weakness of the glacis plate of a tank. Our top-attack option is roulette on whether it locks and too slow to be viable above 7, especially when large enemies can just slide around to protect the glowing spots faster than you can sprint.

    • @terrified057t4
      @terrified057t4 Месяц назад +1

      True, historically the glacis is a thin plate since weight is a priority focus. However, this is a game and a game that isn't a historically accurate war game. So, of course, the bots have thicc glacis plates since, if you haven't noticed, the tanks aren't historically accurate either.

  • @londonsummers
    @londonsummers Месяц назад +2

    Honestly Arrowhead should push out in universe reasons for balance changes... If Major Brass came on the TV and told us that in an effort to win the war faster Super Earth has discovered a way to make ammunition for the Eruptur much cheaper and quicker, and are now manufacturing it on a new planet... where the factor just happens to make smaller clips and less explody shells... that would be f***ing hilarious... like if all "nerfs" were explained away as finding better ways to make the weapons... that would fit the universe so well.

  • @mrpucklepops4447
    @mrpucklepops4447 Месяц назад +2

    I personally stopped playing it about 3 weeks ago now, and a big part on why I stopped is the constant of fixings things that ain't broke. Being derailed by sum dev sitting behind a deck nerfing everything trying to prolong the game.

  • @josemx4lif3
    @josemx4lif3 Месяц назад +29

    What they need to do is change philosophies because even if another weapon gets like a 5-10% buff, thats going to create a new meta anyway. All these nerfs make getting the warbond pointless cause they're gonna get nerfed in 2-3 weeks anyway.
    If this was COD, then I'd agree, nerf and buff as much as you can, but since we're working as a team here, we need more bullets and firepower to bring more freedom! (Stratagems need a buff too! More powerful bombs= more democracy spreaded)

    • @mlwg9317
      @mlwg9317 Месяц назад +1

      Breaker Incind...Punisher Plasma...Arch Blitzer....all those started terrible and now are solid picks.

    • @thekamikaze789
      @thekamikaze789 Месяц назад +1

      yes, make the game a walk in the park, everyone will be happy :)

    • @olafgurke4699
      @olafgurke4699 Месяц назад +1

      @@thekamikaze789 Nobody wants that. But we do want adequate tools for the job. Right now we have a 500kg that doesn't even deal damage within all of it's animation radius. We have specialised weapons like the Eruptor, that get their specialties stolen. Simultaneously we get buffed enemies, increased spawns (even more so the less people are in a mission, fck solo or duo players I guess).
      But no, rather make every weapon crap and unfun to use. That for sure will make everyone happy. :)

  • @MuhammadIlham-rn6qz
    @MuhammadIlham-rn6qz Месяц назад +33

    Can we get a higher cap on resources? I no longer bother with Orders since I have maxed Medals and Samples. Waiting on the new Warbond to spend them and farm medals....and then I have no purpose anymore.

    • @arkvsi8142
      @arkvsi8142 Месяц назад +2

      Play league of legends and grind LP

    • @tr1bes
      @tr1bes Месяц назад +2

      Use and test different loadouts.
      Help fellow divers out.
      Practice, practice, and practice. Sometime you learn something new from other players.

    • @tr1bes
      @tr1bes Месяц назад

      I max out HD1 almost 6-7 years ago.
      Why do I come back to it? The reasons are on top comment.

    • @raimondsstokmanis1892
      @raimondsstokmanis1892 Месяц назад +5

      @@arkvsi8142 Who the f still plays that crap?

    • @olafgurke4699
      @olafgurke4699 Месяц назад

      @@arkvsi8142 I bet you also recommend Boku no Pico to get into anime.

  • @trevordrakenor2063
    @trevordrakenor2063 Месяц назад +5

    I remember when Jar 5 had 300 damage, that -25 damage nerf I could really feel that. hive tyrant and brood commander seem to take more hits to kill. And hunter survive more 1 shots than when it was 300 damage, surviving 1 shot...why is it necessary for hunters to survive more 1 shots? Its not like the jar 5 have much ammo for it either, with all the sway, reloads. I just dont understand.

    • @beakwooda.k.aadregallus8788
      @beakwooda.k.aadregallus8788 Месяц назад +2

      That's not a Jar issue, they buffed all enemies.

    • @olafgurke4699
      @olafgurke4699 Месяц назад +1

      @@beakwooda.k.aadregallus8788 Yeah, they not only nerf our tools, they also buff the enemies. That's how the game becomes more fun, right?

  • @neko_otaku_guy213
    @neko_otaku_guy213 Месяц назад +2

    Magazine size was not reduced on the Eruptor, it's always been 6 shots. It was reduced from 12 mags down to 6. The shrapnel was not changed originally, it was the ricochet update that made the shrapnel fire back at you, resulting in your death. If the reversed the ricochet changes, which weren't needed in the first place? The shrapnel wouldn't kill you, Eruptor wouldn't be broken.
    I've been using the Eruptor since the warbond was released, being extremely effective on everything bug, even decent on titans if your support/strats were on cool down.

    • @kamikeserpentail3778
      @kamikeserpentail3778 Месяц назад

      The ricochet is cool though.
      I think they could have stopped at 8 mags instead of going all the way down to 6.
      And they should have left shrapnel but put a cap on the ricochet amount so it wouldn't instantly kill chargers.

  • @duross101
    @duross101 Месяц назад +106

    I killed myself maybe twice with the shrapnel effect. These excuses are pathetic and make no sense considering this problem wouldn't have even happened had they left the gun alone. Sure it was powerful but it was keeping your players playing. How is that a bad thing? And forcing players to use strats vs medium adds? Do you want to play the game for me or should I?

    • @Logajam.
      @Logajam. Месяц назад +5

      I've lost a number of helldivers from the time the enemies of humanity hardened their armor resulting in more ricochets to now when the hyper velocity self forging frag jacket on the Eruptor round was removed in favor of more effective and cheaper additional HE filler. Of course I'm still losing helldivers to being overrun, and I need to requisition even more ammo. But Super Earth knows best.

    • @skellig5867
      @skellig5867 Месяц назад +8

      Yeah, I killed my self the very first time I used the eruptor. That was an immediate, oh OK I see how that works, moment. After the first adjustment the weapon felt really good, the second has made it useless.

    • @irondude71
      @irondude71 Месяц назад

      Agreed. I'd rather kill myself once or even twice in a mission, and have the proper function.

    • @Metaphysicist
      @Metaphysicist Месяц назад +1

      The nerfs make complete sense from their point of view, The point of view of the vast majority of game designers.
      You can't with a handful of You can, As exceptions to the rule.
      Is the design philosophy.
      For internet, You never have enough shotgun or heavy weapon ammo in a shooter.
      Status effects don't work reliably or at all.Are major enemies or bosses.

    • @method16R
      @method16R Месяц назад +3

      If they so against accidental suicide or tk with eruptor they should turn off friendly fire for every gun and strategem. Didn’t an accidental ff core mechanic in their vision of the game?

  • @simonanthonytrudeau7898
    @simonanthonytrudeau7898 Месяц назад +33

    Went from 1 shot Brood Commander to 2-3 shots…
    The Eruptor is broken.

    • @nattly6340
      @nattly6340 Месяц назад +2

      i feel like a ballanced weapon would two shot a brood commander, and the first shot should maim them hard, but the biggest issue is the complete removal of its ablity to deal with groups.

    • @DekArosaro
      @DekArosaro Месяц назад +1

      Even before the patch it could take 2shots to kill one.
      Same with the Hive Guard.

    • @znail4675
      @znail4675 Месяц назад

      @@DekArosaro No, most of time it was one shot for me.

    • @felixh2786
      @felixh2786 Месяц назад +6

      ​@@nattly6340The Senator can 3 shot them. In the time it takes the Eruptor to fire a second shot the Dominator can empty an entire mag. It absolutely needs to be a 1-shot.

    • @Indubidably0
      @Indubidably0 Месяц назад

      It was broken before, crybabies.

  • @KlMOCHI
    @KlMOCHI Месяц назад +17

    If the rest of the devs have this ass backwards approach to balance they may as well never release a new Warbond ever again.
    Whose going to be putting down money for things at inevitably get “BaLanCeD” into trash.
    When the community at large tells you that something feels bad, and you still choose to argue that it’s actually “viable” it’s like seeing writing on the wall, but choosing not to read it…

    • @rusrad74
      @rusrad74 Месяц назад

      Well said!

    • @kamikeserpentail3778
      @kamikeserpentail3778 Месяц назад

      You guys are the ones ignoring the writing.

    • @KlMOCHI
      @KlMOCHI Месяц назад +1

      @@kamikeserpentail3778 The most “No, you” comment ever.

  • @Brown95P
    @Brown95P Месяц назад +1

    The CB-9 change was actually more of a buff than a nerf; it's now easier to one-shot headshot devastators at 40-60m thanks to the better arc from the faster velocity, while the increased stagger keeps them at bay if you do miss the headshot, and though the amount of clips was reduced, the ammo economy overall is now much better.
    Eravin actually finds it to be one of the best primary options now, right alongside the DCS and Scorcher.

  • @Majikmemes
    @Majikmemes Месяц назад +13

    Crashes got crazy, just started happening to me yesterday. 3 games in a row crashed for seemingly no reason mid match...

    • @tr1bes
      @tr1bes Месяц назад +1

      Check your cache on computer.

    • @rupertbear4447
      @rupertbear4447 Месяц назад +2

      After every update I verify my HD2 files if I crash 9 times out of 10 this fixes it. Might want to give it a try.

  • @BartoszBielecki
    @BartoszBielecki Месяц назад +51

    My Eruptor... It was horrible at close range - ultra low turning speed, slow AF reload, but I could one-shot ATSTs, bigger bugs and units below hulk. Oh, and btw when they are gonna fix the always scoping issue?

    • @dontclickthechannel7949
      @dontclickthechannel7949 Месяц назад

      I didn't even like it before the nerf because of how shit the handling was. But, to me, it was perfectly balanced. Had strong pros and cons.

    • @TheGamingRaccoons
      @TheGamingRaccoons Месяц назад +3

      The scope thing should be in the settings

    • @jangomp3
      @jangomp3 Месяц назад +1

      The scope thing is your own personal gameplay settings. You can change weapon settings in the menu.

    • @dontclickthechannel7949
      @dontclickthechannel7949 Месяц назад

      @@jangomp3 unfortunately, the settings don't save for a lot of people. It's been a bug for 2 months. Last week, not only wouldn't the settings save from game to game, but I had to adjust every time I aimed the weapon.

    • @olafgurke4699
      @olafgurke4699 Месяц назад

      @@jangomp3 Yeah, except the game ignores that. I had the settings to not remember scope settings, and I still swapped weapons into scope.

  • @Zooloolouis
    @Zooloolouis Месяц назад +1

    1. 40 direct damage isn't a good trade off for 100 area damage when the gun is a bolt action with a very slow rate of fire
    2. Alexus was the lead designer for Hello Neighbor 2 and he was responsible for cutting a lot of gameplay features enjoyed by fans of the first game.

  • @tyrnordmann5580
    @tyrnordmann5580 Месяц назад +2

    The bigger problem is: on higher levels the amount of medium and large enemies is so high that using stratagems doesn't always work. If you miss one stratagems or it doesn't kill e.x. a titan it's pretty much death. The constant slow of smaller enemies makes it also very hard to evade and breaking fights is near impossible as well without using stratagems you need to kill on objectives on later levels. I don't see how this helps balancing the game tbh. Take turret stratagems for example, they die so far even if you throw them at max range since you get swarmed from all sides that the chance is pretty much 50/50 if you call it down. I don't know maybe give it a small shield in the first 19 seconds or something. Like this, strategic or tactical planning is not possible.

  • @joelananna1116
    @joelananna1116 Месяц назад +9

    People arnt gonna buy these bonds if your gonna nerf shit
    I'm not I'll wait 2 weeks

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад +1

      I didn't even unlock the explosive warbond and don't think I will 😅

    • @olafgurke4699
      @olafgurke4699 Месяц назад +1

      I'm not buying shit anyway, when I can just farm enough SC in the time it takes me to go through the last warbond.
      Also,, your reason.

  • @steriskyline4470
    @steriskyline4470 Месяц назад +3

    Noticed lastnight that if you stamp on a charger while in a mech, you get sound effects and hit markers asnif you're being shot at by something?

  • @davivanatorable
    @davivanatorable Месяц назад +2

    In my tests de eruptor went from one shoting medium enemies (all except chargers and titans, spewers take 2 to the body) with a shot to the head along with smaller enemies in range, to taking 3 head shots to take down a hive guard (armored head bug) without killing the smaller bugs around. Basically, you still need to rack each shot for a second, before firing the next one, but you can't take down medium enemies effectively and the smaller ones also take 1 shot each, and since you don't deal good aoe anymore, you are better off not using it there.
    Tl;dr: It now sucks to kill individual things because each shot takes too long to load, amd can't do crowd control, because it's explosion is too weak

  • @lordgrey5223
    @lordgrey5223 Месяц назад +2

    The game vision is to really capture a real military experience. So they make you ill-equipped for any situation, and despise the people in control for constantly screwing you over.

  • @Sanik1337
    @Sanik1337 Месяц назад +4

    I've been using Erruptor almost exclusively on Helldive, and never even tried to kill chargers with it. I don't think it suppose to kill them in one-two shots. The main "tech" of the Erruptor is that it is the only primary that can reliably close bug holes and fabricators! But not being to one-shot mid enemies sucks, and they need to buff it's bullet damage.

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад +1

      Can close bug holes and fabricators, lol that’s the exact use of the grenade pistol

  • @ronaldochop4191
    @ronaldochop4191 Месяц назад +40

    The real reason is to trick players with useful weapons everytime a new warbond is out tricking them to buy it and then nerf it after a month and before a new warbond comes out creating this if I don't get it now it'll get nerfed later mentality. And I was banned for saying this in the Helldivers 2 discord.

    • @patchesgaming9139
      @patchesgaming9139 Месяц назад +14

      The helldivers discord sucks ass 💀💀💀
      Mods are always power tripping

    • @brettrobbins2707
      @brettrobbins2707 Месяц назад +4

      well there certainly missed with that plasma shotgun

    • @gobarash6279
      @gobarash6279 Месяц назад +2

      and then you realize that they buffed almost all of the warbound weapons except the eruptor. so sure, keep lying.

    • @axios4702
      @axios4702 Месяц назад +2

      That's evidently what's been going on it's funny that so few people have noticed it.

    • @jacktheripper7935
      @jacktheripper7935 Месяц назад +2

      ​@gobarash6279 crossbow, slugger, breaker and every weapon that never were relevant to begin with :
      "You serious?"

  • @raphaelchaitas1107
    @raphaelchaitas1107 Месяц назад +2

    Bro they added a deflect on self feature upon shooting at heavy armor which NOBODY asked for. THEN they noticed the eruptor mechanic messed with their "new feature" which again nobody needed. And THEN they changed the shrapnel mechanic on the eruptor making it shit. So basically the player lost another tool cause someone added a stupid ass mechanic in the game and they can't pull it back immediately after they put it in.

  • @Tks525
    @Tks525 Месяц назад +1

    Weapons are not the only thing that suffer from balance issues.
    A majority of the stratagems like the turrets for example are practically unusable on higher levels due to various factors (for turrets it is because they have a long cooldown and can very easily be taken out by enemies without doing anything).
    Another factor is the balance between various player numbers in a mission, where lower player counts in missions lead to drastically increased difficulty after the last major balance update which increased patrols by 50% for solo players for example.

  • @chrisforbes9816
    @chrisforbes9816 Месяц назад +5

    My baby the Eruptor has been getting put through it bro. Slugger Plasma has been my new favorite

  • @felentus
    @felentus Месяц назад +3

    Then why even give us snipers and even bolt action snipers as primaries and strategems like strafing runs, mashine gun barrage, cluster bombs and so on for stratagems.
    Also, that's how shrapnel works.

  • @Jaedeok82
    @Jaedeok82 Месяц назад +1

    Just to recap. Eruptor got half its mags removed, its damage falloff on the explosion increased, then they took away the shrapnel pieces and gave us a flat 40 damage increase (=1 shrapnel piece) but didnt realize the falloff on the explosion was going to still be awful. It reloads slow, has a tiny magazine size, and its "still viable"? Give us SOMETHING here.

  • @generalrendar7290
    @generalrendar7290 Месяц назад +1

    The Eruptor worked JUST fine before the ricochet mechanic was introduced. The ricochet mechanic seems to be programming that directs rounds towards players if the rounds hit heavy armor. This would make sense that this broke the Eruptor because if it's a percentage based program, a significant number of projectiles would be directed towards friendlies. They need to dump the ricochet mechanic, it's dumb and doesn't make sense that the rounds comes back with enough force to penetrate armor after colliding and spending energy on a target. It is _not_ realistic, just another way to add RNG death to the game.

  • @YesImCanadian
    @YesImCanadian Месяц назад +3

    The bigger problem is not being able to be reinforced, despite having full lives, ran into the glitch after the update

  • @mikkafauzi5899
    @mikkafauzi5899 Месяц назад +6

    Not the Eruptor, no fun at all to use it. Takes 3-5 shots just to kill a god damn Hive Guard

    • @kaizooniichan16
      @kaizooniichan16 Месяц назад

      It'll either takes that many shots because you missed your last 4 shots or you were targeting it's legs

    • @Chibling
      @Chibling Месяц назад +3

      ​@@kaizooniichan16 It doesn't even kill with a headshot like it used to.

    • @mikkafauzi5899
      @mikkafauzi5899 Месяц назад

      @@kaizooniichan16 still that's not the point, shooting it's leg was almost guaranteed 1 shot (with shrapnel)

  • @markcervantes7230
    @markcervantes7230 Месяц назад +2

    Why even bother with the new warbond, any 'good' weapons won't last. Its all just cosmetics, hell we're lucky theyre not nerfing those too

  • @mwrobins11
    @mwrobins11 Месяц назад +1

    This gun now struggles to kill brood commanders and hive guards. It just feels terrible against the bugs and bile spewers have become such a problem to deal with.

  • @king2178
    @king2178 Месяц назад +3

    I do not care what weapons the devs want us to use! WTF is that all about? Let us use what we want, when we want.

    • @daddygravely4673
      @daddygravely4673 Месяц назад +5

      Crazy part is the devs literally said play how u want but now that ppl are doing that it’s a problem

    • @olafgurke4699
      @olafgurke4699 Месяц назад

      @@daddygravely4673 The devs also said that Sony had no control over HD2, until, of course, they had.

  • @nuskio
    @nuskio Месяц назад +5

    what did they do to the rail gun again? it was buffed like days ago and now its nerfed again or i am lost?

    • @lunkerdoodle-1
      @lunkerdoodle-1 Месяц назад +1

      Around the first balance patch the railgun has been in a very niche use case. It used to be really good and consistent. Very versatile. Now it takes a lot of time to use where anything below almost max unsafe charge before self explosion is borderline useless. To destroy a leg of a charger used to be one semi full charge shot. Now it takes two full ones. Also the charge speed was changed and made it a lot slower for charge speed. So it lost damage, versatility, and effective use cases all across the board.
      Its downsides in a horde shooter are massive and then gutting it makes no sense.
      This is from my use experience on 9 difficulty cause that's all I play

    • @mlwg9317
      @mlwg9317 Месяц назад

      Nothing was done to rail. Two barely over unsafe blows leg armor

    • @Faminetheblack
      @Faminetheblack Месяц назад

      Made it dog shit lmao

  • @DisIngRaM
    @DisIngRaM Месяц назад +1

    What the community wants is a fun-to-use variety of weapons that does not feel weak or underwhelming.
    Ultimately we players FEEL instead of calculating things from the ground up.
    It would be nice if I could see players getting into missions with a wide variety of primary and secondary and choice of strategems.
    Which, to be honest, the current state of the game is doing mid and approaching a bad direction (By the dev team hitting the top pick weapon instead of seeing what's wrong with the other weapon).
    Weapons need not be OP, as long as the player feels good and live the fantasy of playing it.
    I give a good example:
    Earth Defense Force, lots of the weapons there are actually not the best (Some are even meme), but many of them feels good to use, and are contributing to the fight the player is experiencing.

  • @Xenonuke
    @Xenonuke Месяц назад +1

    The Eruptor was the weapon that got me to change and try new loadouts because how applicable it was.

  • @spencertaylor-mrliltay
    @spencertaylor-mrliltay Месяц назад +11

    It sounds to me like some of the nerfs to guns like the Eruptor may still not be a fully intentional nerf.
    One thing I’ll never understand in shooter gaming that are PvE, is why development studios always seem to naturally feel a need to nerf things. Balance in any shooter is good, but especially in PvE.
    I think most gamers would agree that if a gun or overall weapon balance is to lean one way or the other we would all prefer it leans more overpowered in favor of the player. Sure it can make the game too easy for a time but that’s usually more fun than things feeling too hard or having too many weapons that feel ineffective.

    • @josephburchanowski4636
      @josephburchanowski4636 Месяц назад +2

      " is why development studios always seem to naturally feel a need to nerf things."
      Cause it is easier to do that than buff everything to the exact same level, overshoot something, then buff everything to that new level, overshoot again, repeat; and then have to buff all the enemies cause everything is overtuned. It is important to note in PvE that the devs designed each enemy; they could have given it more health from the start, or given it less health; they picked a specific value around some design goal, and that design goal usually persists even after weapon changes. Players meanwhile naturally do not have the same design goal for the enemy as the devs.
      Also nerfing makes it easier to switch player behavior to figure out how other guns compare. If everyone continues using the gun they are used to; the devs might have difficulty figuring out how other guns preform. You can nerf a popular weapon, watch what the players switch to, get a better idea of what weapons need buffed or what buffs weren't enough; and you can always buff the popular weapon up to the same level at a later date.

  • @neilo6032
    @neilo6032 Месяц назад +5

    Primary weapons being only for chaffe sounds like bs to me. Why would they ever bother with any of them having medium pen or any effect like explosive or fire?

  • @Pretralus
    @Pretralus Месяц назад +1

    You can buff weapons without buffing just damage (stagger, mag size, fire rate, penetration through small enemies, dot effects etc.) Players are looking to have fun these effects and techs are fun to master. Then we get new stuff that we'll also want to master. The devs are making it hard to like certain weapons in fear of it getting nerfed directly or indirectly.

  • @TriFekt
    @TriFekt Месяц назад +1

    The railgun/backpack early meta was mostly because at the time 90 percent of the weapons just didn't work properly. Had the game launched with all of the weapons working properly I don't think the railgun meta would have gotten as popular as it did.

  • @DaniMacYo
    @DaniMacYo Месяц назад +3

    These nerfs are not good for AI bugs and bots. They would be better for team death match or something. The balancing is trash. Not to mention the randomness at times when you have bile titans all spawning multiple times at once then the rest of the bug team are after you and nothing in your arsenal is good enough anymore. Or on cooldown. If we have a long wait time then the massive AI should have a delay until our strats are back.

    • @kamikeserpentail3778
      @kamikeserpentail3778 Месяц назад

      They do... That's what localization confusion increases.
      A breach will only call in so many enemies, then you have like 2 minutes before the next one.
      It's not the devs fault people constantly retreat into patrols and run around like chickens with their heads cut off for 2 minutes until the next breach instead of either killing everything or retreating carefully.
      You're just not good at the game.
      That's ok, you can play on easier difficulties.
      It's ok to play on easier difficulties if you find that more fun

    • @DaniMacYo
      @DaniMacYo Месяц назад +1

      @@kamikeserpentail3778
      lol go comment on everything other post with similar or the same issues. Also I play level 9 and I’m level 60 the games not balanced stop giving the devs a free pass.

  • @-Triumph
    @-Triumph Месяц назад +7

    This guy obiously never finished a game in dif 9. The eruptor was quite nice to kill spewers and brood commanders while the rest of the team was dealing with the chaff. Now it does not do anything and he is like "Its gud weapon". Getting 3 rounds from the breaker mag is 1 thing, making a weapon bad is another.
    And let's be real here. The eruptor sharpnel was killing you or your teammates... Okay. Eagles, orbitals, flamethrowers and a lot of other stuff was, is and will kill you probably at greater rates than the dreadful sharpnel -.-

    • @ultimatestuff7111
      @ultimatestuff7111 Месяц назад

      Yeah lol, the amount of times I have killed someone or been killed by someone missing a 500kg that fell is treasonous

  • @bobobserver8990
    @bobobserver8990 Месяц назад +1

    I'm surprised the eruptor could one shot the charger. Granted I mostly used it for bots and shooting at the feet of a few basic bots was a good way to clear a few close around it. I understand the devs wanting a variety of primaries being used, but with only so many medium armor penetrating choices and hard hitting guns to use, some primaries need to be great/ amazing for the harder difficulties. Looking forward to seeing if the next warbonds sub machine gun will be a good or better option with the ballistic shield or not.

  • @AnInsaneOstrich
    @AnInsaneOstrich Месяц назад +1

    In order for a weapon to feel balanced the player needs to be rewarded with dealing with the downsides in order to reap the benefits, but with a lot of guns the benefits aren't good enough to warrant dealing with them. In order to use the Eruptor you had to deal with a primary that: can't deal with close up enemies, can't be swung around for rapid change in targets, has a low magazine size and has a slow fire rate, but in return for all those downsides you get a weapon that can; deal with single targets well, deal with hordes well and destroy Fabricators/Bug Holes. Now you get all of those downsides (plus a lil bit more with the maximum magazine reduction) and you lose out on the ability to deal with hordes. It's no longer worth putting up with all the downsides as the upsides aren't THAT great. If they removed the explosion damage dropoff nerf from a few patches ago and maybe upped the explosion radius a bit then it can get that horde capability back but without the randomness of shrapnel and the possibility of one shotting Chargers. And that's just the Eruptor, there are PLENTY of weapons like this.
    It's pushing people to only use certain guns and stratagems as those are the only ones that actually work, instead of incentivising diverse loadouts and playstyles like how it sometimes feels they're trying to do. That's not taking into account the people that are willing to go "yeah this gun sucks but it's FUN so I'll use it regardless" like those who rocked a full laser build despite the Scythe and Dagger being doo doo back when the Cutting Edge Warbond first released.

  • @ironheadtheotaku3983
    @ironheadtheotaku3983 Месяц назад +1

    So apperantly Eruptor's ability to oneshot brood commanders' front legs and hiveguards was a bug. Thats an interesting way to disguise nerfs - just call them bugfixes!

  • @ironheadtheotaku3983
    @ironheadtheotaku3983 Месяц назад +2

    Oh, look! The tesla tower's arc oneshots your teammates! We need to nerf its damage by 80% ASAP!

  • @JonnumeN
    @JonnumeN Месяц назад

    13:08
    I couldn't help but notice how you moved the crosshair over your teammate here. Great example of gun safety! :D

  • @PsyckoSama
    @PsyckoSama Месяц назад +1

    IF they want us to use our strategmens more, then maybe they should reduce the fucking cool down times so they don't feel like a valuable resource and not do shit like not nerfing the fucking quasar?