Just a FYI, instead of spamming SO many supply Depots when you have extra money. Make a command center and air lift it. It's supply, it gives you more room, AND you can fly it to another base when you're ready to expand. Lets not forget you can also use it to make extra SCV if anything happens and you need to remake scvs faster.
@scfan7231 from roughly the 15 min mark he had 1k minerals on and off consistently while pushing out of his base. By the time it finished he could of flown it out and expanded immediately or kept it in the base pushing scvs.
(1) don't use Scans when not necessary. You could have killed top right with your push had you had 1,2 scans ready. You used up at least 3 scans before that were not necessary. Such as: - scanning ahead of your marines whether lurkers are there - scanning when you have a science vessel - there was a 3rd one but I forgot which one. (2) Very good: When that first doom-drop happened, you kept on pushing. That was really good. (3) when clearing up top-mid, you were too cautious in my view. by putting tanks more into the front and clearing out their sunkens, you could've cleaned out the whole base faster and be done with it before the nydus worked. (I didn't watch the full scene, though, and your approach with the bunkers worked out fine, too) (4) you could've made your 3rd rax much earlier, have more marines faster. Or alternatively 1, 2 factories. (5) when you saw they had lurkers, you immediately made starport (good!). But then when starport was there, you didn't carry on and build science facility. That was lost time. Go straight for science vessel would have been the move. (6) factory and siege was a bit slow. Faster siege -> faster pushing out. But overall that went quite well. All in all, quite decent I'd say. You likely play better than I do (stopped playing in 2010 or so). Walling off in the front was quite effective. Had teal not suicided his zealots in the beginning, and you implemented just one of the (1) or (5), you likely would have won the game. It was pretty close for a long time.
Just a FYI, instead of spamming SO many supply Depots when you have extra money. Make a command center and air lift it. It's supply, it gives you more room, AND you can fly it to another base when you're ready to expand. Lets not forget you can also use it to make extra SCV if anything happens and you need to remake scvs faster.
Thanks great advice!
Actually not good advice. You hardly ever had too much minerals.
@scfan7231 from roughly the 15 min mark he had 1k minerals on and off consistently while pushing out of his base. By the time it finished he could of flown it out and expanded immediately or kept it in the base pushing scvs.
Dude this guy has a time to move to the next base and make 10
Factory’s. He just too stupid
(1) don't use Scans when not necessary. You could have killed top right with your push had you had 1,2 scans ready. You used up at least 3 scans before that were not necessary.
Such as:
- scanning ahead of your marines whether lurkers are there
- scanning when you have a science vessel
- there was a 3rd one but I forgot which one.
(2) Very good: When that first doom-drop happened, you kept on pushing. That was really good.
(3) when clearing up top-mid, you were too cautious in my view. by putting tanks more into the front and clearing out their sunkens, you could've cleaned out the whole base faster and be done with it before the nydus worked. (I didn't watch the full scene, though, and your approach with the bunkers worked out fine, too)
(4) you could've made your 3rd rax much earlier, have more marines faster. Or alternatively 1, 2 factories.
(5) when you saw they had lurkers, you immediately made starport (good!). But then when starport was there, you didn't carry on and build science facility. That was lost time. Go straight for science vessel would have been the move.
(6) factory and siege was a bit slow. Faster siege -> faster pushing out. But overall that went quite well.
All in all, quite decent I'd say. You likely play better than I do (stopped playing in 2010 or so). Walling off in the front was quite effective. Had teal not suicided his zealots in the beginning, and you implemented just one of the (1) or (5), you likely would have won the game. It was pretty close for a long time.
Thanks for the comment!
Nice, if u could try another color than red would be interesting 🎉 (like yellow or white)
I'll try it in the next games!
you spend too much time clicking the same order
and with apm left you dont have enough to use second base
I will try!