great tutorial for beginners who arent familiar with c programming. Few notes: When merging files, if the file has conflicts with vanilla features, its usually better to choose the mod implementation since otherwise the mod wouldnt work. If there is a conflict with another mod, you can actually choose one mod over another or just copy parts of the text from both! It depends on the case by case basis but I have found it to work many a times. If you end up in a situation where the game is compiling scripts and there is an error that comes up (I had AutoApplyOils for instance which has been in integrated with the game causing the mod not to work), you can always look for that file, open it in the text editor of your choice and comment out the line in question (instead of deleting it). Simply add "//" before the line in question (the line number and the location of the file is given with the error code so it should be easy to find) or if you want to comment multiple lines in question, use "/**" and "**/" instead. Example: * Commenting out a single line: //autoApplyOils(); This would make it so the game doesnt read that line while compiling. * Commenting out multiple lines: //*if (blah blah == blah blah){ do x; do y; } **/ This would make it so the game doesnt read the entire block of code while compiling.
Hands down best walkthrough I’ve ever seen for modding. Used to get super frustrated because people were zooming through it, but this is conveniently paced. Well done!
The '//' is used to comment some code, which means we're basically telling the compiler to skip this code because it's just a developer comment and not actual working code. I think at 14:43 we should've taken code B rather than C
Interesting. That actually kinda makes sense when you word it like that. Like I mentioned, while I have a lot of modding experience, I'm far from a coding expert lol. So I appreciate the tip..!
3 weeks old into Witcher 3 ( yea I know, late AF) but already highly addicted to it. A few days old into the W3 modding scene, this vid is great help! Thanks for this. subbed
I KNEW once i heard your voice, i then knew i could get this done. THANK YOU SO MUCH!!!!...............You spoke clearly, you showed the same emotions that we were feeling, and you made us feel at home. I seriously hope you much successs in your future. We need more teachers like you. Yes......i subbed
Thank you sooooo much for this, right up till the end all worked well, then I hit a snag with script merger for the xml files, I then remembered at the start you just hit B and hoped for the best and it merged a treat. This also helps players dive in to the deep end and learn how to mod TW3. Also for the faint of heart or the ones who lack patience, I feel your pain but it is worth it. One mod at a time saves you all the headaches.
Ayo bro, thanks so much for this in-depth guide to installing TW3 mods for Next Gen. It took me weeks back in summer of 2019 to configure my mod set up on Classic TW3 to have everything running with no conflicts. Now that its been 4 years, I forgot how to do everything again lol, but this actually really helped! Especially for Next-Gen.
Great Job, after a couple years, came back to modding TW3... I still remember my brain boling after errors, and errors, and errors, but I must say this is a very precise guide about how avoid mistakes by modding this masterpiece. Good job Jordan!!
The double / means it's a comment in C++, not sure if you broke something with it nor why mod C had it in the first place. I should add that a comment means that line of code doesn't get executed.
I need to know how to create mods option on menu. Make some simple example/examples how to do this, cause after installing mods using vortex or manually paste file nothing appears!
Can someone please tell me in simple layman terms what I need in order to open an existing mod? I just want to open it so I can browse the files. I'm asking this because many years ago (way back in 2017) I played the game a lot and had a custom mod file with a bunch of merged stuff: long story short, I then went some 6 years without playing the game - in that time I forgot the specifics of what all of the stuff in the mod was. It was all texture related, that much I remember, but I'd like to know what specifically. I recently got back into the game and I still have the mod file in its entirety. I played the game with the mod enabled and the couple of things that I remember it altered still work and look fine, but the mod is 200MB in size and I simply don't remember all the textures that it affected. There was the big update to the game at the end of 2022 and some of the stuff in the mod could be redundant (I vaguely remember some of the stuff in the mod * might * have been just higher resolution versions of things, which indeed could now be redundant since the update included improved texture resolution), so I'd just like to see what it all was.
it was working fine. then i tried putting multiple mods in at once and it didn't let the game load. kept getting script compile errors. ended up having to do a fresh install.
so the thing about vortex is it has only work for games like skyrim and fallout, very rarely has it worked for other games, it's easy to manually mod games like rdr2 and elden ring without it but for skyrim and fallout you just click the mod manager button and it downloads the mod and sets it up for you just like if you were installing a game so i would recommend vortex for skyrim and fallout and nothing else
Went through and downloaded 8 mods using your process. All function and mesh with each other fine except my game is telling me i have no dlc, keeping me from using my current save or accessing dlc on a new save. I tried verifying game files, redownloading all dlc, and checking every file in my dlc folder for any duplicates or empty/extra folders. Cannot figure out what's wrong
thanks brother its save me a lot of time i have bug on quest lynch mob because i refuse to help nilfgardian deserter i didnt get jounal entry for the quest and its force me to use complicated mod called brother in arm to get the entry its should then after the quest is updated in journal entry i delete the mod and go back to vanila because i like the game were it's was
thank you so much! question early on in the video, is there a way to disable auto update on steam? theres a work around where you set it to only update when launching the game and then disable internet connection prior to launching the game. Is there a workaround from this where its just off for the witcher 3? thanks very much for the video!
Hey ! Thanks a lot for this in-depth video ! Really helped a lot but I can't seem to find my own user.settings file in my Documents folder where I could paste the Friendly HUD's. Got the other files though. Any idea what's going on?
I actually found the program your using< ANYONE NEW DOWUNLOAD SUBLIME TEXT TO TWEAK XML FILES, now im just having a hard time finding the vanilla imput xml anyone have any ideas where?
I have anather problem It does fix all conflicts but some merged files still not work and I can´t boot my game. I can´t really do more than just accept it that there are no conflicts anymore.
Would it be possible for you to just have a Mega with the merged files, so people could just simply download the whole thing, put it in the folder, and wham bam alakazam?
Thanks..! And I just give Realistic Weather priority over Immersive Lighting. Most Lighting mods don't merge with Weather mods. Both will still work together tho. Yet in my experience, Realistic Weather doesn't seem to change much? I know it's meant to cover all areas, but compared to Skellige Winter Weather, it seems a bit basic imo.
Help please! firstly Thanks for the guide! I however I have a very serious issue... no attacks are registering from me, enemies or other friendly/horse at all. I have all but 1 of the mods in your list installed (controller mod), was able to resolve all conflicts throughout the modding process but from the start of the game, right from the tutorial, no attacks are registering from anyone, and I wouldn't have a clue where to start problem solving. which mods could be causing this? Edit: grammar
I've modded the game before and now it has been a couple years since I have played. Now I have to use this Vortex manager but none of the enabled mods on vortex are actually working. Anyone have any ideas why?
Hi, great video but I am having an issue. I am adding in key bindings in the input.settings file and saving. Then once I start the game nothing happens. I close the game, go back to the settings file and it says that it has been modified and is reverted back to the default. Do you have an idea of what is causing this?
When I try to run the game I get a compilation error saying that the nodecorativecontainers mesh exists but was not imported from c++ code. Am I missing something?
The Nosferatu font and a couple other mods don't work, for example the Icon replacers etc. I am not getting any error messages pm Script Merger and this mod doesn't have any to begin with. I also am playing on the next gen and I did not forget to include the names of the xml files in the dx12 txt files either. My Mod menu is kinda bugged too, some Mod names are just blank. I just started to mod tw3 and only have a couple mods installed. Some work, others that seem very easy like this one don't. The Meditation mod doesn't even show in my Mod Menu and does nothing when holding down N. I did the input.xml right, kinda lost here.
Which DX version are you playing on? Because if it's 12, I have 0 experience with that because my GPU isn't powerful enough for Ray Tracing at 60 fps. I use 11 & from my experience, every mod works fine. As for the mod menus, do you have more than 10? Going over that limit can cause issues unless you download the Menu Strings mod, as I mentioned in another comment. If not, perhaps you're typing them incorrectly in the dx12filelist.xml?
@@JGupton93 Thanks for the quick answer. And I am using dx12 but also trying dx11 didn't make any difference, except for some options missing like rtx as u mentioned. I would like to play with dx12 and I figured that there wouldn't be that much of a difference, since no mod ever mentiones anything specific to do if u play with dx12. And yes, I did in fact install the Menu strings mod, but after the fact, I totally missed that u said it in your video at the end and I just stumbled upon it by accident. I have like 20mods more or less, including glowing items, noweightlimit, sharedimports and other tweaks. My Mod Menu shows me 3 Mods and 2 Blank ones. The showing ones being Auto apply oil, Sort everything and lego. I can still choose the blank ones and I'm guessing that they're both the friendly mods. So maybe I did something wrong on that end... I will look into it, but still no explanation why other things don't work, as simple as a font or icon.
@ᴀᴘᴛʏᴘ † Most mods that specify whether it's for DX11 or 12 are usually tied to lighting or shadows. Most others work vice versa. But DX12 still has a lot of performance issues, even if you turn off the settings that would be removed in 11's version. With menus, a lot of mods simply won't come with one. Unless they include a bin folder. If it's blank in the menu but still clickable, that means two things: Either you have an xml file for a mod in the user_matrix folder, but the actual mod is missing from the mods/dlc folder. Or if you edited the "Group id" lines of the mod xml file to be compatible with Menu Strings, but you either typed something wrong or used a word the game doesn't recognize. And as for fonts, the only thing I could think of is perhaps they don't work on DX12 because they haven't technically been updated for next-gen? A lot of mods miraculously work without updates because certain game codes remain the same across both the old DX11 & Next Gen DX11. But perhaps the DX12 version changes that?
If one of your mod appears blank on the menu that means you have the the XML lines in dx11/12 but you don't have the actual mod files (and vice versa) or you have the XML lines in the DX12 but not the actual XLM (and vice versa too) If your mods are conflicting with each other outside the script merger, don't even bother to try it, just delete what causes all of that and let it go. If your mod menu doesn't appear then you either haven't install the line in DX12 or you don't have the XML menu script. And even though you install the XML input, you probably don't copy the one with input.txt in the document, or there's mistake in codes.
Hi! i need your help Master. I need to fix the problem because i'm over 100 level (105) at my save and i have this glitch that quest items are disappearing. Do you have any idea how to fix it my man?
Hey nice video, I have smthg to confirm, watch the full vid in case I install many mods in the future, just to make sure so after you refresh the script merger it didnt show up anything means you are good with your mods
You mean the Mod Limit Adjuster or the Mod Limit Fix? From my understanding both of those mods are no longer needed because the Next Gen update makes them obsolete. I haven't experienced any types of issues due to the large number of mods I have.
@@JGupton93 Thank you for your reply. On further research into the matter, there is now a mod limit of 200 mods without any issue unless the mod order is wrong or there are conflicts on the users part.
I can't "unzip" the script manager folder. There's no zip folder present. I downloaded 7zip for the purpose of unzipping this, but when i "extract" nothing happens. Nothing in downloads folder, nothing on desktop, nothing. Dead in the water.
hi jut have a quest i need help since the next gen update at the at the start screen the free dlc stuff theres no sliders to turn them on or off i tryed uninstalling them and reinstalling them nothing changed any ideas how to fix this ?
Can someone help? I have 15 mods with mod menu, but I can only use 9 of them, scrolling down to another 6 makes impossible to click and choose any menu entry. How to sort this out?
You want to download this mod here, then add it to your mods folder: www.nexusmods.com/witcher3/mods/3650 The main use of this mod is to essentially create another mod page. When a mod comes with an "xml," open it and search for every line that says "Group id." What I do is change it so instead it'll say something like "Mods.Mods.(mod name) or Mods.Combat.(mod name)" So now, when you go to your mod page, you'll see 2 new options that are actually pages. One that says Mods & another that says Combat. (Using "Gameplay" works as well to create a new page)
Where is the mod that nerfs the city guards,nerfs the fall damege and have some other futures like seeing in dark and ciri,triss and yen have other outfits?
Wasn't able to get the friendly mod's to work. everything else was easy. (EDIT) I just used the W3MM and it installed both the friendly mod's with ease, just drag and drop. Highly recommend along with the new script merger released last year👌 comes with a dark mode and a few other upgrades over the original.
Yeah, thank you for this...cos found that moding TW3 was a bit tricky compared to the work from other moding communities, like Mass Effect for example😳. Btw, don't know if you mention this, but rule No 1 for beginners at using mods on any game should be to install mods before starting a playthru to avoid issues along the way😁😭👍
In the end you're still going to need script merger, and complicated mods usually aren't friendly with mod manager which require you to do manual install so using a mod manager is a no go for me personally
REMEMBER TO ALWAYS CREATE BACKUPS OF VANALLA FILES..! (One crucial thing I failed to mention) Also, regarding Manual Merges...i'm not 100% certain if what I said or did is fully correct, but I've yet to experience any issues in my game. If any experts have any corrections, I'll be glad to hear them out.
@JoeMamaa I usually just back up the pc folder inside user_config_matrix. But to be safe, whenever you download a mod & windows informs you that the file already exists & will be replaced, copy & paste a backup of it before doing so.
oh man, i followed you step by step and my mods still don't work. i just wanna add autpapplyoils and no intro but i still fail. i'm cursed :,D . great vid by the way. really clear and easy to follow.
How the hell do you even FIND where your game is located? I copy the desktop shortcut as path and paste it and it’s just telling me it can’t find the specified mod directory in the specified games directory. This is so frustrating and you just skipped over that step in your whole 40 minute tutorial
I cant thank you enough for this video, but I feel obligated to try. Thank you thank you thank you. I'm new to mods and and have broken my game twice now 🥲BUT I am determined to pay close attention this time and not F#@% it ip again. Question though, When adding the FriendlyHud mod, I cant seem to paste the text that I copied from the mods imput.xml into the games. (it worked fine with the user settings.) I noticed that your file looks different then mine when opened (numbered lines to the left,) so i ask... are you using a different program, or am i missing something else.
honestly I love you for doing this, it is all very helpful but can you as you suggested upload your xml files (correct ones) for friendlyhud and meditation? You completely lost my asperger brain when you made that error. I simply couldn't get back from that.
It's a pretty long list, not gonna lie lol. But yeah, the second I finish getting it all organized I'll upload a document file with every mod I have installed 👌🏾
@@JGupton93 Looks really good! Do you still have FSR accessible or do you just run it natively? I'm a bit torn. Some mods break the menu for the next gen and removes FSR. Not sure what to do
@Jamie R I run the DX11 version natively with TAA. So everything like DLSS, Ray Tracing & FSR are unavailable. Also I'm on an NVIDIA GPU so I'd run DLSS I instead of FSR. But from my experience in 1080p, DLSS has a nasty visual downgrade that isn't worth the few FPS you get in return. If you really want a big FPS boost, it's best to pair it with DLSS frame generation. The main downside to all of this tho, is that it requires an insane GPU like a 4090 to even be somewhat playable. As of right now, the DX12 version has WAY more issues than the DX11 version. Don't get me wrong, it looks amazing on DX12 maxed out, but until it gets another hotfix I won't be bothering with it.
It really is simple if you follow the Load Order Structure. As long as you own Anniversary edition, modding is mostly auto install. Just read every mod post section to check other's experiences and make sure you aren't downloading things that obviously conflict each other. Even if they conflict, sometimes you can prioritize load order and have everything work. People swear by creating their own patches and using MO2 for accessibility to every mod, but that is definitely harder.
its not working. everybody talking about how great pc gaming is and i have to deal with crap like this. for 2 days im sitting here and try to install one mod that doesnt want to merge with the script. not with a another mod with the merged files. i cant open them and the merger doesnt find them. i did everything right. putting the folders in the right folders and still it wont work. im giving up.
one tip is to NOT add EVERYTHING in the world then have billions of conflicts and have no idea which is the bad ones or the wrong order. I pop one mod in then i test launch the game. if it launches, ill just quit out. add one more. and so on. Also lists for mods working with the nextgen edition (which is what im playing on). Read the instructions like this YTer says. Also Im playin the game on linux via proton and i run the mod manager in another software called Bottles.
great tutorial for beginners who arent familiar with c programming.
Few notes:
When merging files, if the file has conflicts with vanilla features, its usually better to choose the mod implementation since otherwise the mod wouldnt work. If there is a conflict with another mod, you can actually choose one mod over another or just copy parts of the text from both! It depends on the case by case basis but I have found it to work many a times.
If you end up in a situation where the game is compiling scripts and there is an error that comes up (I had AutoApplyOils for instance which has been in integrated with the game causing the mod not to work), you can always look for that file, open it in the text editor of your choice and comment out the line in question (instead of deleting it). Simply add "//" before the line in question (the line number and the location of the file is given with the error code so it should be easy to find) or if you want to comment multiple lines in question, use "/**" and "**/" instead.
Example:
* Commenting out a single line:
//autoApplyOils();
This would make it so the game doesnt read that line while compiling.
* Commenting out multiple lines:
//*if (blah blah == blah blah){
do x;
do y;
} **/
This would make it so the game doesnt read the entire block of code while compiling.
Now THIS is how you make a proper tutorial! Precise detailed info but still simple to understand. Bravo Jordan you're the man!
14:36 for anyone wondering when your see a conditional statement like an if statement and it has parameters ()
Hands down best walkthrough I’ve ever seen for modding. Used to get super frustrated because people were zooming through it, but this is conveniently paced. Well done!
The '//' is used to comment some code, which means we're basically telling the compiler to skip this code because it's just a developer comment and not actual working code. I think at 14:43 we should've taken code B rather than C
Interesting. That actually kinda makes sense when you word it like that. Like I mentioned, while I have a lot of modding experience, I'm far from a coding expert lol. So I appreciate the tip..!
3 weeks old into Witcher 3 ( yea I know, late AF) but already highly addicted to it. A few days old into the W3 modding scene, this vid is great help! Thanks for this. subbed
I KNEW once i heard your voice, i then knew i could get this done. THANK YOU SO MUCH!!!!...............You spoke clearly, you showed the same emotions that we were feeling, and you made us feel at home. I seriously hope you much successs in your future. We need more teachers like you. Yes......i subbed
Same bro
Thank you sooooo much for this, right up till the end all worked well, then I hit a snag with script merger for the xml files, I then remembered at the start you just hit B and hoped for the best and it merged a treat.
This also helps players dive in to the deep end and learn how to mod TW3.
Also for the faint of heart or the ones who lack patience, I feel your pain but it is worth it. One mod at a time saves you all the headaches.
excellent video dude i have been searching videos related to this topic but didnt find any u explained everything throughly..
I LOVE YOU DUDE. Theres no way you arent becoming HUGE in next year or so. Tis was sooo helpfull. Much love
This shit is fucking impossible
Ayo bro, thanks so much for this in-depth guide to installing TW3 mods for Next Gen. It took me weeks back in summer of 2019 to configure my mod set up on Classic TW3 to have everything running with no conflicts. Now that its been 4 years, I forgot how to do everything again lol, but this actually really helped! Especially for Next-Gen.
is this whole video still up to date since the release of the 4.04 update of the game?🤔❓if not can u make a updated version?
Great Job, after a couple years, came back to modding TW3... I still remember my brain boling after errors, and errors, and errors, but I must say this is a very precise guide about how avoid mistakes by modding this masterpiece. Good job Jordan!!
Dude that script meger bullshit is confusing
The double / means it's a comment in C++, not sure if you broke something with it nor why mod C had it in the first place.
I should add that a comment means that line of code doesn't get executed.
34:58 Im having trouble finding that Vanilla folder youre talking about to transfer the text from the friendly hud script.
game file location then \The Witcher 3 Wild Hunt\bin\config
4game\user_config_matrix\pc
man never seen a more descriptive video about the topic than this one
Thanks for this Jordan, watching it all the way through brother
I need to know how to create mods option on menu. Make some simple example/examples how to do this, cause after installing mods using vortex or manually paste file nothing appears!
Can someone please tell me in simple layman terms what I need in order to open an existing mod? I just want to open it so I can browse the files. I'm asking this because many years ago (way back in 2017) I played the game a lot and had a custom mod file with a bunch of merged stuff: long story short, I then went some 6 years without playing the game - in that time I forgot the specifics of what all of the stuff in the mod was. It was all texture related, that much I remember, but I'd like to know what specifically. I recently got back into the game and I still have the mod file in its entirety. I played the game with the mod enabled and the couple of things that I remember it altered still work and look fine, but the mod is 200MB in size and I simply don't remember all the textures that it affected. There was the big update to the game at the end of 2022 and some of the stuff in the mod could be redundant (I vaguely remember some of the stuff in the mod * might * have been just higher resolution versions of things, which indeed could now be redundant since the update included improved texture resolution), so I'd just like to see what it all was.
it was working fine. then i tried putting multiple mods in at once and it didn't let the game load. kept getting script compile errors. ended up having to do a fresh install.
what do you use for .xml files? it lets me open them with microsoft edge, is that ok or do I have to change it?
Thanks a bunch, I'm no longer intimidated by script errors
so the thing about vortex is it has only work for games like skyrim and fallout, very rarely has it worked for other games, it's easy to manually mod games like rdr2 and elden ring without it but for skyrim and fallout you just click the mod manager button and it downloads the mod and sets it up for you just like if you were installing a game so i would recommend vortex for skyrim and fallout and nothing else
I pretty new to modding but how do i get the in-game Mods sub menu?
Went through and downloaded 8 mods using your process. All function and mesh with each other fine except my game is telling me i have no dlc, keeping me from using my current save or accessing dlc on a new save. I tried verifying game files, redownloading all dlc, and checking every file in my dlc folder for any duplicates or empty/extra folders. Cannot figure out what's wrong
thanks brother its save me a lot of time i have bug on quest lynch mob because i refuse to help nilfgardian deserter i didnt get jounal entry for the quest and its force me to use complicated mod called brother in arm to get the entry its should then after the quest is updated in journal entry i delete the mod and go back to vanila because i like the game were it's was
thank you so much! question early on in the video, is there a way to disable auto update on steam? theres a work around where you set it to only update when launching the game and then disable internet connection prior to launching the game. Is there a workaround from this where its just off for the witcher 3? thanks very much for the video!
Hey ! Thanks a lot for this in-depth video ! Really helped a lot but I can't seem to find my own user.settings file in my Documents folder where I could paste the Friendly HUD's. Got the other files though. Any idea what's going on?
I need help, what if i have some kind od "mods" in game but dont show any names of this and this is just a blank tile
6:58 when I click on that file it says config file is missing, I’m kinda slow and I just want a quick answer.
I actually found the program your using< ANYONE NEW DOWUNLOAD SUBLIME TEXT TO TWEAK XML FILES, now im just having a hard time finding the vanilla imput xml anyone have any ideas where?
did you ever find it ? im struggling to find vanilla input xml as well
I have anather problem
It does fix all conflicts but some merged files still not work and I can´t boot my game. I can´t really do more than just accept it that there are no conflicts anymore.
Would it be possible for you to just have a Mega with the merged files, so people could just simply download the whole thing, put it in the folder, and wham bam alakazam?
If you download the entire folder (including the documents one) you probably will have that
Entire game folder
great video dude. Im trying to merge realistic weathers and immersive lighting but i cant get it to work. Any help with this would be awesome
Thanks..! And I just give Realistic Weather priority over Immersive Lighting. Most Lighting mods don't merge with Weather mods. Both will still work together tho.
Yet in my experience, Realistic Weather doesn't seem to change much? I know it's meant to cover all areas, but compared to Skellige Winter Weather, it seems a bit basic imo.
Help please! firstly Thanks for the guide! I however I have a very serious issue... no attacks are registering from me, enemies or other friendly/horse at all. I have all but 1 of the mods in your list installed (controller mod), was able to resolve all conflicts throughout the modding process but from the start of the game, right from the tutorial, no attacks are registering from anyone, and I wouldn't have a clue where to start problem solving. which mods could be causing this?
Edit: grammar
I've modded the game before and now it has been a couple years since I have played. Now I have to use this Vortex manager but none of the enabled mods on vortex are actually working. Anyone have any ideas why?
Hi, great video but I am having an issue. I am adding in key bindings in the input.settings file and saving. Then once I start the game nothing happens. I close the game, go back to the settings file and it says that it has been modified and is reverted back to the default. Do you have an idea of what is causing this?
after merging, do i delete the original (mod) or just keep the merged and the original mod on the same folder (mods folder)? please help
when it says to unpack into witcher 3 game directory what is that
When I try to run the game I get a compilation error saying that the nodecorativecontainers mesh exists but was not imported from c++ code. Am I missing something?
Nevermind figured it out. I was missing the shared imports mod
The Nosferatu font and a couple other mods don't work, for example the Icon replacers etc. I am not getting any error messages pm Script Merger and this mod doesn't have any to begin with. I also am playing on the next gen and I did not forget to include the names of the xml files in the dx12 txt files either. My Mod menu is kinda bugged too, some Mod names are just blank. I just started to mod tw3 and only have a couple mods installed. Some work, others that seem very easy like this one don't. The Meditation mod doesn't even show in my Mod Menu and does nothing when holding down N. I did the input.xml right, kinda lost here.
Which DX version are you playing on? Because if it's 12, I have 0 experience with that because my GPU isn't powerful enough for Ray Tracing at 60 fps. I use 11 & from my experience, every mod works fine.
As for the mod menus, do you have more than 10? Going over that limit can cause issues unless you download the Menu Strings mod, as I mentioned in another comment. If not, perhaps you're typing them incorrectly in the dx12filelist.xml?
@@JGupton93 Thanks for the quick answer. And I am using dx12 but also trying dx11 didn't make any difference, except for some options missing like rtx as u mentioned. I would like to play with dx12 and I figured that there wouldn't be that much of a difference, since no mod ever mentiones anything specific to do if u play with dx12. And yes, I did in fact install the Menu strings mod, but after the fact, I totally missed that u said it in your video at the end and I just stumbled upon it by accident. I have like 20mods more or less, including glowing items, noweightlimit, sharedimports and other tweaks. My Mod Menu shows me 3 Mods and 2 Blank ones. The showing ones being Auto apply oil, Sort everything and lego. I can still choose the blank ones and I'm guessing that they're both the friendly mods. So maybe I did something wrong on that end... I will look into it, but still no explanation why other things don't work, as simple as a font or icon.
@@JGupton93 I have found a Witcher 3 Mod manager that has been tweaked for the nextgen update. I will try it with that too.
@ᴀᴘᴛʏᴘ † Most mods that specify whether it's for DX11 or 12 are usually tied to lighting or shadows. Most others work vice versa. But DX12 still has a lot of performance issues, even if you turn off the settings that would be removed in 11's version.
With menus, a lot of mods simply won't come with one. Unless they include a bin folder. If it's blank in the menu but still clickable, that means two things: Either you have an xml file for a mod in the user_matrix folder, but the actual mod is missing from the mods/dlc folder. Or if you edited the "Group id" lines of the mod xml file to be compatible with Menu Strings, but you either typed something wrong or used a word the game doesn't recognize.
And as for fonts, the only thing I could think of is perhaps they don't work on DX12 because they haven't technically been updated for next-gen? A lot of mods miraculously work without updates because certain game codes remain the same across both the old DX11 & Next Gen DX11. But perhaps the DX12 version changes that?
If one of your mod appears blank on the menu that means you have the the XML lines in dx11/12 but you don't have the actual mod files (and vice versa) or you have the XML lines in the DX12 but not the actual XLM (and vice versa too)
If your mods are conflicting with each other outside the script merger, don't even bother to try it, just delete what causes all of that and let it go.
If your mod menu doesn't appear then you either haven't install the line in DX12 or you don't have the XML menu script.
And even though you install the XML input, you probably don't copy the one with input.txt in the document, or there's mistake in codes.
Hi! i need your help Master. I need to fix the problem because i'm over 100 level (105) at my save and i have this glitch that quest items are disappearing. Do you have any idea how to fix it my man?
Thanks for the tutorial, very well done. One thing, I don't have user.settings tho, what should I do if this happens?
Make sure to actually launch the game first before modding. By running the game, a user.settings file will be automatically created.
tried multiple methods for some reason it never lets me use directory of the game files or the .exe files
Hey nice video, I have smthg to confirm, watch the full vid in case I install many mods in the future, just to make sure so after you refresh the script merger it didnt show up anything means you are good with your mods
I don't see any mention of Mod Limit. I know the EXE to fix the issue (nexus Mod) does not work with next gen so how are your handling the issue?
You mean the Mod Limit Adjuster or the Mod Limit Fix? From my understanding both of those mods are no longer needed because the Next Gen update makes them obsolete. I haven't experienced any types of issues due to the large number of mods I have.
@@JGupton93 Thank you for your reply. On further research into the matter, there is now a mod limit of 200 mods without any issue unless the mod order is wrong or there are conflicts on the users part.
Hey men you maybe skills for upgrade wiedzime Lightning mod for nextgen
If i bought the witcher 3 complete edition from steam, do i still need to manually mod too?
I can't "unzip" the script manager folder. There's no zip folder present. I downloaded 7zip for the purpose of unzipping this, but when i "extract" nothing happens. Nothing in downloads folder, nothing on desktop, nothing. Dead in the water.
Pause your antivirus
Bro this video is such an amazing resource, thank you.
hi jut have a quest i need help since the next gen update at the at the start screen the free dlc stuff theres no sliders to turn them on or off i tryed uninstalling them and reinstalling them nothing changed any ideas how to fix this ?
You Saved my A$$, completely took out the guess work!! Thanks brotha
All my modded armors and swords just don’t show up in my inventory can anyone help
Can someone help? I have 15 mods with mod menu, but I can only use 9 of them, scrolling down to another 6 makes impossible to click and choose any menu entry. How to sort this out?
You want to download this mod here, then add it to your mods folder: www.nexusmods.com/witcher3/mods/3650
The main use of this mod is to essentially create another mod page. When a mod comes with an "xml," open it and search for every line that says "Group id." What I do is change it so instead it'll say something like "Mods.Mods.(mod name) or Mods.Combat.(mod name)"
So now, when you go to your mod page, you'll see 2 new options that are actually pages. One that says Mods & another that says Combat. (Using "Gameplay" works as well to create a new page)
@@JGupton93 Thank you, it works!
anyone know if the geralt doppler and the magic spell mods are still working?
Nine times out of ten, this is what he says, if he's being honest.
There's a one out of ten chance, he's feking with ya.
Margin of error always exist
where do i find the vanilla.xml folder? its the only part im stuck on
Where is the mod that nerfs the city guards,nerfs the fall damege and have some other futures like seeing in dark and ciri,triss and yen have other outfits?
seems easy if you are familiar with programming, thanks btw
Wasn't able to get the friendly mod's to work. everything else was easy. (EDIT) I just used the W3MM and it installed both the friendly mod's with ease, just drag and drop. Highly recommend along with the new script merger released last year👌 comes with a dark mode and a few other upgrades over the original.
Great content for sure! I'm curious, do console commands mess with mods at all?
Great walkthrough king
Yeah, thank you for this...cos found that moding TW3 was a bit tricky compared to the work from other moding communities, like Mass Effect for example😳. Btw, don't know if you mention this, but rule No 1 for beginners at using mods on any game should be to install mods before starting a playthru to avoid issues along the way😁😭👍
I'm too lazy to learn all this stuff, I just want a Bevilex style step by step walkthrough of all the best mods to download
Not damage or npc, after this mode 😢 Что не так?
where can i find his correct input.xml file?
My Script Merger is emty and the mods are not activated in the game.
do you only need script merger to mod witcher 3
Would this work if I downloaded TW3 from fitgirl?
yea it should
Using TW3MM is a must, skips 90% of everything here. Only need to use script merger
Some mods will require manual installation still. However they usually state that in the mod description.
In the end you're still going to need script merger, and complicated mods usually aren't friendly with mod manager which require you to do manual install so using a mod manager is a no go for me personally
REMEMBER TO ALWAYS CREATE BACKUPS OF VANALLA FILES..! (One crucial thing I failed to mention)
Also, regarding Manual Merges...i'm not 100% certain if what I said or did is fully correct, but I've yet to experience any issues in my game. If any experts have any corrections, I'll be glad to hear them out.
Do i just copy and paste the whole Witcher 3 game to another folder?
@JoeMamaa I usually just back up the pc folder inside user_config_matrix. But to be safe, whenever you download a mod & windows informs you that the file already exists & will be replaced, copy & paste a backup of it before doing so.
@@JGupton93 mate , can we make this on portable version ?
what's the thing you use to open xml files
Notepad.
bro script manager is not detecting any mod
oh man, i followed you step by step and my mods still don't work. i just wanna add autpapplyoils and no intro but i still fail. i'm cursed :,D . great vid by the way. really clear and easy to follow.
great vid bro!
in epic games???
How the hell do you even FIND where your game is located? I copy the desktop shortcut as path and paste it and it’s just telling me it can’t find the specified mod directory in the specified games directory. This is so frustrating and you just skipped over that step in your whole 40 minute tutorial
I have the game on steam, it’s not letting me add the game file
@@haigravs2556 did you figure it out i have the same problem
man im trying to install a few mods not trying to learn a coding language
I'm still wating for e3 hud and ui for next gen XD
what file editor r u using?
Sublime Text. Much better than Notepad
I cant thank you enough for this video, but I feel obligated to try. Thank you thank you thank you. I'm new to mods and and have broken my game twice now 🥲BUT I am determined to pay close attention this time and not F#@% it ip again.
Question though, When adding the FriendlyHud mod, I cant seem to paste the text that I copied from the mods imput.xml into the games. (it worked fine with the user settings.) I noticed that your file looks different then mine when opened (numbered lines to the left,) so i ask... are you using a different program, or am i missing something else.
Gods below! 👺 I just figured it out 😣 Please disregard everything I said. Except for the thank you.
Thanks, that was really helpful.
My script merger says Cant find quickBMS what is that??
You must have downloaded the Script Merger without the dependencies. Make sure you download the top one that says "Witcher Script Merger v0.6.5"
what your game font, cant find it
Nosferatu font
oh nice thanks man!
honestly I love you for doing this, it is all very helpful but can you as you suggested upload your xml files (correct ones) for friendlyhud and meditation? You completely lost my asperger brain when you made that error. I simply couldn't get back from that.
nvm i think I got it to work actually.
Thank you this is helpful.
Would you share your mod list? Thank you for the video. This is amazing!
It's a pretty long list, not gonna lie lol. But yeah, the second I finish getting it all organized I'll upload a document file with every mod I have installed 👌🏾
Here's the Full List. docs.google.com/document/d/1Se_CF0pxB2-4P3nT-uuxNzW-YqkWII5udcdip8el_Yo/edit?usp=sharing
@@JGupton93 Brother, you are amazing!
@@JGupton93 Looks really good!
Do you still have FSR accessible or do you just run it natively?
I'm a bit torn. Some mods break the menu for the next gen and removes FSR. Not sure what to do
@Jamie R I run the DX11 version natively with TAA. So everything like DLSS, Ray Tracing & FSR are unavailable. Also I'm on an NVIDIA GPU so I'd run DLSS I instead of FSR. But from my experience in 1080p, DLSS has a nasty visual downgrade that isn't worth the few FPS you get in return. If you really want a big FPS boost, it's best to pair it with DLSS frame generation.
The main downside to all of this tho, is that it requires an insane GPU like a 4090 to even be somewhat playable. As of right now, the DX12 version has WAY more issues than the DX11 version. Don't get me wrong, it looks amazing on DX12 maxed out, but until it gets another hotfix I won't be bothering with it.
This is a great explenation, but makes me not give a fuck about modding anymore tbh. too much of a hustle for shis game.
NEXT GEN FULL MODLIST:
docs.google.com/document/d/1Se_CF0pxB2-4P3nT-uuxNzW-YqkWII5udcdip8el_Yo/edit?usp=sharing
Thank you for the great vid, wish modding Skyrim was as easy...
It really is simple if you follow the Load Order Structure. As long as you own Anniversary edition, modding is mostly auto install. Just read every mod post section to check other's experiences and make sure you aren't downloading things that obviously conflict each other. Even if they conflict, sometimes you can prioritize load order and have everything work. People swear by creating their own patches and using MO2 for accessibility to every mod, but that is definitely harder.
@@magoochito 'preciate that dawg
Me trying to launch the game with 1 mod and getting 35 script compilation errors:
its not working. everybody talking about how great pc gaming is and i have to deal with crap like this.
for 2 days im sitting here and try to install one mod that doesnt want to merge with the script. not with a another mod with the merged files. i cant open them and the merger doesnt find them. i did everything right. putting the folders in the right folders and still it wont work. im giving up.
one tip is to NOT add EVERYTHING in the world then have billions of conflicts and have no idea which is the bad ones or the wrong order. I pop one mod in then i test launch the game. if it launches, ill just quit out. add one more. and so on. Also lists for mods working with the nextgen edition (which is what im playing on). Read the instructions like this YTer says. Also Im playin the game on linux via proton and i run the mod manager in another software called Bottles.
Can you give a Mod List Order for your Mod List please. It would be a great help to those of us that follow you.
Here's a quick Image of my "mods" folder & the order they're in: imgur.com/a/N8482Dv
You're the man! Thanks so much for making this video it helps so so much
Timestamps would be amazing
Am I the only person in the entire world who install the mods correctly but are left without a fucking MODS MENU...
Thanks for good Video.