@@ThomasPotterFigured as much! Texture painting is just one of those things I've never dived into and was hoping to see it before trying it myself. Thanks!
I really find your tutorials to be information packed, love them! I have a character in blender, for which I've modeled clothing. The character was easy to rerig to the UE mannequin, but I would like to know how you would make it so the clothing can be fitted to the character and be swappable? in blender I can transfer the weight paint data to the clothes and then it follows the rig, but how would I combine that with unreal? I would love to make a set of clothes from which the player can choose.
i think you would have to take the clothing with the weight paints and add them into your unreal blieprint on top of your mesh I think. i don't know much about unreal
I was kinda hoping you'd go over that painterly style you did on the cloak. It looks simple enough while still adding meaningful detail.
Its basically a low res image and I just got a brush with some darker colours to add some detail.
@@ThomasPotterFigured as much! Texture painting is just one of those things I've never dived into and was hoping to see it before trying it myself. Thanks!
6:00
If you’re doing this, might want to use a mask to prevent bleeding into unneeded faces
Just what I was looking for! Does anyone has got that type of 64x64 texture ready to use right now?
if you havent found or made on already, there is a similar tutorial from "imphenzia" where he give a palette for download.
@@nuku142 thank you so much! It helped me a lot
I really find your tutorials to be information packed, love them! I have a character in blender, for which I've modeled clothing. The character was easy to rerig to the UE mannequin, but I would like to know how you would make it so the clothing can be fitted to the character and be swappable? in blender I can transfer the weight paint data to the clothes and then it follows the rig, but how would I combine that with unreal? I would love to make a set of clothes from which the player can choose.
i think you would have to take the clothing with the weight paints and add them into your unreal blieprint on top of your mesh I think. i don't know much about unreal
It's cool to see Octane low poly
Yeah, it was pretty fun to make