How to make Game Ready Textures in Blender!

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  • Опубликовано: 8 сен 2024
  • In this video I'll teach you how to create game ready textures in blender for your game characters and assets.
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    #Blender #gamedev #textures

Комментарии • 11

  • @ry6554
    @ry6554 3 месяца назад

    6:00
    If you’re doing this, might want to use a mask to prevent bleeding into unneeded faces

  • @Ravanananda
    @Ravanananda 3 месяца назад

    It's cool to see Octane low poly

    • @ThomasPotter
      @ThomasPotter  3 месяца назад +1

      Yeah, it was pretty fun to make

  • @Catastrio
    @Catastrio 6 месяцев назад +1

    I was kinda hoping you'd go over that painterly style you did on the cloak. It looks simple enough while still adding meaningful detail.

    • @ThomasPotter
      @ThomasPotter  6 месяцев назад +2

      Its basically a low res image and I just got a brush with some darker colours to add some detail.

    • @Catastrio
      @Catastrio 6 месяцев назад +1

      @@ThomasPotterFigured as much! Texture painting is just one of those things I've never dived into and was hoping to see it before trying it myself. Thanks!

  • @abdullahgun
    @abdullahgun 6 месяцев назад +4

    Just what I was looking for! Does anyone has got that type of 64x64 texture ready to use right now?

    • @nuku142
      @nuku142 6 месяцев назад +2

      if you havent found or made on already, there is a similar tutorial from "imphenzia" where he give a palette for download.

    • @abdullahgun
      @abdullahgun 6 месяцев назад +1

      @@nuku142 thank you so much! It helped me a lot

  • @peschken23
    @peschken23 6 месяцев назад

    I really find your tutorials to be information packed, love them! I have a character in blender, for which I've modeled clothing. The character was easy to rerig to the UE mannequin, but I would like to know how you would make it so the clothing can be fitted to the character and be swappable? in blender I can transfer the weight paint data to the clothes and then it follows the rig, but how would I combine that with unreal? I would love to make a set of clothes from which the player can choose.

    • @ThomasPotter
      @ThomasPotter  6 месяцев назад +1

      i think you would have to take the clothing with the weight paints and add them into your unreal blieprint on top of your mesh I think. i don't know much about unreal