2:31 I think V-86 Could mimic a few entities but it doesn’t have enough scribble to recreate an entity that much, like how A-300 looks unfinished since V-86 didn’t have enough scribbles. Like it only could make entities that are easy to create
Concepts: A-15, A-35 changes: They may stop on their tracks and transform into their X variant. A-60 changes: Slams the next door open. X-100: Checks tables instead of lockers. AM-120 changes: Orbs have animation. BM-120 changes: Runs faster. CM-120 changes: Acid will spread on the floor. X-120: Rebounds twice as much than A-120 does. Faster. ABC/XM-120: Combines the abilities of all clones. More fatal, when you hide in a table and XM-120 breaks it, you'll receive 75 damage. X-150: Also checks Blue Lockers. Breaks the lockers after checking them. A-183 changes: Rebounds more if Enraged. X-183: Can't enrage. Rebounds twice as much than A-183 does. Faster. A-200 changes: A-200 will be slower, but targetting your location. Kills people under tables. Rebounds in the direction of your Locker. Refuses to despawn if you're not hidden. A-221 (new): Same as before, but slams the next door open each rebound. A-245 changes: Destorys all hiding spots. Slams the next door open to leave. Before slamming the door, a glow will leave from it. The colors indicate the variants that will appear. A-245 variants (May spawn after A-245) ZIBO-245: Spawns in the middle of the latest room. Wanders around it, and after some time it will create a hole on the ground. Falling in the hole will kill you. OXO-245: Appears 15 rooms behind. Rebounds 4 times, slam opening the door each rebound. Also scratches the number above the broken doors. MOR-245: This one is more rare than the others. If you see its glow on the door, quickly hide in a locker in any of the previous rooms. After you do so, MOR-245 will go to your locker. You'll need to do a heartbeat minigame. Spam space to keep your heart quiet. If you fail, MOR-245 will deal you 85 damage and disappear. Same thing happens if you hide in a table, or in any hiding spot in the current room. BE-245: Acts like A-80, but wanders around the room and is slower. Deals 35 damage if you go too near to it. ---------------end of A-245 variants--------------- A-264: If you see a purple glow behind the next door, hide quickly. Functions like A-246. TLAB-278 changes: Cannot check long tables, such as the tables in the 3-tables room. ------------------------A-278 raids (they are more rare than the normal)------------------------------------------ Type 2: BOUC-278: Bounces around the room. Acts like THI-150 from R:LD (uh oh) CHS-278: Checks Grey Lockers and Blue Lockers in the 4 most current rooms. (Main) IB-278: Checks Tables in the latest room. Type 3: EQU-278: Checks all hiding spots in the latest room. (Main) MOQU-278: Checks Blue Lockers only, if theres any on the 4 most current rooms. CIL-278: Plays chill music, wanders around and is harmless. Stays more time than the others. They said they might kick him. Type 4: KEZU-278: Hiding spots in the 4 most current rooms will have either: Circle, square or triangle. He'll check the hiding spots that have the triangle, MIGHT check hiding spots that have the circle and doesn't check hiding spots with the square. CHES-278: If while you are hidden, your screen turns all black and white, spam H until the screen is normal, otherwise CHES-278 will kill you. RKOL-278: Has the same minigame as MOR-245. If you fail, he'll suck your hiding spot into his mouth, killing you. --------------------end of A-278 raid types------------------------------- A-300 changes: Little chance of spawning a X variant entity. A-404 (new): If you are hidden in any hiding spot for 1 minute straight, your screen will start turning blue. If the screen turns completely blue, A-404 will jumpscare you, because theres no 'Hide' entity. :E section: E-1 changes: Only requires for you to be holding the Flashlight. XE-1 changes: Only requires for you to be holding one of the Flashlights. Doesn't damage you just by being near it. E-22 changes: Same as A-15/A-35. E-42 changes: If hes in the room, don't move. Moving will result in immediate death. --------------- OTHERS ------------------------------------ A-0: The inverse of A-80. Deals 5 damage. (SCRAPPED) A-1: Same as A-0, but stunning the player if A-1 has to jumpscare them. Bob: X-John. E-100: Checks tables. E-230: Harder RKOL-278. E-300: Acts like Eyes from DOORS, but greater damage.~ E-387: Basic 5 rebounder that comes from the front. ...V-5 variants... BOMR-5: Same as V-5, but explodes when damaging. Damage is greater. GST-5: Stare at him to not make him damage you. Despawns after opening the next room. LASR-5: Aims a slow laser into any point of the room that rotates around LASR-5. Laser damages 25 health. .................. V-86: Imitates the entity it mimicks to. Spawns in the middle of the room. V-110: Older A-60 (rebounder). V-134: Harder E-230. V-160: If an Arcade Machine appears, make sure to interact with it. If you dont, V-160 will progress until the scream stage, and leave the Arcade Machine, targetting the players at their sprinting speed. Instant Kill. V-220: Harder A-200. V-247: Acts like A-100. V-264: Harder A-264. V-319: Acts like A-90 from R&D/DOORS. V-331: Faster XX-60. V-383: Mixes A-60 and A-100.
0:52 I am currently crying so hard right now. This is seriously the most beautiful, well-put-together story ever. I can’t believe how magical it was at 1:22.That part truly made me shed a tear. And especially at 6:34 that part was just so truly heart-touching that words can not describe the series of emotions I felt. I absolutely loved the climax it had insanely excellent detail. Oh, and we can’t forget the conclusion. The conclusion was the greatest and saddest conclusion I have ever seen better than any of the books I have read. Thank you so much for creating this absolute masterpiece. This is essentially the most crucial masterpiece of film history. It is a tragedy that can’t be called a film, but a transcendent emotional experience will be inaccessible for most. It beautifully encapsulates the human struggle to its basics; suffering, pleasure, faith, and despair. It connects with the characters within the viewers, individuals suppressed within our own subconscious. It stays vibrant, and fresh, and revolutionizes the art of storytelling and filmmaking while making a damn statement on what it means to be human. Entertaining, gripping, and simply exhilarating. This might be the most impactful piece of art I’ve come across in my life, and I’m definitely coming back to it in the near future to study it more deeply. this is an absolute masterpiece, I was brought to tears listening to this and seeing the bacon go whirly swirly in a circle countless times. it absolutely moved my soul, and I don’t think I can be the same. this bacon has changed my entire mental state, I am now at peace with who I am and what I will be doing later in my life. I have forgiven all my enemies and now I am a man of a pacifist life. I will move on, gotta move on, as the song says. the bacon is so inspirational, it shares its vast wisdom with all of us, and we are all so lucky that it would bestow its great words with us. we are all children on bacon. hail bacon. hail bacon. The spinning bacon, rotating in one direction with this music… This made me tear up. How could such bacon do such a thing? I’m struck by awe by this masterpiece. Especially when the bacon spins, showing its lightly salt-covered tan skin. I can hear the crunch just from here, and so as the beautiful sound of the bacon scraping the dark, smooth velvet floor. The flavor, music, and everything can be heard, tasted, seen, and felt from a screen. You can really hear the breaths between the music artist, empathizing with her love for this rotating bacon. Truly what I call modern art. This was the most legendary performance by any piece of bacon I have ever watched. The acting was top-tier and very life-changing. This is one of the greatest works from a piece of bacon I have ever seen especially at 57:42.
All new entities mechanics (fan-made) A-0: same as e-42 but a bit faster A-1: same as a-1 from rooms: low detailed bob: he will jumpscare players in tables and blue lockers (variant of john) E-100: same as a-100 E-230: he will be underground (you can tell with the small crack) it gives you 10 second to hide, when he exits on underground, he will check the room. if no player is not hiding, he comes back to the underground E-300: same as a-300 E-387: rebound 2 times BOMR-5: same as BM-1 GST-5: avoid his electric balls LASR-5: avoid his lasers V-86: he will mimic a entity and copy his mechanic V-110: same as a-60 but with a-332 speed V-134: same as a-100 but without checking lockers V-160: same as cha-1 (he go to players when he screms) V-220: he will rebound on dizzies V-247: same as a-246 but in wrong way (what i mean: a-246: ⬇️⬆️⬇️⬆️. v-247: ⬆️⬇️⬆️⬇️) V-264: same as a-100 & e-100 V-319: he will be sleeping and giving you 5 seconds to hide, then he wakes up and will check lockers so hide in a table or in the prevoius room, then he will go to the middle of the room and go to v-1 (A-150+A-100) V-331: same as a-60 but rebound 3 times V-383: same as a-60 but rebound 8 times S-10: same as a-10 but in wrong way S-40: same as u-40 (hoax) but rebound S-90: same as a-120 S-130: same as a-332 but rebound 2 times S-150: same as a-150 but slower S-190: same as u-60 (hoax) S-230: there will be blood in 1-4 lockers, dont hide in where there is blood S-270: same as a-221 but slow ZIBO-245: he breaks blue lockers OXO-245: he will break a random hiding spot (lockers, blue lockers & tables. And he will come from the door) MOR-245: he breaks tables BE-245: he will come from the door, and he will break all hiding spots, so if you need to hide, hide in the previous room (if you hide on a hiding spot when he breaks he will kill you from some reason)
I have better mechanics A-0: will create a glitch effect on a random part of the ground, and if stepped on, it will deal 5 to 10 damage. A-1: if you hide for 30 seconds, it will fade into your screen, kicking you out after being on your screen for 10 seconds, which means the maximum amount of time of hiding is 40 seconds. appears in every section. Bob: appears on the television, and chase you around for 5 rooms. A-135: table checker E-100: same as A-100. E-230: devours every player that's in the main room that isn't hiding, so basically A-75 from splash's rooms. E-300: do not look at it E-387: fallback BOMR-5: V-5 but summons bombs that will deal 15 damage per explosion GST-5: V-5 but chases you, and does 50 damage when it reached you, which also includes a despawn. LASR: V-5 but summons lasers that will deal 35 damage per zap. V-86: will rush to the main room, and then mimic into either A-200, A-300, and E-144. V-110: fallback that checks 1 random locker V-134: appears 15 rooms ahead the main eoom, rebounds 5 times, breaks every single table in ten main room apon spawn. V-160: thi-150 rld V-220: will spawn inside a random locker. if you hide in this locker, it will deal 85 to 100 damage. (100 damage = instakill.) V-247: same as A-183, but when it catches you, it will not kill you, but will rather change form and start a tetris-inspired minigame where you ahve to win by getting 10 clears, and will instantly kill you if failed. V-264: same as A-15, but a lot faster and doss it's process 2 to 5 times. V-319: will create an imprint of itself on the wall, which if you get close to it, it makes the entity come to life 500 studs behind you, run toward you, and kill you. hiding spots will not save you if this happens. V-331: will appear 120 rooms away, and rebounds 15 times, then checking every single table in the V-Section. V-383: stays in the middle of the room while being docile, it'll eventually scream and become hostile, in which, will check every single hiding spot. so if this happens, do not hide until it is gone. it'll also disable every other entity during its attack, and has a global sound. S-10: same as A-15, but slower, and breaks down the door on despawn. S-40: rebounds 2 times. S-90: will appear in the middle of the room, as it is not hostile. it will summon clones that wander around and do random amounts of damage, higher amounts of damage rarer, smaller amounts of damage more common. (example: 10 damage = 85.5% chance, 90 damage = 0.35% chance.) S-130: same as A-100, but rebounds twice, and has aimscript, and has very loud audio. it has a 55% chance of it spawning in a different form which does the same but checks tables instead. S-150: same as A-150 S-190: rebounds 5 times. S-230: wanderer, but can wande through any room. it instantly kills you, though, so be careful! S-270: b-40 rld ZIBO-245: A-245 but breaks blue lockers. OXO-245: A-245 but breaks tables. MOR-245: A-245 but breaks fridges or desks. BE-245: A-245 but breaks a random hiding spot, has a 0.2% chance of breaking all hiding spots (in the main room of course).
correction: the jumpscare image for a-350 is actually the damaged image a-350 would've been a boss battle at a-500 heck rebuilt would've went on for 500 rooms
S-10 is U-10 but 2 lockers not 1 S-90 is a random color then it splits into 3 and you have to click the one the same color as S-90 (this are confirmed but s-10 is a guess)
S section is expanded U section and U-10 expand and get X variant , XS-10 is XU-10 (me found on the wiki) S-40 is U-40 but get redesign . S-90 is U-55 and with clones U-60 don't inS section and not get S variant (S-60 not real) , and more entities
@@DenDen60K XU-10 Doesn't Or Never Exist in Hoax, S Section was For Rebuilt, If It Was For Recoded XS-10 Would be Added But XS-10 is Gonna Be Delete Entity in Rebuilt/Recoded
E-230, a mysterious entity destined for residence within the confines of Section E in the expansive virtual realm of Interminable Rooms, is poised to make a grand entrance in an imminent future update. The exact nature of this enigmatic entity's mechanics remains shrouded in uncertainty, as the veil of information surrounding it has yet to be lifted, leaving eager players to anticipate its emergence with bated breath. Situated strategically within the labyrinthine layout of Interminable Rooms, E-230 is expected to unveil its secrets and unfold its gameplay intricacies within the confines of room E-230, marking a pivotal juncture in the immersive experience offered by the virtual environment. As the first entity to materialize following the numerically designated E-200 room, E-230 plays a crucial role in bridging the substantial gap spanning the 200-room interval, leading players deeper into the recesses of Section E and setting the stage for subsequent encounters in Section V. A tale of resilience and revival envelops E-230, as it faced the imminent threat of obsolescence during the game's cancellation. Initially consigned to the virtual scrap heap, the entity's fate took an unexpected turn as the game's development was rekindled, breathing new life into E-230's existence. Emerging from the ashes of potential abandonment, E-230 is now slated to return to Interminable Rooms with a metamorphosed appearance, teasing players with the promise of enhanced visual aesthetics and perhaps even an evolved set of mechanics. The anticipation surrounding E-230's reintroduction into the virtual landscape is palpable, as players eagerly await the unveiling of its revised form and the mysteries it holds. The revival of this once-doomed entity serves as a testament to the dynamic and ever-evolving nature of the gaming world, where ideas once discarded can resurface with renewed vigor, enriching the player experience and contributing to the evolving narrative of Interminable Rooms. As the virtual tapestry continues to expand and unfold, E-230 stands as a beacon of intrigue, beckoning players to venture forth into the uncharted territories of Section E and beyond, where the unknown awaits in the form of a meticulously crafted entity, ready to captivate the imagination of those who dare to explore its digital domain. E-300 acts like A-300 but modified something something. This means E-300 will be able to potentially spawn E-1, E-22, E-60, etc. EYE Icon Appearance It appears as a 2D singular eye with a white sclera, and a blue radial gradient that roughly intensifies from white to navy blue. Acting as an iris, or pupil of sorts. The sides of the eye are kind of grainy and faded, with some tiny follicles of blue. IDEA Icon Strategy And Tips Hiding in a locker when E-300 spawns might work. Zvardin said that E-300 will maybe act like A-300, which spawns entities after some time. So E-300 will most likely spawn entities (all making you need to hide in a locker to survive) NOTES Icon Notes TBA Unknownbadge2 Trivia Perhaps in the future it will receive a re-design in appearance. Zvardin said that E-300 will probably act like A-300.[1] E-387 is (likely) the 7th (10th if you are including E-100, E-230 and E-300) and the last entity you will encounter in Section E. It will start to appear just 13 doors before Section V. Our only knowledge of this entity existing is when Zvardin uploaded a picture captioned “E-387”. Since this entity appears so late in Section E, it could be really hard to deal with or a final boss (since in IR Rebuilt, A-350 was a final boss) entity.E-387 will be redesigned in the future, probably due to it being too simple E-387 has blue eyes (likely taken from E-300) and a white mouth with black highlights.E-387's eyes are likely taken from E-300.[1] E-387 will be completely redesigned.[1] Zvardin apparently likes to call E-387 the braindead fu^* with -100 IQ.V-86 is a shapeshifting entity that resides in Section V. It's likely that it will spawn on the current room before transforming into mimics of either A-200, A-300 or E-144. For the A-200 and E-144 mimics, it would likely backtrack a few rooms before despawning, chasing any players that don't hide within its presence. For the A-300 mimic, it would likely either be able to spawn V-5, V-27, V-35 or V-50 or mimic versions of entities A-300 can spawn (Noah, A-10, A-35, A-60, A-100 or A-245).V-86 is a white scribbled face like A-150 and A-200. It had Y-shaped eyes and an open rectangle mouth. It's old design is similar to the new one, but with a round mouth, pixelated and with noise.Once V-86 spawns, hide in a locker or table. If it mimics A-200 or E-144, wait until V-86 fully despawns. If it mimics A-300, wait until the entity spawned by it fully despawns. If it mimics A-100 (that being, if the A-300 mechanic is mimicking Section A entities), hide in a table.V-110 has A-60's first face's eyes with the fleshy face's (A-60's 4th design) mouth edited to be enlarged in the center. These to images are made green as well.This entity was showcased during the discontinuation announcement by Zvardin. V-110 will be added in the upcoming game updateV-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.V-134 is very similar in appearance to A-278, having black circular eyes, with purple pupils. It has a wide, open purple mouth, with white, circular teeth, and a black hole with what seems to be a second layer of teeth. and could possibly had eluded a lavender like colour, it is said that it looks like A-278. V-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.This entity used to be scrapped entity that was shown during the discontinuation announcement of Interminable Rooms. There isn't much known about this entity, other than the fact that it would supposedly scream in-game. It is speculated that it would act similarly to G-26 from ROOMS: Low Detailed When it screams it would likely make a loud sound and emit green pixelated soundwave particles and attack the player in some way. V-220 is one of the entities from V-Section, hence its name. The entity stems from A-200's design.V-220's design has swirling spiral eyes, and a moving zigzag mouth.V-247 will be either the seventh or tenth entity you will encounter in the V-Section. All that is known about this entity's mechanic is that it will attack from the ceiling with some sort of sound cue.If you hear something from the ceiling, you have to hide from it, because it will fall from the ceiling and going to the lobby. It is said that Rebuilt V-247 will pull players near to it. V-247 is no longer canned, along with the game itself.V-264 is a multimonster like A-60 and A-100.V-319 does not have a mechanic due to it not being added yet.V-319 appears as a cyan and sort of happy mask with hollowed out eyes and mouth, which makes it look like the Trauma Nextbot from the game Nico's Nextbots.V-331 is an upcoming entity that was previously scrapped with the discontinuation of Interminable Rooms, but is now planned to be added into the game with the recontinuation of Interminable Rooms.V-331 takes the appearance of a yellow distorted giygas, which is most likely a placeholder.Due to not being implemented yet and therefore not doing anything, there is currently no strategy for this entity.V-331’s design origin is the same as X-60's 6th face. V-331 was considered as V-301 but it has been proved by zvardin that it is not V-301 as it was V-331. V-383 was a supposed scrapped entity that was shown during the discontinuation announcement of Interminable Rooms. There isn't much known about this entity. This entity was showcased during the discontinuation announcement by Zvardin. This entity will possibly be in the game as it will be added along with the formerly scrapped entities. One of A-60 faces, but purple and distorted [PLEASE COMMENT ABOUT THE S SECTION]
Im sharing my entities concepts! A-130: basically a-10 but breaks the audio, uses the same image as a-120, but all stretched out and goofy looking and green! A-244: checks tables and after despawn, he spawns a-200! Uses a-60 face 4 but blue and swirled! A-476: comes from the front side like a200 but faster. Uses the giygas face but yellow! E-248: spawns in the lobby and goes to the current room immediately. Once there he spawns his variants! (RN-248, VRE-248, TAL-248 AND DRL-248) Uses the xxxe-22 face but maroon. V-45: Spawns in the current room, and starts speeding straight to the a section lobby faster than a183! Uses the a-45 face from rld but its green.
You Forget IB-278's Rebuilt Design, Old V-86, Old V-160, Rebuilt V-247(That one is Old V-247), Unknown A-150 Redesign, Old S-10, Old S-90, Old S-130, Old S-230
I don't include some of the old design on new entities and also about V-247 that was my mistake sorry about that and Unknown A-150 redesign was a joke z man made
i really like the drawn ones reminds me of the pressure entities and the talented guy they got to draw stuff i feel like more games should do drawings instead of edits lol
@@danthelazylikealwaysbtw everyone loves making fanmade IR ENTITIES lol A-200 anoying A-221 anoying John anoying Noah anoying all of them is anoying A-278 Will get delete becus A-1 from the new entities A-1 kick's you out of the lockers or tables A-100 anoying A-1's from the new aprill fools new entities anoying
updated updated mechanics of the recoded interminable rooms guide in my way and maybe some of my own entities in ir recoded 🤑 A-15 (aka A-10) - His speed is now 2.3 RPS. A-35 - It has a 15% chance to come back to the main room to despawn. A-60 - His speed has been decreased by 1.8 RPS. Also, A-60 stays for 4 seconds instead of 7 seconds. A-80 - Now deals 90 damage. It now spawns at the end of the room. A-100 - His speed is increased by 0.5 RPS. It now can rebound just like A-105 in Rooms: Low Detailed. X-100 - It has a 1/275 chance to replace A-100, it will rush to the main room to check gray lockers as usual, but it can also check gray lockers in the previous room. It has a 1/500 chance to check one random table. A-120 - It can rebound 0-5 times now. M-120-A - Its orb deals 75-80 damage. M-120-B - Wanders around, sometimes it can check tables. M-120-C - Throws acid puddles across the room, deals 95 damage if you touch it. And your sprint decreases to 80% for the rest of your run. X-120 - It has a 1/1,500 chance to replace A-120. It will go to the main room and linger for 9 seconds, then it will spawn XM-120. It can rebound 1-7 times. XM-120 - Throws red orbs at you, it can deal 90-100 damage. Be careful. A-150 - Checks blue lockers instead of gray ones, to identify its color. X-150 - X-150 has a 1/900 chance to replace A-150, its paper spawns on the ceiling. It will check blue lockers in the main and previous room. A-183 - When A-183 enrages, its speed increases by 4 RPS. X-183 - X-183 has a 1/4,500 chance to replace A-183. When X-183 enrages, its speed increases by 8.5 RPS. X-183 rebounds 5-14 times. It is 1.4x faster than A-221. A-200 - Checks tables in the main room, then goes to spawn. It still has an aimscript. A-221 - A-221 has decreased speed by 7.5 RPS. It now only rebounds 6-8 times. A-245 - A-245 has a 1/7,000 chance to break every hiding spot if there is. ZIBO-245 - Goes to the middle of the room, digs a hole in it. Then despawn. OXO-245 - Random hiding spots glow purple, you must hide in it. Because OXO-245 can kill you instantly. When OXO-245 is nearby, it will start breaking them. Then go back to despawn. MOR-245 - Breaks more lockers, presumably breaks lockers in the main room and 5 rooms back. BE-245 - It has a 1/600 chance to replace all A-245 variants. You must find what is different in the main room, it’s like Find the Differences, basically. When you get it wrong, BE-245 will proceed to invert your controls for 4 seconds. But BE-245 is behind you when your controls get inverted, so don’t get tricked. A-258 - Its noise value has been dropped by 8. A-264 - Spawns 3 doors behind and tries to bust down the door. A-278 - Now gives you 4 seconds to hide. ULB-278 - Checks blue lockers 3 times. TLAB-278 - Checks tables twice. BOUC-278 - It just bounces around the room, when you touch it. You will lose 50 HP. CHS-278 - Turns into a random colour, when it turns into a random colour. Three random hiding spots will glow that colour, and he spawns CLR-CHS. Which, he checks them. Don’t worry, there is a 1/15,000 chance that your hiding spot will turn into a random colour. IB-278 - IB-278 will spit out ink on the floor, you must not touch it. Because it can kill you. EQU-278 - He goes to random lockers to see if anyone is inside, when he finds you. You must answer 3 simple math questions, these are medium difficulty. But sometimes hard, sometimes easy. He will say “Answer this math question, human.”. Then show the math question. If you get it right, he will heal you 25 HP. But the opposite opens the locker and leaves, this results in A-278 detecting it, and killing you. MOQU-278 - Wanders around in the previous room, it’s harmless. CIL-278 - Turns your screen sideways for a minute. KEZU-278 - It will split into HLF-1 and HLF-2. HLF-1 checks tables in the previous room while HLF-2 checks lockers in the previous room. CHES-278 - Your screen will turn with cheeses on your screen, and you must click on 15 of them. You have 15 seconds to do so. Failing it will kill you, complete it and CHES-278 will heal you if you are injured. RKOL-278 - Acts like THI-150 from Rooms: Low Detailed. A-300 - A-300 can now spawn A-150, A-183, A-278, E Section entities, A-0 and A-1, and V-5. A-332 - A-332 can rebound 2 times while it has aimscript. A-350 - It can rebound one time, throws chairs at the end of the room. A-404 - Spawns when something is broken, but instead of kicking you. It will try to fix it. E-1 - Now tries to beat you up if you hold a flashlight at him. XE-1 - Instead of going near him, if you hold a gummy flashlight at him. It will damage you. E-22 - Now lingers in the main room for 4 seconds. Then despawn. E-42 - E-42 can rebound from the wall one time. E-200 - It has an aimscript now. And now has 2 fake despawn sounds. V-5 - It can damage you while you’re hiding like CHA-1. V-35 - It can now fake despawn at the main room. A-0 - Deleted. An exploit preventer. A-1 - Warns you to get out of the room in 2 minutes, if you don’t. It will delete the room. Bob - Spawns infront of you, then steals 1-2 batteries, then runs away. E-100 - It acts like A-100. But checks lockers very fast. E-230 - E-230 will spawn at E-1. Then rebounds 1-2 times. If it despawns, it will first drop a radio, then despawn. The radio can play the “amogus” song. E-300 - E-300 can spawn entities in the A, E, V, and the S Section. What it can spawn: A-15, A-35, A-60, A-80, A-100, A-120, A-150, A-200, A-332, E-22, E-60, E-142, E-144, V-5, V-27, V-35, V-50, V-160, S-10, S-40, S-90 and S-150. E-387 - It can rebound 2-4 times and it acts like A-350. It throws lockers. BOMR-5 - Spawns 1-3 bombs, if you touch the bomb. You deal 60 damage. GST-5 - It can teleport to you. If you touch GST-5, you deal 10 damage. LASR-5 - It uses his mouth to point lasers at you, if you touch it. You deal 25 damage, and your sight will be blurry until you reach V-15. V-86 - When it goes to the main room, it will mimick either A-200, A-300, and E-144. V-86 mimicking A-200 - It acts like A-200, but it doesn’t have an aimscript. V-86 mimicking A-300 - Acts like A-300, but it can spawn less entities. What V-86 mimicking A-300 can spawn: A-35, A-100, A-200, E-22, E-142, and S-10. V-86 mimicking E-144 - When it mimics E-144, it will be very slow. It’ll rush to V-1 where it will despawn. It has an aimscript. But there is a 1/92,000 chance it mimics E-144, making it the rarest possibility in Interminable Rooms: Recoded. V-110 - When V-110 reaches the main room, some of the hiding spots will create a buzzing noise, and you must hide in the hiding spot with the buzzing noise. It’s a little bit quiet. V-110 checks the hiding spots with no buzzing noise. V-134 - V-134 rebounds 6-10 times. It has a 1/80 chance to linger for 4 seconds. V-160 - V-160 goes to the main room and scream. It can scream a random amount of times, which can range from 1-8. If, for example, screams 5 times. It will rebound 5 times. Then despawn. V-220 - V-220 spawns by giving you a 5 second countdown written in scribbles. Then it can tell you 3 things, hide in tables, hide in lockers, or don’t hide. V-247 - Spawns in the middle of the room lingering for 10 seconds, then it will rebound 11 times. Then despawn. V-264 - When it reaches the main room, it will check tables. Then go back 75 rooms back. Then say “HIDE. IN. TAB. LES.” , then goes back to check lockers. V-319 - V-319 spawns in the end of the room, then it will proceed to force you to go near him. You must try to fight it, if you fail. You get killed. But succeeding results you to go to the next door and continue your walkthrough. V-331 - It acts like X-60, but it spins around. Then it will despawn at the end of the room. V-383 - It spawns behind you, and gives you 7 seconds to hide. Then it will mimic A-60. But it rebounds 6-10 times before despawning. S-10 - Checks 2 random lockers. S-40 - Now has aimscript. S-90 - S-90 will go to the main room and spawn SS-90. While he spawned SS-90, S-90 will check tables. SS-90 - Checks lockers in the previous 4 rooms. S-130 - S-130 spawns on the right side of the room. Then it will go left and right. Don’t touch S-130. Or you get killed. S-150 - S-150 spawns through a computer. Then it will check lockers in the previous room. Then it will go back to the computer to despawn. S-190 - When S-190 spawns, it will appear in the previous room. And spawns LOC-190 and TBL-190. LOC-190 - Checks lockers in the main room. TBL-190 - Checks tables in the main and previous room. S-230 - When S-230 appears on a wall, it will throw blood on the floor. If you touch it, you lose 90 HP. S-270 - When a computer statics, S-270 is coming. S-270 will linger in the main room for 20 seconds. Then despawn. A-1 (April Fools) - It will bully you over your avatar, which you lose 60 HP from it, to despawn A-1. Kick him. XA-1 - It will bully you over your name, which you lose 70 HP from it. To despawn him, bully him back. XXA-1 - It’s way different than A and XA-1. It will say compliments to you, which heals you 15 HP. E-2 - Gets mad if you get near him. If you stay near him for 8 seconds, it will deal 5 damage to you. XE-2 - Gets mad if you stay far away from him. If you stay far away for 11 seconds, it will deal 75 damage to you. XXE-2 - Shows you a random funny video, you will laugh for 30 seconds. CHARGE-1 - Acts like CHA-1, but only attacks every 15 seconds. BOMB-1 - Acts like BM-1, but it will despawn shorter. DIG-1 - Acts like DG-1, but it digs 1.5x faster. ATTACK-1 - When ATTACK-1 spawns, it will spawn in the middle of the room. It will open his mouth when he’s about to charge at you, when you get hit. You deal 70 HP. E-10 - E-10 acts like G-10 from Rooms: Low Detailed on Insane Mode. When it spawns, it checks tables. But each time it checks them, it gets faster and faster. He’ll repeat this progress thrice before despawning. yes i know a-80 and a-258 got deleted but pretend i brought them back
Note about A-264: Keep in mind that A-264 will always cause a random entity to spawn. Fortunately, it has a 1/600 chance to spawn. And yes, A-264 is no longer a rebounder.
Note about M-120-B: When checking tables, it will flip. But the flip ONLY occurs when the game detects A-120 is at the lobby. You have about 5.5 seconds to move into another table.
Sometime there adding old entity that one -a-221 u said? Yes the oldest entity that been remove over year, now they adding that entity -yes i agree but there more -a-246 has replacement too Welp i guess old a-246 is replacement too
Why is this my most popular video
idk
maybe they want to see what IR Recontinuation looks like?
1
Untuk mengetahui apakah dan keluarga berencana dan keluarga di rumah 🏠 di rumah di? Oh ya di di Yogyakarta di
idk but maybe all likes it or i dont know
2:17 Its no visor
what
@giggledoorsfloor2-g4i from gametooms
2:31 I think V-86 Could mimic a few entities but it doesn’t have enough scribble to recreate an entity that much, like how A-300 looks unfinished since V-86 didn’t have enough scribbles. Like it only could make entities that are easy to create
2:22 at E-300 gives me the memorys...
That transition to A-221 and A-278 was FANTASTIC nice work!
0:41 A-221 be vibing to the song
Concepts:
A-15, A-35 changes: They may stop on their tracks and transform into their X variant.
A-60 changes: Slams the next door open.
X-100: Checks tables instead of lockers.
AM-120 changes: Orbs have animation.
BM-120 changes: Runs faster.
CM-120 changes: Acid will spread on the floor.
X-120: Rebounds twice as much than A-120 does. Faster.
ABC/XM-120: Combines the abilities of all clones. More fatal, when you hide in a table and XM-120 breaks it, you'll receive 75 damage.
X-150: Also checks Blue Lockers. Breaks the lockers after checking them.
A-183 changes: Rebounds more if Enraged.
X-183: Can't enrage. Rebounds twice as much than A-183 does. Faster.
A-200 changes: A-200 will be slower, but targetting your location. Kills people under tables. Rebounds in the direction of your Locker. Refuses to despawn if you're not hidden.
A-221 (new): Same as before, but slams the next door open each rebound.
A-245 changes: Destorys all hiding spots. Slams the next door open to leave. Before slamming the door, a glow will leave from it. The colors indicate the variants that will appear.
A-245 variants (May spawn after A-245)
ZIBO-245: Spawns in the middle of the latest room. Wanders around it, and after some time it will create a hole on the ground. Falling in the hole will kill you.
OXO-245: Appears 15 rooms behind. Rebounds 4 times, slam opening the door each rebound. Also scratches the number above the broken doors.
MOR-245: This one is more rare than the others. If you see its glow on the door, quickly hide in a locker in any of the previous rooms. After you do so, MOR-245 will go to your locker. You'll need to do a heartbeat minigame. Spam space to keep your heart quiet. If you fail, MOR-245 will deal you 85 damage and disappear. Same thing happens if you hide in a table, or in any hiding spot in the current room.
BE-245: Acts like A-80, but wanders around the room and is slower. Deals 35 damage if you go too near to it.
---------------end of A-245 variants---------------
A-264: If you see a purple glow behind the next door, hide quickly. Functions like A-246.
TLAB-278 changes: Cannot check long tables, such as the tables in the 3-tables room.
------------------------A-278 raids (they are more rare than the normal)------------------------------------------
Type 2:
BOUC-278: Bounces around the room. Acts like THI-150 from R:LD (uh oh)
CHS-278: Checks Grey Lockers and Blue Lockers in the 4 most current rooms. (Main)
IB-278: Checks Tables in the latest room.
Type 3:
EQU-278: Checks all hiding spots in the latest room. (Main)
MOQU-278: Checks Blue Lockers only, if theres any on the 4 most current rooms.
CIL-278: Plays chill music, wanders around and is harmless. Stays more time than the others. They said they might kick him.
Type 4:
KEZU-278: Hiding spots in the 4 most current rooms will have either: Circle, square or triangle. He'll check the hiding spots that have the triangle, MIGHT check hiding spots that have the circle and doesn't check hiding spots with the square.
CHES-278: If while you are hidden, your screen turns all black and white, spam H until the screen is normal, otherwise CHES-278 will kill you.
RKOL-278: Has the same minigame as MOR-245. If you fail, he'll suck your hiding spot into his mouth, killing you.
--------------------end of A-278 raid types-------------------------------
A-300 changes: Little chance of spawning a X variant entity.
A-404 (new): If you are hidden in any hiding spot for 1 minute straight, your screen will start turning blue. If the screen turns completely blue, A-404 will jumpscare you, because theres no 'Hide' entity.
:E section:
E-1 changes: Only requires for you to be holding the Flashlight.
XE-1 changes: Only requires for you to be holding one of the Flashlights. Doesn't damage you just by being near it.
E-22 changes: Same as A-15/A-35.
E-42 changes: If hes in the room, don't move. Moving will result in immediate death.
--------------- OTHERS ------------------------------------
A-0: The inverse of A-80. Deals 5 damage. (SCRAPPED)
A-1: Same as A-0, but stunning the player if A-1 has to jumpscare them.
Bob: X-John.
E-100: Checks tables.
E-230: Harder RKOL-278.
E-300: Acts like Eyes from DOORS, but greater damage.~
E-387: Basic 5 rebounder that comes from the front.
...V-5 variants...
BOMR-5: Same as V-5, but explodes when damaging. Damage is greater.
GST-5: Stare at him to not make him damage you. Despawns after opening the next room.
LASR-5: Aims a slow laser into any point of the room that rotates around LASR-5. Laser damages 25 health.
..................
V-86: Imitates the entity it mimicks to. Spawns in the middle of the room.
V-110: Older A-60 (rebounder).
V-134: Harder E-230.
V-160: If an Arcade Machine appears, make sure to interact with it. If you dont, V-160 will progress until the scream stage, and leave the Arcade Machine, targetting the players at their sprinting speed. Instant Kill.
V-220: Harder A-200.
V-247: Acts like A-100.
V-264: Harder A-264.
V-319: Acts like A-90 from R&D/DOORS.
V-331: Faster XX-60.
V-383: Mixes A-60 and A-100.
also he stole MY shit
2:15 bro is a subspace tripmine
3
You mean Face 3 of E-100?
@@ferasaburob213 yeh
0:11 FIRE REDESIGN 🔥🔥🔥
Ikr 🔥🔥🔥🔥
0:52 I am currently crying so hard right now. This is seriously the most beautiful, well-put-together story ever. I can’t believe how magical it was at 1:22.That part truly made me shed a tear. And especially at 6:34 that part was just so truly heart-touching that words can not describe the series of emotions I felt. I absolutely loved the climax it had insanely excellent detail. Oh, and we can’t forget the conclusion. The conclusion was the greatest and saddest conclusion I have ever seen better than any of the books I have read. Thank you so much for creating this absolute masterpiece. This is essentially the most crucial masterpiece of film history. It is a tragedy that can’t be called a film, but a transcendent emotional experience will be inaccessible for most. It beautifully encapsulates the human struggle to its basics; suffering, pleasure, faith, and despair. It connects with the characters within the viewers, individuals suppressed within our own subconscious. It stays vibrant, and fresh, and revolutionizes the art of storytelling and filmmaking while making a damn statement on what it means to be human. Entertaining, gripping, and simply exhilarating. This might be the most impactful piece of art I’ve come across in my life, and I’m definitely coming back to it in the near future to study it more deeply. this is an absolute masterpiece, I was brought to tears listening to this and seeing the bacon go whirly swirly in a circle countless times. it absolutely moved my soul, and I don’t think I can be the same. this bacon has changed my entire mental state, I am now at peace with who I am and what I will be doing later in my life. I have forgiven all my enemies and now I am a man of a pacifist life. I will move on, gotta move on, as the song says. the bacon is so inspirational, it shares its vast wisdom with all of us, and we are all so lucky that it would bestow its great words with us. we are all children on bacon. hail bacon. hail bacon. The spinning bacon, rotating in one direction with this music… This made me tear up. How could such bacon do such a thing? I’m struck by awe by this masterpiece. Especially when the bacon spins, showing its lightly salt-covered tan skin. I can hear the crunch just from here, and so as the beautiful sound of the bacon scraping the dark, smooth velvet floor. The flavor, music, and everything can be heard, tasted, seen, and felt from a screen. You can really hear the breaths between the music artist, empathizing with her love for this rotating bacon. Truly what I call modern art. This was the most legendary performance by any piece of bacon I have ever watched. The acting was top-tier and very life-changing. This is one of the greatest works from a piece of bacon I have ever seen especially at 57:42.
Wdym I can't see him
@@Youraveragecosplaystop it get some help
@@jackyhagan1378don't you get what a joke is
All new entities mechanics (fan-made)
A-0: same as e-42 but a bit faster
A-1: same as a-1 from rooms: low detailed
bob: he will jumpscare players in tables and blue lockers (variant of john)
E-100: same as a-100
E-230: he will be underground (you can tell with the small crack) it gives you 10 second to hide, when he exits on underground, he will check the room. if no player is not hiding, he comes back to the underground
E-300: same as a-300
E-387: rebound 2 times
BOMR-5: same as BM-1
GST-5: avoid his electric balls
LASR-5: avoid his lasers
V-86: he will mimic a entity and copy his mechanic
V-110: same as a-60 but with a-332 speed
V-134: same as a-100 but without checking lockers
V-160: same as cha-1 (he go to players when he screms)
V-220: he will rebound on dizzies
V-247: same as a-246 but in wrong way (what i mean: a-246: ⬇️⬆️⬇️⬆️. v-247: ⬆️⬇️⬆️⬇️)
V-264: same as a-100 & e-100
V-319: he will be sleeping and giving you 5 seconds to hide, then he wakes up and will check lockers so hide in a table or in the prevoius room, then he will go to the middle of the room and go to v-1 (A-150+A-100)
V-331: same as a-60 but rebound 3 times
V-383: same as a-60 but rebound 8 times
S-10: same as a-10 but in wrong way
S-40: same as u-40 (hoax) but rebound
S-90: same as a-120
S-130: same as a-332 but rebound 2 times
S-150: same as a-150 but slower
S-190: same as u-60 (hoax)
S-230: there will be blood in 1-4 lockers, dont hide in where there is blood
S-270: same as a-221 but slow
ZIBO-245: he breaks blue lockers
OXO-245: he will break a random hiding spot (lockers, blue lockers & tables. And he will come from the door)
MOR-245: he breaks tables
BE-245: he will come from the door, and he will break all hiding spots, so if you need to hide, hide in the previous room (if you hide on a hiding spot when he breaks he will kill you from some reason)
Version 1.1
-changed a-1 mechanic because yes (old mechanic: same as hide from doors)
-added mechanic to a-0, s-40 and s-230
Version 1.2: the final v's
-added mechanic to v-319, v-331 & v-383
-also added mechanic to bob, e-387 & gst-5
Version 1.3: THE FINAL UPDATE
-added mechanic to v-110, v-134 & v-160
-added a-245 variants and his mechanics
I have better mechanics
A-0: will create a glitch effect on a random part of the ground, and if stepped on, it will deal 5 to 10 damage.
A-1: if you hide for 30 seconds, it will fade into your screen, kicking you out after being on your screen for 10 seconds, which means the maximum amount of time of hiding is 40 seconds. appears in every section.
Bob: appears on the television, and chase you around for 5 rooms.
A-135: table checker
E-100: same as A-100.
E-230: devours every player that's in the main room that isn't hiding, so basically A-75 from splash's rooms.
E-300: do not look at it
E-387: fallback
BOMR-5: V-5 but summons bombs that will deal 15 damage per explosion
GST-5: V-5 but chases you, and does 50 damage when it reached you, which also includes a despawn.
LASR: V-5 but summons lasers that will deal 35 damage per zap.
V-86: will rush to the main room, and then mimic into either A-200, A-300, and E-144.
V-110: fallback that checks 1 random locker
V-134: appears 15 rooms ahead the main eoom, rebounds 5 times, breaks every single table in ten main room apon spawn.
V-160: thi-150 rld
V-220: will spawn inside a random locker. if you hide in this locker, it will deal 85 to 100 damage. (100 damage = instakill.)
V-247: same as A-183, but when it catches you, it will not kill you, but will rather change form and start a tetris-inspired minigame where you ahve to win by getting 10 clears, and will instantly kill you if failed.
V-264: same as A-15, but a lot faster and doss it's process 2 to 5 times.
V-319: will create an imprint of itself on the wall, which if you get close to it, it makes the entity come to life 500 studs behind you, run toward you, and kill you. hiding spots will not save you if this happens.
V-331: will appear 120 rooms away, and rebounds 15 times, then checking every single table in the V-Section.
V-383: stays in the middle of the room while being docile, it'll eventually scream and become hostile, in which, will check every single hiding spot. so if this happens, do not hide until it is gone. it'll also disable every other entity during its attack, and has a global sound.
S-10: same as A-15, but slower, and breaks down the door on despawn.
S-40: rebounds 2 times.
S-90: will appear in the middle of the room, as it is not hostile. it will summon clones that wander around and do random amounts of damage, higher amounts of damage rarer, smaller amounts of damage more common. (example: 10 damage = 85.5% chance, 90 damage = 0.35% chance.)
S-130: same as A-100, but rebounds twice, and has aimscript, and has very loud audio. it has a 55% chance of it spawning in a different form which does the same but checks tables instead.
S-150: same as A-150
S-190: rebounds 5 times.
S-230: wanderer, but can wande through any room. it instantly kills you, though, so be careful!
S-270: b-40 rld
ZIBO-245: A-245 but breaks blue lockers.
OXO-245: A-245 but breaks tables.
MOR-245: A-245 but breaks fridges or desks.
BE-245: A-245 but breaks a random hiding spot, has a 0.2% chance of breaking all hiding spots (in the main room of course).
2:58 x-60 edit 3:01 A-60 pink
V-383 is purple, not pink.
2:23 lol similar to ISpyWithMyLittleEye
the song name for the vid is the song in the hit easy demon "impossible demon"
Is the creator a gd player?!?
2:58 X-60's giygas face
3:01 A-60's original face but purple
1:09
correction: the jumpscare image for a-350 is actually the damaged image
a-350 would've been a boss battle at a-500
heck rebuilt would've went on for 500 rooms
2:31 squidles from pressure faces be like:
People who saw geometry dash in E-300
👇🏻
We're not blind
Bruh Bro Only Blind People Wouldn’t
Ispywithwaymylittleeye
Ispywithnylittleye
2:49 it wasnt the rebuilt design, it was the old design
0:57 BILLY!!!!!!!!
That's jimmy/A-278 kid 3 year old
When Jimmy is mad
TLAB-278 looks so RTX
@@Glyshefrogientortaimend148 when YOU is mad
@@RobloxRUclipsr9273what?
2:10 Bob's head looks like ambush
A-80 redesign looks sick 🥶
A-258 too🥶🥶
And A-404 🥶🥶🥶
@@mrsrodan🥶🥶
S-270 too lol
E-42 china looks like of two of them B-20 and B-40 (the rebound monster)
(The eye monster)
2:23 Ispywithmylittleeye💀
2:23 ISPYWITHMYEYE JUMPSCARE (GD - Gemontory Dash)
3:23 you miss XS-130
2:20 only GD players will understand 💀👌
at 1:43 i honestly wouldn't mind seeing E-22 second scrapped redesign
Same
Why would they scrap some really good redesigns?
Because literally most of these are for rebuilt which is still canned
**canceled**
@@Pheng21 stfu canned is a shortened version of cancelled
0:41 A-221 is dancing
yeah, A-221 dancing its so funny
same as xm-120 and ulb-278 scrapped 2
X-150 is vibing to the music.
0:01 a-10
A-80 and A-258’s new designs are so fire 🔥🔥
I know they should of been used before removal🔥🔥
yeah so true🔥🔥
They're Very Amazing Redesign, I never Seen Before🔥🔥
@@LivbyLThe designs were so fire they burned away 🔥🔥🔥
@@x50theevadeplayer fr🔥🔥
I love these. But what does V-319 and V-331 do?
V319 rebounds 2 times checking lockers
V331 is a A-183 ripoff
That's Fake. The real thing is we don't know.
Oh (?)
Well yea. Why did I not think of that?
S-40 is straight up U-40 but barley changed unlike U-10 becoming a shadow and U-55 becoming a U-90 clone
U section is s section
S-10 is U-10 but 2 lockers not 1
S-90 is a random color then it splits into 3 and you have to click the one the same color as S-90 (this are confirmed but s-10 is a guess)
A-0 kick massge: you ain't slick
2:23 I SPY WITH MY LITTLE E-300?
Wtf
i like how the redesign focuses on making the entities actually scary and not goofy looking
Fun fact: The S Section is actually the U Section
Really?
@@adityoyouYes
I knew it
S section is expanded U section and U-10 expand and get X variant , XS-10 is XU-10 (me found on the wiki) S-40 is U-40 but get redesign . S-90 is U-55 and with clones U-60 don't inS section and not get S variant (S-60 not real) , and more entities
@@DenDen60K XU-10 Doesn't Or Never Exist in Hoax, S Section was For Rebuilt, If It Was For Recoded XS-10 Would be Added
But XS-10 is Gonna Be Delete Entity in Rebuilt/Recoded
E-230, a mysterious entity destined for residence within the confines of Section E in the expansive virtual realm of Interminable Rooms, is poised to make a grand entrance in an imminent future update. The exact nature of this enigmatic entity's mechanics remains shrouded in uncertainty, as the veil of information surrounding it has yet to be lifted, leaving eager players to anticipate its emergence with bated breath.
Situated strategically within the labyrinthine layout of Interminable Rooms, E-230 is expected to unveil its secrets and unfold its gameplay intricacies within the confines of room E-230, marking a pivotal juncture in the immersive experience offered by the virtual environment. As the first entity to materialize following the numerically designated E-200 room, E-230 plays a crucial role in bridging the substantial gap spanning the 200-room interval, leading players deeper into the recesses of Section E and setting the stage for subsequent encounters in Section V.
A tale of resilience and revival envelops E-230, as it faced the imminent threat of obsolescence during the game's cancellation. Initially consigned to the virtual scrap heap, the entity's fate took an unexpected turn as the game's development was rekindled, breathing new life into E-230's existence. Emerging from the ashes of potential abandonment, E-230 is now slated to return to Interminable Rooms with a metamorphosed appearance, teasing players with the promise of enhanced visual aesthetics and perhaps even an evolved set of mechanics.
The anticipation surrounding E-230's reintroduction into the virtual landscape is palpable, as players eagerly await the unveiling of its revised form and the mysteries it holds. The revival of this once-doomed entity serves as a testament to the dynamic and ever-evolving nature of the gaming world, where ideas once discarded can resurface with renewed vigor, enriching the player experience and contributing to the evolving narrative of Interminable Rooms. As the virtual tapestry continues to expand and unfold, E-230 stands as a beacon of intrigue, beckoning players to venture forth into the uncharted territories of Section E and beyond, where the unknown awaits in the form of a meticulously crafted entity, ready to captivate the imagination of those who dare to explore its digital domain.
E-300 acts like A-300 but modified something something. This means E-300 will be able to potentially spawn E-1, E-22, E-60, etc.
EYE Icon Appearance
It appears as a 2D singular eye with a white sclera, and a blue radial gradient that roughly intensifies from white to navy blue. Acting as an iris, or pupil of sorts. The sides of the eye are kind of grainy and faded, with some tiny follicles of blue.
IDEA Icon Strategy And Tips
Hiding in a locker when E-300 spawns might work. Zvardin said that E-300 will maybe act like A-300, which spawns entities after some time. So E-300 will most likely spawn entities (all making you need to hide in a locker to survive)
NOTES Icon Notes
TBA
Unknownbadge2 Trivia
Perhaps in the future it will receive a re-design in appearance.
Zvardin said that E-300 will probably act like A-300.[1]
E-387 is (likely) the 7th (10th if you are including E-100, E-230 and E-300) and the last entity you will encounter in Section E. It will start to appear just 13 doors before Section V. Our only knowledge of this entity existing is when Zvardin uploaded a picture captioned “E-387”. Since this entity appears so late in Section E, it could be really hard to deal with or a final boss (since in IR Rebuilt, A-350 was a final boss) entity.E-387 will be redesigned in the future, probably due to it being too simple
E-387 has blue eyes (likely taken from E-300) and a white mouth with black highlights.E-387's eyes are likely taken from E-300.[1]
E-387 will be completely redesigned.[1]
Zvardin apparently likes to call E-387 the braindead fu^* with -100 IQ.V-86 is a shapeshifting entity that resides in Section V.
It's likely that it will spawn on the current room before transforming into mimics of either A-200, A-300 or E-144.
For the A-200 and E-144 mimics, it would likely backtrack a few rooms before despawning, chasing any players that don't hide within its presence.
For the A-300 mimic, it would likely either be able to spawn V-5, V-27, V-35 or V-50 or mimic versions of entities A-300 can spawn (Noah, A-10, A-35, A-60, A-100 or A-245).V-86 is a white scribbled face like A-150 and A-200. It had Y-shaped eyes and an open rectangle mouth.
It's old design is similar to the new one, but with a round mouth, pixelated and with noise.Once V-86 spawns, hide in a locker or table.
If it mimics A-200 or E-144, wait until V-86 fully despawns.
If it mimics A-300, wait until the entity spawned by it fully despawns.
If it mimics A-100 (that being, if the A-300 mechanic is mimicking Section A entities), hide in a table.V-110 has A-60's first face's eyes with the fleshy face's (A-60's 4th design) mouth edited to be enlarged in the center. These to images are made green as well.This entity was showcased during the discontinuation announcement by Zvardin.
V-110 will be added in the upcoming game updateV-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.V-134 is very similar in appearance to A-278, having black circular eyes, with purple pupils. It has a wide, open purple mouth, with white, circular teeth, and a black hole with what seems to be a second layer of teeth. and could possibly had eluded a lavender like colour, it is said that it looks like A-278. V-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.This entity used to be scrapped entity that was shown during the discontinuation announcement of Interminable Rooms.
There isn't much known about this entity, other than the fact that it would supposedly scream in-game. It is speculated that it would act similarly to G-26 from ROOMS: Low Detailed
When it screams it would likely make a loud sound and emit green pixelated soundwave particles and attack the player in some way. V-220 is one of the entities from V-Section, hence its name. The entity stems from A-200's design.V-220's design has swirling spiral eyes, and a moving zigzag mouth.V-247 will be either the seventh or tenth entity you will encounter in the V-Section.
All that is known about this entity's mechanic is that it will attack from the ceiling with some sort of sound cue.If you hear something from the ceiling, you have to hide from it, because it will fall from the ceiling and going to the lobby.
It is said that Rebuilt V-247 will pull players near to it.
V-247 is no longer canned, along with the game itself.V-264 is a multimonster like A-60 and A-100.V-319 does not have a mechanic due to it not being added yet.V-319 appears as a cyan and sort of happy mask with hollowed out eyes and mouth, which makes it look like the Trauma Nextbot from the game Nico's Nextbots.V-331 is an upcoming entity that was previously scrapped with the discontinuation of Interminable Rooms, but is now planned to be added into the game with the recontinuation of Interminable Rooms.V-331 takes the appearance of a yellow distorted giygas, which is most likely a placeholder.Due to not being implemented yet and therefore not doing anything, there is currently no strategy for this entity.V-331’s design origin is the same as X-60's 6th face.
V-331 was considered as V-301 but it has been proved by zvardin that it is not V-301 as it was V-331. V-383 was a supposed scrapped entity that was shown during the discontinuation announcement of Interminable Rooms.
There isn't much known about this entity. This entity was showcased during the discontinuation announcement by Zvardin.
This entity will possibly be in the game as it will be added along with the formerly scrapped entities. One of A-60 faces, but purple and distorted
[PLEASE COMMENT ABOUT THE S SECTION]
WHY IS A-200 REDESIGN IS JUST THE SAME
some mouth lines were removed as because it makes a-200 incredibly overscribbled.
I get it
Hes a lesscrible lad now 😢😢😢😢😢
Im sharing my entities concepts!
A-130: basically a-10 but breaks the audio, uses the same image as a-120, but all stretched out and goofy looking and green!
A-244: checks tables and after despawn, he spawns a-200! Uses a-60 face 4 but blue and swirled!
A-476: comes from the front side like a200 but faster. Uses the giygas face but yellow!
E-248: spawns in the lobby and goes to the current room immediately. Once there he spawns his variants! (RN-248, VRE-248, TAL-248 AND DRL-248)
Uses the xxxe-22 face but maroon.
V-45: Spawns in the current room, and starts speeding straight to the a section lobby faster than a183!
Uses the a-45 face from rld but its green.
idk are contributor are accept you idea 😔(check on wiki and see cancellation and recontinued)
They don't need to use my ideas! I'm just listing them!
0:12 where A-80
A-80 is removed
A-80 just went to vacation
No he has no other design "not his old design"
The owner didnt care about the loud screamer even a-80
A-80 is at Hawaii🎉
SHEEEEEEESH BRO GOT THAT LIMINAL ROOMS A-200 MOUTH JEEZ 0:43
2:21 nice refrence
Thank god im not the only one who sees ISPYWITHMYLITTLEE-300
A-150 be like
| |
\______/
help its kinda accurate-
What do new A-278 clones do?
3:59 here comes red eye
that's dimblo
Oh
You Forget IB-278's Rebuilt Design, Old V-86, Old V-160, Rebuilt V-247(That one is Old V-247), Unknown A-150 Redesign, Old S-10, Old S-90, Old S-130, Old S-230
I don't include some of the old design on new entities and also about V-247 that was my mistake sorry about that and Unknown A-150 redesign was a joke z man made
@@mrsrodan oh
1:20 type 4 (final type)
3:16 Player: Huh Red A-35? S-40: FOOD?
Which recoded entity do you want to be in the game the most?
Personally, either V-319 or V-383
id rather A-0 cuz of its kicking mechanic
no not by scaredman, he kicks you from the game
V-86
M-120-B
V-247
A-278's type 2 raid
all the E Section scrapped entities
Overall i like all of them tbh
this would be better than any other rooms update game
Rush is a new entity on interminte rooms his name a-30
Fun fact: you need to hide in locker
YOU ARE NEW TO INTERMINABLE ROOMS REALLLL!!!1!1!1!1!1!1!1!!
Two different things bro
Also S-190 Looks Cool Thanks For Adding Him
The music is so cool
E-300 = Ispywithmylittleye reference?
i really like the drawn ones
reminds me of the pressure entities and the talented guy they got to draw stuff
i feel like more games should do drawings instead of edits lol
V-86: Y Y
[]
Bob's Jumpscare: BOB IS MAD
👁️ 👁️
2:17 E-230
2:21 E-300
2:23 *ispywithmylittleeye*
1:13 omgee is taht estrondo?????
1:28 why does a-358 scrapped 1 look so goofy
where's act-1?
Act-1 is the attack not the other one is the recoded entity
ATC-1 actually
act(?) whare we acting
@@GIOVAND123"atc-1"
@@danthelazylikealwaysbtw everyone loves making fanmade IR ENTITIES lol
A-200 anoying A-221 anoying John anoying Noah anoying
all of them is anoying A-278 Will get delete becus A-1 from the new entities A-1 kick's you out of the lockers or tables A-100 anoying A-1's from the new aprill fools new entities anoying
V-160 so cute
(especially his mouth)
I am same
2:23 HOW COULDNT I NOTICE THIS
updated updated mechanics of the recoded interminable rooms guide in my way and maybe some of my own entities in ir recoded 🤑
A-15 (aka A-10) - His speed is now 2.3 RPS.
A-35 - It has a 15% chance to come back to the main room to despawn.
A-60 - His speed has been decreased by 1.8 RPS. Also, A-60 stays for 4 seconds instead of 7 seconds.
A-80 - Now deals 90 damage. It now spawns at the end of the room.
A-100 - His speed is increased by 0.5 RPS. It now can rebound just like A-105 in Rooms: Low Detailed.
X-100 - It has a 1/275 chance to replace A-100, it will rush to the main room to check gray lockers as usual, but it can also check gray lockers in the previous room. It has a 1/500 chance to check one random table.
A-120 - It can rebound 0-5 times now.
M-120-A - Its orb deals 75-80 damage.
M-120-B - Wanders around, sometimes it can check tables.
M-120-C - Throws acid puddles across the room, deals 95 damage if you touch it. And your sprint decreases to 80% for the rest of your run.
X-120 - It has a 1/1,500 chance to replace A-120. It will go to the main room and linger for 9 seconds, then it will spawn XM-120. It can rebound 1-7 times.
XM-120 - Throws red orbs at you, it can deal 90-100 damage. Be careful.
A-150 - Checks blue lockers instead of gray ones, to identify its color.
X-150 - X-150 has a 1/900 chance to replace A-150, its paper spawns on the ceiling. It will check blue lockers in the main and previous room.
A-183 - When A-183 enrages, its speed increases by 4 RPS.
X-183 - X-183 has a 1/4,500 chance to replace A-183. When X-183 enrages, its speed increases by 8.5 RPS. X-183 rebounds 5-14 times. It is 1.4x faster than A-221.
A-200 - Checks tables in the main room, then goes to spawn. It still has an aimscript.
A-221 - A-221 has decreased speed by 7.5 RPS. It now only rebounds 6-8 times.
A-245 - A-245 has a 1/7,000 chance to break every hiding spot if there is.
ZIBO-245 - Goes to the middle of the room, digs a hole in it. Then despawn.
OXO-245 - Random hiding spots glow purple, you must hide in it. Because OXO-245 can kill you instantly. When OXO-245 is nearby, it will start breaking them. Then go back to despawn.
MOR-245 - Breaks more lockers, presumably breaks lockers in the main room and 5 rooms back.
BE-245 - It has a 1/600 chance to replace all A-245 variants. You must find what is different in the main room, it’s like Find the Differences, basically. When you get it wrong, BE-245 will proceed to invert your controls for 4 seconds. But BE-245 is behind you when your controls get inverted, so don’t get tricked.
A-258 - Its noise value has been dropped by 8.
A-264 - Spawns 3 doors behind and tries to bust down the door.
A-278 - Now gives you 4 seconds to hide.
ULB-278 - Checks blue lockers 3 times.
TLAB-278 - Checks tables twice.
BOUC-278 - It just bounces around the room, when you touch it. You will lose 50 HP.
CHS-278 - Turns into a random colour, when it turns into a random colour. Three random hiding spots will glow that colour, and he spawns CLR-CHS. Which, he checks them. Don’t worry, there is a 1/15,000 chance that your hiding spot will turn into a random colour.
IB-278 - IB-278 will spit out ink on the floor, you must not touch it. Because it can kill you.
EQU-278 - He goes to random lockers to see if anyone is inside, when he finds you. You must answer 3 simple math questions, these are medium difficulty. But sometimes hard, sometimes easy. He will say “Answer this math question, human.”. Then show the math question. If you get it right, he will heal you 25 HP. But the opposite opens the locker and leaves, this results in A-278 detecting it, and killing you.
MOQU-278 - Wanders around in the previous room, it’s harmless.
CIL-278 - Turns your screen sideways for a minute.
KEZU-278 - It will split into HLF-1 and HLF-2. HLF-1 checks tables in the previous room while HLF-2 checks lockers in the previous room.
CHES-278 - Your screen will turn with cheeses on your screen, and you must click on 15 of them. You have 15 seconds to do so. Failing it will kill you, complete it and CHES-278 will heal you if you are injured.
RKOL-278 - Acts like THI-150 from Rooms: Low Detailed.
A-300 - A-300 can now spawn A-150, A-183, A-278, E Section entities, A-0 and A-1, and V-5.
A-332 - A-332 can rebound 2 times while it has aimscript.
A-350 - It can rebound one time, throws chairs at the end of the room.
A-404 - Spawns when something is broken, but instead of kicking you. It will try to fix it.
E-1 - Now tries to beat you up if you hold a flashlight at him.
XE-1 - Instead of going near him, if you hold a gummy flashlight at him. It will damage you.
E-22 - Now lingers in the main room for 4 seconds. Then despawn.
E-42 - E-42 can rebound from the wall one time.
E-200 - It has an aimscript now. And now has 2 fake despawn sounds.
V-5 - It can damage you while you’re hiding like CHA-1.
V-35 - It can now fake despawn at the main room.
A-0 - Deleted. An exploit preventer.
A-1 - Warns you to get out of the room in 2 minutes, if you don’t. It will delete the room.
Bob - Spawns infront of you, then steals 1-2 batteries, then runs away.
E-100 - It acts like A-100. But checks lockers very fast.
E-230 - E-230 will spawn at E-1. Then rebounds 1-2 times. If it despawns, it will first drop a radio, then despawn. The radio can play the “amogus” song.
E-300 - E-300 can spawn entities in the A, E, V, and the S Section.
What it can spawn: A-15, A-35, A-60, A-80, A-100, A-120, A-150, A-200, A-332, E-22, E-60, E-142, E-144, V-5, V-27, V-35, V-50, V-160, S-10, S-40, S-90 and S-150.
E-387 - It can rebound 2-4 times and it acts like A-350. It throws lockers.
BOMR-5 - Spawns 1-3 bombs, if you touch the bomb. You deal 60 damage.
GST-5 - It can teleport to you. If you touch GST-5, you deal 10 damage.
LASR-5 - It uses his mouth to point lasers at you, if you touch it. You deal 25 damage, and your sight will be blurry until you reach V-15.
V-86 - When it goes to the main room, it will mimick either A-200, A-300, and E-144.
V-86 mimicking A-200 - It acts like A-200, but it doesn’t have an aimscript.
V-86 mimicking A-300 - Acts like A-300, but it can spawn less entities.
What V-86 mimicking A-300 can spawn: A-35, A-100, A-200, E-22, E-142, and S-10.
V-86 mimicking E-144 - When it mimics E-144, it will be very slow. It’ll rush to V-1 where it will despawn. It has an aimscript. But there is a 1/92,000 chance it mimics E-144, making it the rarest possibility in Interminable Rooms: Recoded.
V-110 - When V-110 reaches the main room, some of the hiding spots will create a buzzing noise, and you must hide in the hiding spot with the buzzing noise. It’s a little bit quiet. V-110 checks the hiding spots with no buzzing noise.
V-134 - V-134 rebounds 6-10 times. It has a 1/80 chance to linger for 4 seconds.
V-160 - V-160 goes to the main room and scream. It can scream a random amount of times, which can range from 1-8. If, for example, screams 5 times. It will rebound 5 times. Then despawn.
V-220 - V-220 spawns by giving you a 5 second countdown written in scribbles. Then it can tell you 3 things, hide in tables, hide in lockers, or don’t hide.
V-247 - Spawns in the middle of the room lingering for 10 seconds, then it will rebound 11 times. Then despawn.
V-264 - When it reaches the main room, it will check tables. Then go back 75 rooms back. Then say “HIDE. IN. TAB. LES.” , then goes back to check lockers.
V-319 - V-319 spawns in the end of the room, then it will proceed to force you to go near him. You must try to fight it, if you fail. You get killed. But succeeding results you to go to the next door and continue your walkthrough.
V-331 - It acts like X-60, but it spins around. Then it will despawn at the end of the room.
V-383 - It spawns behind you, and gives you 7 seconds to hide. Then it will mimic A-60. But it rebounds 6-10 times before despawning.
S-10 - Checks 2 random lockers.
S-40 - Now has aimscript.
S-90 - S-90 will go to the main room and spawn SS-90. While he spawned SS-90, S-90 will check tables.
SS-90 - Checks lockers in the previous 4 rooms.
S-130 - S-130 spawns on the right side of the room. Then it will go left and right. Don’t touch S-130. Or you get killed.
S-150 - S-150 spawns through a computer. Then it will check lockers in the previous room. Then it will go back to the computer to despawn.
S-190 - When S-190 spawns, it will appear in the previous room. And spawns LOC-190 and TBL-190.
LOC-190 - Checks lockers in the main room.
TBL-190 - Checks tables in the main and previous room.
S-230 - When S-230 appears on a wall, it will throw blood on the floor. If you touch it, you lose 90 HP.
S-270 - When a computer statics, S-270 is coming. S-270 will linger in the main room for 20 seconds. Then despawn.
A-1 (April Fools) - It will bully you over your avatar, which you lose 60 HP from it, to despawn A-1. Kick him.
XA-1 - It will bully you over your name, which you lose 70 HP from it. To despawn him, bully him back.
XXA-1 - It’s way different than A and XA-1. It will say compliments to you, which heals you 15 HP.
E-2 - Gets mad if you get near him. If you stay near him for 8 seconds, it will deal 5 damage to you.
XE-2 - Gets mad if you stay far away from him. If you stay far away for 11 seconds, it will deal 75 damage to you.
XXE-2 - Shows you a random funny video, you will laugh for 30 seconds.
CHARGE-1 - Acts like CHA-1, but only attacks every 15 seconds.
BOMB-1 - Acts like BM-1, but it will despawn shorter.
DIG-1 - Acts like DG-1, but it digs 1.5x faster.
ATTACK-1 - When ATTACK-1 spawns, it will spawn in the middle of the room. It will open his mouth when he’s about to charge at you, when you get hit. You deal 70 HP.
E-10 - E-10 acts like G-10 from Rooms: Low Detailed on Insane Mode. When it spawns, it checks tables. But each time it checks them, it gets faster and faster. He’ll repeat this progress thrice before despawning.
yes i know a-80 and a-258 got deleted but pretend i brought them back
I think A-0 is an aniticheat
@@sans_cheese okay *runs off to do something else*
Note about A-264: Keep in mind that A-264 will always cause a random entity to spawn. Fortunately, it has a 1/600 chance to spawn. And yes, A-264 is no longer a rebounder.
Note about M-120-B: When checking tables, it will flip. But the flip ONLY occurs when the game detects A-120 is at the lobby. You have about 5.5 seconds to move into another table.
Note about BE-245: You will always move randomly if your controls are inverted for 4 seconds. Basically, BE-245 is forcing you to move randomly.
2:23 WHAT THE HECK
Where's A-83 and A-260
NOTE: A-83 is A-80 but drawn badly, A-260 is A-258 but drawn badly
...like A-220 and A-247
OMG IS A-221 BACK
No
I want a-221 to be back
the A-278 family redesign actually looks terrifying holy shit
2:17 imposter from amonf us
My idea for V-134:
He ais like a-10 but he is flying like space.
What i mean by space i mean by EVERYWERE,Not still.
X-200?
😢
That was posted before x-200
There will be a x-200
WOAHHHHHHHHH i love the editing here holy shit you outdid urself
BONUS PART! 3:53
pls dont expect every entity to have its appearence as its mouth open to look like its screaming
0:38 ITS INGAME
The redesign for a-278 and his family is scary
2:58 piss droplet
One of x 60 face
you copy my time
@E-42plasyz can you stfu you don't own a fucking timestamp moron
Should it be added A-375?
V-50 and V-27 😭😭😭😭😭😭😭😭😭😭😭
He is not already redesigned
@@EntitymakerletsgoyeahT-85
God E-100’s 3rd face looks like a sub space tripmine
Fr
True
2:22💀💀💀
*ispywithmylittleeye flashback*
Why all the entities scary designs got scrapped and became cute but A-278 and clones, S-10 and S-90 didnt like what
2:20 lol
2:14 E-100 face 3 subspace tripmine
True
@@kherlenbatbatsaikhan1484subeyetripmine
Not subway ertripmine
Is subspace tripmine
A-221 is back?
but... he was readded to the arf gamemode
WTF IS THIS SONG IS IT CALLED?
Static Symphony
It says it in the start of the video in the bottom right corner
bro check the description
1:32 A-404 is going so crazy that he doesnt have anything to show the music matches
on 2:31 you can call it impersonating
it's an entity, impersonating is just acting like one individually.
Why does KEZU-278 look like b-140? 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔 1:19
He probably does the same thing maybe
2:23 omg geometry dash
i spy with my little e-300?
At 2:58, That is X-60 but upside down.
3:47 A-1 Variants
yea leaked April fools enitites
They'd matafa E-1 VARIANTS
what app are you using
BMR-5 = BOMBER-5 GST-5 = GHOST-5 LASR-5 = LASER-5
Nice one
Yea
V5 family:D
E-300's design is GD/Geometry dash level called iSpywithmylittleEye
What is this song name?
Pls comment us
Bro it's at begining
@@kherlenbatbatsaikhan1484why u so stupid it’s literally at the start on the bottom right😐😐🫤🫤
Btw A-221 scrapped Redesign looks sick🔥🔥
I’m not stupid
2:23 ISPYWITHMYLITILEEYE jumpscare
This S-90 on S-90 clone same as U-55 (Hoax)
Sometime there adding old entity that one
-a-221 u said?
Yes the oldest entity that been remove over year, now they adding that entity
-yes i agree but there more
-a-246 has replacement too
Welp i guess old a-246 is replacement too
ngl i like a-278 type 4
Fun fact E-10 is actually a admin entity as well