What New On IR Recontinuetion? - An Interminable Rooms Showcase

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  • Опубликовано: 26 ноя 2024

Комментарии • 1,7 тыс.

  • @mrsrodan
    @mrsrodan  9 месяцев назад +48

    Why is this my most popular video

    • @notzorf
      @notzorf 9 месяцев назад +3

      idk

    • @nathanielabriol524
      @nathanielabriol524 9 месяцев назад +3

      maybe they want to see what IR Recontinuation looks like?

    • @twimnu
      @twimnu 9 месяцев назад +1

      1

    • @twimnu
      @twimnu 9 месяцев назад +1

      Untuk mengetahui apakah dan keluarga berencana dan keluarga di rumah 🏠 di rumah di? Oh ya di di Yogyakarta di

    • @yusraahmed-i9k
      @yusraahmed-i9k 9 месяцев назад +1

      idk but maybe all likes it or i dont know

  • @gbomohidriss4117
    @gbomohidriss4117 Месяц назад +27

    2:17 Its no visor

  • @brendacalderon2536
    @brendacalderon2536 15 дней назад +5

    2:31 I think V-86 Could mimic a few entities but it doesn’t have enough scribble to recreate an entity that much, like how A-300 looks unfinished since V-86 didn’t have enough scribbles. Like it only could make entities that are easy to create

  • @Wibers41
    @Wibers41 Год назад +17

    2:22 at E-300 gives me the memorys...

  • @Microphoneonpizza
    @Microphoneonpizza Год назад +6

    That transition to A-221 and A-278 was FANTASTIC nice work!

  • @paytonfrye792
    @paytonfrye792 Год назад +9

    0:41 A-221 be vibing to the song

  • @martimandre6281
    @martimandre6281 6 месяцев назад +4

    Concepts:
    A-15, A-35 changes: They may stop on their tracks and transform into their X variant.
    A-60 changes: Slams the next door open.
    X-100: Checks tables instead of lockers.
    AM-120 changes: Orbs have animation.
    BM-120 changes: Runs faster.
    CM-120 changes: Acid will spread on the floor.
    X-120: Rebounds twice as much than A-120 does. Faster.
    ABC/XM-120: Combines the abilities of all clones. More fatal, when you hide in a table and XM-120 breaks it, you'll receive 75 damage.
    X-150: Also checks Blue Lockers. Breaks the lockers after checking them.
    A-183 changes: Rebounds more if Enraged.
    X-183: Can't enrage. Rebounds twice as much than A-183 does. Faster.
    A-200 changes: A-200 will be slower, but targetting your location. Kills people under tables. Rebounds in the direction of your Locker. Refuses to despawn if you're not hidden.
    A-221 (new): Same as before, but slams the next door open each rebound.
    A-245 changes: Destorys all hiding spots. Slams the next door open to leave. Before slamming the door, a glow will leave from it. The colors indicate the variants that will appear.
    A-245 variants (May spawn after A-245)
    ZIBO-245: Spawns in the middle of the latest room. Wanders around it, and after some time it will create a hole on the ground. Falling in the hole will kill you.
    OXO-245: Appears 15 rooms behind. Rebounds 4 times, slam opening the door each rebound. Also scratches the number above the broken doors.
    MOR-245: This one is more rare than the others. If you see its glow on the door, quickly hide in a locker in any of the previous rooms. After you do so, MOR-245 will go to your locker. You'll need to do a heartbeat minigame. Spam space to keep your heart quiet. If you fail, MOR-245 will deal you 85 damage and disappear. Same thing happens if you hide in a table, or in any hiding spot in the current room.
    BE-245: Acts like A-80, but wanders around the room and is slower. Deals 35 damage if you go too near to it.
    ---------------end of A-245 variants---------------
    A-264: If you see a purple glow behind the next door, hide quickly. Functions like A-246.
    TLAB-278 changes: Cannot check long tables, such as the tables in the 3-tables room.
    ------------------------A-278 raids (they are more rare than the normal)------------------------------------------
    Type 2:
    BOUC-278: Bounces around the room. Acts like THI-150 from R:LD (uh oh)
    CHS-278: Checks Grey Lockers and Blue Lockers in the 4 most current rooms. (Main)
    IB-278: Checks Tables in the latest room.
    Type 3:
    EQU-278: Checks all hiding spots in the latest room. (Main)
    MOQU-278: Checks Blue Lockers only, if theres any on the 4 most current rooms.
    CIL-278: Plays chill music, wanders around and is harmless. Stays more time than the others. They said they might kick him.
    Type 4:
    KEZU-278: Hiding spots in the 4 most current rooms will have either: Circle, square or triangle. He'll check the hiding spots that have the triangle, MIGHT check hiding spots that have the circle and doesn't check hiding spots with the square.
    CHES-278: If while you are hidden, your screen turns all black and white, spam H until the screen is normal, otherwise CHES-278 will kill you.
    RKOL-278: Has the same minigame as MOR-245. If you fail, he'll suck your hiding spot into his mouth, killing you.
    --------------------end of A-278 raid types-------------------------------
    A-300 changes: Little chance of spawning a X variant entity.
    A-404 (new): If you are hidden in any hiding spot for 1 minute straight, your screen will start turning blue. If the screen turns completely blue, A-404 will jumpscare you, because theres no 'Hide' entity.
    :E section:
    E-1 changes: Only requires for you to be holding the Flashlight.
    XE-1 changes: Only requires for you to be holding one of the Flashlights. Doesn't damage you just by being near it.
    E-22 changes: Same as A-15/A-35.
    E-42 changes: If hes in the room, don't move. Moving will result in immediate death.
    --------------- OTHERS ------------------------------------
    A-0: The inverse of A-80. Deals 5 damage. (SCRAPPED)
    A-1: Same as A-0, but stunning the player if A-1 has to jumpscare them.
    Bob: X-John.
    E-100: Checks tables.
    E-230: Harder RKOL-278.
    E-300: Acts like Eyes from DOORS, but greater damage.~
    E-387: Basic 5 rebounder that comes from the front.
    ...V-5 variants...
    BOMR-5: Same as V-5, but explodes when damaging. Damage is greater.
    GST-5: Stare at him to not make him damage you. Despawns after opening the next room.
    LASR-5: Aims a slow laser into any point of the room that rotates around LASR-5. Laser damages 25 health.
    ..................
    V-86: Imitates the entity it mimicks to. Spawns in the middle of the room.
    V-110: Older A-60 (rebounder).
    V-134: Harder E-230.
    V-160: If an Arcade Machine appears, make sure to interact with it. If you dont, V-160 will progress until the scream stage, and leave the Arcade Machine, targetting the players at their sprinting speed. Instant Kill.
    V-220: Harder A-200.
    V-247: Acts like A-100.
    V-264: Harder A-264.
    V-319: Acts like A-90 from R&D/DOORS.
    V-331: Faster XX-60.
    V-383: Mixes A-60 and A-100.

    • @sans_cheese
      @sans_cheese 3 месяца назад

      also he stole MY shit

  • @justcoolguy55
    @justcoolguy55 Год назад +19

    2:15 bro is a subspace tripmine

  • @Youraveragecosplay
    @Youraveragecosplay Год назад +14

    0:11 FIRE REDESIGN 🔥🔥🔥

    • @mrsrodan
      @mrsrodan  Год назад +1

      Ikr 🔥🔥🔥🔥

    • @Youraveragecosplay
      @Youraveragecosplay Год назад

      0:52 I am currently crying so hard right now. This is seriously the most beautiful, well-put-together story ever. I can’t believe how magical it was at 1:22.That part truly made me shed a tear. And especially at 6:34 that part was just so truly heart-touching that words can not describe the series of emotions I felt. I absolutely loved the climax it had insanely excellent detail. Oh, and we can’t forget the conclusion. The conclusion was the greatest and saddest conclusion I have ever seen better than any of the books I have read. Thank you so much for creating this absolute masterpiece. This is essentially the most crucial masterpiece of film history. It is a tragedy that can’t be called a film, but a transcendent emotional experience will be inaccessible for most. It beautifully encapsulates the human struggle to its basics; suffering, pleasure, faith, and despair. It connects with the characters within the viewers, individuals suppressed within our own subconscious. It stays vibrant, and fresh, and revolutionizes the art of storytelling and filmmaking while making a damn statement on what it means to be human. Entertaining, gripping, and simply exhilarating. This might be the most impactful piece of art I’ve come across in my life, and I’m definitely coming back to it in the near future to study it more deeply. this is an absolute masterpiece, I was brought to tears listening to this and seeing the bacon go whirly swirly in a circle countless times. it absolutely moved my soul, and I don’t think I can be the same. this bacon has changed my entire mental state, I am now at peace with who I am and what I will be doing later in my life. I have forgiven all my enemies and now I am a man of a pacifist life. I will move on, gotta move on, as the song says. the bacon is so inspirational, it shares its vast wisdom with all of us, and we are all so lucky that it would bestow its great words with us. we are all children on bacon. hail bacon. hail bacon. The spinning bacon, rotating in one direction with this music… This made me tear up. How could such bacon do such a thing? I’m struck by awe by this masterpiece. Especially when the bacon spins, showing its lightly salt-covered tan skin. I can hear the crunch just from here, and so as the beautiful sound of the bacon scraping the dark, smooth velvet floor. The flavor, music, and everything can be heard, tasted, seen, and felt from a screen. You can really hear the breaths between the music artist, empathizing with her love for this rotating bacon. Truly what I call modern art. This was the most legendary performance by any piece of bacon I have ever watched. The acting was top-tier and very life-changing. This is one of the greatest works from a piece of bacon I have ever seen especially at 57:42.

    • @jackyhagan1378
      @jackyhagan1378 Год назад

      Wdym I can't see him

    • @estellarileys1653
      @estellarileys1653 3 месяца назад

      ​@@Youraveragecosplaystop it get some help

    • @tubofficial1
      @tubofficial1 Месяц назад

      ​@@jackyhagan1378don't you get what a joke is

  • @CountryballsWorld409
    @CountryballsWorld409 10 месяцев назад +5

    All new entities mechanics (fan-made)
    A-0: same as e-42 but a bit faster
    A-1: same as a-1 from rooms: low detailed
    bob: he will jumpscare players in tables and blue lockers (variant of john)
    E-100: same as a-100
    E-230: he will be underground (you can tell with the small crack) it gives you 10 second to hide, when he exits on underground, he will check the room. if no player is not hiding, he comes back to the underground
    E-300: same as a-300
    E-387: rebound 2 times
    BOMR-5: same as BM-1
    GST-5: avoid his electric balls
    LASR-5: avoid his lasers
    V-86: he will mimic a entity and copy his mechanic
    V-110: same as a-60 but with a-332 speed
    V-134: same as a-100 but without checking lockers
    V-160: same as cha-1 (he go to players when he screms)
    V-220: he will rebound on dizzies
    V-247: same as a-246 but in wrong way (what i mean: a-246: ⬇️⬆️⬇️⬆️. v-247: ⬆️⬇️⬆️⬇️)
    V-264: same as a-100 & e-100
    V-319: he will be sleeping and giving you 5 seconds to hide, then he wakes up and will check lockers so hide in a table or in the prevoius room, then he will go to the middle of the room and go to v-1 (A-150+A-100)
    V-331: same as a-60 but rebound 3 times
    V-383: same as a-60 but rebound 8 times
    S-10: same as a-10 but in wrong way
    S-40: same as u-40 (hoax) but rebound
    S-90: same as a-120
    S-130: same as a-332 but rebound 2 times
    S-150: same as a-150 but slower
    S-190: same as u-60 (hoax)
    S-230: there will be blood in 1-4 lockers, dont hide in where there is blood
    S-270: same as a-221 but slow
    ZIBO-245: he breaks blue lockers
    OXO-245: he will break a random hiding spot (lockers, blue lockers & tables. And he will come from the door)
    MOR-245: he breaks tables
    BE-245: he will come from the door, and he will break all hiding spots, so if you need to hide, hide in the previous room (if you hide on a hiding spot when he breaks he will kill you from some reason)

    • @CountryballsWorld409
      @CountryballsWorld409 10 месяцев назад

      Version 1.1
      -changed a-1 mechanic because yes (old mechanic: same as hide from doors)
      -added mechanic to a-0, s-40 and s-230

    • @CountryballsWorld409
      @CountryballsWorld409 10 месяцев назад

      Version 1.2: the final v's
      -added mechanic to v-319, v-331 & v-383
      -also added mechanic to bob, e-387 & gst-5

    • @CountryballsWorld409
      @CountryballsWorld409 10 месяцев назад

      Version 1.3: THE FINAL UPDATE
      -added mechanic to v-110, v-134 & v-160
      -added a-245 variants and his mechanics

    • @tubofficial1
      @tubofficial1 Месяц назад

      I have better mechanics
      A-0: will create a glitch effect on a random part of the ground, and if stepped on, it will deal 5 to 10 damage.
      A-1: if you hide for 30 seconds, it will fade into your screen, kicking you out after being on your screen for 10 seconds, which means the maximum amount of time of hiding is 40 seconds. appears in every section.
      Bob: appears on the television, and chase you around for 5 rooms.
      A-135: table checker
      E-100: same as A-100.
      E-230: devours every player that's in the main room that isn't hiding, so basically A-75 from splash's rooms.
      E-300: do not look at it
      E-387: fallback
      BOMR-5: V-5 but summons bombs that will deal 15 damage per explosion
      GST-5: V-5 but chases you, and does 50 damage when it reached you, which also includes a despawn.
      LASR: V-5 but summons lasers that will deal 35 damage per zap.
      V-86: will rush to the main room, and then mimic into either A-200, A-300, and E-144.
      V-110: fallback that checks 1 random locker
      V-134: appears 15 rooms ahead the main eoom, rebounds 5 times, breaks every single table in ten main room apon spawn.
      V-160: thi-150 rld
      V-220: will spawn inside a random locker. if you hide in this locker, it will deal 85 to 100 damage. (100 damage = instakill.)
      V-247: same as A-183, but when it catches you, it will not kill you, but will rather change form and start a tetris-inspired minigame where you ahve to win by getting 10 clears, and will instantly kill you if failed.
      V-264: same as A-15, but a lot faster and doss it's process 2 to 5 times.
      V-319: will create an imprint of itself on the wall, which if you get close to it, it makes the entity come to life 500 studs behind you, run toward you, and kill you. hiding spots will not save you if this happens.
      V-331: will appear 120 rooms away, and rebounds 15 times, then checking every single table in the V-Section.
      V-383: stays in the middle of the room while being docile, it'll eventually scream and become hostile, in which, will check every single hiding spot. so if this happens, do not hide until it is gone. it'll also disable every other entity during its attack, and has a global sound.
      S-10: same as A-15, but slower, and breaks down the door on despawn.
      S-40: rebounds 2 times.
      S-90: will appear in the middle of the room, as it is not hostile. it will summon clones that wander around and do random amounts of damage, higher amounts of damage rarer, smaller amounts of damage more common. (example: 10 damage = 85.5% chance, 90 damage = 0.35% chance.)
      S-130: same as A-100, but rebounds twice, and has aimscript, and has very loud audio. it has a 55% chance of it spawning in a different form which does the same but checks tables instead.
      S-150: same as A-150
      S-190: rebounds 5 times.
      S-230: wanderer, but can wande through any room. it instantly kills you, though, so be careful!
      S-270: b-40 rld
      ZIBO-245: A-245 but breaks blue lockers.
      OXO-245: A-245 but breaks tables.
      MOR-245: A-245 but breaks fridges or desks.
      BE-245: A-245 but breaks a random hiding spot, has a 0.2% chance of breaking all hiding spots (in the main room of course).

  • @mochammadardriansyah6401
    @mochammadardriansyah6401 9 месяцев назад +10

    2:58 x-60 edit 3:01 A-60 pink

  • @Hurricane_Activity
    @Hurricane_Activity Год назад +20

    2:23 lol similar to ISpyWithMyLittleEye

    • @awicaem5407
      @awicaem5407 5 месяцев назад

      the song name for the vid is the song in the hit easy demon "impossible demon"
      Is the creator a gd player?!?

  • @frostbirdyt
    @frostbirdyt 10 месяцев назад +9

    2:58 X-60's giygas face
    3:01 A-60's original face but purple

  • @roomsfanatic
    @roomsfanatic Год назад +3

    correction: the jumpscare image for a-350 is actually the damaged image
    a-350 would've been a boss battle at a-500
    heck rebuilt would've went on for 500 rooms

  • @supawadeerakchitt5367
    @supawadeerakchitt5367 2 месяца назад +5

    2:31 squidles from pressure faces be like:

  • @funnyleon.7720
    @funnyleon.7720 10 месяцев назад +18

    People who saw geometry dash in E-300
    👇🏻

    • @Traumatized-35
      @Traumatized-35 8 месяцев назад

      We're not blind

    • @hyunahpar53
      @hyunahpar53 8 месяцев назад

      Bruh Bro Only Blind People Wouldn’t

    • @Denis-z1h
      @Denis-z1h 6 месяцев назад

      Ispywithwaymylittleeye

    • @Pheng21
      @Pheng21 4 месяца назад

      Ispywithnylittleye

  • @BookTheTPOTer
    @BookTheTPOTer 11 месяцев назад +5

    2:49 it wasnt the rebuilt design, it was the old design

  • @ФБР-п9р
    @ФБР-п9р 11 месяцев назад +13

    0:57 BILLY!!!!!!!!

  • @gbomohidriss4117
    @gbomohidriss4117 Месяц назад +3

    2:10 Bob's head looks like ambush

  • @Heiseicatziller
    @Heiseicatziller Год назад +5

    A-80 redesign looks sick 🥶

  • @McLliam
    @McLliam 17 дней назад +2

    E-42 china looks like of two of them B-20 and B-40 (the rebound monster)
    (The eye monster)

  • @HappyManStudio2024
    @HappyManStudio2024 Год назад +8

    2:23 Ispywithmylittleeye💀

  • @sitiummairah4476
    @sitiummairah4476 7 месяцев назад +3

    2:23 ISPYWITHMYEYE JUMPSCARE (GD - Gemontory Dash)

  • @Phathom0
    @Phathom0 Месяц назад +4

    3:23 you miss XS-130

  • @TRychocolates
    @TRychocolates 5 месяцев назад +6

    2:20 only GD players will understand 💀👌

  • @drgnfly1717
    @drgnfly1717 11 месяцев назад +3

    at 1:43 i honestly wouldn't mind seeing E-22 second scrapped redesign

  • @tenor2216
    @tenor2216 Год назад +3

    Why would they scrap some really good redesigns?

    • @genericIRentity15
      @genericIRentity15 Год назад

      Because literally most of these are for rebuilt which is still canned

    • @Pheng21
      @Pheng21 Год назад

      **canceled**

    • @genericIRentity15
      @genericIRentity15 Год назад

      @@Pheng21 stfu canned is a shortened version of cancelled

  • @Spidercamera25
    @Spidercamera25 11 месяцев назад +8

    0:41 A-221 is dancing

    • @SAMANBREMBO1122
      @SAMANBREMBO1122 11 месяцев назад +1

      yeah, A-221 dancing its so funny

    • @a-87andk-87
      @a-87andk-87 8 месяцев назад

      same as xm-120 and ulb-278 scrapped 2

  • @massgye8858
    @massgye8858 Год назад +3

    X-150 is vibing to the music.

  • @x50theevadeplayer
    @x50theevadeplayer Год назад +3

    A-80 and A-258’s new designs are so fire 🔥🔥

    • @jaydenaguillon1247
      @jaydenaguillon1247 Год назад

      I know they should of been used before removal🔥🔥

    • @YouFriendz
      @YouFriendz Год назад

      yeah so true🔥🔥

    • @LivbyL
      @LivbyL Год назад

      They're Very Amazing Redesign, I never Seen Before🔥🔥

    • @x50theevadeplayer
      @x50theevadeplayer Год назад

      @@LivbyLThe designs were so fire they burned away 🔥🔥🔥

    • @LivbyL
      @LivbyL Год назад

      @@x50theevadeplayer fr🔥🔥

  • @shaggy869
    @shaggy869 11 месяцев назад +2

    I love these. But what does V-319 and V-331 do?

    • @mangel8501
      @mangel8501 11 месяцев назад +1

      V319 rebounds 2 times checking lockers
      V331 is a A-183 ripoff

    • @bilkisakter-jz3ty
      @bilkisakter-jz3ty 11 месяцев назад

      That's Fake. The real thing is we don't know.

    • @shaggy869
      @shaggy869 11 месяцев назад

      Oh (?)

    • @shaggy869
      @shaggy869 7 месяцев назад

      Well yea. Why did I not think of that?

  • @dinorboo1309
    @dinorboo1309 Год назад +5

    S-40 is straight up U-40 but barley changed unlike U-10 becoming a shadow and U-55 becoming a U-90 clone

    • @Zack-artica2
      @Zack-artica2 Год назад

      U section is s section

    • @ramihuthaily5815
      @ramihuthaily5815 Год назад

      S-10 is U-10 but 2 lockers not 1
      S-90 is a random color then it splits into 3 and you have to click the one the same color as S-90 (this are confirmed but s-10 is a guess)

  • @nguyenvansy8443
    @nguyenvansy8443 11 месяцев назад +2

    A-0 kick massge: you ain't slick

  • @ive_seen_ur_history_of_google
    @ive_seen_ur_history_of_google Год назад +6

    2:23 I SPY WITH MY LITTLE E-300?

  • @subspacetripminegaming
    @subspacetripminegaming 16 дней назад

    i like how the redesign focuses on making the entities actually scary and not goofy looking

  • @adjpc7043
    @adjpc7043 Год назад +126

    Fun fact: The S Section is actually the U Section

    • @adityoyou
      @adityoyou Год назад +9

      Really?

    • @Traumatized-35
      @Traumatized-35 Год назад +6

      ​@@adityoyouYes

    • @Glitchywastakenagain
      @Glitchywastakenagain Год назад +5

      I knew it

    • @DenDen60K
      @DenDen60K Год назад +9

      S section is expanded U section and U-10 expand and get X variant , XS-10 is XU-10 (me found on the wiki) S-40 is U-40 but get redesign . S-90 is U-55 and with clones U-60 don't inS section and not get S variant (S-60 not real) , and more entities

    • @LivbyL
      @LivbyL Год назад +5

      ​​@@DenDen60K XU-10 Doesn't Or Never Exist in Hoax, S Section was For Rebuilt, If It Was For Recoded XS-10 Would be Added
      But XS-10 is Gonna Be Delete Entity in Rebuilt/Recoded

  • @The_Hadal_Blacksite
    @The_Hadal_Blacksite 10 месяцев назад +1

    E-230, a mysterious entity destined for residence within the confines of Section E in the expansive virtual realm of Interminable Rooms, is poised to make a grand entrance in an imminent future update. The exact nature of this enigmatic entity's mechanics remains shrouded in uncertainty, as the veil of information surrounding it has yet to be lifted, leaving eager players to anticipate its emergence with bated breath.
    Situated strategically within the labyrinthine layout of Interminable Rooms, E-230 is expected to unveil its secrets and unfold its gameplay intricacies within the confines of room E-230, marking a pivotal juncture in the immersive experience offered by the virtual environment. As the first entity to materialize following the numerically designated E-200 room, E-230 plays a crucial role in bridging the substantial gap spanning the 200-room interval, leading players deeper into the recesses of Section E and setting the stage for subsequent encounters in Section V.
    A tale of resilience and revival envelops E-230, as it faced the imminent threat of obsolescence during the game's cancellation. Initially consigned to the virtual scrap heap, the entity's fate took an unexpected turn as the game's development was rekindled, breathing new life into E-230's existence. Emerging from the ashes of potential abandonment, E-230 is now slated to return to Interminable Rooms with a metamorphosed appearance, teasing players with the promise of enhanced visual aesthetics and perhaps even an evolved set of mechanics.
    The anticipation surrounding E-230's reintroduction into the virtual landscape is palpable, as players eagerly await the unveiling of its revised form and the mysteries it holds. The revival of this once-doomed entity serves as a testament to the dynamic and ever-evolving nature of the gaming world, where ideas once discarded can resurface with renewed vigor, enriching the player experience and contributing to the evolving narrative of Interminable Rooms. As the virtual tapestry continues to expand and unfold, E-230 stands as a beacon of intrigue, beckoning players to venture forth into the uncharted territories of Section E and beyond, where the unknown awaits in the form of a meticulously crafted entity, ready to captivate the imagination of those who dare to explore its digital domain.
    E-300 acts like A-300 but modified something something. This means E-300 will be able to potentially spawn E-1, E-22, E-60, etc.
    EYE Icon Appearance
    It appears as a 2D singular eye with a white sclera, and a blue radial gradient that roughly intensifies from white to navy blue. Acting as an iris, or pupil of sorts. The sides of the eye are kind of grainy and faded, with some tiny follicles of blue.
    IDEA Icon Strategy And Tips
    Hiding in a locker when E-300 spawns might work. Zvardin said that E-300 will maybe act like A-300, which spawns entities after some time. So E-300 will most likely spawn entities (all making you need to hide in a locker to survive)
    NOTES Icon Notes
    TBA
    Unknownbadge2 Trivia
    Perhaps in the future it will receive a re-design in appearance.
    Zvardin said that E-300 will probably act like A-300.[1]
    E-387 is (likely) the 7th (10th if you are including E-100, E-230 and E-300) and the last entity you will encounter in Section E. It will start to appear just 13 doors before Section V. Our only knowledge of this entity existing is when Zvardin uploaded a picture captioned “E-387”. Since this entity appears so late in Section E, it could be really hard to deal with or a final boss (since in IR Rebuilt, A-350 was a final boss) entity.E-387 will be redesigned in the future, probably due to it being too simple
    E-387 has blue eyes (likely taken from E-300) and a white mouth with black highlights.E-387's eyes are likely taken from E-300.[1]
    E-387 will be completely redesigned.[1]
    Zvardin apparently likes to call E-387 the braindead fu^* with -100 IQ.V-86 is a shapeshifting entity that resides in Section V.
    It's likely that it will spawn on the current room before transforming into mimics of either A-200, A-300 or E-144.
    For the A-200 and E-144 mimics, it would likely backtrack a few rooms before despawning, chasing any players that don't hide within its presence.
    For the A-300 mimic, it would likely either be able to spawn V-5, V-27, V-35 or V-50 or mimic versions of entities A-300 can spawn (Noah, A-10, A-35, A-60, A-100 or A-245).V-86 is a white scribbled face like A-150 and A-200. It had Y-shaped eyes and an open rectangle mouth.
    It's old design is similar to the new one, but with a round mouth, pixelated and with noise.Once V-86 spawns, hide in a locker or table.
    If it mimics A-200 or E-144, wait until V-86 fully despawns.
    If it mimics A-300, wait until the entity spawned by it fully despawns.
    If it mimics A-100 (that being, if the A-300 mechanic is mimicking Section A entities), hide in a table.V-110 has A-60's first face's eyes with the fleshy face's (A-60's 4th design) mouth edited to be enlarged in the center. These to images are made green as well.This entity was showcased during the discontinuation announcement by Zvardin.
    V-110 will be added in the upcoming game updateV-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.V-134 is very similar in appearance to A-278, having black circular eyes, with purple pupils. It has a wide, open purple mouth, with white, circular teeth, and a black hole with what seems to be a second layer of teeth. and could possibly had eluded a lavender like colour, it is said that it looks like A-278. V-134 is one of the many entities that would've been added in the Recoded Update. The entity's mechanic is unknown, as it has not been confirmed what it would do or Zvardin could've forgotten about it.This entity used to be scrapped entity that was shown during the discontinuation announcement of Interminable Rooms.
    There isn't much known about this entity, other than the fact that it would supposedly scream in-game. It is speculated that it would act similarly to G-26 from ROOMS: Low Detailed
    When it screams it would likely make a loud sound and emit green pixelated soundwave particles and attack the player in some way. V-220 is one of the entities from V-Section, hence its name. The entity stems from A-200's design.V-220's design has swirling spiral eyes, and a moving zigzag mouth.V-247 will be either the seventh or tenth entity you will encounter in the V-Section.
    All that is known about this entity's mechanic is that it will attack from the ceiling with some sort of sound cue.If you hear something from the ceiling, you have to hide from it, because it will fall from the ceiling and going to the lobby.
    It is said that Rebuilt V-247 will pull players near to it.
    V-247 is no longer canned, along with the game itself.V-264 is a multimonster like A-60 and A-100.V-319 does not have a mechanic due to it not being added yet.V-319 appears as a cyan and sort of happy mask with hollowed out eyes and mouth, which makes it look like the Trauma Nextbot from the game Nico's Nextbots.V-331 is an upcoming entity that was previously scrapped with the discontinuation of Interminable Rooms, but is now planned to be added into the game with the recontinuation of Interminable Rooms.V-331 takes the appearance of a yellow distorted giygas, which is most likely a placeholder.Due to not being implemented yet and therefore not doing anything, there is currently no strategy for this entity.V-331’s design origin is the same as X-60's 6th face.
    V-331 was considered as V-301 but it has been proved by zvardin that it is not V-301 as it was V-331. V-383 was a supposed scrapped entity that was shown during the discontinuation announcement of Interminable Rooms.
    There isn't much known about this entity. This entity was showcased during the discontinuation announcement by Zvardin.
    This entity will possibly be in the game as it will be added along with the formerly scrapped entities. One of A-60 faces, but purple and distorted
    [PLEASE COMMENT ABOUT THE S SECTION]

  • @irfanjailani0809
    @irfanjailani0809 9 месяцев назад +5

    WHY IS A-200 REDESIGN IS JUST THE SAME

    • @expunged945
      @expunged945 9 месяцев назад

      some mouth lines were removed as because it makes a-200 incredibly overscribbled.

    • @irfanjailani0809
      @irfanjailani0809 9 месяцев назад

      I get it

    • @shaggy869
      @shaggy869 7 месяцев назад

      Hes a lesscrible lad now 😢😢😢😢😢

  • @Jamesbracken-ny2sg
    @Jamesbracken-ny2sg Месяц назад +1

    Im sharing my entities concepts!
    A-130: basically a-10 but breaks the audio, uses the same image as a-120, but all stretched out and goofy looking and green!
    A-244: checks tables and after despawn, he spawns a-200! Uses a-60 face 4 but blue and swirled!
    A-476: comes from the front side like a200 but faster. Uses the giygas face but yellow!
    E-248: spawns in the lobby and goes to the current room immediately. Once there he spawns his variants! (RN-248, VRE-248, TAL-248 AND DRL-248)
    Uses the xxxe-22 face but maroon.
    V-45: Spawns in the current room, and starts speeding straight to the a section lobby faster than a183!
    Uses the a-45 face from rld but its green.

    • @HaveLos
      @HaveLos Месяц назад

      idk are contributor are accept you idea 😔(check on wiki and see cancellation and recontinued)

    • @Jamesbracken-ny2sg
      @Jamesbracken-ny2sg Месяц назад

      They don't need to use my ideas! I'm just listing them!

  • @jehadalkourdy5226
    @jehadalkourdy5226 Год назад +12

    0:12 where A-80

  • @shaggy869
    @shaggy869 7 месяцев назад +1

    SHEEEEEEESH BRO GOT THAT LIMINAL ROOMS A-200 MOUTH JEEZ 0:43

  • @aspaceyoutuber
    @aspaceyoutuber Год назад +3

    2:21 nice refrence

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky Год назад +2

    Thank god im not the only one who sees ISPYWITHMYLITTLEE-300

  • @nooo69ok
    @nooo69ok 8 месяцев назад +4

    A-150 be like
    | |
    \______/
    help its kinda accurate-

  • @Juanelpro-YT604
    @Juanelpro-YT604 8 месяцев назад +1

    What do new A-278 clones do?

  • @diegoronces9361
    @diegoronces9361 Год назад +7

    3:59 here comes red eye

  • @LivbyL
    @LivbyL Год назад +2

    You Forget IB-278's Rebuilt Design, Old V-86, Old V-160, Rebuilt V-247(That one is Old V-247), Unknown A-150 Redesign, Old S-10, Old S-90, Old S-130, Old S-230

    • @mrsrodan
      @mrsrodan  Год назад

      I don't include some of the old design on new entities and also about V-247 that was my mistake sorry about that and Unknown A-150 redesign was a joke z man made

    • @LivbyL
      @LivbyL Год назад

      @@mrsrodan oh

  • @jaypeepineda952
    @jaypeepineda952 11 месяцев назад +7

    1:20 type 4 (final type)

  • @Tom2-Spiel
    @Tom2-Spiel 2 месяца назад +1

    3:16 Player: Huh Red A-35? S-40: FOOD?

  • @specialsun2914
    @specialsun2914 Год назад +2

    Which recoded entity do you want to be in the game the most?

  • @redz-qb3bq
    @redz-qb3bq Год назад +2

    this would be better than any other rooms update game

  • @Giggleandscreech-Roblox
    @Giggleandscreech-Roblox 9 месяцев назад +4

    Rush is a new entity on interminte rooms his name a-30

    • @Giggleandscreech-Roblox
      @Giggleandscreech-Roblox 9 месяцев назад +1

      Fun fact: you need to hide in locker

    • @irfanjailani0809
      @irfanjailani0809 9 месяцев назад +1

      YOU ARE NEW TO INTERMINABLE ROOMS REALLLL!!!1!1!1!1!1!1!1!!

    • @shaggy869
      @shaggy869 7 месяцев назад +1

      Two different things bro

  • @hyunahpar53
    @hyunahpar53 9 месяцев назад

    Also S-190 Looks Cool Thanks For Adding Him

  • @SumdaHine-uk1dw
    @SumdaHine-uk1dw 11 месяцев назад +3

    The music is so cool

  • @andrewgarrett7004
    @andrewgarrett7004 10 месяцев назад +1

    E-300 = Ispywithmylittleye reference?

  • @DS_MOD
    @DS_MOD 2 месяца назад +1

    i really like the drawn ones
    reminds me of the pressure entities and the talented guy they got to draw stuff
    i feel like more games should do drawings instead of edits lol

  • @Tom2-Spiel
    @Tom2-Spiel 3 месяца назад +1

    V-86: Y Y
    []
    Bob's Jumpscare: BOB IS MAD
    👁️ 👁️
    2:17 E-230
    2:21 E-300
    2:23 *ispywithmylittleeye*

  • @Mceggington
    @Mceggington Год назад +4

    1:13 omgee is taht estrondo?????

  • @TRychocolates
    @TRychocolates 5 месяцев назад +1

    1:28 why does a-358 scrapped 1 look so goofy

  • @GIOVAND123
    @GIOVAND123 11 месяцев назад +3

    where's act-1?

    • @GIOVAND123
      @GIOVAND123 11 месяцев назад

      Act-1 is the attack not the other one is the recoded entity

    • @danthelazylikealways
      @danthelazylikealways 11 месяцев назад

      ATC-1 actually

    • @stoopedlittleguy8083
      @stoopedlittleguy8083 11 месяцев назад

      act(?) whare we acting

    • @Themasterqueen12
      @Themasterqueen12 11 месяцев назад

      ​@@GIOVAND123"atc-1"

    • @GIOVAND123
      @GIOVAND123 10 месяцев назад

      ​@@danthelazylikealwaysbtw everyone loves making fanmade IR ENTITIES lol
      A-200 anoying A-221 anoying John anoying Noah anoying
      all of them is anoying A-278 Will get delete becus A-1 from the new entities A-1 kick's you out of the lockers or tables A-100 anoying A-1's from the new aprill fools new entities anoying

  • @BladeAdventure0220
    @BladeAdventure0220 8 месяцев назад +2

    V-160 so cute
    (especially his mouth)

  • @iansantielarrona3538
    @iansantielarrona3538 Год назад +4

    2:23 HOW COULDNT I NOTICE THIS

  • @sans_cheese
    @sans_cheese Год назад +1

    updated updated mechanics of the recoded interminable rooms guide in my way and maybe some of my own entities in ir recoded 🤑
    A-15 (aka A-10) - His speed is now 2.3 RPS.
    A-35 - It has a 15% chance to come back to the main room to despawn.
    A-60 - His speed has been decreased by 1.8 RPS. Also, A-60 stays for 4 seconds instead of 7 seconds.
    A-80 - Now deals 90 damage. It now spawns at the end of the room.
    A-100 - His speed is increased by 0.5 RPS. It now can rebound just like A-105 in Rooms: Low Detailed.
    X-100 - It has a 1/275 chance to replace A-100, it will rush to the main room to check gray lockers as usual, but it can also check gray lockers in the previous room. It has a 1/500 chance to check one random table.
    A-120 - It can rebound 0-5 times now.
    M-120-A - Its orb deals 75-80 damage.
    M-120-B - Wanders around, sometimes it can check tables.
    M-120-C - Throws acid puddles across the room, deals 95 damage if you touch it. And your sprint decreases to 80% for the rest of your run.
    X-120 - It has a 1/1,500 chance to replace A-120. It will go to the main room and linger for 9 seconds, then it will spawn XM-120. It can rebound 1-7 times.
    XM-120 - Throws red orbs at you, it can deal 90-100 damage. Be careful.
    A-150 - Checks blue lockers instead of gray ones, to identify its color.
    X-150 - X-150 has a 1/900 chance to replace A-150, its paper spawns on the ceiling. It will check blue lockers in the main and previous room.
    A-183 - When A-183 enrages, its speed increases by 4 RPS.
    X-183 - X-183 has a 1/4,500 chance to replace A-183. When X-183 enrages, its speed increases by 8.5 RPS. X-183 rebounds 5-14 times. It is 1.4x faster than A-221.
    A-200 - Checks tables in the main room, then goes to spawn. It still has an aimscript.
    A-221 - A-221 has decreased speed by 7.5 RPS. It now only rebounds 6-8 times.
    A-245 - A-245 has a 1/7,000 chance to break every hiding spot if there is.
    ZIBO-245 - Goes to the middle of the room, digs a hole in it. Then despawn.
    OXO-245 - Random hiding spots glow purple, you must hide in it. Because OXO-245 can kill you instantly. When OXO-245 is nearby, it will start breaking them. Then go back to despawn.
    MOR-245 - Breaks more lockers, presumably breaks lockers in the main room and 5 rooms back.
    BE-245 - It has a 1/600 chance to replace all A-245 variants. You must find what is different in the main room, it’s like Find the Differences, basically. When you get it wrong, BE-245 will proceed to invert your controls for 4 seconds. But BE-245 is behind you when your controls get inverted, so don’t get tricked.
    A-258 - Its noise value has been dropped by 8.
    A-264 - Spawns 3 doors behind and tries to bust down the door.
    A-278 - Now gives you 4 seconds to hide.
    ULB-278 - Checks blue lockers 3 times.
    TLAB-278 - Checks tables twice.
    BOUC-278 - It just bounces around the room, when you touch it. You will lose 50 HP.
    CHS-278 - Turns into a random colour, when it turns into a random colour. Three random hiding spots will glow that colour, and he spawns CLR-CHS. Which, he checks them. Don’t worry, there is a 1/15,000 chance that your hiding spot will turn into a random colour.
    IB-278 - IB-278 will spit out ink on the floor, you must not touch it. Because it can kill you.
    EQU-278 - He goes to random lockers to see if anyone is inside, when he finds you. You must answer 3 simple math questions, these are medium difficulty. But sometimes hard, sometimes easy. He will say “Answer this math question, human.”. Then show the math question. If you get it right, he will heal you 25 HP. But the opposite opens the locker and leaves, this results in A-278 detecting it, and killing you.
    MOQU-278 - Wanders around in the previous room, it’s harmless.
    CIL-278 - Turns your screen sideways for a minute.
    KEZU-278 - It will split into HLF-1 and HLF-2. HLF-1 checks tables in the previous room while HLF-2 checks lockers in the previous room.
    CHES-278 - Your screen will turn with cheeses on your screen, and you must click on 15 of them. You have 15 seconds to do so. Failing it will kill you, complete it and CHES-278 will heal you if you are injured.
    RKOL-278 - Acts like THI-150 from Rooms: Low Detailed.
    A-300 - A-300 can now spawn A-150, A-183, A-278, E Section entities, A-0 and A-1, and V-5.
    A-332 - A-332 can rebound 2 times while it has aimscript.
    A-350 - It can rebound one time, throws chairs at the end of the room.
    A-404 - Spawns when something is broken, but instead of kicking you. It will try to fix it.
    E-1 - Now tries to beat you up if you hold a flashlight at him.
    XE-1 - Instead of going near him, if you hold a gummy flashlight at him. It will damage you.
    E-22 - Now lingers in the main room for 4 seconds. Then despawn.
    E-42 - E-42 can rebound from the wall one time.
    E-200 - It has an aimscript now. And now has 2 fake despawn sounds.
    V-5 - It can damage you while you’re hiding like CHA-1.
    V-35 - It can now fake despawn at the main room.
    A-0 - Deleted. An exploit preventer.
    A-1 - Warns you to get out of the room in 2 minutes, if you don’t. It will delete the room.
    Bob - Spawns infront of you, then steals 1-2 batteries, then runs away.
    E-100 - It acts like A-100. But checks lockers very fast.
    E-230 - E-230 will spawn at E-1. Then rebounds 1-2 times. If it despawns, it will first drop a radio, then despawn. The radio can play the “amogus” song.
    E-300 - E-300 can spawn entities in the A, E, V, and the S Section.
    What it can spawn: A-15, A-35, A-60, A-80, A-100, A-120, A-150, A-200, A-332, E-22, E-60, E-142, E-144, V-5, V-27, V-35, V-50, V-160, S-10, S-40, S-90 and S-150.
    E-387 - It can rebound 2-4 times and it acts like A-350. It throws lockers.
    BOMR-5 - Spawns 1-3 bombs, if you touch the bomb. You deal 60 damage.
    GST-5 - It can teleport to you. If you touch GST-5, you deal 10 damage.
    LASR-5 - It uses his mouth to point lasers at you, if you touch it. You deal 25 damage, and your sight will be blurry until you reach V-15.
    V-86 - When it goes to the main room, it will mimick either A-200, A-300, and E-144.
    V-86 mimicking A-200 - It acts like A-200, but it doesn’t have an aimscript.
    V-86 mimicking A-300 - Acts like A-300, but it can spawn less entities.
    What V-86 mimicking A-300 can spawn: A-35, A-100, A-200, E-22, E-142, and S-10.
    V-86 mimicking E-144 - When it mimics E-144, it will be very slow. It’ll rush to V-1 where it will despawn. It has an aimscript. But there is a 1/92,000 chance it mimics E-144, making it the rarest possibility in Interminable Rooms: Recoded.
    V-110 - When V-110 reaches the main room, some of the hiding spots will create a buzzing noise, and you must hide in the hiding spot with the buzzing noise. It’s a little bit quiet. V-110 checks the hiding spots with no buzzing noise.
    V-134 - V-134 rebounds 6-10 times. It has a 1/80 chance to linger for 4 seconds.
    V-160 - V-160 goes to the main room and scream. It can scream a random amount of times, which can range from 1-8. If, for example, screams 5 times. It will rebound 5 times. Then despawn.
    V-220 - V-220 spawns by giving you a 5 second countdown written in scribbles. Then it can tell you 3 things, hide in tables, hide in lockers, or don’t hide.
    V-247 - Spawns in the middle of the room lingering for 10 seconds, then it will rebound 11 times. Then despawn.
    V-264 - When it reaches the main room, it will check tables. Then go back 75 rooms back. Then say “HIDE. IN. TAB. LES.” , then goes back to check lockers.
    V-319 - V-319 spawns in the end of the room, then it will proceed to force you to go near him. You must try to fight it, if you fail. You get killed. But succeeding results you to go to the next door and continue your walkthrough.
    V-331 - It acts like X-60, but it spins around. Then it will despawn at the end of the room.
    V-383 - It spawns behind you, and gives you 7 seconds to hide. Then it will mimic A-60. But it rebounds 6-10 times before despawning.
    S-10 - Checks 2 random lockers.
    S-40 - Now has aimscript.
    S-90 - S-90 will go to the main room and spawn SS-90. While he spawned SS-90, S-90 will check tables.
    SS-90 - Checks lockers in the previous 4 rooms.
    S-130 - S-130 spawns on the right side of the room. Then it will go left and right. Don’t touch S-130. Or you get killed.
    S-150 - S-150 spawns through a computer. Then it will check lockers in the previous room. Then it will go back to the computer to despawn.
    S-190 - When S-190 spawns, it will appear in the previous room. And spawns LOC-190 and TBL-190.
    LOC-190 - Checks lockers in the main room.
    TBL-190 - Checks tables in the main and previous room.
    S-230 - When S-230 appears on a wall, it will throw blood on the floor. If you touch it, you lose 90 HP.
    S-270 - When a computer statics, S-270 is coming. S-270 will linger in the main room for 20 seconds. Then despawn.
    A-1 (April Fools) - It will bully you over your avatar, which you lose 60 HP from it, to despawn A-1. Kick him.
    XA-1 - It will bully you over your name, which you lose 70 HP from it. To despawn him, bully him back.
    XXA-1 - It’s way different than A and XA-1. It will say compliments to you, which heals you 15 HP.
    E-2 - Gets mad if you get near him. If you stay near him for 8 seconds, it will deal 5 damage to you.
    XE-2 - Gets mad if you stay far away from him. If you stay far away for 11 seconds, it will deal 75 damage to you.
    XXE-2 - Shows you a random funny video, you will laugh for 30 seconds.
    CHARGE-1 - Acts like CHA-1, but only attacks every 15 seconds.
    BOMB-1 - Acts like BM-1, but it will despawn shorter.
    DIG-1 - Acts like DG-1, but it digs 1.5x faster.
    ATTACK-1 - When ATTACK-1 spawns, it will spawn in the middle of the room. It will open his mouth when he’s about to charge at you, when you get hit. You deal 70 HP.
    E-10 - E-10 acts like G-10 from Rooms: Low Detailed on Insane Mode. When it spawns, it checks tables. But each time it checks them, it gets faster and faster. He’ll repeat this progress thrice before despawning.
    yes i know a-80 and a-258 got deleted but pretend i brought them back

    • @charliesofficialchannel5606
      @charliesofficialchannel5606 Год назад

      I think A-0 is an aniticheat

    • @charliesofficialchannel5606
      @charliesofficialchannel5606 Год назад

      @@sans_cheese okay *runs off to do something else*

    • @sans_cheese
      @sans_cheese 3 месяца назад

      Note about A-264: Keep in mind that A-264 will always cause a random entity to spawn. Fortunately, it has a 1/600 chance to spawn. And yes, A-264 is no longer a rebounder.

    • @sans_cheese
      @sans_cheese 3 месяца назад

      Note about M-120-B: When checking tables, it will flip. But the flip ONLY occurs when the game detects A-120 is at the lobby. You have about 5.5 seconds to move into another table.

    • @sans_cheese
      @sans_cheese 3 месяца назад

      Note about BE-245: You will always move randomly if your controls are inverted for 4 seconds. Basically, BE-245 is forcing you to move randomly.

  • @Tomy_thegood
    @Tomy_thegood 8 месяцев назад +4

    2:23 WHAT THE HECK

  • @goofy_person_named-brud
    @goofy_person_named-brud 11 месяцев назад +1

    Where's A-83 and A-260
    NOTE: A-83 is A-80 but drawn badly, A-260 is A-258 but drawn badly
    ...like A-220 and A-247

  • @chanshunlamandprogun911u-5yeah
    @chanshunlamandprogun911u-5yeah 8 месяцев назад +3

    OMG IS A-221 BACK

  • @movedddddddddddddddddddddddd
    @movedddddddddddddddddddddddd 11 месяцев назад

    the A-278 family redesign actually looks terrifying holy shit

  • @goofy_person_named-brud
    @goofy_person_named-brud Год назад +4

    2:17 imposter from amonf us

  • @theoneandonlyonekomon
    @theoneandonlyonekomon 10 месяцев назад +2

    My idea for V-134:
    He ais like a-10 but he is flying like space.
    What i mean by space i mean by EVERYWERE,Not still.

  • @SoledadChicahual
    @SoledadChicahual 9 месяцев назад +3

    X-200?

  • @VroomVroomCar221
    @VroomVroomCar221 Год назад

    WOAHHHHHHHHH i love the editing here holy shit you outdid urself

  • @GIOVAND123
    @GIOVAND123 10 месяцев назад +3

    BONUS PART! 3:53

  • @NoOneLikedMyName
    @NoOneLikedMyName 2 месяца назад +1

    pls dont expect every entity to have its appearence as its mouth open to look like its screaming

  • @chrisrodriguezm13
    @chrisrodriguezm13 8 месяцев назад +4

    0:38 ITS INGAME

  • @We_love_zelda_and_nintendo
    @We_love_zelda_and_nintendo 11 месяцев назад +1

    The redesign for a-278 and his family is scary

  • @NoobiezPlayz
    @NoobiezPlayz Год назад +7

    2:58 piss droplet

    • @philippdzida
      @philippdzida 6 месяцев назад

      One of x 60 face

    • @E-42plasyz
      @E-42plasyz 4 месяца назад

      you copy my time

    • @banNa527
      @banNa527 2 месяца назад

      ​@E-42plasyz can you stfu you don't own a fucking timestamp moron

  • @blugamer1475
    @blugamer1475 8 месяцев назад +1

    Should it be added A-375?

  • @mochammadardriansyah6401
    @mochammadardriansyah6401 9 месяцев назад +8

    V-50 and V-27 😭😭😭😭😭😭😭😭😭😭😭

  • @NamTheDawg203
    @NamTheDawg203 Год назад +2

    God E-100’s 3rd face looks like a sub space tripmine

  • @Ibossmeboomik
    @Ibossmeboomik 9 месяцев назад +6

    2:22💀💀💀

    • @notzorf
      @notzorf 9 месяцев назад

      *ispywithmylittleeye flashback*

  • @COOL-906-e8d
    @COOL-906-e8d 8 месяцев назад

    Why all the entities scary designs got scrapped and became cute but A-278 and clones, S-10 and S-90 didnt like what

  • @oscarmazzini8218
    @oscarmazzini8218 Год назад +4

    2:20 lol

  • @Orbeez27OFFICIALYT
    @Orbeez27OFFICIALYT 7 месяцев назад +3

    2:14 E-100 face 3 subspace tripmine

  • @TheRealBunny2221
    @TheRealBunny2221 Год назад +2

    A-221 is back?

  • @Dagreatpapyrus-o8v
    @Dagreatpapyrus-o8v 11 месяцев назад +3

    WTF IS THIS SONG IS IT CALLED?

    • @SlimeyIsland
      @SlimeyIsland 11 месяцев назад

      Static Symphony

    • @shaggy869
      @shaggy869 11 месяцев назад

      It says it in the start of the video in the bottom right corner

    • @soupmoon
      @soupmoon 10 месяцев назад

      bro check the description

  • @theBananaRadiation
    @theBananaRadiation 27 дней назад +1

    1:32 A-404 is going so crazy that he doesnt have anything to show the music matches

  • @Wardawarda-m4r
    @Wardawarda-m4r 7 месяцев назад +5

    on 2:31 you can call it impersonating

    • @tubofficial1
      @tubofficial1 6 месяцев назад +1

      it's an entity, impersonating is just acting like one individually.

  • @SandraAyavaca
    @SandraAyavaca 10 месяцев назад +2

    Why does KEZU-278 look like b-140? 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔 1:19

    • @shaggy869
      @shaggy869 7 месяцев назад

      He probably does the same thing maybe

  • @sayedshifat5261
    @sayedshifat5261 11 месяцев назад +3

    2:23 omg geometry dash

  • @UltimateX-60
    @UltimateX-60 5 месяцев назад +1

    At 2:58, That is X-60 but upside down.

  • @Eye_loa_o
    @Eye_loa_o Год назад +4

    3:47 A-1 Variants

  • @DeclyZ
    @DeclyZ 11 месяцев назад +1

    what app are you using

  • @shaggy869
    @shaggy869 11 месяцев назад +3

    BMR-5 = BOMBER-5 GST-5 = GHOST-5 LASR-5 = LASER-5

  • @zZz-k3e6f
    @zZz-k3e6f 8 месяцев назад

    E-300's design is GD/Geometry dash level called iSpywithmylittleEye

  • @kherlenbatbatsaikhan1484
    @kherlenbatbatsaikhan1484 7 месяцев назад +3

    What is this song name?

    • @kherlenbatbatsaikhan1484
      @kherlenbatbatsaikhan1484 7 месяцев назад

      Pls comment us

    • @Missed_out
      @Missed_out 7 месяцев назад

      Bro it's at begining

    • @AFNShortsYT
      @AFNShortsYT 7 месяцев назад

      @@kherlenbatbatsaikhan1484why u so stupid it’s literally at the start on the bottom right😐😐🫤🫤

    • @AFNShortsYT
      @AFNShortsYT 7 месяцев назад

      Btw A-221 scrapped Redesign looks sick🔥🔥

    • @kherlenbatbatsaikhan1484
      @kherlenbatbatsaikhan1484 7 месяцев назад

      I’m not stupid

  • @YTAndrey22k_Official
    @YTAndrey22k_Official 5 месяцев назад +2

    2:23 ISPYWITHMYLITILEEYE jumpscare

  • @U-120playsroblox
    @U-120playsroblox 8 месяцев назад +4

    This S-90 on S-90 clone same as U-55 (Hoax)

  • @MissCircle214
    @MissCircle214 11 месяцев назад +1

    Sometime there adding old entity that one
    -a-221 u said?
    Yes the oldest entity that been remove over year, now they adding that entity
    -yes i agree but there more
    -a-246 has replacement too
    Welp i guess old a-246 is replacement too

  • @theinterminableroomskicker
    @theinterminableroomskicker Год назад +3

    ngl i like a-278 type 4

  • @sashabarr2982
    @sashabarr2982 5 месяцев назад +1

    Fun fact E-10 is actually a admin entity as well