Awesome video. I noticed one thing though - when using 'Force Keep State' for the Cinematic Sequence, it caused the camera to stay fixed on the sequence regardless of anything else (such as selecting on the pop up). Using 'None' seemed to remedy that.
Yeah, if you use keep state in a sequence, the camera keeps it state on how it was in the sequence, if the camera never went away at the end of the sequence, like here when you talk to the gnome, it doesn't go away. Which is an oversight, so thanks for letting me know!
Maybe try to place 2 (or more) switches with the sharing set to only the player, then make it so the first out of the three is checked and the others aren't. So it's ✅⏹️. (that's with checkmark style applied). Then, whenever the conditional button is used, you want to check the state on both 2 switches. Then, in all the trackers make sure WHEN COMPLETE setting is set to DO NOTHING. Then make the first tracker gets COMPLETED (not removed) and the second tracker gets assigned On Checked state ON for the FIRST switch for both of them. Also, make sure the FIRST switch gets turned off when the FIRST tracker is completed, and the SECOND switch is turned on when the FIRST tracker is completed. That should end up with⏹️ ✅. Now, you can do the exact same thing repeatedly. So if you add another switch like this, ⏹️ ✅ ⏹️ or something, you can just replace FIRST with SECOND and SECOND with THIRD and it should work. You could also just place 2 conditional buttons and use 2 classes set to each conditional button. One for the first quest, one for the second quest, then just swap the player to the second quest when the first one is done. But you said the same conditional button so Idk. 🤷
brother help. you knwo when you play a free for all game you have all players names on the top left adn below you have the quest.. that is all gone on my map.. they wont show I cant fix it. do you know what is going on?
You might have your hud turned off by either, forgetting to turn it on in your hud settings in the main fortnite settings menus, have a hud controller on your island with hud info panel turned off (or something else) or in your island settings hud settings you have max trackers on hud at 0 and team info off (not sure if that even exists i can't remember) or something like that. Just try all of that.
hi I also want to ask so I have around 10 quests and I put the save and load on every of them then when I completed all the quests (when you finish one the next one assigns) then after I completed them and load back in the game they come back aswell around 3 or 4 (since I am also making a lvling system) so I want to ask how to fix it and when you complete a quest it is gone and won't load back
On complete you might want it to remove from player in the functions and events and make sure the setting On Target Reached is Complete Tracker. That might work it out for you. It might not be getting removed from the player so it comes back even if it's completed.
@@howtwoboss I tried that and since I put auto save and auto load when I restart everything and go into a game and I made it so when you complete a quest you delete the one before but when I join back it still loads back for me
Awesome video. I noticed one thing though - when using 'Force Keep State' for the Cinematic Sequence, it caused the camera to stay fixed on the sequence regardless of anything else (such as selecting on the pop up). Using 'None' seemed to remedy that.
Yeah, if you use keep state in a sequence, the camera keeps it state on how it was in the sequence, if the camera never went away at the end of the sequence, like here when you talk to the gnome, it doesn't go away. Which is an oversight, so thanks for letting me know!
If two players click two buttons, will the quest count as 1 or 2 because they are the same buttons but it works the same for different people?
If you have team sharing set to individual, it will count 1 per player's tracker, if you have team sharing to team or all it will count 2.
@@howtwoboss ok
damn only 492 subs for such good content?
would you know how would i assign a tracker and remove it/assign next quest with the same conditional button
Maybe try to place 2 (or more) switches with the sharing set to only the player, then make it so the first out of the three is checked and the others aren't. So it's ✅⏹️. (that's with checkmark style applied).
Then, whenever the conditional button is used, you want to check the state on both 2 switches.
Then, in all the trackers make sure WHEN COMPLETE setting is set to DO NOTHING. Then make the first tracker gets COMPLETED (not removed) and the second tracker gets assigned On Checked state ON for the FIRST switch for both of them.
Also, make sure the FIRST switch gets turned off when the FIRST tracker is completed, and the SECOND switch is turned on when the FIRST tracker is completed.
That should end up with⏹️ ✅.
Now, you can do the exact same thing repeatedly. So if you add another switch like this, ⏹️ ✅ ⏹️ or something, you can just replace FIRST with SECOND and SECOND with THIRD and it should work.
You could also just place 2 conditional buttons and use 2 classes set to each conditional button. One for the first quest, one for the second quest, then just swap the player to the second quest when the first one is done. But you said the same conditional button so Idk. 🤷
How can i save questes with save point device
You need to have the option Use Persistence on in the tracker. If you want it to be per player do store state per player on.
Thank you so much @@howtwoboss
brother help. you knwo when you play a free for all game you have all players names on the top left adn below you have the quest.. that is all gone on my map.. they wont show I cant fix it. do you know what is going on?
You might have your hud turned off by either, forgetting to turn it on in your hud settings in the main fortnite settings menus, have a hud controller on your island with hud info panel turned off (or something else) or in your island settings hud settings you have max trackers on hud at 0 and team info off (not sure if that even exists i can't remember) or something like that. Just try all of that.
@@howtwoboss hud controller..... =/ mmmmm I think that what it might be cause my island settings and tracker are good.
@@howtwoboss unfortunately did not fix it. I uploaded 2 private version trying to change hud cxontroller settings.
hi I also want to ask so I have around 10 quests and I put the save and load on every of them then when I completed all the quests (when you finish one the next one assigns) then after I completed them and load back in the game they come back aswell around 3 or 4 (since I am also making a lvling system) so I want to ask how to fix it and when you complete a quest it is gone and won't load back
On complete you might want it to remove from player in the functions and events and make sure the setting On Target Reached is Complete Tracker. That might work it out for you. It might not be getting removed from the player so it comes back even if it's completed.
@@howtwoboss I tried that and since I put auto save and auto load when I restart everything and go into a game and I made it so when you complete a quest you delete the one before but when I join back it still loads back for me
@@howtwoboss but I will still try I MIGHT be missing something
Keep It Up you're so good 🔥
Hey can you update your tutorial for the new setting of tracker ( put custum hud insade the tracker ) please also great vid
I was planning to make a custom UI video with more Hud messages and pop-up dialogue devices. But I'll see if I can squeeze trackers in too.
@@howtwoboss thanks you