Compared to The Bad Karmas, probably not too great of replayability. For something like TBK, even if you know how to fight a certain boss efficiently, there's gonna be in theory more than one way the fight itself should develop, and different character kits with the expansion hero kits to allow for some definite variety. The VTM: Milan game is much more streamlined with specific narrative opportunities, and the options presented to the player are one and done in that regard. (For example - a question might be presented like "do you try to bluff this character? Well here's the result, and that changed your path to how this character interacts with you forever, no takebacks.") VTM: Milan seems to be a truly compartmentalized tabletop experience but with digital components. It will probably appeal best to those who do not wish to DM or have someone to DM for them, but in almost every other respect, actually playing the tabletop version of the game would be more interesting and organic, because it would not be on rails as this is.
I love the game's components, the miniatures for the main characters enhance the experience, and the color-coded Tokens and Cubes make the rules of the game clearer and simpler.
You should list this video!
Thanks for the catch, now published publicly!
Well done.
What about replayability of the game please ?
Compared to The Bad Karmas, probably not too great of replayability. For something like TBK, even if you know how to fight a certain boss efficiently, there's gonna be in theory more than one way the fight itself should develop, and different character kits with the expansion hero kits to allow for some definite variety.
The VTM: Milan game is much more streamlined with specific narrative opportunities, and the options presented to the player are one and done in that regard. (For example - a question might be presented like "do you try to bluff this character? Well here's the result, and that changed your path to how this character interacts with you forever, no takebacks.") VTM: Milan seems to be a truly compartmentalized tabletop experience but with digital components. It will probably appeal best to those who do not wish to DM or have someone to DM for them, but in almost every other respect, actually playing the tabletop version of the game would be more interesting and organic, because it would not be on rails as this is.
I love the game's components, the miniatures for the main characters enhance the experience, and the color-coded Tokens and Cubes make the rules of the game clearer and simpler.
is teburu available for sale?
It is as part of the campaign. But it is not sold separately or in retail atm.
I need more info. This ad just makes me want to see the game, not buy it. i don't buy blind, nor based on limited info adverts.