(With increasingly resigned voice tone) Now, if he also got the Infinity Circuit...and the Eldritch storm....and the Spiritseer.....and a Vengeful Wraithblade...... That was savage, also the reason why i don't like playing against Anvirr. Most of the times it feels just like a rush before he gets to 7E if you want to win. Still better than facing Junith or GSC though. Anyway i love how reinforcements make me want to expand my factions played thanks to new playstyles. I got interested in Chaos with Ghallaron, Tau with Warshaper and now Necrons with Ramatek. Really looking forward to get him and make a destroyer deck.
Man I'm loving new necron cards, have 4 new cards immediately in my Imotekh deck - Lokhust Lord (he is always useful even while dying, can restore the board), Immortal Phalanx, Dimensional Corridor and Regen Plasmacyte, his heal really comes to clutch.
I take it all back, after extensive playing in this meta I have decided Morven is great versus a lot of current decks. So far climbed to 2.8k (not mind blowing, but it's a climb) with her. I very often still have 30+ HP when the opponent has
hey ecclesiarch! i was wondering if you could do a video showcasing all of the battle environmental effects? i (and im sure many other players) probably never get to see them all. examples would be like, raging storm for offense on sisters maps, or burning biomass for tyranids, etc. I think it would be a very cool idea
Aggro: Focuses on fast, aggressive gameplay, aiming to deal damage quickly and overwhelm the opponent before they can respond. Mostly using cheap cards that can be used early to overwhelm the opponent. Example: Ultramarines Aggro Calgar Midrange: These decks start slower than aggro but eventually build a strong board presence, transitioning from defense to offense as the game progresses. Example: Abaddon midrange Control: Aims to dominate the late game by using a lot of removal and disruption to stay alive until that stage of the game when they drop stuff. Example: Imotekh Control. Tempo: A strategy based on efficiently using resources ) to maintain an advantage on the board at all times. Tempo decks mix aggression with control. Example: Tempo Nemessor Burn Deck: This is a type of Aggro deck focused on direct damage with tactics to the opponent's face and includes a lot of card draw and cycle to quickly use as many damage tactics as possible. Example: Burn Varro Tigurius
Btw how do you nerf Scarabs builds without killing the archetype? Maybe changing how their multiplying work or changing it to other ability? Also feel like it better to change Junith Faith bonus, like instead of getting two sisters maybe creating a sister with buffed stats. Feel like these two decks are particularly annoying.
@@ruslanhoncharenko2179 make the base scarabs 1/3 , but all the copies they summon are 1/1 and cant multiply. Both spyder and the nest should summon the 1/3 base ones
@@TheEcclesiarch Yeah, seems fair and more interesting. How do you feel about Junith talent, two sisters feels too much, it's really not that hard for her to get 5 faith. Feels like creating battle sisters with buffed stats, like maybe 3/3/3 for lower Faith requirement is more fair.
@@ruslanhoncharenko2179 You could have either that or revert it to have 2 sisters at 4Faith but they should have 2 hp. 3 hp always breaks the game cuz most warlords just cant take it out.
Deck Code:
* Nemesor Zahndrekh
*
* Warlord: Nemesor Zahndrekh
*
* 2x Reanimation Protocol
* 2x Gauss Immortal
* 1x Resurrection Orb
* 2x Technomancer
* 2x Tomb Blade
* 2x Triarch Praetorian
* 1x Undying Legions
* 2x Deathmark
* 2x Lokhust Destroyer
* 2x Psychomancer
* 2x Skorpekh Destroyer
* 2x Doom Scythe
* 2x Ghost Ark
* 1x Lokhust Lord
* 2x Triarch Stalker
* 1x Chronomancer
* 1x Methodical Destruction
* 1x Inescapable Retribution
*
TmVtZXNvciBaYWhuZHJla2g6U0FVMzY6U0FVNDE6U0FVNDE6U0FVODpTQVU4OlNBVTQ5OlNBVTExOlNBVTExOlNBVTEyOlNBVTEyOlNBVTEwOlNBVTEwOlNBVTUzOlNBVTE1OlNBVTE1OlNBVTY4OlNBVTY4OlNBVTE3OlNBVTE3OlNBVTE4OlNBVTE4OlNBVTIxOlNBVTIxOlNBVTI4OlNBVTI4OlNBVTcyOlNBVTMwOlNBVTMwOlNBVTIwOlNBVTU2OlNBVTc2
(With increasingly resigned voice tone) Now, if he also got the Infinity Circuit...and the Eldritch storm....and the Spiritseer.....and a Vengeful Wraithblade......
That was savage, also the reason why i don't like playing against Anvirr. Most of the times it feels just like a rush before he gets to 7E if you want to win. Still better than facing Junith or GSC though.
Anyway i love how reinforcements make me want to expand my factions played thanks to new playstyles. I got interested in Chaos with Ghallaron, Tau with Warshaper and now Necrons with Ramatek. Really looking forward to get him and make a destroyer deck.
Man I'm loving new necron cards, have 4 new cards immediately in my Imotekh deck - Lokhust Lord (he is always useful even while dying, can restore the board), Immortal Phalanx, Dimensional Corridor and Regen Plasmacyte, his heal really comes to clutch.
I take it all back, after extensive playing in this meta I have decided Morven is great versus a lot of current decks.
So far climbed to 2.8k (not mind blowing, but it's a climb) with her. I very often still have 30+ HP when the opponent has
Purging galaxy with this one.
Was waiting for this deck 😊😊😊
No Jeagers!?
hey ecclesiarch! i was wondering if you could do a video showcasing all of the battle environmental effects? i (and im sure many other players) probably never get to see them all. examples would be like, raging storm for offense on sisters maps, or burning biomass for tyranids, etc. I think it would be a very cool idea
I am going to ask EG if they can provide me with those. And if they do I will def do it
Also @ 28:30, man that felt good. He got so lucky, but you got luckier.
WHERE IS OBYRON?!!
Vacation
😂@@TheEcclesiarch
Imotech please re-review with new maps added
Can someone pls explain what these terms mean; tempo deck, control deck, aggro deck etc
Aggro: Focuses on fast, aggressive gameplay, aiming to deal damage quickly and overwhelm the opponent before they can respond. Mostly using cheap cards that can be used early to overwhelm the opponent.
Example: Ultramarines Aggro Calgar
Midrange: These decks start slower than aggro but eventually build a strong board presence, transitioning from defense to offense as the game progresses.
Example: Abaddon midrange
Control: Aims to dominate the late game by using a lot of removal and disruption to stay alive until that stage of the game when they drop stuff.
Example: Imotekh Control.
Tempo: A strategy based on efficiently using resources ) to maintain an advantage on the board at all times. Tempo decks mix aggression with control.
Example: Tempo Nemessor
Burn Deck: This is a type of Aggro deck focused on direct damage with tactics to the opponent's face and includes a lot of card draw and cycle to quickly use as many damage tactics as possible.
Example: Burn Varro Tigurius
@@TheEcclesiarch Thanks it would be cool if you did a tutorial on these different deck styles and their pros and cons.
@@rajagidh55 Noted! Will try to have it soon!
Ramatekh deck when!?
Today/Tomorrow
@@TheEcclesiarch yay!
Btw how do you nerf Scarabs builds without killing the archetype? Maybe changing how their multiplying work or changing it to other ability? Also feel like it better to change Junith Faith bonus, like instead of getting two sisters maybe creating a sister with buffed stats. Feel like these two decks are particularly annoying.
@@ruslanhoncharenko2179 make the base scarabs 1/3 , but all the copies they summon are 1/1 and cant multiply. Both spyder and the nest should summon the 1/3 base ones
@@TheEcclesiarch Yeah, seems fair and more interesting. How do you feel about Junith talent, two sisters feels too much, it's really not that hard for her to get 5 faith. Feels like creating battle sisters with buffed stats, like maybe 3/3/3 for lower Faith requirement is more fair.
@@ruslanhoncharenko2179 You could have either that or revert it to have 2 sisters at 4Faith but they should have 2 hp. 3 hp always breaks the game cuz most warlords just cant take it out.
@@TheEcclesiarch Yeah, that's fair.