BFV FIRESTORM SR Factories Video

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  • Опубликовано: 26 авг 2019
  • Artwork by S. Roldan
    I had the pleasure of working as part of the world art team at Criterion Games during the development of Battlefield's Battle Royale, Firestorm.
    Throughout the project I worked as a world artist on multiple locations around the map, mainly focusing on layout and level dressing across the snow biomes. I also had the opportunity to collaborate on natural dressing including paths, terrain work and asset dressing near the coastal areas of Nannahavn and central lake areas, some of which can be seen within this post.
    I was responsible for the original layout of the Guderos fishing village alongside Criterion artist Stuart Pharoah. Following the original layout both the landmarks were taken to final quality by the talented artists at DICE LA and DICE Stockholm.
    Additionally, I was responsible for the design and brief for both the Odenberg factory warehouse and office buildings, which were then carried to final quality by the great artists at EA Shanghai.

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