Coding Adventure: Gerstner Waves
HTML-код
- Опубликовано: 12 июн 2020
- Turning math into something pretty. Waves.
_________________________________________________
LINKS:
Sebastian Lague: / cercopithecan
_________________________________________________
Challenge Winners:
- PolyMars
"Running is the opposite of gamedev: it sucks at the beginning but you feel great at the end."
. RUclips: / polymars
. Twitter: / polymarsyt
_________________________________________________
SOCIAL MEDIA:
Twitch: / renatusdev
Twitter: / renatusdev
Github: github.com/renatusdev
_________________________________________________
MUSIC:
🎵 Music by NEO
→ / neotwenty1
→ / neotwenty1
→ SONG: / catchuplatency
🎵 Music by deadman 死人
→ / shibitobans
→ SONG: • Shibayan Records - Tin...
|
| ORIGINAL SONG by Shibayan Records
| NAME: Tiny Little Adiantum
| → • タイニーリトル・アジアンタム Развлечения
Lol another Sebastian Lague, good content and subbed
Added this to watch list bc I thought it was a sebastian lague video. No regrets.
no regretz
We need more coding adventures.
@@baabaaer a lot more
The sine wave is the y-value of the line as you draw a unit circle(circle with a radius of 1). The cosine wave is the x-value.
blud actually payed attention in middle school 🤓
@@ryanjohnson2844 yeah, Sine is the Opposite(the y) over the Hypotenuse aka SOH. Cosine is the Adjacent(the x) over Hypotenuse aka CAH. On a unit circle the Hypotenuse(radius) is always 1. Anything over 1 is itself. ipso facto, x and y. 🤓🤓🤓🤓🤓
I've loved this shit from a young age because I knew how it applied to video games. Programming games is the best way to learn math, man.
Not even mad you click baited me into thinking it was a Sebastien Lague video.
I will point out that the typical length of 2Pi is because 2Pi radians represents one circle of 360 degrees. There's no inherent reason to use it if not in that context where an angle matters.
Sebastian lague has started something here, and im happy to see others do it as well as you did while ofc still mentionning him ! gj mate
More, more, more! This is great! Keep doing what your doing!
Plenty of laughs when watching this!! Great video, might use this in my current project!
I really appreciate how you explained the waves even though 50% of it flew past my brain. I’m gonna need it tho so thanks
That was really well explained. I nearly feel like I understood sin for once in my life! And a real-world application for it? Damnnn take my like :)
real world applications: PHYSICS. MOVING AROUND DIAGONALLY.
Thank you for the explanation!
Good job man!
Appreciate it!
Very informative without going into to much information.
Underrated video!
dude you are amazing
waves b wavy
~
I really want to hear you saying that in your sexy voice.
I just watched like 10 seconds and love it lol
how do you stack waves?
Liked! What would be the way to make the wave pattern on screen only repeat until after a billion frames?
great vid bro
ty bro
I'd really appreciate some sort of tutorial on this system (just the basic waves), but if you don't feel like it that's fine. These types of "coding adventure" videos are really entertaining to watch nonetheless
ty James!
But how did you get the peaks ? Mine just looks like a normal moving sinewave with a higher density of points at certain spots
Very awesome and interesting video
bruh why does this only have 4.5k views when it has coding adventure in the title smh
You are a very underrated RUclipsr
Agreed
:o ty m8
This was an amazing video, you managed to explain some maths without being at all boring
Cool, can you next time speak about make colliders for this) with some optimizations maybe)
You're content is *UNIQUE*
aaa! tyty!
Not mad i was actually looking for other youtubers Coding adventure kind of thing like sebastian league
Bro which software u used for explaination this in and cos plzz can u tell me
desmos i thnk
@@renatusdev Thank u Renatus
is this Sebastian Lague but Dani very poggers
Precalculus 2? I learned this in Algebra 2. We'll everything except for the drag that you applied to the sin wave. Haha
HAHAHAHHAHAH wtf
Neat video. You need to pay attention to trigonometry not calculus; sine and pi are both ancient Greek trigonometric discoveries.
Have you considered adding white foam to the top of the waves?
Yup, its a neat feature. But I'm currently focusing more on creating a buoyancy system.
mm, so, to get that working you made it applying those maths inside of the ShaderGraph tool?
yup exactly that
Damn the waves there look so impressive! Some sea of thieves level shit haha
thanks sam!
I mean i am kinda angry you just copied Lague's thumbnail. But it really was a good video though.
Subscribed to see if you’ll make more content like this. IMO you could just rebrand this (a 1 off ‘inspired by’ video is cute, but obviously that runs dry). Your content was educational and easy to understand but also goofy, run with it
What program are you using to to explain waves?
Geogebra
Is the project open sourced?
wow that guy at 4:25 is really cool
he rly isss
polymars hello, love your channel
Was this inspired by sebastian lague?
yup yup
Investing at 1.09 k subs
Good and easy for monkey brain
This is pretty obnoxious. Because I can tell you are lying about things you don’t know to seem more relatable. And even if you don’t know these things you can very easily look it up.
ive been waiting for u my whole life