Secrets of NASCAR Thunder Discovered after 18 YEARS!
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- Опубликовано: 16 сен 2024
- This all started like 2 or 3 years ago as me brainlessly crashing cars in NASCAR Thunder 2004, so I think that's kinda funny. Ya'll like gaming secrets? Gaming mysteries? How about buzz words that you put in the description of a video to suck up to the algorithm like "gaming" and "NASCAR 21 Trailer"? Well we got all that and less, right here!
Also below is that list of weak spots I talked about, you're welcome and also I love you.
vvvvv Music Used vvvvv
0:00 - 0:48
Super Mario 64 Soundtrack - "Slider"
0:49 - 1:22
Motograter - "Down"
1:24 - 2:55
NASCAR Thunder 2004 - "SpeedZone Track 7"
3:16 - 4:19
Gran Turismo 1 (Western Ver.) - "My Home"
4:20 - 4:49
Sonic Adventure 1 - "Windy Valley 3"
5:02 - 6:36
Sonic Adventure 2 - "Rumbling Highway"
7:56 - 9:13
Iggy Pop and Sum 41 - "Little Know It All"
8:56 - 8:57
Sonic CD (JAP) - "Boss Theme"
9:14 - 9:45
Sonic Unleashed - "The World Adventure"
10:08 - 12:33
Mario Kart 8 - "Big Blue"
12:47 - 13:07
NASCAR Heat PS1 - "Main Menu"
(at double speed)
^^^^^Music Used^^^^^
Weak spots for Infield:
Honestly, just go to an access road and screw around, you'll probably find a weak point without even trying. If that doesn't work, remember your training.
Weak spots for leaving track:
Atlanta: 6th Light Pole after Turn 2 caution light
Bristol: Start/Finish Line
California: Good fuckin' luck
Chicagoland: Start/Finish Line
Darlington: Start/Finish Line (must have exploring car face BACKWARDS, HIGHLY DIFFICULT!)
Daytona: Near one of the yellow shirt guys at start of backstretch, right after the shade of the wall seems to change
Dover: Even with the start of massive backstretch building, the 2nd of 2 fence posts that are close together
Homestead: After Turn 2 exit where the wall changes from short segments to long segments, place car sideways and push through until car settles, then reverse without steering AT ALL to get away from wall
Indianapolis: Near end of metal wall near pit exit
Infineon: At the first 90° turn near the top of the track, go where the concrete wall turns into a barrier
Kansas: Halfway down back stretch where there are 2 posts closer to each other than the rest, the 2nd post is a weak spot. You MUST push the car through sideways, no other method will work
Las Vegas: Metal wall on backstretch
Lowe's: At metal wall on backstretch, where 2 fence posts are standing closer together than the rest (face "exploring" car backwards)
Martinsville: Start/Finish Line
Michigan: N/A
New Hampshire: End of Cup Racing banner on backstretch
North Carolina: N/A
Phoenix: At first section of backstretch where there is asphalt BEYOND the wall, there are TWO points where the track wall intersects with an out of bounds wall. The 2nd of those is the weak spot
Pocono: Start/Finish
Richmond: 3rd Red Shirt Backstretch
Talladega: Finish Line
Texas: Caution light at end of backstretch
Watkins Glen: First opening in wall after Start/Finish, push through where the existing wall ends, just before the 2nd wall starts
Daytona Beach: There are wooden posts supporting the walls, just after the 2nd post after the finish line is a weak spot
Daytona Infield: Toward end of course there's a section with a walking bridge that goes over the track. At the VERY end of the wall underneath it, there's a weak spot
Devil's Canyon: First trackside arrow after pits
Dockside: Start/Finish line
Homestead 2002: Turn 2 exit caution lights (close, but unsuccessful)
Homestead Infield: Final braking landmark "1" before the final turn
New York: Spot on the 2nd bridge, right in the middle where there ropes swing down, scrape along the wall all over that area. The place where the scrapes inexplicably drop down a little bit is the weak spot, I pushed through sideways for this one
Phoenix Infield: At point nearest to entry of Turn 3 for the regular oval layout, at the end of the arrow barriers, push at the very start of the blue wall
Pocono Infield: Right before backstretch where out of bounds rail connects to the outside wall
Sawmill: There's a speed limit sign near Turn 1, go a car width or 2 after that for the spot
Talladega Infield: After Turn 1, the end of that fencing is a weak spot
Texas Infield: Easiest is the point in the Final turn (near Texas Turn 1) where the solid wall changes to a segmented wall
Tiburon: Best shot is on backstretch in the very middle of where the big media suite is in the grandstands, right underneath the caution light. 3-Players was able to push through, but car would always pop back in after it fell - Игры
A developer of the old EA NCAA football games once told this story on Twitter of how the NASCAR team had to put a field goal underneath the tracks inorder to get the game working because of some leftover Madden code deep within the game's engine. Maybe that's what's up with those fenceposts in the middle of the tracks.
Also a good and very easy way to explore outside of the boundaries is with the Dolphin Emulator which has a free camera tool built in that should work in every (NASCAR) game for Gamecube and Wii.
OH SHIT THAT MAKES SO MUCH SENSE!
It explains why they were just free-balling and putting random shit in the infield, that's awesome lol
Bro i need a link to this
@@animeserbia3439 link to what
@@animeserbia3439 the camera feature is already integrated into Dolphin, I used this to explore Dodge Raceway Stadium and some MKDD tracks as well.
Can corroborate, I remember seeing this thread too. Superman Returns is also a sore subject at EA Tiburon since they were forced to use the madden engine for it
I have to say the hell pole at Darlington is the reason why we had the 2003 photo finish there irl
The animated ship's wheel is so odd, but I love that kind of shit.
This video makes me wanna buy another controller JUST to explore, surprised this video hasn't gotten much exposure. The "Great Beyond" honestly made me laugh, you got a sub.
it makes one wonder: What secrets/mysteries have yet to be unearthed/solved in every single NASCAR game?
Always been curious about the field goal post thing, and I guess they just redesigned that item and gave it the same file name.
But the ship wheel sitting under Sawmill is very odd... like Dockside, sure but not the lumberjack track.
At one point, when playing the game a while back, I ended up discovering an exploit to guarantee wins. This was when I was playing relatively short races in career mode so I don't know how easy it would be to pull off in longer races.
Essentially, cars usually won't pit until they hit a certain lap count. This number would vary depending on the track but more often than not it would be near the halfway point of a race if a car hadn't pit yet. If you can trigger a caution to come out at the right moment, you could go to the pit lane and take all the time you want while the rest of the field stays out. Then, once the green flag waves, cars will begin pitting under green.
Results can vary, but the best instance of this happened at Daytona when I brought out the caution at the exact right time.
Started in the back and once the flag turned green, nearly every car either slowed to a crawl or turned themselves toward the pit lane before even crossing the start/finish line. THEY HAD ALL RUN OUT OF GAS!
This video was a fucking gem, why have I never seen this channel before? The meme ability you got here is god tier
Your videos are pretty awesome man. Definitely deserves more views
As someone who unfortunately never played NT 2004. The damage model and fire is pretty cool compared to newer nascar titles
This is incredible!!! Great work 👍🏻👍🏻
Big time appreciate it, glad people actually get anything out of such a weirdly specific video lol
@@the54car hahaha anything thunder 03/04 I dig 😁
This is basically the same exact “under the map” glitch from Need For Speed Most Wanted. And it really ties the two games together by their developers. That game, and this game are each considered the best of their series and it’s made by the same people!
(Yes, carbon had the glitch as well.)
Didn't expect to see my gameplay in here but glad to be a part of the video!
Dude I'm so glad you have crisp footage of that glitch, it was the only one I'd ever seen in the game when I was like 9 years old and I was kicking myself for not thinking to grab a camera lol, peanut butter and jelly sandwich was for some reason more important
@@the54car yeah I was using a PS2 emulator which is why the gameplay is in HD but I've seen that glitch on the native PS2 and Xbox versions as well. Not sure what causes this glitch but it's one of the more interesting ones
Btw windvow had this happen a few times in high quality, also I know I had that happen in nt2003 and nt2002 before
The random fenceposts, ship wheel, and yellow block is amost certianly what is called a "dev cube," its basically an object that has a bunch of logic atrached to it and its placed somewhere thats easy to go in and access during development. They could make these objects transparent when they are done with the game but since they are usually placed under a map or in an out of bounds location a lot of devs end up not bothering to hide them.
Subscribed man! Great content!
I'm glad I'm not the only one who still plays this game, this much.
When I played NASCAR 99 back in the day just fooling around, and when I had the damage off or limited I can push a car onto pit road and eventually it would come to pitroad for service in the psx version of nascar 99
Oh I love stuff like that, in NASCAR 09 I'd block the track under the grandstands at Speedway Blvd and it always resulted in a 43-car mosh pit 😂
NASCAR 99 has some jank to it for sure, Hut Stricklin broke out of bounds once at Bristol and to this day I still cant recreate it 🤷♂️
This reminds me of going in photo mode on NASCAR 15 and breaking out of bounds
Old nascar is kinda niche but this video was hilarious and great. I cant believe you dont have much more views
You need more subs bro!!
Amazing video quality and it has nascar you've earned my subscription my good man
I remember having that last hack happen to me at Rockingham once since the game froze for a minute and then got going again
10:05 Nobody gonna talk about this pic? 🤣
my father was a dev on this and i feel a responsibility to say this: it was intentional. look carefully. 2:54
notice how he slips through so easily? now read the sponsor on the back of the car.
this glitch was sponsored by quick lube baby YEAH LETS GO QUICK LUBE
My dad works at Nintendo and says you are a phony
So, I just tried this at Watkins Glen in Nascar Heat 2002 on OG Xbox and it also worked??? 😳
Yeah man! There's a bit of fuckiness with Heat 2002 and DtD too lol, you should do a little snooping and see if you find anything 👀
@the54car Unfortunately it seems 99% of the ground outside the track isn't solid, so you fall for like half a second and respawn on the track 😔
@@broran_ Aaaaaah bummer :/
We kinda got lucky with the infinite solid ground in the thunder games anyway lol
U need more subs underrated
I scream this into the night sky every night yet here we are 🤣
Appreciate it bud ✌️
This was a cool video
There was a small glitch i got recently, So i started a Season with Michael Waltrip, 36 races, cautions on, unlimited turn off, 10% laps, damage on. So after i won the race it didn't play the animation when i won, and cars just kept crashing into me.
Enjoyed the shit out of this
paisley face
Speaking of speed glitches I some how got a 5 second lap at Charlotte or Bristol not sure which one but I was going to pit and the brain dead ai blocked me from entering pit lane so I bailed and tried next lap and the timer some how reset with the finish line right there and somehow at the end of the race I was running 14th and it somehow gave me the win this was inside line by the way
Wait so... the timer reset on your next trip to pit road after you were blocked the first time? Where were you on the track when the game decided to reset the lap time?
@@the54car entering pit road the timer reset after I missed pit road
@@diesel10rules23 . . .😀?
Broke ass game lol, good find I wanna try in the wii version
You've received a time penalty for exceeding the track limits
Got a music list my good dude?
I didn't know anyone would be interested lol, I can do that 👍
@@the54car you the best
So essentially everything in the description works in all later ea games?
Each game has its own little differences especially if any off track objects or walls were changed between games, but you can do this glitch on every Post-Thunder 2003 PS2 game.
Thanks. I was testing some of those on nascar 06 since I don't own thunder 04. But I never really got anywhere. So ill have to try 2005 chase for the cup next
@@MMman2b8 Just make sure BOTH cars are full throttle, otherwise it isn't enough force to make any progress
Can you do this on any other thunder games
So in Thunder 2002 the cars are just too slippery against each other to push through any walls
And in Thunder 2003 it would seem your car always gets reset back on track if you clear the wall... but you *may* be able to go into the infield at most tracks? I think? Worth a shot, I can't remember lol
@@the54car I'll have to try I got all games except thunder 04 lol
@@cademurphy6998 Ah man lol
NASCAR 2005 all the way through 09 let you do it if that helps!
I'm going to guess that you are a Sagittarius.