Suggestions to the Artistic Control: the proper way to change anything with a non-multiplicaive method (for example gamma) on a light AOV, the light's diffuse component has to be divided with the albedo (color texture) AOV before modifications and multiplied back after. Otherwise the albedo component will also be changed with the light which could lead to artifacts or undesired effects. For example applying gamma change on a light AOV without separating diffuse light from the albedo will also change the texures' contrast instead of just changing the shadows.
Suggestions to the Artistic Control: the proper way to change anything with a non-multiplicaive method (for example gamma) on a light AOV, the light's diffuse component has to be divided with the albedo (color texture) AOV before modifications and multiplied back after. Otherwise the albedo component will also be changed with the light which could lead to artifacts or undesired effects.
For example applying gamma change on a light AOV without separating diffuse light from the albedo will also change the texures' contrast instead of just changing the shadows.
very cool
What is the benefit of using nuke over fusion.
More advanced tools, larger community and support