F.E.A.R. 2 Project Origin: 9 Years Later
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- Опубликовано: 23 авг 2024
- Patreon: / whitelightyt
Was it worth the wait? This was an extremely difficult video to make, but I'm proud of the outcome. FEAR 2 is the most controversial game in the series. It's time to find out why.
DXFan619's FEAR retrospective: • MOTHER OF THE APOCALYP...
Steve Gaynor's blog post: www.fullbrightd...
Music was a total mess of tracks from just about everything ever made. FEAR's OST doesn't sound good on video. If you're looking for the cool one, it's called Frank's choice.
Twitter: @thelightiswhite
Discord: Whitelight#4493
Discord Server: / discord
Test: Minecraft
"Rape Bowl", can that just be what we call Hollywood now?
"Wienstiens Alley."
"Alleged accusations of rape by actresses who felt guilty of using their bodies to get lead roles 10 yrs ago."
+drabnail777 - "alleged accusations" work both ways, don't they?
@@drabnail777
""Alleged accusations of rape by actresses who felt guilty of using their bodies to get lead roles 10 yrs ago."
"
So in short they made a trade but felt shitty about it later when actually talented people made stardom happen without spreading their legs for an ugly guy so now they scream rape when they definitely were more than happy to oblige at the time.
Awwww :(
I would argue that Alma cares about you in FEAR 2 and attempts to turn you to her side. She saves your life at least twice in the game - one being when you are locked in the arena and the Replicas are reactivated you hear her say "you should hide" before she clears a path for you and another is when she saves you from one of the abominations right before it is about to kill you. The flashbacks are just a way for the player/character to empathise with her and realise she isn't really the bad guy in all this. That and the whole ending where she puts your hand on her pregnant belly as opposed to killing you. I like the subtlety in the story.
Also there is a video called Alma dialogue where she expresses that. A lot of people miss it due to all the commotion in Alma scenes. If you’re an Alma or Micheal Becket fan you have to see what this guy made ruclips.net/video/wau0XU42KYE/видео.html
Well yes and no
Don’t forget when (I think fox) attacked you at the hospital and alma stepped in and killed him
uh...she literally rapes Beckett...
Hard to say. She also physically attacks you in various parts of the game and I'm pretty sure if you don't right mouse click and play those boring quicktime events she kills you. I get the impression she's a mentally unstable and twisted character though so she likely has mixed feelings towards the protagonist. I also think If Monolith had done the last game and they continued on with the same writers there might have been some kind of unconventional love story between Becket and Alma. I would have quite enjoyed that.
Throughout the whole game Becket was trying to resist the ghost thot, but he failed the final will check and now has to pay psychic demon child support.
Press F for Becket
no left and right leaning in this one... so gonna be E... though, honestly q and e are garbage lean buttons anyways... but decidedly I would have gotten past the first level at least, or would have wanted to try or something if we were pressing F for becket... but sadly consolitus took even that... like it did from Bioshock, and Invisible War... along with basic level/gameplay design worthy of it's predecessors...
The difficulty issues in FEAR 2 come from the health system. FEAR 2 was developed from day one using regen health. But, due to fan backlash, Monolith changed it. Bringing back healthpacks and health pickups.
But, this came very late in development. At a point, when most of the game had already been balanced around the regen health system. This also includes how the enemy AI was changed, and how the level design was made.
that is so fucked
Hate to be the armchair historian but it would be interesting if they could introduce health packs while retaining the same mechanics of the regen system. That is, make health packs ubiquitous but the player has to take cover for 5-10 seconds in order to fully apply it a la Far Cry.
This might change the perception of the whiny fanbase while also not conflicting with the game mechanics in a big way imo
@@RexGalilae or maybe like a max payne where health items will take time to take full effect?
@@lukky6648
That's cool too but less risky than spending 5 seconds in a vulnerable state during healing
@@RexGalilae yeah,you're right
I hope there's mod for regen health for fear 2 as i am gonna try it out soon
Cant wait for the F3AR video, muahhahahha
Hey, the Highway mech section was cool! Thats about it...
FEAR 3 is the worst game of the series and its all deserved. They completely flopped Fettel's character in the 3rd. Him being a crazy pyschopath cannibal in the first then he goes to just being an annoying jackass not scary at all in the third. The game is just plastered with arcade style bullshit that shouldnt be in a FEAR game. Seeing how you get points from doing everything from killing to picking up items completely destroys the great gloomy, dark aesthetic the previous FEARs gave the player. The level design in this game is absolutely abysmal, so abysmal that a couple maps in the game (the brazil maps) are just a complete copy paste of Call of Duty MW2's Favela singleplayer map. The people that made this game were so mediocre that they just copied maps from AAA studios to try and up their game. The game is absolute shit, and thats why we havent played a FEAR 4 yet.
I'm gonna cry when he shows the John Carpenter interview clips.
But hey, playing as Fettel is kinda coolio, and that one part at the very end, after the credits in the main menu, the "Quit" button, yeah that was pretty coolio too
Hahahah “rape ball” had me cracking up. Can’t wait for a fear 2 reborn video as well as fear 3. These videos are incredible man keep them coming
I was trying to put my finger on why I love yours and Raycevick's content and not other long-form critiques, like Joseph Anderson and such. And then it hit me. The better a game is, the more time you spend actually talking about why it's good. Like, 90% of the original F.E.A.R review is praising and explaining the combat and then about 10% is talking about where it fails and nit-picking, which is fine. I love that, a critique isn't nit-picking for a fucking hour and a half, it's looking at the great, the good, the bad and ugly and putting that all together to come to a conclusion. Keep it up.
P.S. "Grossly Incandescent" Patreon tier? Damn you, once my financial situation settles down I'll have to be a part of that tier :P
Haha thanks man.
Mark Kelly
May I also recommend Noah Caldwell as another positive game critic? He has some great stuff, definitely worth checking out
You didn't like Joseph Anderson's four hour Witcher video? :)
@@NemoK as much as I enjoy slapping my face with a brick.
@@mrkiscool3 so you did watch it :D
Will readily admit to Alma being a hot piece in this.
...granted, it's multiple pieces, but they're still rather toasty.
LostGryphon I feel very uncomfortable reading this, that's half necrophilia.....I think...
> when Alma awakens your fetish for the long haired creepy ghost girl gf
Ok then.... you do you I guess
ikr
Press Q to not be harassed.
This was the last video that I would expect sayori to appear in
Dare I ask, where?
@@Cleesp 18:23
Doki Doki Literature Club! on Steam.
The biggest mistake of FEAR 2 was trying way too hard to be cool, instead of being fun. Its glowy sci-fi aesthetics and attempts at "cinematic" moments just makes it look like a HALO/COD wannabe. When it's not trying that and actually put the work in to be a solid shooter, that's when it truly shines.
FEAR 2 isn't really trying to be cool though and even for what it was going for, it isn't trying too hard. I'd argue the problem is just that it didn't focus more on the fun where as the aesthetics and cinematic moments are pretty good, better than some moments in HALO and COD.
Forget the campaign, this game is much more fun in multiplayer with Hamachi 👍
Fun is not an argument. Fun is completly subjective, it means nothing when not explained properly.
Yeah, White says fun all the time, and that hurts my heart every time I hear it. It makes his amazing reviews/critiques have less fundaments, and more subjective shit.
instead of being fun? sorry mate, fear 2 is extremely fun, rivaling fear 1 I'd say, you can't tell me what games I'll find fun and which I wont. That extends to this critique as well, like finding that HUD childish, seriously what?
@@kbolternorris2676 like finding that HUD not childish, seriously what ? sorry mate fear 2 is boring af, even fear 1's graphics can rival it.
"all in Alma" - You have a fantastic talent for witty throw away lines in all your videos
Very interested in the H.P Lovecraft idea (among lots of other ideas you showed), with 'The Sinking City' and "Call of Cthulhu' games coming out. Would love to see his works impact on gaming and the games that represent his works best. Thanks again for a great video!
Well Call of Cthulhu was a bomb. Here's hoping Sinking City is the Lovecraftian experience I've been waiting for since the original CoC and Eternal Darkness.
I'm enjoying this content way too much. Keep up the hard work man!
Fear 2 was pushed for console play,
Fear 1 was a pc focused game
FEAR 2 might easily be one of the most console feeling FPSs ever made in the 7th generation era.
Fear 1 still holds up on the ps3 gameplay wise. Graphic wise. Hell no. I definitely enjoyed it more on the PC
@@chandlerlawson711 360 version was better. Most early PS3 ports are notoriously bad.
Jman Rising yeah it’s terrible. But I don’t have a 360 anymore sadly to play it
So it went the route of crysis ... he was right crysis before crysis
Why does the HUD looks so bad compared to the original? Consoles. It has to be readable from a sofa so you need large text and icons. Overscan on TVs might also be an issue (edges might get cut off) so you have to shift everything towards the centre of the screen. The distracting lines which are the icing on the cake are the one thing you can't blame consoles for. For a similar example check out the original Deus Ex vs. Invisible War.
I hate the helmet lines on the sides, constantly reminding me that halo was a video game.
It's exceptionally bad even for a console shooter. There are loads of console-only games that have extremely minimal hud and by careful design considerations it doesn't matter that the HUD is limited, other cues are used instead.
When I think FEAR 2, I remember turning Replicas into paste with the mech. I didn't even remember the whole thing about Alma wanting to rape Beckett until a friend mentioned it a few years later. I also only remember using the pump shotgun and the sniper rifle, because they had a good enough feedback. Can't for the life of me remember any scary points in it, though. It's probably because of the lighting. The first FEAR could get literally dark because of the flashlight I was discouraged to use for multiple reasons, like the Replicas spotting me because of it. FEAR 2 didn't really try to do that with the exception of a few areas. It's not a bad game, but also not something I'd yearn for. Really, the only reason I bought the game again was because the entire trilogy was on sale and the first FEAR was the spearhead.
Nice video.
On the Replica Soldiers, though, here's what I feel is a good explanation.
The Psychic Commander's aren't micromanaging every little detail of the army; that'd be maddening, incredibly taxing on the mind of the Commander. A more efficient system, however, would be providing overall objectives and goals to the army, as well as on-the-fly mission updates, and letting them use their initiative to carry out that objective.
We do see in FEAR 2: Reborn that there are Replica Soldiers serving in a command function, ordering squads to specific locations, giving them smaller sub-objectives that would help in completing the primary objectives.
So when Alma took control of them in FEAR 2, she likely broadcast two vague objectives: find Beckett, and kill Armacham. However, due to their vagueness, the Replica Soldiers could very easily misinterpret the 'Find Beckett' order as a terminate order, considering how these guys are soldiers bred for tasks like that.
"so all in alma"
That's clever. I just want to say that's clever. that's really clever.
on what GREEN EARTH does FEAR 2's shotgun sound amazing
I thought Wade Elementary (both the school and laboratory complex) was the best all round stage of the game.
I found Interval 2 and 3 not so bad, with the vast, ominous underground facility disguised as an above ground normal city hospital leaving an impression on me years later (even if killing the waves of mercs and Replicas ended up like whack-a-mole).
> Unreleased ending to F.E.A.R. 2...
I think I'm going to be sick.
@@stevedoidoultimate4815 cancelled expansion pack, FEAR 2 was meant to have 2 expansion packs and a different version for PC but sadly all of them are cancelled except for Fear 2 reborn
@@stevedoidoultimate4815 I have no idea why he said it, but its the last line from EoE.
You should see how oddly green the sky will get before a tornado, irl its very ominous
FEAR 2 is yet another case of a game that, on its own, isn't too bad but fails as a sequel. When I played FEAR 2, I didn't have many hours into FEAR 1 (let alone finished expansions) so I didn't quite know what I was missing (In particular the final lines in the second expansion of FEAR 1 suggests much bigger events to come, which FEAR 2 does not seem to portray).
Although, as you say, the second half was pretty good. I enjoyed the mech a lot too, I also remember the street levels in general vividly.
The expansion was pretty neat too in my opinion.
Also Alma was just a little bit too appealing when she presented herself to Beckett, in particular at the end. Maybe if the other female character was more of an obvious love interest and the game hints at a growing relationship, a future for the two of them, only to have it taken away by Alma, the final events in the game would've been a lot more dark. Not taking into account FEAR3's Beckett but I don't tend to see it as a real continuation, much like FEAR 2 wasn't to FEAR 1.
F.E.A.R. 2: Project Origin feels more like a "side-sequel" than a direct sequel to F.E.A.R..
god damn, haven't thought of this game in like 7 years or something. the corridor scene in the school, which I'm so glad to see you covered thoroughly, is one of my most vivid horror game memories ever, one of the first times I was genuinely terrified in a game. even seeing it now in your video brought chills down my spine. amazing stuff.
That unreleased ending does not surprise me in the least. Monolith made the crazy fucking ending of SHOGO after all.
Honestly love your work. Your presentation, your knowledge and just the way you talk about the games is amazing. One of my favourite channels. Really Hope you grow bigger.
Your analysis is so complete. I find it amazing to watch a 44 minutes video while being truly indepth with a content. Props to you for that and keep it up your amazing work =)
I just remember getting the prototype gun and never using it because you only has 2 magazines and would never get it back, then I got to the end and I blasted the fuck out of them and the giant boss battle ended in 10 seconds
Unpopular opinion, but I actually liked the abominations. Mainly because they get really close to you so you can turn them into a shower of bloody chunks with a point-blank shotgun blast. I was never really able to get as much gory goodness out of the replica assassins.
Best thing I can say about FEAR 2?
It's not FEAR 3
An "automatic shotgun" can still be only 'semi-automtic'. Back in the olden days, an "automatic pistol" didn't mean that it was fully automatic, just that the operation was automatic as opposed to having more input to operate. The nomenclature of "automatic shotgun" is a hold-over from this previous understanding of an "automated" action.
There is nothing stoppi g you from putting an autoseer into a shotgun.
I honestly enjoyed the hell out of this game and played through it a number of times. When I first got it when it released I had the lights out and the volume blasting, didn't really think the first three intervals were that terrible. It's a matter of opinion though and this is a pretty insightful take on the game with this vid. I think this game is defiantly worth a playthrough for anyone that hasn't given it a chance.
-But good lord, F.3.A.R. , good luck with that one
As a F.E.A.R 2 project origin fan you have got to see this ruclips.net/video/wau0XU42KYE/видео.html it only came out a few days ago.
Hey Whitelight!! I love your analysis and exploration of immersive games. I think the next series you should discuss should be Metro because of some similarities to fear and other immersive shooters. It's also a very stellar series so far, thus I think you'd enjoy doing a series on both games. Keep doing what you're doing in the meantime man! Your insight is transformative and appreciated! Cheers
Wow. You're almost at 20k subscribers. Congrats, man!
I like both the original FEAR and FEAR 2. It is FEAR 3 and FEAR Online that deserve all the hate for killing this franchise.
killing the franchise started with fear2
the downfall started with fear 2
I liked the game very much despite its flaws.The atmosphere is just lovely unsettling. I found myself immersed in the post apocalyptic setting. Much better than the third abomination. Man that turd is just an insult to the genre
I think is a good game too but I miss powerweapons and the classic assault rifle without acog
44min passed so fast holy crap
I love F.E.A.R. 2 but it's extremely flawed.
Extremely my ass.
It's not extremely flawed, if it was you'd hear more complaints about it being worse than the first game, if anything I've been hearing compliments about it
Your content is really phenomenal
I liked everything in fear 2. Anyway, Alma moments were top-scary imo, while ghosts didn't make any impression on me. All the series are about Alma. You know, i was playing the game just to look in the eyes of my fears, but at the same time I was very interested in the plot. Combat was just a little option and possibility to take some rest from the horror, only years after i actually found out that it's outstanding.
Great video as always, Fear 1 is great, Fear2 is just good but flawed, F3AR......i can only hope you forget it after doing its video and hide it in some deep hole.
I really liked this game. except for the combat, it had everything that was missing from the original. as far as I'm concerned, the franchise ended with FEAR2, and whatever followed isn't canon.
Agreed.
You got that right.
Tbh I'd disagree, I think extraction point is the true end to fear
@@sparky7284 For me, Extraction Point was more grounded and more scary. Maybe deaths of both Jin and Holiday was too much, but i liked it more than overstuffed story of FEAR 2, where you jump from one secret facility to another, visit the biggest school ever, and destroy like few companies of guys supposed to cover tracks for ATC. Also you don,t learn anything about fate of Point Man and his team. After finishing FEAR 2 i lost interest, and than came FEAR 3 which did not even tried to be scary.
@@Endru85x I feel like the whole thing that made the game "fear" was lost, gameplay and lore wise. But that's just my feeling.
[Press and hold F to turn the valve]
Also hanging Sayori is not good yo
Anyways, another very good fear video keep it up man :DDDDDDDD you really deserve far more subs with your quality assurance
I got Duke Nukem forever flashbacks to that Valve turning sequence. Speaking of duke nukem, I’d love to see a video on Duke Nukem 3D by you.
“First well-designed sniping section in the series.”
Are we forgetting shooting an assload of Replicas from Auburn windows with the Particle Lance bear the end of F.E.A.R 1? Or the sniping section in Interval 2 of Extraction point?
I would love to hear your thoughts on Far Cry 2. I think it is one of those games that was too ahead but at the same time too far behind of its time.
THE FIRE THOUGH
Riprie please review farcry2!!! Yes indeedd!!
I feel like the extreme realism is something that was not appreciated and wasn't up until we found out just how much it immerses us in the experience. It falls into that romaticized past because of just how much attention was paid to detail and the passion came through. Compared to now, where lack of passion in AAA releases are immediately recognizable.
@@DisDatK9 The only problems with Far Cry 2 for me were
1. The constantly respawning enemies. I would often find myself just speeding through an area in a vehicle not giving a damn because I couldn't be bothered to kill the guys I already killed literally 1 minute of driving ago before realizing I needed to go the other way.
2. On console, the lack of a quicksave and those stupid save boxes that become irrelevant on the PC version.
3. Stealth is somewhat broken or just very particular. Never bother trying to stealth kill with the machete.
That said, it was nice to have an FPS that didn't hold your hand and that could be played for over 20 hours instead of the common short under 8 hour trend that was starting to take place.
@@Userius1 Also you need a faster way to get around the map. I'm the type of person to focus side missions as they appear so like going to an amunation then driving for 5 minutes then back and finding radio towers for assassination or even the main story is just kinda boring while also dealing with constantly respawning enemies. 80 percent of my experience with that game is driving around a car that feels super slow
I just really loved the rough lighting in the first one, everything looked so crisp and sharp, it really gave it a different feel compared to anything else, on top of that you had the top notch destruction and effects, fear 2 just looked like any other game from that time or after that for that matter.
30:10 OMG I love how you use the "Frank's choice" track from The Punisher. Very fitting
Thanks. I was also going to have some Batman V Superman stuff in there but I didn't want to risk a claim.
Ayy that's my video at 7:40. (It's the F.E.A.R. 2 All Guns shown video for those curious)
Also automatic just means self loading with guns. It doesn't mean fully automatic. So a semi auto is automatic.
I just have to say. fuck that sniping part near the tram sequence. Enemies constantly pour out, it's glitchy, can randomly one shot you, and is extremely defensive. It's just camping with a sniper before you can move on. The one thing you neglected to mention about the combat is that the enemy no longer come out in squads. They just pour out at you like you're playing cod or something. So the enemies talking to each other doesn't mean any thing and you don't know how many enemies exist in an area any more.
I, again, really disagree with the horror. I thought it was done very well in F.E.A.R. 1. The problem was it was scripted so it doesn't work in numerous play throughs, only once. As for F.E.A.R. 2. The horror was awful with only that one school section being well done. Nothing else.
Fair enough. Your video was useful for showing off the guns, so thanks for that. I think a lot of the difficulty problems come from playing on hard. It's a better game on normal IMO.
Oh I played on hard on my recent play through as well. I'm surprised you didn't rail the game during the final boss battle because it's just all kinds of unfair on hard difficulty.
Jarek, your critique of FEAR2's horror is unsubstantiated.
@@arsenii_yavorskyi lol, you won't say that after you see my video on Fear 2 this friday. I decided to stop putting off the video and rip fear 2 apart.
@@Jarekthegamingdragon at this point I've seen enough of your videos to know I won't be getting any useful insight from you. and now you tell me, in advance, that this new video isn't gonna be a fair critique, but just roasting one of my all-time favorite games.
Just found this series and watched all of them thus far today. Wonderful, I'm beyond impressed. I'm actually upset that the last two videos aren't out yet! Gotta subscribe to stay updated!
"" No one played fear 1 for its horror" stopped watching there
I loved Fear 1 so when I saw it with the expansions and Fear 2 on sale in a bundle I picked it up. I tried to play Fear 2, but like said in the video I felt like the combat was very bland, and as soon as I got to a point where I was in a room with a swimming pool and Alma just following me around doing literally nothing once she got close, I just gave up on the game. To be fair it was probably just an in-game bug. I must admit that Chapter 5 horror scene you showed in the video looked amazing as a horror sequence though, so I might eventually pick it up again and try to get past it's flaws.
Wow, thanks for an amazingly thorough and thoughtful analysis! You not only explained why F.E.A.R. 2's combat felt flat (which had always been a little mysterious to me) but also pointed out some redeeming features I'd forgotten. I'm still not sure I want to replay it as I have (and will) F.E.A.R. and its expansion packs, but I do appreciate F.E.A.R. 2 a bit more than I did before watching. Keep up the great work!
Really like the use of "Frank's Choice" from the Punisher OST in here.
I had great fun with FEAR 2. But I played the first and second on a console and the first felt like what it was- a mediocre pc port. The second felt like a console game. I don't know, I really liked it. FEAR 3 was awful but I have a huge soft spot for 2. It was more cinematic than scary which didn't matter because the first wasn't really scary...great video anyway mate. I'm hooked on white light phonics
I always thought that this was the better game, but then i realized how i as a kid used to plan all my usage of the grenades and plan how i would defeat the next horde of enemies. I can say though that the horror in the second game is supreme!
FEAR 2's multiplayer is not dead, especialy not on Xbox. There are still some sessions for it sometimes.
I got the F.E.A.R pack on sale on steam about a year ago it was pretty fun. I hope it gets an HD remaster some of the texture and graphics mods for the first game look pretty good.
Same, but I felt ripped off by the inclusion of Fear 3. It was soooo bad.
The ZombieMan I agree the third one was such a departure. It really reminds me of how Dead Space ended the third was a train wreck and lost it's identity and just became another standard shooter.
I remember having done a whole series play through of Fear with doing the first 2 before jumping to 3. As soon as the game started not 10 minutes in I stopped and uninstalled the game because it wasn't Fear anymore. Nothing about it screamed Fear, having cut scenes, 2 weapon limit, regen health, co-op and an over use of gore (I know Fear is a gory shooter but 1 & 2 made you work for the headshots and blowing enemies up into mist of blood & gibs, while a passing fart would blow off the limbs of enemies in 3), and the co-op. And don't even get me started at the half assed horror and terrible story. Also idk I agree DS3 dropped the ball but it wasn't that bad it still felt & looked like Dead Space except they just turned into into a co-op shooter
The ZombieMan at least it looked and played well.
it did not look good
Every one of these videos I take notes for my projects. Specifically on world building, character development, and combat. These really do help mate.
Waited really long for this video. Thank you! Can't wait for the piece about Fear 3 and the DLC of 2.
8:19 the auto shotgun is technically automatic because you don't have to pump it each time. It's just not fully automatic.
FEAR 2 felt like an experiment that could've theoretically been better than the first game, but in the execution it fell short on almost every level of analysis (although the hospital and school levels were awesome)
I absolutely love this afterimage effect from Alma's teleportation, ghosts and Replica assassins.
Great video, F.E.A.R. 2 to me wasn't F.E.A.R., but it was still good.
If this game wasn't F.E.A.R to you, I would hate to know what F.3.A.R is for you!
compared to Fear 3 both of the first games are masterpieces....gods I pine for gen 6 but I often forget Fear 1&2 were 2 of the best shooters of gen 7, I'd pretty much play both over any Halo game any day lol
BlueRose50 fear 3 blows
People that hate this game because it wasn't FEAR 1 don't understand that its a sequel.
Its not the best sequel but It is by no means bad
Mr. Not a Dolphin
: exactly and Fear 3 was the bad entry....
Can't wait until you get to F3AR, man it will make you appreciate Persues Mandate a lot
Please do this for FEAR 3 aswell. That's the only FEAR game I just couldn't play.
I've waited for your video like no other before. Thx for your hard work and I already CANNOT WAIT for your next entry. Once again, thanks for the vid, you're great.
"No one played FEAR 1 for the horror or story"
Well i think you underestimated, how many 13 year olds played this back then and were scared sh1tless because it was their first encounter (pun intended) with the concept of horror games. Also don't forget that back then the whole genre of "horror game" was not nearly as fleshed out as it was during the 2010s. Yes the horror and story was always the weakest part of FEAR 1, but its not that they were completely failures that were met with complete indifference.
I'm surprised how you didn't mention that the shotgun was absolutely useless and guaranteed to get you killed. Also FEAR 2 has no Ultrawide support, unlike FEAR 1.
Enemies do glow a bit in the first FEAR, a little bit.
I just want to say I really enjoyed this video essay, I found it very entertaining, and extremely well thought out. I loved that this was a longer video, and appreciate the thorough coverage of plot.
I guess you have never seen a proper storm.
I have, and it was pretty much
"normal gray ish rain clouds"
*Straight line border*
"Green glowing smooth cloud mass"
FEAR 1 :SHOOT EM UPP YEAAAH
FEAR 2 : *N E C R O P H I L I A*
You fight that exact "new mech" in F.E.A.R 1 lol
I love your use of Frank's Choice
5:30 there is a simple answer to this question. Consoles.
can we all agree that fear has best feeling shotgun ever in game
"Then his head falls off..." XD
Yeah, i remember that scene, lol
I dont know. I think I prefer d the low key storytelling in the first game more than the front loaded narrative in this installment. I think the derivative aliens esq dialogue turned me off the most as opposed to the dialogue in the first which had a more mundane feeling. I enjoyed your analysis and critique of the story it was well written and you made some good points in describing the nuance between why it worked and why it didnt, and what made those things work.
Anyone who's interested in trying the multiplayer on PC, can join a server 7 days a week starting at 8PM GMT+1 with Evolve (LAN).
And then they killed Beckett for no reason, like why? Instead of a co-op game with one character who can slow time, and one character who can possess others, a situation in which one character clearly has an advantage over the other, why not have a co-op game between two characters with reflex? A game where Fettel is trying to reach Alma's baby and once again he's an antagonist, while Point Man and Beckett are trying to stop him and take the baby. That way as a recurring boss fight you could have Fettel taking over Beckett's body and having him shoot Point Man, and while Fettel is possessing Beckett his health goes down and from Beckett's perspective Point Man looks like Fettel. Idk it's just a waste of a character in my opinion.
loved FEAR 2, Favorite game in the series. Fear 3 was shit though.
"Alma just wants you to get her pregnant"
Me, nervously sweating: hahaha yeah... that's so gross...
I will say re the auto shotgun, "automatic" actually did used to mean what we would call semi automatic too, .45 Automatic Colt Pistol, which is fired out of the 1911, a semi automatic pistol, lot of revolvers were called automatics etc. Basically it meant that rather than you manually charging the gun after every shot the gun would do it itself(as opposed to a pump action, which isn't actually semi automatic as you have to manually charge it), then we started using automatic to mean "press down the trigger and it fires till it's out of ammo" once fully automatic firearms became more common place and semi-automatic became a neologism. Still weird choice game design wise considering most people assume when you say automatic you mean the modern definition but technically they aren't wrong/didn't just forget to make it fully automatic
Snake Fist 9:45
FEAR was great, FEAR 2 was good and F3AR was so bad I stopped playing it halfway through the campaign, despite the fact that I played through both FEAR and FEAR 2 about a dozen times.
I hope to see a condemned video after you are back to your full schedule.
sorry to disagree in the art design but FEAR 2 got more cartoonist and with that it took away a lot of the horror atmosphere from the first one, "It doesn't look bad" in fact graphically is impressive but the intention is not create nice impressive places, it is inject FEAR and tension when playing. It is something movies just a lot, lag of colour communicate sadness or fear, while the bright colours communicate happiness or peacefulness.
For the rest, super well done article man.
MINIATURE REPLICA SOLDIER
FEAR 2 is on the same level as Crysis 2 for me: They are actually decent shooters and more inventive than the average ones that were coming out at the time. You just have to get past the disappointment over what you hoped they would be.
Finally... this is the first RUclips video to pull NO punches in savaging this crap. Part of the reason for the brain-dead AI in “Project Origin” is because of the change in map design - replacing the open combat arenas of the original “F.E.A.R.” with linear corridors, to accommodate weaker console hardware. Indeed, the franchise’s consolisation in “Project Origin” explains the faults in the second game. The immersive shadows and particle effects of the original were reduced, to accommodate consoles. The lovely physics and visual effects of slow motion were removed entirely, to avoid framerate drops. Even the art design and movement speed of enemies were altered to cater to console controllers, with cartoonish colours and slow enemies to simplify aiming. Ultimately the game became like every other generic shooter, something the original “F.E.A.R.” had explicitly tried to avoid.
But for what it's worth, if anyone's wondering, you kill 795 enemies in “Project Origin”.
SEX-POSITIVE GAMER I'm with ya, what happened to FEAR 2 and 3 should be a crime
To be fair, the plot and characters in “F.E.A.R. 3” are so bad that... they don't exist. (For Pete's sake, what happened to Aristide, Betters, Holiday, etc.?) But... where “F.E.A.R. 3” does excel in comparison to “Project Origin” is in gameplay and (arguably) graphics, which is where the developers clearly focused most of their effort. Enemies are faster and smarter now, open combat arenas have returned, particle physics and weapons are meatier, and the dynamic lights and shadows are arguably superior even to the first game - no small feat, given that “F.E.A.R. 3” was designed for the same console hardware as “Project Origin”.
SEX-POSITIVE GAMER fear 3 played like slow call of duty, I suggest you replay it.
I also hate that in f.e.a.r 2 the replica lost their badass dialogue and voice. They were more like the nightcrawlers in f.e.a.r 2. If that was not enough they look like comic book bad guys in f.e.a.r 2. The entire somewhat realistic style of the first game thrown out the f**king window for neon. What a wasted sieries. The only worth your time games in this sieries (in my opinion) are;f.e.a.r 1,extraction point and the worst one out of the three sugested;perseus mandate.
You know your sequel is bad when fan fiction like "Perseus Mandate" -- which admittedly has its own issues -- still has better graphics and gameplay then the actual, official sequel. "F.E.A.R. 3" may have been too similar to "Call of Duty" for its own good -- but unlike "Project Origin", it didn't suffer from the same massive graphical downgrade that should NEVER happen in a videogame sequel. I did a complete playthrough of the "F.E.A.R." franchise on my channel, and "Project Origin" looks like a prequel with inferior graphics and bad audio. Hell, if you played the game without audio or dialogue, you wouldn't even know it was a "F.E.A.R." sequel.
That trick with being shown the swing area over and over again before finally reaching it is something I've largely had associated with games like Banjo-Kazooie and Donkey Kong 64. Interesting to see it done in something dark, serious, mature, horrifying, and story-driven.
here's something I noticed about F.E.A.R. 2 that I haven't seen anyone give it credit for: every single cutscene is in first person, the camera *never* leaves the POV of the player. in the first game this happened occasionally, the third game switched to third person in every cutscene (which were also pre-rendered), but the second one was very consistent in its dedication to the first person perspective from start to finish. I think this greatly helps the immersion, and overall it's a positive aspect of this game. there was, however, one part where it worked to its detriment: the very beginning of the game, the intro sequence where you walk through a ruined street - it simply pales in comparison to the intro sequence of the first F.E.A.R..
The only Time, turning a Valve to open a Door, the ONLY time EVER it worked, was in Wolfenstein New Order, London Nautica. Where you can lean to the side to fire at the Nazis on the other Side.
Great video man. Kept my attention through and through and gave some great points that i never really considered.
Great video as always. A pleasure to listen to and to watch. Thank you.
"I hate Valve Puzzles." -Duke Nukem Forever (right before he solves the puzzle anyway)
I actually liked the MP of FEAR 2, it was okay. Running around in mechs and the DLCs coming free were great.
sounds like poor management ending up being fears downfall.
Your content is cracking. I think you may have inspired me to start making my own videos.
38:02 i like the fact that they recycled the same death grunt from the maniquens in condemned 1