CMSF2: Desert Lancers

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  • Опубликовано: 11 янв 2025

Комментарии • 40

  • @joseywales3848
    @joseywales3848 6 лет назад +90

    Great stuff. I will admit that I'm not as into the modern CM games as I am the WW2 era, however as a former Challenger crewman it is great to see the Brits in action. The uniform and vehicle details are bang on.

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +17

      Cheers man! Good to know that Battlefront nailed the look. Let me know on the FGM if you ever fancy a game.

    • @joseywales3848
      @joseywales3848 6 лет назад +13

      Yes we'll have to get round to it someday.

    • @daringuncle8889
      @daringuncle8889 Год назад

      Did you guys ever get around to it? Also don’t forget “freewhisky”

  • @SmokeDog1871
    @SmokeDog1871 5 лет назад +36

    Its so refreshing to see someone play this that actually knows what they are doing, I think you did that pretty damn perfectly

    • @usuallyhapless9481
      @usuallyhapless9481  5 лет назад +14

      Thanks man! I'm glad it looks like I know what I'm doing.

  • @Jayburu1
    @Jayburu1 6 лет назад +27

    Now that's the battle review and great narrative style i remember! Looking forward to more

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +2

      Thanks man! There's certainly more in the pipeline. I want to do at least one of these for each faction.

  • @xnow13
    @xnow13 4 года назад +11

    Bro I like what you have and did here. No watching hours upon hours of gameplay because let's be honest, while CM:SF is great fun, it can be tediously slow to watch and play. You, however, have compressed what probably took an hour or three of gameplay into a bite-sized chunk which I very much appreciate.

  • @vinnart
    @vinnart 6 лет назад +8

    One of the best video AAR's styles I have seen with the game Usually Hapless, and I have been playing it since its beginnings. Excellent camera, editing, and narrative! Really shows off the game in an interesting and entertaining way. GREAT JOB!

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +1

      Thanks man! Always nice to see familiar names from the forums.

  • @bloodworth646
    @bloodworth646 6 лет назад +26

    now that's quality contet :) I remember this scenario from a while back when the module just came out. I must say, If instead of AT-4As there would be a couple of AT-14, then this scenario like many others that involved those missiles would have been a completly different story in terms of challange.

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +8

      Cheers man! I did a quick dirty QB to check and the AT14 doesn't penetrate the frontal turret armour of the Challenger 2... it does a lot of subsystem damage, but its not getting through. That's a surprise after seeing how the AT14 performs in Black Sea, but I assume that the Syrians are using a 2008 export version of the missile and its not the same as the one the Russians have in Black Sea. Would make it a bit more challenging, but I think that CMSF Redfor don't have any magic bullets for NATO armour, they have to get them into dense terrain and hit the sides and rear.

    • @bloodworth646
      @bloodworth646 6 лет назад +5

      your welcome. strangely, my experience is completely opposite; in CMBS kornets have a hard time against the frontal aspect of the abrams (which is SEP V2 I believe) let alone the APS equipped ones which make redfor ATGMs obsolete. Furthermore, ukriane has much more foliage which provides cover and concealment for vehicles. In cmsf However, your only cover is the natural curves and reverse slopes of the ground and the most of the blueforce tanks are at least disabled when it by AT14 even from the front.

  • @MP6150
    @MP6150 6 лет назад +13

    Love the content and presentation! These types of videos take time and effort, and it certainly shows. Looking forward to more!

  • @dasmorbo3508
    @dasmorbo3508 5 лет назад +5

    Hey Hap! Your editing and narration are just wonderful! In my book, you are the best Combat Mission RUclipsr around. :D
    Must be something with you Brits... the best RUclipsr for Forged Alliance Forever is also a British guy his channel is called 'Gyle Cast'.
    I played this scenario because of your video and enjoyed it very much. I use to be a bit more cautious in moving-to-contact which led to me losing just one lad. Aside from that your tactical analysis is spot-on so I went with much the same plan as you and it also played out much the same.
    The scenario reminds me very much of the first mission of the 'Task Force thunder' campaign which is in a similar context and tactical situation.

  • @francescotomasinelli5300
    @francescotomasinelli5300 5 лет назад +2

    Great work man, love your narrative and knowledge

  • @iratespartan13
    @iratespartan13 6 лет назад +3

    Enjoy your sound tactical analysis. I havent logged too much time on the demo.

  • @rinaldiaars5443
    @rinaldiaars5443 6 лет назад +4

    Great video, really enjoyed the meat and potatoes scheme of maneuver.

  • @bozb903
    @bozb903 4 года назад +1

    Are you using any mods in this video? All your videos are awesome by the way!

  • @whya2ndaccount
    @whya2ndaccount 6 лет назад +2

    Good combined arms operation - seems a weird mix though would have thought a Combat Team would be a better structure than this 2/3s of a Combat Team, but I guess you go with what you have. :)

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +2

      Welcome to the nauseous world of budget cuts!

    • @whya2ndaccount
      @whya2ndaccount 6 лет назад +1

      Sure but 2/3rds of a Tank Tp? Is the Troop Leader off having a brew somewhere? Just seems to be a C2 nightmare. :)

    • @InLoveWithCities
      @InLoveWithCities 4 месяца назад

      @@whya2ndaccountWelcome to the wonderful world of mechanical breakdowns and troops catching the shit and vomit disease.
      After all these years going camping with 20,000 of your mates is still not a great idea ;P

    • @whya2ndaccount
      @whya2ndaccount 4 месяца назад +1

      @@InLoveWithCities I have deployed a few times so I'm familiar with the issue.

  • @ashiltokhai6673
    @ashiltokhai6673 6 лет назад +3

    Can't wait for a campaign with similar editing, you should try something unique like the Canadian single player campaign and see how you find it.

    • @usuallyhapless9481
      @usuallyhapless9481  6 лет назад +2

      Funny you should mention the Canadian campaign, I've been eyeballing that one...

  • @airlinetransportationtycoo5252
    @airlinetransportationtycoo5252 4 года назад

    @
    Usually Hapless
    How do we contact you in regards to doing a beta test or a review for our game?

  • @dirtbikeryzz
    @dirtbikeryzz 22 дня назад

    I struggle with the British, manpower and ammo are always so low and that 30mm on the IFV is useless for the whole 40 rounds.

  • @MepzWorld
    @MepzWorld 2 года назад

    Wouldn't it be more of a challenge to let the AI play the NATO forces? These missions tend to be a bit of a boring turkey shoot otherwise.

  • @joelzavala8359
    @joelzavala8359 5 лет назад

    Hillary Clinton and John McCain loved this game

  • @08jag81
    @08jag81 6 лет назад

    zig zag roads, chimney smoke thumbs down.

    • @TheSaintArmando
      @TheSaintArmando 5 лет назад +2

      08jag80 this game is not about the graphics, it is about the mechanics and systems, it is the most complex and accurate depiction of a real time, modern warfare, birds eye command game.
      However, the textures do look amasing, Yes it is Build on a outdated engine, with again, not graphics in mind.
      Sometimes the best games are not the game with triple A quality graphics ☺️

    • @08jag81
      @08jag81 5 лет назад

      @@TheSaintArmando CMX1 looks better, in regards to terrain and smoke. It's funny they way upgraded the soldiers and vehicles (turning wheels etc.) and went backwards with terrain and some effects with CMX2. When a road sharply zig zags every 20ft, it takes away from the game.

    • @TheSaintArmando
      @TheSaintArmando 5 лет назад

      08jag80 I agree, If They are able to do anything about the terrain “zig zag roads” then I also say, do it.
      However I think they are not able to? I mean, If they can, why would They put it like this, Or Maybe it is a custom map?
      I am not sure, But Yes again , if They are able to change terrain, particles like smoke Or dust and other things, But They don’t, then shame on them.
      But I have a feeling it is linked to engine limitations, this game is Build upon a more then 10 year old foundation, I believe They never realy upgraded it from scratch.
      Could be totaly wrong though.