2:03 chokepoint 😂😂😂 I always hide this never share this deadly chokepoint in my channel 😂😂😂😂 6:20 i would banish Holeutea, coz it will stay permanently in the banish zone and cannot get back to the field in the next turn 12:00 if Sera is negated when summoning other traptrix like this, special summon another sera by holeutea, then bring S:P out when you have another trap in hand. Its better. Coz you will have one more disruption than leave the endboard with hokeutea on the field, and sera will be safe from being negating in the next turn 😀 If you dont have any trap in hand, special summon 2 sera and stop. 17:12 lol Bagooska!
@@TrapChrisYGO Haha, gotcha, I will keep that one under wraps. 😂 The reason I banished Arachnocampa was to pop their backrow originally (to be able to summon out non-Traptrix monsters), but did not expect them to activate it on my uneffected Atypus. 😅 When Sera was negated by Ash, I had considered going into S:P Little Knight and then special summoning with Sera back on my opponent's turn with Holeutea, but I try to keep my Sera's trap protection as much as possible and was concerned since my only trap was Gravedigger's and I have had people play around it. Did you notice in the Mermail replay, I activate the set Gravedigger's to negate, but was not able to activate Rafflesia afterwards to negate her getting popped? It was weird, as I know Gravedigger's can react to the GY pop, as it does later (but gets negated) and I can not figure out the reason. Had I simply started with Rafflesia to copy Gravedigger's, it would have been a much shorter match. 😅
Decklist for video:
3x Maxx "C"
3x Traptrix Myrmeleo
3x Traptrix Mantis
3x Traptrix Pudica
3x Traptrix Dionaea
3x Traptrix Arachnocampa
1x Traptrix Vesiculo
1x Traptrix Atrax
1x Ragnaraika Wicked Butterfly
2x Traptrip Garden
1x Traptantilizing Tune
1x Monster Reborn
1x Armored Xyz
3x Traptrix Holeutea
1x The Phantom Knights of Shade Brigandine
2x Lost Wind
2x Infinite Impermanence
3x Gravedigger's Trap Hole
2x Floodgate Trap Hole
1x Banishing Trap Hole
1x Traptrix Nightmare Trap Hole
1x Full-Armored Xyz
3x Traptrix Sera
1x Traptrix Cularia
2x Traptrix Atypus
1x I:P Masquerena
1x Mekk-Knight Crusadia Avramax
2x Traptrix Rafflesia
1x Traptrix Pinguicula
1x Traptrix Allomerus
1x Numer 41: Bagooska the Terribly Tired Tapir
1x Time Thief Redoer
1x Full Armored Dark Knight Lancer
1x Xyz Armor Fortress
Lol you really make my day.
2:03 chokepoint 😂😂😂 I always hide this never share this deadly chokepoint in my channel 😂😂😂😂
6:20 i would banish Holeutea, coz it will stay permanently in the banish zone and cannot get back to the field in the next turn
12:00 if Sera is negated when summoning other traptrix like this, special summon another sera by holeutea, then bring S:P out when you have another trap in hand. Its better. Coz you will have one more disruption than leave the endboard with hokeutea on the field, and sera will be safe from being negating in the next turn 😀
If you dont have any trap in hand, special summon 2 sera and stop.
17:12 lol Bagooska!
@@TrapChrisYGO Haha, gotcha, I will keep that one under wraps. 😂
The reason I banished Arachnocampa was to pop their backrow originally (to be able to summon out non-Traptrix monsters), but did not expect them to activate it on my uneffected Atypus. 😅
When Sera was negated by Ash, I had considered going into S:P Little Knight and then special summoning with Sera back on my opponent's turn with Holeutea, but I try to keep my Sera's trap protection as much as possible and was concerned since my only trap was Gravedigger's and I have had people play around it.
Did you notice in the Mermail replay, I activate the set Gravedigger's to negate, but was not able to activate Rafflesia afterwards to negate her getting popped? It was weird, as I know Gravedigger's can react to the GY pop, as it does later (but gets negated) and I can not figure out the reason. Had I simply started with Rafflesia to copy Gravedigger's, it would have been a much shorter match. 😅