we had a great time with the 2e quickstart in our stream. (we managed to turn the simple adventure into 6 sessions ) i enjoyed the updates from 1e to 2e and will mover the other 2 games over to 2e, which actually seemed to be doing 2e as "house rules for a bit".
Threat as a "danger gauge" is very interesting. :) again thank you all for talking about all these options and walking me through the parts of the GM Toolkit. Not sure about the release of tension, because conflict should push things up more, but i get that idea. (maybe if there is a gauge option having that THREAT off the table into a "lock box" that you don't use, and an extended task to reduce THAT "gauged" threat ). GURPS: Action! had a shorthand rating called "BAD" (Basic Abstract Difficulty) so that as the scenes or encounters progress or you get to more dangerous areas the overall difficulties increase without having to go and adjust things. )
I'm curious about the threat as gauge idea, and how it might instead be expressed with Traits. I was thinking about two different ways you could communicate it to the players.. either have a 'Bottled Threat' trait for the scene, where you're using that trait to communicate to players that you're going to allow threat to build up and influence NPCs instead of spending it immediately. Or you might instead directly spend threat to adjust traits, e.g., +1 a 'Guards Alert' trait, or go in the other direction and -1 a 'Guards Relaxed 5' trait you created at the start of the scene.
I like the idea of an Alert Guards trait, and increase it in potency the more alert they are or less alert. If it goes the other way, have it be a different trait called Lax Guards, since there aren't really negative potencies in the game.
New to Star Trek Adventures...and already have a few of the books, including the 2e one. Any suggestions on where I can find an online game? Looking to play (played multiple other systems) so I can get some experience to run a local STA game. :)
0:44 amazing early morning energy, Michael :)
we had a great time with the 2e quickstart in our stream. (we managed to turn the simple adventure into 6 sessions )
i enjoyed the updates from 1e to 2e and will mover the other 2 games over to 2e, which actually seemed to be doing 2e as "house rules for a bit".
the art that is 'slice of life' - a nice way to have a chance to highlight "pastimes".
Threat as a "danger gauge" is very interesting. :) again thank you all for talking about all these options and walking me through the parts of the GM Toolkit.
Not sure about the release of tension, because conflict should push things up more, but i get that idea. (maybe if there is a gauge option having that THREAT off the table into a "lock box" that you don't use, and an extended task to reduce THAT "gauged" threat ).
GURPS: Action! had a shorthand rating called "BAD" (Basic Abstract Difficulty) so that as the scenes or encounters progress or you get to more dangerous areas the overall difficulties increase without having to go and adjust things. )
I'm curious about the threat as gauge idea, and how it might instead be expressed with Traits. I was thinking about two different ways you could communicate it to the players.. either have a 'Bottled Threat' trait for the scene, where you're using that trait to communicate to players that you're going to allow threat to build up and influence NPCs instead of spending it immediately. Or you might instead directly spend threat to adjust traits, e.g., +1 a 'Guards Alert' trait, or go in the other direction and -1 a 'Guards Relaxed 5' trait you created at the start of the scene.
I like the idea of an Alert Guards trait, and increase it in potency the more alert they are or less alert. If it goes the other way, have it be a different trait called Lax Guards, since there aren't really negative potencies in the game.
New to Star Trek Adventures...and already have a few of the books, including the 2e one. Any suggestions on where I can find an online game? Looking to play (played multiple other systems) so I can get some experience to run a local STA game. :)
i do wonder if the "GM Screen" trend way well be what Jim learned, a great way to put in the great stuff that just simply didn't make the cut.