BATTLETECH: The Warhawk
HTML-код
- Опубликовано: 27 авг 2024
- A #Clan #Omnimech and #Assaultmech built to invade the #InnerSphere, the #Warhawk, or #Masakari is one of the original 16 Clan mechs to be documented in Technical Readout #3050. This #ClanSmokeJaguar monstrosity has a fearsome reputation, but also has some real, true weaknesses as well.
We'll be going over all of that, as well as briefly discussing some other elements of its history.
#ClanGoliathScorpion #DarkAge #Ilclan #Battletech #Battlemech #Mechwarrior
Join this channel in order to support this content:
/ @bigred40tech
Join us on the free Discord as well!:
/ discord
Note: I am not associated with the Battletech / Mechwarrior IP, and create this under fair-use. Ownership of the Battletech IP resides with several companies at this time. I support all official releases.
LIGHTNING BOLT! LIGHTNING BOLT!
But it Can't Dire Star
BRINGING THE VOLTAGE!!
In Mechwarrior Living Legends whenever I see the opponent using a Masakari. I always make a joke that the Cooking Curry was coming. In my language which is Malay/Indon.
Masak: Cooking
Kari: curry.
My American friends once they understood what I meant start laughing every time I mention that. Referencing a spicy dangerous mech that overheats frequently.
FACE
THE
STORM
Yooooo it’s THE B33333333F!
Ah yes, the landing pad of the "If I fits, I sits," Catapult.
This comment goes harder than anyone realizes
Smoke Jaguar, also known as "lets make the kuritans look like nice people by comparison".
Now that's an accomplishment.
@@MechanicalFrog It really is. Like, the Kuritans have a literal "Department of Indoctrination" and the Smoked Kitties decided "hold my beer, we are going to be worse than that."
@@BoisegangGaming The Dracs are also the only nation in human history since the development of spaceflight that ever did something like Kentares.
The whole indoctrination thing isn't that special since Capellans and the Rim Worlds also exist.
@@MoreEvilThanYahwehwrong Kentares is nothing special. whole systems were glassed in atomic hellfire, what makes that so different than Kentares?
lets face it, populations in Battletech have been annihilated for less than killing a head of state.
At least the Jags held up their end of a bargain, can't say the same for the Dracs. There is a reason that after a fight with the Jags in a joint Drac/Fed Com/Merc operation that I snagged all that I could carry both as working mechs and salvage, sabotaged a few drac mechs leaving only a handful of Dragons, and sent a message back to the Jags challenging them to a rematch while pretending to have that authority. Needles to say it didn't go over very well for the Dracs and I have no regrets as they had screwed me harder than that in the past by not paying me and stealing my four star league era highlanders after a hard fought campaign and leaving us with a barely salvageable black jack, two badly damaged dragons, I think there was one other mech but I'm pretty sure that was a prior salvage, a handful of scrap, and guns pointed at our backs as we were told to stuck it up and leave and that they owe us nothing despite is fulfilling the contract to above expectations just because we were mercs. Funny thing is one of the mechs we took before phoning the Jags was one of the highlanders they stole from us. Their leader was the same guy that screwed us over, he didn't recognize us but I remembered him especially since he'd kept one of the Highlanders for himself.
Honestly, ever since MW2 and Mechcommander, this has always been my favorite Clan Assualt. That and Jerimiah Rose piloted one, so that's a big plus.
This thing is TERRIFYING in MechCommander since the game doesn't have a heat mechanic.
@@CxOrillion Yeah, the 'W' variant was just straight out nuts with how many weapons you could put on the thing.
I’m working on a balance patch for MC to fix all the oddities of the game. It does actually have a heat system to an extent, heat sinks are included as part of the weapon tonnages. Because of this each chassis comes with 10 extra tons of pod space to simulate the free engine heat sinks. Plus the W versions are criminally under armored (in some cases half of the chassis maximum) so under those conditions you can get some pretty bonkers load outs
Like so many of the OG Clan invasion mechs, the Warhawk has a viscerally attractive design. Alien and threatening.
Ahh yes. Mechcommander. My favorite game of all time. Boat C ERPPCs on that thing is just disgusting
What I have always loved about the Warhawk, is you can can clearly see the inspiration taken from those big industrial dumper trucks they use to haul out excavation materials in quarries.
If there’s anything I’ve learned, it’s that Smoke Jaguar is always pumping out mechs
They were at least trying to, though not all of them succeeded doing so.
And they saw quite a bit of opposition. Mostly because they acted in really asshole-ish ways.
They also gave us one of the... oddest additions to the game in the form of protomechs which I can appreciated the idea behind but good god are they hidious to look at.
Always pumping out mechs that other Clans use better than they do. :D
@@MechanicalFrog I mean... that's a low bar when you are already dead.
@@guitarhausdoesntknowwhatac3285 I don't think they're ugly. Well okay, some are, but I think they work okay in the looks department.
The Clans sure do love their Mechs with an overhang
Its so you die if you're dishonorable enough to eject
a better landing platform my dear... said the big bad wolf. I mean highlander
It's always nice to have some shade on a hot day.
Around these parts, we call that the BBQ plate
It's symbolic, a sign of respect, so they can keep Focht's pendulous nutsack from obscuring the view from their cockpit, as he prepares to teabag them across Tukayyid....
Ah the Warhawk I remember when I led a flamer equipped light lance on one while supported by a heavy lance. Using looted Clan Flamers on Masakaris was fun!
Sounds like a good old periphery BBQ
Nothing better than listening to a video on the Warhawk while painting more details on a Warhawk.
In Jade Falcon green, I hope?
@@MechanicalFrog Zeta Galaxy, with
Falcon insignia from FPG.
Odd, as I recall the Warhawk was designed in partnership with the Jade Falcons during the run up to the Clan Invasion. There was even an in-universe joke in the Wolf Clan that they were planning to merge and form Clan Smoked Falcon. The Jade Falcons were the second largest users of the Warhawk.
I used TRO 3050 Upgrade as the basis for the core lore analysis, didn't see anything on the Falcons immediately come to eye in this respect.
Making me think hack to its description in the MechCommander Gold handbook, "an apartment complex on legs" blowing away anything in its path with 4 Clan ER-PPCs!
Ah yes, the Warhawk. My first introduction to this universe was through MechCommander, and even after learning about its flaws over the years, it is still my favorite Clan mech. My love of PPCs, my love of the Awesome, and my love of this beautiful box, are all very much related.
I am surprised you covered the H configuration instead of the C though, which is considered one of the best ones the Warhawk has. Its able to handle most of the heat buildup, though not all of it. Its rather amusing that this Omnimech seems so suited to fielding the Clan's most efficient weapon, the Large Pulse Laser, with its built-in heat sinks and "built in" targeting computer.
Like most other clan mechs, when fighting it as IS always attempt to close the gap. The Warhawk (Prime) doesn’t have good close-quarters capability, and in a close range fight they will have to push their heat or sacrifice a lot of damage to just fire the guass rifle. You are going to lose armor, mechs, and pilots but you have a much better chance of winning the closer you get.
The Warhawk Prime has 4 ER PPCs, that sounds legitimately scary at any range, ngl.
@nicolasgodines1129 Yeah, the ER's don't have a min range so idk what bro means. Even if you flank this thing and hit rear arc, that's at least 2 Clan ER PPC's hitting for likely 30 damage. Thing is a beast.
@@spideysquestionablyusedcha5069 If anything the scariest variant at long range is the C, cLPL boat and a tarcomp, legit crap myself if someone competent brought it to the table.
Hey Smoke Jaguar made an original mech that wasn’t taken from other clans! That’s quiet impressive in of itself
My Mechcommander nostalgia makes me overlook the War Hawks flaws. It really feels like it wants to be an up-gunned Clan Awesome, but doesn't have the cooling to be more aggressive than a standard Awesome.
The Prime of thing is a nightmare in Alpha Strike. Our local Clan players both field variants of it in Classic regularly.
This mech is a terror on the battlefield.
Who for? The guy keeping track of the heat gauge or its targets praying for a failed shut down roll 😂
I like how Tex describes the batchall, "slapfights" LOL
My first battletech love! What a machine...
Love your work mate, looking forward to watching this one properly after the LM24!
scrounging together an entire lance of these was my ultimate goal in Mechcommander 1. so epic.
For some reason and despite the similarities, I love the look of the Warhawk so much more than the Dire Wolf.
agreed, the dire wolf looks like an overweight version, the warhawk looks nice
I have soft spot for Warhawk just because it was one of first BT miniatures that I bought back in 90's and I really like new sculpt that CGL gave it.
CGL's omnimechs are always on point
Proof that clanners don't care about the costs of repairing a mech that just had it's Ammo go off from a stupidly amount of heat output. Or the tactical implications
Running one of these in the later missions of MW2 was staggeringly fun. Though I quickly changed to a custom loadout similar to the C variant. Warhawk is a decent platform at 85 tons though its pod space is rather cramped.
same :)
the miniature for the C variant is available in the Alpha Strike set
A lot of early clan mechs are designed to still hit you with the firepower of a mech of its tonnage. While missing half the systems. Redundant weapons. With the prime, the idea is to move a turn or two firing three and then stop to fire two aimed shots with ppc and the lrm launcher as a finisher to their target. Keep its target numbers fluctuating compaired to the forces you put in front of it and use that tonhelp them getninto their possitions by giving ur opponent tuff choices on who to target. Use the left and right side as u turn and repeat the process to tank more damage. As people have mentioned its a fire magnet that Excells at long range if it becomes your opponents main goal. Use that against them u should be able to predict their movements as they hunt your queen piece.
This is probably my second favorite mech behind the Mad Cats, tied with the Hellstar for obvious reaons. Disgustingly OP in the games due to CERPPC's, but spamming energy weapons, not having to worrying about ammo, a chicken-walker, and faster than most assaults makes this a top pick for me. I like how most MechWarrior games used this very mech to encourage player marksmanship and the taught you the "subtle" nuances of heat management. The only way it could get better is it had jump jets.
Freebirth: Clanners suck!
Clan: Smiles at the smoking crater.
The first mech in MW 2 that stood out for me. Loved legging mechs with the double PPC's. The convergence angles was perfect to hit both legs at the same time.
Another great overview....but these older clan mechs do highlight their biggest weakness...heat...give them easyish shots on an expendable target and they invariably shutdown and become easy kills for the rest...that's why I like to use prisoners in my anti clan fights...they get freedom if they survive; but will be expected to cause overheating and so more than likely won't live long enough to see said freedom :-)
In MWO and on Table Top you can get around the negatives of the Warhawk simply using coolant injectors and pilot skills to bring down the heat penalties and just bring it within tolerance levels to prevent catastrophic failure with an alpha strike. The only other solution is to underarm it for it's weight as stripping armour is a never for assaults.
I recently got on of these in mini form, and have found myself fond of the C config, cutting the lrms, replacing two of the ppcs for large pulse lasers, 3 extra double heatsinks, and a flamer i guess.
I'd like to point one thing the heat does for the Warhawk. While it's ultimately unable to fire it's weapons without being cripled you also have to take into account that this also helps to lower the BV of the machine.
To make it really work, swap the PPCs from the Prime with Large Pulse Lasers. That is a beast.
Sounds like a Warhawk C++
Yes, I made one of these. 4 CLPL, targeting computer, and enough heat sinks to fire them all and run without building heat. Not as much raw firepower as other mechs but the extreme accuracy means the average firepower is very very high.
Let's go!! Another great video as always.
Ah the Masakari. Always a nightmare to face off.
Unless it´s on the verge of overheating and you have a flamer.
But yes, the mech is a nightmare if fresh and at range.
The Warhawk was my childhood favorite. I loved piloting it in MW2, heat be damned. Sometimes I would run it with 4 large lasers to help it stay cool(er).
another fine example of what good is Firepower if you can't use it!
the Warhawk Sounds deadly with quad PPC's in it's prime form, but weak thermal compensation hamstrings it BADLY!
an Alpha Strike which Clan Warriors are known for can cripple this mech quickly in a single round of combat.
leaving the mech nearly immobile or Shut Down entirely if the pilot is lucky. or erupt in a truly catastrophic Ammunition Detonation. and critical damage to the pilot if they are unlucky.
an Awesome 9Q IS DEADLY as it brings the same quartet of PPC's to the field, but HAS the thermal compensation available to actually USE them!
however, unlike some designs that need major work to make them dangerous.
the Warhawk requires only an easy Weapon Swap.
replacing the Clan ER-PPC's for IS Standard ones means this Mech with minimal effort becomes a dangerous foe to be taken seriously on the field.
while giving up some damage potential and range, this is countered by being able to fire all 4 PPC's continuously, overheating only by it's movement around the battlefield. thus allowing it to consistently deal damage that is still at a higher average potential than the Prime.
dropping the LRM allows the addition of 1 more DHS and the tonnage needed to accept the larger IS weapons allowing this unit to move freely about firing it's weapons seemingly on a whim whenever it needs them.
while the Clan ER-PPC is a fearsome and deadly weapon, it is also a double edged sword!
as dangerous to the sender as it is to the recipient of it's wrath.
that huge damage potential and head capping ability is offset by an equally huge thermal signature that most Clans for whatever reason universally never manage properly.
1 ER-PPC can be managed quite well. especially when paired with cool running supporting weapons.
but when you bunch them up like the Prime Model, you swiftly reach a point of no return where you cannot compensate for the heat loading that comes when you pull the trigger.
4x ER-PPC's is 60 heat! meaning you need 30 Clan Double Heatsinks to dump that heat load. and become heat neutral.
I don't know of many Mechs that have that sort of room onboard outside of large engines that can absorb them. otherwise you will run out of critical slots before you run out of heatsinks.
The Smoke Jaguars my not be my favorite clans, but they make/made my favorite clan assault mech.
The upside of bad guys having the best toys, you can loot it from them after pounding them into the dirt.
@@bthsr7113 very true. But I just go with the fact that my favorite clan uses one of other assaults that I love
First time I faced one on the table I really underestimated it! Another very enjoyable video, thanks!
I just wanted to help out the poor Warhawk T, the HT1/1/- in Alpha Strike, is super awesome. A single pt of Heat in AS ruins performance on every mech.
The Warhawk is an interesting idea, but it was designed by FASA with clear flaws. Its an even bigger brother to both the Hellbringer and Adder.
Like nearly every Clan mech the Warhawk overheats, in this case it means nearly half of the weapons are unable to fire. It carries a single LRM-10 which is mediocre for a missile volley on an assault mech. It only seems to be there so the ammunition can explode if you overheat. Best suggestion would be to not carry the ammunition.
An upgraded version of the Warhawk would be the Hellstar, which has enough heat sinks to actually fire all its ER PPCs continuously, and better distributes them between 4 locations rendering it hard to kill.
Yeah, the Hellstar is most of what the prime wanted to be, just less accurate and without the minimal indirect fire. Though being able to use the full firepower regularly more than makes up for that.
Gentlemen, I like PPCs, I like digitigrade legs. I love the Warhawk!
For me, when I was using regular tabletop rules, swapping the PPCs for Large Pulse Lasers seemed like an obvious change. What you lose in range and damage you gain in accuracy and heat costs. Sure, the potential headshots from PPCs are scary, but I'd rather have weapons I can fire more often that hit more often.
Love your how your videos have the history and context behind them. I’ve always been amazed at how visual similar the Warhawk and Dire Wolf look. Also a targeting computer that weighs 5 tons is hard to comprehend considering the computing power I’m typing this device on is greater than the computers on the Apollo missions. Especially for the Clans that didn’t have the tech loss of the inner sphere.
The Warhawk is my favorite clan assault by far. Especially in the Mechwarrior games.
I recently got my girlfriend into Battletech. She got an alpha strike box and this is her first clan assault mech. I'll have to show her this video.
Excellent video as usual! Nice to see some of the short form vids being pumped out again as well. (Not that I hate the long form by any means)
Ok. MWO Doesnt let you do a quad salvo with ppcs but the marauder 2 (innersphere assault variant) lets you do it with standard or er. Even with er, you can shoot mire than twice before needing to cool off
The Warhawk, also known as the one and only possibly valid example of "Too Much Dakka".
4 large pulse lasers, strip lrm-10 and add heat sink. Never overheat, -4 at all ranges.
One of my absolute favorites from MW2 mercs! Love it
Yaaaay it's listening to lore while painting time!
I built one of these for MWO. It's monstrous and maybe the best mech in the entire game when specced right. BTW, just take the prime and replace the LRM with more heatsinks and stagger you're shots. Fire the left or right arm, and then the opposite after you cool a little.
Honestly i feel like the warhawk prime was configured in such a way that when it loses a side during a battle, it still has the ability to throw 2 ERPCC's down range. A lot of the "too hot to alpha strike" Clan mechs are essentially built to still be a mence after losing some weapons, as opposed to a lot of IS designs that just become as deadly as a wet blanket if you take out the correct side torso.
You better believe I clicked as soon as I saw my favorite clan assault mech
"If PPC doesn't work, you're not using enough of it."
I hope he eventually does a video on the uziel and the Fafnir. Would be interesting to see what he thinks about them.
The Warhawk is one of my favorite Clan assaults, along with the Kingfisher and Blood Asp. I think the C config is probably the best, though. It trades two of the PPCs for large pulse lasers, a flamer for the LRMs, and adds three heatsinks.
Ah yes, the most glorious of BV Hogs. It does it job pretty well, but boy howdy does it make an ever attractive fire magnet. Always strip that LRM-10 for more heat sinks I say!
No, strip 2 ER PPCs Add another ton of ammo and two LRM 10 launchers. Clan lrms have no min range 2 more heat sinks and 2 medium pulse lasers. Sure if you alpha strike you're overheating the medium pulse lasers but the idea is burn your 8 rounds of LRM ammo before you use the pulse lasers or if you have them close leave off a ppc. The lrms if they hit which they should when you're close provide the same crit finding as an SRM 6 launcher and do a lot more damage. It seems like you're giving up a lot of potential damage but due to heat management it is nearly equal. Once you're out of ammo for your LRM 2 ER PPCs and 2 medium pulse lasers attached to unending heat sinks isn't something that is just ignored but isn't exactly a fire magnet either.
Always a great Mech to have in your lineup. The T variant feels like the result of a drunken bender.
Ah yes, the "I sure wish i had a Direwolf".
Ah, the Warhawk. My tabletop mech of choice, actually. I started with my own custom star of Diamond Shark mechs, two Piranhas, two Mongrels, a Mad Cat, and my Warhawk.
The thing about the Warhawk is, there are two ways to look at it.
The first is, this is clearly a Clan duelling mech. It's designed for headshots. It can do that well.
The second is, this is a sniper, not a brawler. This mech is the Predator alien. Remember the movies where they actually use the plasma caster properly, and the Predator is nightmare fuel? He barely glances at a guy and suddenly the dude has a new basketball sized hole? Yeah. That's the Warhawk.
Let the other guys go for glory, the Warhawk can stay in the background, quietly putting down mechs. If it's caught out, it can probably take down any other single mech with an alpha strike.
I play many Smoke Jaguar mech's. The War Hawk(Prime) is a great simple mech. Though, I strip the LRM10 off for more heat sinks. I put left arm PPC's on 1 in chainfire mode. And put right arm PPC's on 2 in chainfire mode. This helps with the heat also forgives for inaccuracies. It also allows you to peek around corners and fire one arm or the other. The War Hawk is at its worse when your alone sniping and being caught by brawling lights or fast mediums. It functions well as a support unit to assault's just be aware of its 85 tonnage and have cover when you attract attention. It's comfortable on the flank and I feel it's the best position for it as your supporting and have support near by if jumped by Light or Mediums.
Hey Red, been loving every video, and I've made a playlist with them for whenever I want to listen to something and work, or game!! Which reminded me, I do love the video footage you have in the videos you did for the IS mechs. Just so you're aware, There's also all the clan mechs (At least a large portion) in the Clan Invasion mod for MW5, if you ever want to get footage of the clans too
Arguably one of the most imposing mechs in the game; other mechs have come and gone that are more heavily armed or sophisitcated but "the building that walks like a man" in it's primary confguration is still an utter horror with it's 4 ERPPCs could murder damn near anything that it ran up against it.
Also: CLAN GOLIATH SCORPION REPRESENT!
there is even simpler and deadlier: the Hellstar... 4 erppc, no targetting computer, but enough heatskin to alpha strike over and over again without overheating in the slightest... the kind of horror you field only when you no longer want your opponent to be your friend, the only saving grace being that it didnt exist during the invasion
@@thorveim1174 True, but the Hellstar is also 80 years younger then the Warhawk and by the time it was in the field there were dozens of mechs that could credibly threaten it.
By contrast, when this thing made contact with the innershpere in 3049 there was effectively nothing that could credibly stand up to it; it's nererst rival would have been the Awesome which was slower and had half it's armor.
@@guitarhausdoesntknowwhatac3285 to be fair to the hellstar, it doesnt use any later era technology, and could have been built in the clan invasion era. Its just a piece of pure minmaxing with basic clan tech. Standard armor, endosteel, 4 er ppcs, an XL engine and 30 double heatsinks, and thats it. Nothing about it makes it really out of place for an invasion era mech since its sole niche is "4 er ppcs, no overheat"
Ah yes, the glorified hangar space heater, or the Clan Awesome, as I sometimes refer to it as. I like this thing - as someone who also enjoys the Awesome.
On a Mech5 note, as usual... Clan mods are nice, but I quite like that the KGC-KJ allow players to build a 100-ton Warhawk Prime, and like another machine I'm thinking of off the top of my head - looking at you, Raksasha - extra space and tonnage works wonders.
Love this mech! It's the Lightning Box!
The Warhawk is the Yogi mech- enough room on that roof to hold a picnic. Or a volleyball court
I'm making a tongue-in-cheek merc unit who exclusively use assault class mechs which focus on the "holy trinity" of Gauss, PPC, and LRM. You betcha they're gonna get their grubby merc hands on a Warhawk prime as soon as humanly possible
exelent video as always Big Red though I see you skipped the C variant which drops the LRM 10 & 2 PPCs for 2 ER Large Lasers 3 Double Heat Sinks and a Flamethrower its model is found in the Alpha Strike set
I always dropped the LRM and ammo then replaced em with heatsinks.
That would be a Wolf Dragoon Zeta Battalion config?
I went full support roll with it and had alot of success.
3 lrm 15 5 mpulse las. Lots of ammo, some extra heat sink capacity, and keep the comp. No one wants to stand on the down range end of 45lrms, and no one wants to run up into the grill of 5 med pulses either.
But my god is the prime an oven...like a green egg! nuts!
Terrifying ... until a Catapault wants to sit on it.
i love the warhawk wspecially when you fit it out with either twin guass rifles or RACs
The Masakari Prime was my favorite to use in the old Battletech CCG. Slap on a redline pilot and hammer everyone into oblivion. Bonus points if I already had my Dire Wolf on the battlefield and just made them watch. 😁
For the Zellbringen style of Honourable combat practiced by the Clan warriors (no not the ones with plot armour) This Mech Epitomizes the "We will sort our differences on the Circle of Equals" , long range, not break line of sight. It is best used as a pocket battleship, evaporate smaller or slower mechs.
Unfortunately when, you are usually outnumbered 5 to 1, Because you thought you were the BEST and Indestructible. There is only so much skill can compensate for Hubris.
The Sara Lucas variant is excellent, as it dumps the LRM 10 and its ammo for 3 more heat sinks and an ER small. Firing three Clan ER PPCs every round with the TC is scary....
My friends and I traded heavily for these in the ccg days. Put a redline pilot on one and cook the other player.
I tended to replace 2 of the ERPPCs with Large Pulse Lasers, and replace the LRM launcher and ammo with heat sinks.
Yet another home run. Keep it up Big red!
Four Large Pulse Lasers and a Targeting Computer means one popped leg guaranteed per turn against heavier targets, knocking them down and crippling or killing them. Against lights and many mediums, sometimes entire lances per turn go down.
@@samphadhavihara4035 Dunno. I could do it at the time.
@@samphadhavihara4035 I am talking tabletop, from a game in the 1990s at a local game store.
My favorite assault mech. Just need love in the lore.
What's it like for headshots because the design places the head smack bang in the middle of the centre mass, the place you're most likely to be hit from range.
Great video!
Love this assault mech!
I remember Mechwarrior 4 Mercenaries where I finally went Steiner and learned about all the different ending missions. On one, ONE, they finally unveiled the Masakari to my awed child sensibilities. Had no clue what it did and it looked awesome... though picking a desert map for it was maybe a little cruel given the thing is second only to the Nova Cat for shutting itself down.
The quad PPC monster
Let's go. My boys in the scorpion empire got mentioned
While it's not a full variant per se there's also the one used by Tara Lucas, takes out the lrm10 and ammo for more heatsinks leaving a constant 3 head cappers with tc while still running relatively cool, 4th ppc being functionally a spare.
The walking building is coming run.
I consider the Warhawk to be more better design than the Direwolf. It's lighter in tonnage, but is still able to easily kill a Direwolf in a couple of Salvos with it's quad PPC's
The poor man's Dire Wolf.
It looks like a dump truck decided it wanted to be a robot.
I like the C Variant the best. start with the dual PPC's at extreme range, switch to the twin large pulse laser's and 1 PPC at long and medium, all without any heat build up. save all 4 main guns for short range, and you still have only a small amount of heat build up, plus you have no ammo onboard meaning zero chance of ammunition explosion. Finally a flamer, because, if you're going to face infantry, you might as well make a war crime out of it.
Ironically, this was also the variant called out in the fluff of the technical readout as having heat problems. (despite it's 44 cooling meaning it could fire all four main guns and only generate 6 heat, movement and flamer notwithstanding.) You make's you wonder if the author of the bit was unaware of the prime configuration.
The fire all your guns look like a solar flare and blow up prime build....
My one and only custom config for this in the tabletop was to bolt on a few Coolant pods usually by striping armor and either downgrading the LRM10 to an SRM6 with a half ton ammo or just dropping the missiles altogether (usually the latter as I got more ), either way the result was always the same namely my opponent pissing themselves on the second salvo and running for cover/hills on the third one guy actually surrendered when I threw out a forth alpha in a row (fyi that game I dropped the missiles entirely) though to be honest by the forth alpha there wasn't much left of his force to really do much else
Just ripping out the LRM-10 for more heat sinks, maybe a couple of medium lasers, would solve most of the Warhawk Prime's problems. The weird thing is that the clans have omnipods and still take to the field with some terrible configurations.
I loved the aesthetic of this thing in Mech Warrior 2. If only it could have been inner sphere ppc’s on the prime.
The brave keep the LRM Ammo.
Wonder why they didn’t add some ballistics to it?
That's why I love the A variant. Two ER Large Lasers, an LB-10 X, a LRM 15, and a Streak SRM 6. The only downside is in typical Clan fashion, we forgot to put a good amount of ammo.
Heat and ammunition don't mix well