Hi all. I tried to cover as much of the sound design process as possible while keeping it snappy, so I definitely missed some explanations. Let me know if you have any additional questions. Happy to chat below!
Hi there Yuta, thank you so much for uploading this sound. I had a rough time designing a scream for an abstract world-devouring entity. I stumbled upon this video, which greatly inspired me to make a sound in a similar style. I rarely see sound design that provides such a strong emotional load. It would be gorgeous if you could find a minute of your time and give feedback about my version. Video with timecode: ruclips.net/video/lQsT-IXkqgo/видео.html
@@zvukidedov Ah, thanks for sharing. It's very cool. The grit and aggression are cool, and the transient is nice. After having Gris played, I do miss the celestial/ethereal quality that the game has though. Some tonal dreamy layer overlaid could be nice as counterpoint to the aggression. Great work!
This is the closest i've seen to how i imagine the Crimson Behelit's scream. It's just missing some scrapping stone noise during the swirling and maaaybe a normal, human scream before transitioning into the bellowing roar, either way, good stuff
I love this, one gripe I had with the 97 anime is the behelit activation sound. There's so much potential and creativity you can put into it but the sound itself is just not great. This is a massive upgrade
Thank you! This video was the one that broke my " Where in the world i can find 'this and that' sound premade?! " You just need to rub together some limes, kiwis and pop some cherries! Then take some weird animal sounds ranging from seals to lions and just edit them together! Arigato Gosaimaz! Happy new year! 🥂🥂
So glad you’re making tutorial-ish videos! This one was awesome. One question: what’re your thoughts on compression? I know it was used throughout this video, but do you find you’re usually accenting transients or diminishing them?
Great question. It is a trade-off to think about. I'm a fan of using extreme compression for bringing out interesting textural nuances within a sound. But as you're saying, that does often attenuate a transient. In those cases, I like layering and establishing roles for each layer (e.g. one hyper-compressed layer for interesting sonic characteristics and another for a beefy transient) to get the best of both worlds.
There's actually not a lot of EQ on it except maybe some gentle hi-pass to remove lower end clutter. Most of the "mixing" happened through the sound selction (picking a combination of screams that complemented each other well that didn't clash too much in terms of frequency), and some re-pitching. They are compressed separately though, as I find that sometimes helps with having some separation between the timbres to fill slightly different roles.
Hi all. I tried to cover as much of the sound design process as possible while keeping it snappy, so I definitely missed some explanations.
Let me know if you have any additional questions. Happy to chat below!
Hi there Yuta, thank you so much for uploading this sound.
I had a rough time designing a scream for an abstract world-devouring entity. I stumbled upon this video, which greatly inspired me to make a sound in a similar style. I rarely see sound design that provides such a strong emotional load.
It would be gorgeous if you could find a minute of your time and give feedback about my version. Video with timecode: ruclips.net/video/lQsT-IXkqgo/видео.html
@@zvukidedov Ah, thanks for sharing.
It's very cool. The grit and aggression are cool, and the transient is nice. After having Gris played, I do miss the celestial/ethereal quality that the game has though. Some tonal dreamy layer overlaid could be nice as counterpoint to the aggression.
Great work!
Thank you for spending your busy time, much appreciated. Looking forward to see more content from you.
Dude, this is the first time I ever hear your voice and see you in motion, so cool :D
Ha trying some things out. Thank you!
This is the closest i've seen to how i imagine the Crimson Behelit's scream. It's just missing some scrapping stone noise during the swirling and maaaybe a normal, human scream before transitioning into the bellowing roar, either way, good stuff
Love that. Thank you!
I love this, one gripe I had with the 97 anime is the behelit activation sound. There's so much potential and creativity you can put into it but the sound itself is just not great. This is a massive upgrade
appreciate that. Thank you!
I listen to this when I go to sleep every night.
Really drowns out your inner demons
Thank you! This video was the one that broke my " Where in the world i can find 'this and that' sound premade?! "
You just need to rub together some limes, kiwis and pop some cherries! Then take some weird animal sounds ranging from seals to lions and just edit them together!
Arigato Gosaimaz! Happy new year! 🥂🥂
Ha yes! Sound design often comes from the weirdest sources and ideas, and that's where the fun is. Thank you!
Great work! I hope to see more.
Thanks, hope to do more!
That reverb when it zooms in on its face...it sounds so familiar...
Your sound design videos are awesome
appreciate it. ty ty
Love the editing style!
Appreciate it! Thank you
Ah yes... GUTS SEAL
YOU’RE SO UNDERRATED OMG
Came from reddit, lovely video!
Damn your editing is so good
:))
This channel is fucking amazing I love it ❤❤ from 🇧🇪
hight quality content!
🙏🙏🙏
Thank you for the inspection this a really cool idea:))
Thank you!!
Sounds goofy ahh I love it
:)
So glad you’re making tutorial-ish videos! This one was awesome. One question: what’re your thoughts on compression? I know it was used throughout this video, but do you find you’re usually accenting transients or diminishing them?
Great question. It is a trade-off to think about. I'm a fan of using extreme compression for bringing out interesting textural nuances within a sound. But as you're saying, that does often attenuate a transient. In those cases, I like layering and establishing roles for each layer (e.g. one hyper-compressed layer for interesting sonic characteristics and another for a beefy transient) to get the best of both worlds.
@@yuuutaendo Thanks for the response! Hope to see more in the future ☺️
holly shit that was pretty cool
thanks!!
One thing i would have added. make it tuat the first scream before everything else be Griffiths and then all the stuff
need a song with that rn, please
Its pronounced BELL LIT
wow
I don't understand, where is the scream? XD
XD
Holy kahoots
😀😀😀😀
How do you EQ all those similar sounds in relationship to one another? Are the 3 pitched down seal sounds all full spectrum and compressed together?
also huge fan of your work by the way, i think the music to gif thing is really cool
There's actually not a lot of EQ on it except maybe some gentle hi-pass to remove lower end clutter. Most of the "mixing" happened through the sound selction (picking a combination of screams that complemented each other well that didn't clash too much in terms of frequency), and some re-pitching. They are compressed separately though, as I find that sometimes helps with having some separation between the timbres to fill slightly different roles.
@@joshn8580 Thanks :)
Nice, although a bit too much. Less layers!
Yes, most likely! Thanks for your feedback :)
This video title is misleading this is a detailed description of how to summon the demon aztho
yes Demon Aztho loves lemons and umeboshi
aaaaaaaaahhhhhhhhhhhhhhhhh
😆
a bit too heavy with the effects i hear them more than the scream it self
On my opinion transient add too much dynamic
possibly! thanks
"uh"
I think it's a bit too much. Sounds like noise.
EGG