Okay here's my criticisms with this enemy. First, it's too similar to Cala Maria. They both serve essentially the same role of shredding meatshields. I'd like if it was differentiated more. Second, if you really want to keep it as a meatshield killer, please get rid of the toxic. It's completely unnecessary as 90% of units getting hit by it are already going to get extremely crippled anyway if not outright killed. It just adds unnecessary clutter to the enemy's kit. What I'd do personally is steer it more into an area attack status-based direction like Calamary, since Black doesn't have many enemies like that. You could keep the toxic but make the base damage low like all other toxic enemies, though it still keeps its own identity by having much longer range than other toxic enemies such as Gobble or Zollow.
Now that I look at it, I see what you mean. I definitely went over the top with the toxic and high damage, and the enemy's kit isn't super original. I'll probably update the enemy's stat design and stage sometime, but for now, in the future, I'm going to make my custom enemies differentiated from their existing version. Thanks! 👍
U nail the designs of the fanmade enemies, keep it up
It is not mentioned in the video, but False-Ringed Calamury is Floating/Black
With this super high damage and toxic it feels like an overkill but it has a single target soi guess it's not too bad
Cool!
❤
Okay here's my criticisms with this enemy. First, it's too similar to Cala Maria. They both serve essentially the same role of shredding meatshields. I'd like if it was differentiated more. Second, if you really want to keep it as a meatshield killer, please get rid of the toxic. It's completely unnecessary as 90% of units getting hit by it are already going to get extremely crippled anyway if not outright killed. It just adds unnecessary clutter to the enemy's kit. What I'd do personally is steer it more into an area attack status-based direction like Calamary, since Black doesn't have many enemies like that. You could keep the toxic but make the base damage low like all other toxic enemies, though it still keeps its own identity by having much longer range than other toxic enemies such as Gobble or Zollow.
Oh, and make the toxic guaranteed. Nobody likes rng.
Now that I look at it, I see what you mean. I definitely went over the top with the toxic and high damage, and the enemy's kit isn't super original. I'll probably update the enemy's stat design and stage sometime, but for now, in the future, I'm going to make my custom enemies differentiated from their existing version. Thanks! 👍
@@AzurewathGeneral That's good to hear! I hope the next version turns out well!
the enemies do get a little bit quirky at night
calatrio :D
The evilest of cats 😭