Introducing: Kingdom Rush Impossible Mode! (ImpossiBBBle)
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- Опубликовано: 6 сен 2024
- Link to Kingdom Rush ImpossiBBBle Mode mod: drive.google.c...
Link to the modding Discord server: / discord
Some extra information:
The 4 star upgrade trees dedicated to archers, barracks, mages, and artillery respectively cost 3 stars for their beginning upgrades (1 for each of KR1, KRF, and KRO) but can be bought while you only have 1 star, going into the negatives. This is intended and you can beat the mod from scratch under these conditions.
Am I a wise man? Thanks)
None of these stages could stand next to the hellhole that is Twin River Pass
The campaign level itself, or the challenges?
@@alonkob2127I think both
I like how it's said can't spam pure damage to beat Sarelgaz's Lair while gigachad Polyx is beating it with mecha spam in the background
polyx be like
Kinda mid
_Noooo, you need to use actual strategy to beat a level instead of just spamming one type of tow-_
*Haha, Battle Mecha T-200's go brrr*
@@PolyxTheWise if staring at the screen for 10 minutes while mind numbingly doing the exact same thing over and over is enjoyable to you then idk what to tell you
@@ZenithBreeze not funny, don't care, didn't ask, tldr, L, ratio, no brainz, cry about it clown
Cant wait to return to the modding team soon-ish and help add even more to these fantastic games and i hope more of the community will see and play the mods!
Hey guys, xX_KingdomRushPro_Xx here, to leave a mod review.
As the self-proclaimed and revered best player in the observable universe that I am, I found in this mod something no other mod had given me: I had to use two fingers instead of one.
Yeah, I still had my blindfold and my hands strapped to my back, but I couldn't win this time using just my nose, so actually amazing mod.
I also liked the cool new green mage they added.
Oh, the green mage? You mean the one that stands in green grass, aka the Wild Magus, right? Surely there's no other green mage in the mod that you could love so much!
its so cursed seeing towers used in the wrong game
KRO impossible mode forces you to pick your towers more carefully *proceeds to 3* the entire game with just spamming arcane archers*
BBBeautiful!
Demon legion have additional replication - you have done what? You doomed us all!!!1!!!
This is gonna be hard, fun, annoying, enjoyable, and take a lot of time! Can't wait to play
10000 hp isnt enough to force instakills? Man wild magus and hunter's mark are instakills too
Finally, some kr content
MY god I wanted to combine towers from the three titles in a game since I was literally 11 years old. The smile I have on right now. A ghost of Kingdom Rushes past just awakened in me to be finally laid to rest...
Do you believe in reincarnation? The ghost of Kingdom Rushes past being laid to rest is going to start a whole new life for you with all this content!
Great explanation and awesome video but im not that good to play the mod yet.
never hurts to try and you can also play on a lower difficulty
How can I access this mod on mobile?
there is an alpha version but its very feature deprived since im not currently working on any mods
Will you do similar modes for other kingdom rush games?
Btw love this mod, I haven't had some much fun with kingdom rush in years!!
great vid!
I had just been binging these lol
The streams? Thanks for watching!
will there be an imposibbble mod for krf in future?
yes
@@VeznanEnjoyer well, I will wait)
why phone is always far behind why 😩😩
Not for Legends of Kingdom Rush!
I would like to know if there was a way to see all the changes that have been made, including enemie and tower changes?
I’ll add that to the description!
140 total stars? Am I missing something? Why are there two extra levels, and what are they?
Oh yeah, that’s also something to talk about soon ;)
Please make a new coloration where the armor of the soldier is rose red instead of using the champion difficulty logo
Sigma
Why is the resolution so low, or is that just me
Taliban
probably because the low res video uploads earlier than high res
The screen record app decided to lower its quality on me and put a price tag on higher resolution, so I don’t know if I can do anything about that now.
oh rip skill issue from the app
I think Cozynez wants to run the ones
My GOG game just crushing, whenever i launch the mod... ;(
Can i play in mobile?
Unfortunately there is no ImpossiBBBle Mode for mobile, as I don't know how to do that.
there is an alpha version but its very feature deprived since im not currently working on any mods
Is there a place i can view all changes?
I see that nightfang and necropolis are made easier so the castle isnt too hard, but couldnt you just change the wave layout in prder to make em sapwn more enemies to make the level harder?
Wave composition applies to all difficulties, so I could only change enemy stats for this. That being said, I did make some changes to the environments that would apply to all difficulties, which hopefully don’t impede on the easier modes too much!
hi, i have not been playing ironhide games for like 1-2 years. I played kingdom rush, got all stars on the hardest difficulty, got all missions, and stuff like that, basically finish the game completely, did so with Frontiers, same with Origins and played only a couple of levels on Venganence, due to it being boring compared to the rest and of playing too much kingdom rush games back to back, i still don't feel like playing. Few weeks ago I decided to go to the play store and see if they released any new games after Junkworld, it wasn't there. That's why I am here, wth happened? And when will the other game come to Android? legends of kingdom rush, it's on steam now but somehow it was an apple exclusive game. ngl makes Ironhide look desperate. when will it come to Android, since i do wonder, does it continue the kingdom rush lore? if so, then wouldnt android players miss out if they release a sixth game to the series as there would be a gap due to legends of kingdom rush ( plus why do you refer to whatever the next game that is going to be released as kr5, isnt it going to be the 6th if Legends of kingdom rush was the 5th game) or do u not see as it a tower defence game so u remove it from the series. thanks for giving me updates
hwo do i install it for pc?
Hi guys, I play Kingdom Rush all the time on mobile. I’d love to play this, but my only pc is a MacBook air (2021). People don’t usually recommend playing games on laptops but I would assume this would be fine? Could anybody pitch in and advise if I should or shouldn’t? Thanks!
I believe it should work on the Macbook, because I have seen The Real Morgan (a Mac player) play the mods for KR1 and KRO on livestreams.
@@Voduke789 Thank you for your help and all your content!!!
I have trouble playing the mod
Im playing on mobile
yea...
is there a document with all balance changes in it?
Yeah! It's pinned in the Discord server announcements channel.
@@Voduke789 Thanks. im mainly interested in KRF hero balance changes, which the document seems to be missing some.
Still, it at least explained my luck with Mirrage instakill.
Anyone know how to download the mod
Do you need the actual game to download the mod?
Yes, it is necessary to own the game on Steam or GOG to mod it
of only this kid added the mobile endless stages to steam... 😭😭
I played frontiers impossible mode and it’s ridiculous.
What’s in there now is a placeholder for an actual balanced mode. KR1's ImpossiBBBle mode took a long time!
But it turned out great!
What about mobile
there is an alpha version but its very feature deprived since im not currently working on any mods
Is the mod safe to download
Deez
Я до сих пор не понимаю людей которые считают Дяньюня слабее Бересада, Дяньюнь явно на втором месте, после Айскальта
Bonehart is stronger than Dianyun. Murglun is stronger than Dianyun.
But yes, Dianyun is stronger than Beresad.
seems all this mod does is encourage the use of specific towers to counter-balance your increasing health/speed/damage of mobs.
Not really enjoyable. This is the trap game devs get into.
"We need a hard mode".. "okay the PC cheats and gets free resources so it can build faster... presto, heard mode active."
Age of Empires did this.. playing on 'hard' simply allowed the PC to cheat, didn't change AI behavior so was still easy after a time, you just had to 'game the game'.
You've done the same thing here.. and tower spam will always be the strategy at the end of the day.
How would you make a better Impossible difficulty?
@@Voduke789 Well I didn't think the game needed another higher difficulty. But if I stop and think about how to 'change' the game not necessarily to be harder, but 'different', I would try and put variations in how waves generate. I might consider less rng in tower damage but adding rng in waves. Perhaps selling towers for full cost to encourage change up strategies later waves that worked earlier waves..
We all know tower defense is more a puzzle than strategy. You find the right combo and you win.
I have no complete answer to this question. It's like someone saying 'you think this movie is bad, how would you make a better movie?' I don't make movies I just know what I do and do not like in consuming the entertainment.
I don't bash the mod, just that I wouldn't use it, as it just seems to make something harder for 'harder's sake' but without really anything that appeals to me.. personal thoughts, not an attack on the mod or the time that went into it.
@@xenxander I see. So, something more akin to the Endless Mode that the mobile versions (and Frontiers on Steam) have? I can see one issue with that suggestion, which is that selling causes the game to lose some of its dimensions. You can just pick the optimal counter to any combination of enemies, and eventually find a meta that always counters them, whereas if you are forced to learn the waves, the game is allowed to be challenging in ways that ask you to understand the tradeoffs of towers. You may pick artillery to counter the number of enemies coming, but now you don't have enough single target damage for the next enemies. So, you pick a cheaper mage tower than you otherwise would because you at least have the artillery to support some DPS, even if not that much, as that is the most optimal way to deal with both waves back to back. With perfect selling and RNG waves, you cannot plan to make sacrifices like that, which is something I tried to achieve in my mod. In Bandit's Lair, you want the cheapest defense for the enemies to allow enough money to still defend the boss. It's all about optimization, which takes a deeper understanding of the game than what RNG could bring, in my opinion. I am curious to know if you think this makes sense to any extent, and if not, why. Also, I appreciate your effort to be kind and clear in your messages. Sometimes people can sound rude when they have no bad intentions whatsoever. I can see that you have no rudeness in your intentions. :)
@@Voduke789 Well if waves are more randomized then selling becomes part of it, as you won't know the wave loadout as we do currently in maps. So the selling aspect is considered in how I mentioned changing things. Yes some towers need changing a little but too much change and , to me, it isn't the same game. Fixing bugs and problems with towers is always welcome (such as fixing 'net' or how goblerangs work (should just hit twice upon contact and go back and that larger one should aoe hit everything twice, etc)
Also in vengence I'd really change how we can select towers. yes we have five slots.. but what if towers were grouped into five categories and we have the basic of all five types up until the last upgrade where we chose one of the category of that tower, so we can chose any tower in any map. I always wanted that.