Unreal Behavior Trees #2

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  • Опубликовано: 21 окт 2024

Комментарии • 5

  • @inspiron1552
    @inspiron1552 4 года назад +2

    This needs more views

  • @HBraa
    @HBraa Год назад

    you can set the key name using the node (make literal name ) and type the name of the vector value you have in blackboard, that's easier than makeng variable

  • @zserv
    @zserv 5 лет назад +4

    During your explanation of pawns, the audio cuts out. No biggy, but thought you should know! Thank you for the insightful videos!

  • @oleksiishyshkin00
    @oleksiishyshkin00 4 года назад

    Thanks for this video, good one

  • @Restart-Gaming
    @Restart-Gaming 3 года назад

    Its a Premade third person all the movements are already built in to the third person character