I find it very odd that they added a pre-raid lobby in og Tarkov where you can see all your squads loadouts and yet that doesn't exist in arena where knowing what your teammates are bringing into the match is more important because you're playing with randoms and there's no way to talk to anyone until the match has already started.
@ARBCOOL07 oh yea I agree. I've been playing SPT with the realism mod and they did a great job with reducing the vertical recoil and making it more rearward as it should be. It's just annoying it's still an issue.
A potential easy fix would be to have you pick the class/tier you want to play then picking the map, and it can queue you with people similar to what you have
Exactly. Pick your preset just like would in eft and match off that. Blows my mind that people are already running meta ash 12 against kedrs. Hopefully that gets worked out
@nonya8080 bruh the 100 round mag m4 is so toxic. I literally disconnect from a match last night cause everyone on their team had them and my team was running free pistol kits. Nah I'm good haha
From what I've found, it is tier based but it's based off your ARP ranking, not the actual tier of your gear. So people are tanking their ARP to be able to go in with tier 3/4 kits.
Dang lucky you. Just watched a guy on the enemy team with a 100rnd m4 and tank armor mow through my entire team without having to aim, and there was nothing anyone on my team with their trash their ammo could do about it. @@nra0944
For those of us still playing in 1080p, the arm band as the only source of IFF is not enough at range. Between tarkovs color palette and the pixel density, you cannot see the band
yup - 1080p is borderline unplayable if you want to see anything past 50m. DSR is much better, but a native 1440p monitor for tarkov is a night and day difference
Making EFT into an arena shooter is like designing the most advanced fighter jet in the world, super advanced electronics, weapons systems, all of it - only the fuselage MUST be made of wood. Like, the core is just fundamentally not suited for it.
It's not as bad, to be honest. Make all medicine use at triple the speed and give painkillers to more classes and it would be fine. Gunplay we'll see new one in two weeks, so how that goes is also a question. But the most important part Arena does now - it no longer hides the stats from a player, you no longer have to go to wiki to see your penetration value - game will tell you it by itself. You have no idea how big that is.
@@darrkhunter96 Idk why them adding stats to the game that everyone could already look up is a big thing lol. I mean yeah that's nice and should've been in the game since day one.. but if that's all the value we're getting out of the arena update then that's not really a good deal.
lol the core gameplay loop is fine it's just the kits need to be balanced a bit better and it needs to not be so "you pick one path so pick the right one" don't judge the game until you've personally played it.
12:04 "I feel like it takes the best parts of Tarkov and sets them to the side. I feel like the CQB is my least...liked part of EFT. I feel like the gameplay just kinda becomes RNG at that range and there's not really much strategy to it." I almost completely agree here; Tarkov was fun because of all the systems surrounding the combat. The looting, maps, progression, and gun building were what drew people in and what gave most of the satisfaction. The gun fighting was like 1% of the time spent in that game and almost invariably gave the buggiest and most confusing experiences the game has to offer. There are reasons for this. They aren't RNG, they are just incredibly unusual bugs that're mostly invisible to most players. Inertia and peek mechanics are BAD, for example. Let's look at some of the bugs and jank surrounding a single peek: 1. Desync hovers around half a second, 500ms. You can peek and shoot for a full half second before the enemy sees you. 2. You can slow and fast lean at the same time to peek faster. 3. You can ADS nearly instantly after sprinting. 4. You get less recoil while holding your breath. 5. You can blind an enemy with a flashlight, but they go through walls. 6. Jumping glitches sound to the wrong location. 7. Inertia can be avoided entirely by tapping W or S between A and D. This all combined gives the meta peek: sprint jump into position at the corner, look towards the wall and begin strafing, turn on your flashlight, use slow and fast lean to quickly lean, ADS, hold breath, fire a burst, un-ADS, press S to break inertia, begin strafing back into cover, use slow and fast lean in the opposite direction to unlean. This peek requires at least 14 unique key bindings to execute (although you can map some to press and some to release to save keys), and it will form the majority of your combat activities while clearing a CQC area. If you ever get shot through a wall followed by a star of light popping out half a second later for 50ms, this is how. 4:12 Watch this fight for an example of the desync. They saw each other with the same lag on the first peek because they were both pushing, and Drewski just shot faster. Then, the opponent tries to take cover while Drewski just pushes more. Drewski is seeing the opponent a half second behind, so actually farther out of cover than he is. The opponent is seeing Drewski a half second behind, so actually more in cover. This gives an effective full second of push difference, allowing Drewski to just light up a fully-exposed model, while the opponent likely can't even see much or any of Drewski's model behind cover. He doesn't see Drewski standing fully exposed in the door blasting him, he sees bullets coming through the corner.
The latency explains so much of what infuriated me while playing arena. Retreating almost always ends up with getting shot by someone you're supposedly hidden from.
@@goodgoatco op tarkov buddy. Me and my friends set the raid timer to 5 hours add a few mods larp the path to tarkov mod (because it isn't ported for co op) and there we go
Hopefully it means this is put under a microscope and fixed. I hate having to ballerina walk in a circle to peek corners and holding air in my chipmunk cheeks to shoot my ak perfectly flat.
I haven't played Tarkov much since the weight update but came back for arena. it's really weird that ADSing is so discouraged now. Your trained pmc can't hold a gun straight and has the strength of a child leukemia patient.
@@AlexTaldren no people have 3000 hours playing with it you tend to get good at something doing it that long. crosshairs hinder you more than they help
@@AlexTaldren This game is not tactical in the slightest, people play like this and get punished. The game is HEAVY into W key-ing and hipfiring. Most of the 'good' players have figured this out and have done nothing but this for years.
@@grayson7844 Models is kind of up for debate, it pains me to say this but IMO The recent IW CODs have a monopoly on gun models and weapon animations. as someone who has a wide variety of guns and shoots them often, and even shoots machine guns often, id say COD actually gets them the most right, maybe except for how tight their recoil patterns are or how flawless the reloads are and such but i assure you if you are even somewhat skilled with a weapon, if you fire it it wont laterally escalate up your vision like a 2D image being dragged across a plate upwards in a zigzag motion. not to mention the ballistic performance of guns in Tarkov lmfao its actually comical. though thats what milsims are for
@@domaxltv ive a little bit of time in I:S it can be fun but it has a critical flaw in that you cant tell whats going on on target when you fire your gun
I can’t believe I make it into a Drewski video and the clip is me failing to realize my shotgun is empty and then fumbling controls to get my pistol out 🤣🤣🤣
If this game is finding itself in the situation that more HUD would benefit it, that means it's gone very wrong in another area. You don't want it to just be weird COD, the whole point is to have a more immersive and strategic PvP arena where decisions you make have long-term consequences. While I'm getting used to the arm bands, I don't see any reason different uniforms on different sides should affect the class balancing (or lack thereof). If you can't use much in the way of meaningful tactics in this CQB moshpit and need gamey solutions to make it work, then the game is missing the point of what makes its own core gameplay unique
The best suggestion I heard from a streamer last night was that friendly arm bands should always be blue, and enemy red. So conversely your enemy will see their friendlies as blue, and you as red. It's simple, basic and makes sense. Switching arm bands is understandable as to why some get confused early on. I would go one further and that if you and your team mates have unlocked certain uniforms/clothing in the base game, you should then all be able to select that very uniform in Arena so there is some consistency amongst yourselves.
The problem is that’s not a core system in the EFT game, color changing stuff doesn’t exist, but colored armbands do. Could it be done? Yhup. Can BSG in particular do it? I don’t believe it for a second
Even if they didn’t want to do name tags over players, I feel like something like green vs tan would work. Worked well enough when I was playing airsoft.
It is just EfT: Quick Play. It is a fun little thing, that just cannot be called competitive in the slightest. I like loadouts and unlocking them (gear score matchmaking is a must though) and I am really looking forward to the co-op mode PvE mode, against waves of enemies, that could be a lot of fun. If they want to go competitive, they need to change a lot of aspects, it cannot be pure Tarkov like it is now, does not work. But it has a lot of potential in other aspects, modes etc.
Giving people instant access to Tarkov's actual core-gameplay is only going to doom both arena and normal EFT. As soon as people can discover how terrible the game is in 15 minutes, instead of it taking 150 hours, no one will ever play EFT again.
Honestly for the team color part you don’t need a hud you just need something to differentiate the teams better maybe the colors could be brighter and maybe have more color on other parts of the characters. Maybe even having very bright and obvious lights like The Division 2 could help. Edit: I was being sarcastic about The Division part but I do think the colors being a bit brighter could help and make the teams stand out better.
Idea for the IFF problem based off of Contractors VR PMC mod: A common recommendation to newer players of the mod is to key into their comms to check player positions without having to ask. So if I see movement in the back line or farther than I can see the player model, I click my comms on and an icon pops above their head through cover. Or if a friendly does, their singular icon pops up for everybody else. Because even with the arm bands on,(the mod uses the same exact Red VS Blue arm bands), if people turn a corner after shooting 3 guys and see anything humanoid a shot or 3 is getting pumped into their chest. This would also help tremendously for players without mics.
They need to rethink class progression. I believe a second currency for unlocking new loadouts and going down class trees is one possible solution. You are forced to use exact classes in the tree to continue progression which insanely dampens your usefulness to your team and the overall experience of the game. Furthermore, you are punished for reaching the end of a tree as you will no longer be gaining tree progression for what you spent all that time working hard for. I believe this game in its current state will be impossible to balance. What is preventing my 4 other teammates from deciding they want to start grinding a new path? They all are now using the most useless loadouts and my game is automatically lost. This doesn't even scratch the surface with how the economy will be affecting gameplay. What's stopping the game from giving me one or more teammates who recently went broke and are forced to use the free loadouts? Am I really going to load into a ranked game and have automatic losses because Timmy wasted his cash and now has a pistol with terrible ammo? They want this game to be competitive, but you don't start the game on an even playing field... I would also like to know what the economy looks like for a below average player. Let's say someone has a 40% win rate, do they perpetually stay near zero rubles? Aren't they just going to stop playing because every other game they are broke and forced to use the single worst free loadout? This effect is then reversed for above average players, or players who are 5 stacked and have a high win rate, putting them in an extremely positive cash flow. This means they will be constantly able to afford the best class with the best ammo and never have to compromise, which will have a compounding effect on their win rate and cashflow. A permeant fix would be making the loadouts a one-time purchase. Make them expensive so you still have to grind, but this would make it so you no longer are punished for using the loadout you want to. You could continue to use your favorite loadout at the bottom of the tree and not negatively affect your ability to win and you and your teammates experience.
the base gun should be unlockable for purchase. you can put non meta attachments in for a cost to add on the second currency idea is cool for buying new armors new guns. war thunder progression is dogshit. make it where all guns and armor are unlockable no loadouts at all its down to the player to pick the loadout. then theres variety and the unknown
The latter half just happened with me, 3 of my teammates using the free pistol scav loadout... It's completely unplayable for a team that has even an iota of armor or face shield.
(Oh wait, is the m4 guy wearing a kiver, wtf were they thinking.) The guy with the M4 and face shield is definitely fairly op, but it's been slightly "nerfed", and the faceshield is very weak as well with the helmet its really weak. (Either a ShPM or PSh-97) which are both tier two with low ricochet, maybe only really good against some shotgun rounds. And im pretty sure there is a tier system, but honestly god knows what BSG cooked up, I do agree there are points which can, and hopefully will be handled a lot better. (it was also SOST ammo, now RRLP.)
The armband iff system just seems to not work, I've been in so many situations where I've tk'd or been tk'd because the armbands weren't visible or it was too dark to tell the color. Yesterday on air pit, I got tk'd in the airplane where the dude sprayed me with his kedr, stopped shooting me for a second to check his target (I didn't shoot back because I knew he was my teammate), and then he continued shooting and tk'd me. There needs to be something else to id people other than armbands that can only be seen at chest level, like some glowsticks or something that's only visible to your team.
Also, I love how Tarkov has the deepest gun customization of all games of all time, yet somehow they managed Arena to be the most tactically limited shooter ever.
The HUD or no HUD for identifying friend or foe could be solved with a very simple solution, that games figured out way before HUDs. Team red has red tinted equipment, team blue has blue tinted. Or use the red and blue camo patterns. I know, I know you won't be able to rat (not the point of arena), it will require extra textures (well you can just use a hue overlay that is pretty light weight) and it would not be the real Tarkov experience (which Arena is not anyways). But it is a HUDless solution. And if you want to stick to Tarkov looks with no extra addition, just make it PMC vs Scav skins, USEC vs BEAR, tan men vs green men, blue bois vs white tops, flannel vs tracksuit... just distinct uniforms do wonders and we already have distinct uniforms in Tarkov. Armbands suck 9/10 times for FoF in games with low time to kill. Also not a fan of the Warthunder tiers. I was hoping you'd get budget tiers where you make your build and that is your tier. So if you get $70k with high pen ammo M4 and tier 6 armor, you'll fight someone give or take similar, but if you go $500 makarov meme mode you'll meet similar budget. That way you'll be able to make builds with meds in mind, maybe unlock higher budgets as a progression system and have premade builds for quick games, sure. But give people option to get at least meds ffs. This is not like Hell Let Loose, where it makes sense to have locked loadouts. This is like Insurgency where you should get some flexibility, so if you want high pen ammo you need to use less attachments or worse gun or worse armor for example. Each budget tier builds its own meta this way where if armor is expensive, low pen ammo is 100% worth it in lower tiers but armor is important in higher tiers etc.
So I have heard the complaint about hitting accept on a few different channels now, but that’s the same mechanic that’s in valorant, league, and a lot of other team based games. It stops you from having an afk that loads in if their pc dies, or their bathroom break turned into a bathroom emergency. I dig the secondary acceptance, it’s just a normal part of the matchmaking process. It makes sense in a game like this, but it doesn’t make sense in regular tarkov because you aren’t surrounded by a team full of randoms.
Theres no punishment for not hitting accept though. I tried it to just see what happens and I just get to queue up again and waste 9 other ppls time. It takes like 2-3 minutes just to find a match, not because there aren't people playing, you can get into the accept screen in 1-2 seconds, but because you have to requeue like 9 times becasue 1 or 2 ppl dont hit accept. Then you have to wait another 2-3 minutes for everyone to load in, then another minute for everyone to choose their class, then you spend 10 minutes of the game dead because some dude on the other team has 1 tap ammo and you have paper armor and shoot spitballs out of your gun. This is one of the worst implementations of an arena shooter I've ever played.
@@CatNibbles i dont spend 10 minutes. every match for me has taken less than a second to get in. literally don't even see the menu pop up before I get in
@@CatNibbles you either spend more time in queue or waste your time with afks. I would rather spend more time in queue. Also people aren’t on there intentionally wasting peoples time. It doesn’t bring people joy when they can’t see the people the are messing with
Why not colored hats, colored helmet tape at least. Blue/yellow tape examples all over the news (maybe not BSG's news...). If they do add more visual markers from cloths, be nice to see that as an option in EFT as well.
You forgot to talk about how choosing 40% of the classes is a complete and total waste of time because they do t progress you at all in the progression tree
I think a major problem thatll cross over is the weird inaccurate level of armor like helmets being rated rifle lvl3 when theyre 3a or like lvl2 or just kevlar
I'm pretty sure that bsg uses the Russian standard of body armour rating which is quite different from the western one. I myself don't think I have ever heard about actual "class 6" plates on the western table because the standards are different.
@@wafflebunny123 the only ones that I can think of consistently outperforming their capabilities are the helmets, the armors seem to be at a decent place when keeping in mind that having full realism is not exactly fun as long as bullets are plentiful.
So one thing that has stood out to me in the UI, is the classes each have a "MP"(?) value. And this value seems to go up when the gear quality does, I assume there's some form of tiering which might come in, but be a bracket (150-220) rather than a solid tier I,II,III, etc
- The matchmaking really really really needs to be like in WarThunder where you select a preset or presets BEFORE you queue for a game - 7 seconds is way too quick for the capture - I agree the healing takes too long, but honestly whatever - I agree with the maps, I also have only Sawmill and Bowl selected because the others feel terrible to play
I think playing retakes in csgo greatly improved my understanding of the pvp, map positioning and just generally made me better at the game. I think Tarkovsky would be sick if they had a similar team based mode sorta like siege idk
I couldn't help but laugh when you were talking about the M4 loadout after seeing the Alytn loadout in use. It's legit like a fresh wipe player going up against a end of wipe player.
1st step for fixing IFF. MAKE ARMBAND APPEAR AT YOUR HAND. If you can see it all the time, it's gonna be a waaaay easier. Not that hard of a fix i think.
They should add a PDA strapped to the left arm that shows your team's location on a small map. Plus the game time, phase, and how many enemies are left for good measure. Keeps it as part of the game without being added as actual HUD that way too. Everything on the PDA, except team location, is all info that they give us access to but you have to look away from the actual game to know or just keep track of the kills.
They never tested it with the progression. Everybody that played had meta kits from the beginning. I'd bet they just made this system up a couple weeks before launch
War Thunder's +-1 matchmaking could work here just fine, in WT if your BR (Battle Rating, aka WT's own tier type, don't mistake it with rank) is 5.7 then you could face enemies ranging from BR 4.7 to BR 6.7, depending on that you got either down or uptier, and mostly you gonna face one of the two, not the two at the same time, since thats one of the points of down and uptiers.
@@Opachki69420 That could be fixed a few changes to the gunplay, ammo qualities and armor performance, armor works way too well and the enemies feel like bullet sponges, its really shouldn't take more than one well placed shot or a few good enough shots.
So much questionable decision making. No idea how BSG handles internal testing. Clearly they're not taking advice from anyone. The fact that Arena has issues that have been present in base Tarkov for YEARS is just absolutely embarrassing.
RE: Uptiers, as with War Thunder; Uptiering isn't necessarily a bad thing, depending on a couple of factors. For example, if a player wants or needs to play with a handicap to make things more fair, then fair enough. Or, if a player doesn't care about the handicap and will be rewarded with more points because of the increased difficulty, then fair enough as well. But in either case that needs to be a voluntarily action of the player, not an arbitrary decision by the matchmaker alone.
@@abraxo4945 so what. genuinely what difference does it make if its "released" or "beta"? Every game that "releases" today comes in a shittier state than this, and they also still receive updates
Can’t wait to have the same “There’s issues but I’m sure they’ll figure it out” optimistic mentality as with tarkov and then watch as they fix absolutely fuck all. Making a derivative game and heavily pushing for esports without the game even being done was such a bad sign. BSG makes good things but they are just so delusional and stubborn it hurts to watch when they flounder
The thing is alot people dont realize.Having hud in games isnt bad.If you play most of the old games from 2000-2013 era games.They always had minimal hud which wasnt annoying or didnt felt like you are playing a mobile game.But after era most pc/console game had ui that looked annoying and felt like it taken straight from mobile games.Specially in lootbox and battlepass era.They had way foo much intrusive huds which made most people hate hud more and more cause of that.I always like games that only had minimal hud also with its own style without looking like a mobile game.
My experience has been mostly negative. Presets are stupid, and anyone will an automatic weapon wins 90% of the time. I've outdamaged people over and over just to die to them anyway. If I wanted to feel underpowered and helpless every match, I'd just play regular boring ass EFT.
They need to make a set budget for your loadout (say like 150k for example). Then give players access to the entire tarkov item database with set prices (like vendors). Then players can build their loadouts/class before they que into a match. This will allow them to build a gun, choose their armor, grenades, meds etc. So if you are given say 150k, you can choose what you want to prioritize. This would create tons of strategic load outs that teams could theory craft. One of the best parts of tarkov is the gun building and mass amount of items available. Allow plays to use them in their own unique way.
ive always been interested in tarkov. the shooting and stuff looks fun to me. the only thing keeping me from playing it is the HUGE learning curve. this seems like a good way to get the tarkov gameplay i longingly look at on youtube without having to devote 40 hours a week into learning the game inside and out
Thats kind of the problem, it really doesn't help you understand tarkov, it just shows you how the guns look......But even gun performance won't be the same in Arena vs Escape. Its extremely misleading.
Imo the learning curve in tarkov is mainly learning the map, positioning, important items and ammo n armor pen. Gunplay is tha easier thing especially if you've ever played any fps ever
20:50 That´s the boards from R6 Siege on the door Also I´ve heard the announcer say "Do you want to live forever? Forward!" ("Хотите жить вечно? Вперёд!") when the doors open, so maybe a reference to Dan Daly there Have you noticed more such things?
You have PS 5.45x39 which has more penetration than 5.56x45 SOST which is what the enemy was using, you dont realize how many shots you miss, i agree the weapon handling is dogshit but they are gonna change it next wipe (hopefully)
There's also the fact that the very same ps bullet just cuts through that class 3 faceshield like butter. I just detect a major skill issue from drewsky on this.
They should change the progression system to how warthunder does it by making you unlock a few roles before unlocking the next tier. I think itd make for a more balanced progression and more to work for in the long run
this "game mode" really emphazises the weaknesses of tarkov an Im glad. Ill probably never come back unless they fix the netcode and sound. but at least you can vault once the new update comes out ;)
Everytime I get a Drewski video in my reccommended, i cant help but saying in my head "demolition ranch brother" and that one time he gave you a custom AR-15
From the majority of the streamers that i've watched playing arena, they almost all said that there should be some sort of way to see who is your teammate in arena.
I think is kind of annoying that they have the wierd effects on the replay screens because then it makes it really hard to tell if the way you died was suss or not.... the fisheye and the wierd camera angle makes it way harder to tell
Tarkov itself is in beta and the rate of improvement is glacial, it's called "releasing a minimum viable product to encourage people to spend more" Meanwhile in tarkov they dont even fund the support enough to read through emails about accounts being used by RMTers if its not a streamer saying it
I am surprised there is basically no customization for loadouts, even just one or two custom loadouts you unlock later in the progression. They could even have it 'tarkov themed' by having all gear cost roubles and you get a set amount to use so you need to balance armour, weapon, ammo and attachments. I understand this may cause more issues with ranked balancing, but they already have a gear score system that could factor in as well. It just feels odd to have a game known for it's customization and risk/reward systems and have stupidly strict loadouts.
I’m surprised that they made it an arena shooter instead of something like Insurgency Sandstorm. Just have the factions be Bear and USEC and have the weapons and armor on a loadout credit system so people have to choose between a strong gun or strong armor. It would fit in with the wider game too.
It's like playing airsoft on a new field for the first time and the refs are stoned, you know? No hud, borderline AI dumb teammates that will shoot you, and your loadout is fixed for the day of the game, it's really only a good time if you've got buddies but it's manageable solo queue
The class progression is so annoying because if you want to switch trees or try out different classes you’re back to square one using a base kit while everyone is already on tier 3. It’s actively punishing trying out different classes and just forcing you to grind one tree
The biggest flaw is that you can go against a guy using a CQB kit that has an altin, lvl 4 armor and great ammo on full auto vs your full team of starting kits. Kits should go against the same level of kits. You simply get dominated by one single guy that can carry a full team like that.
As someone who doesnt like base tarkov because of the gameplay loop but was still intersted in the gunplay this is a breath of fresh air the announcer gives the game personality that base tarkov doesnt have i dont think i have any complaints
Cool! Tarkov has been so long in development it now looks like it could run on a phone. They have focused on the wrong stuff over and over. My EOD edition is sitting there gathering dust. Haven't opened it in over a year.
this video brought to you by: Chromatic Aberration
real
lmao
Our PMC's really put Vaseline in their eyes... "realism"
@@cyandrixit’s to offset the overuse of the pain meds, which is just to say how poorly thought out the system was to begin with.
@@mosin9349 they should honestly just give you one free sprint before you limp to act as a "adrenaline" mode
I find it very odd that they added a pre-raid lobby in og Tarkov where you can see all your squads loadouts and yet that doesn't exist in arena where knowing what your teammates are bringing into the match is more important because you're playing with randoms and there's no way to talk to anyone until the match has already started.
You can’t see what your friends bring into raid yet, that’s next wipe
@@short4071 that's not even close to true lmao
@@short4071 You can literally see them actively in your lobby in pre-raid lol
@@chaotikkiller1617 I thought he meant like legit whole loadout, not armor helmet and gun 💀 like meds n shit
what the fuck have you taken ?@@short4071
Did this guy say he wants HUD?!?! *gatekeeping noises*
Hahahahahaa
Haha this is great!
@@OperatorDrewskifilthy casual
Factory>Arena
@@HondaCivicFanClub-rj9oc so true!
Only 2 things I hate right now is being cross map sprayed by 6.3 MP5ks and my 5.56 AK having the recoil of a .338.
That second issue is just a Tarkov issue in general. One of the main reasons I don’t play anymore.
As bsg have shown recoil is changing it will make arena and the main game much better@@ARBCOOL07
Good@@ARBCOOL07
@ARBCOOL07 oh yea I agree. I've been playing SPT with the realism mod and they did a great job with reducing the vertical recoil and making it more rearward as it should be. It's just annoying it's still an issue.
Ya playing tarkov is like playing a game with noodle arm.
A potential easy fix would be to have you pick the class/tier you want to play then picking the map, and it can queue you with people similar to what you have
But then the question will be how will ranked work?
@@JustmeIguessliterally just match off ranking after matching off loadout. You can have both rank based and loadout based matchmaking
Exactly. Pick your preset just like would in eft and match off that. Blows my mind that people are already running meta ash 12 against kedrs. Hopefully that gets worked out
@@tylerrosenlof3875 yea I got the game yesterday with my code, 2016 EOD btw, and I was getting blasted by M4s every round today with my pp19 lol
@nonya8080 bruh the 100 round mag m4 is so toxic. I literally disconnect from a match last night cause everyone on their team had them and my team was running free pistol kits. Nah I'm good haha
From what I've found, it is tier based but it's based off your ARP ranking, not the actual tier of your gear. So people are tanking their ARP to be able to go in with tier 3/4 kits.
haha what a joke
i just got it today and its so wank bro@@voxelemur
lmao ive had zero issues with people getting in my matches with too high tier of kits. Been leveling up and getting plenty of kills and wins@@_-Naz-_
Dang lucky you. Just watched a guy on the enemy team with a 100rnd m4 and tank armor mow through my entire team without having to aim, and there was nothing anyone on my team with their trash their ammo could do about it. @@nra0944
They can't do tier match making because you would have to choose your kit before going into a lobby
For those of us still playing in 1080p, the arm band as the only source of IFF is not enough at range. Between tarkovs color palette and the pixel density, you cannot see the band
yup - 1080p is borderline unplayable if you want to see anything past 50m. DSR is much better, but a native 1440p monitor for tarkov is a night and day difference
I've always hated the arm band shit. I hate it even more in Arena.
dude i play in 4k on a 55" TV and sometimes I cant see the armbands lol
tarkov has this real fucky look when it comes to LOD at long distances
IFF? Hello fellow flyer.
@@punchingfatcones 4k at 55 inches is about the same ppi as 1080p at 27inch, so makes sense. 27 or 32 inch would be better even at 1440p
Making EFT into an arena shooter is like designing the most advanced fighter jet in the world, super advanced electronics, weapons systems, all of it - only the fuselage MUST be made of wood. Like, the core is just fundamentally not suited for it.
It's not as bad, to be honest. Make all medicine use at triple the speed and give painkillers to more classes and it would be fine. Gunplay we'll see new one in two weeks, so how that goes is also a question.
But the most important part Arena does now - it no longer hides the stats from a player, you no longer have to go to wiki to see your penetration value - game will tell you it by itself. You have no idea how big that is.
@@darrkhunter96 Idk why them adding stats to the game that everyone could already look up is a big thing lol. I mean yeah that's nice and should've been in the game since day one.. but if that's all the value we're getting out of the arena update then that's not really a good deal.
@@darrkhunter96 jesus christ you eft fans are like unaware prisoners
lol the core gameplay loop is fine it's just the kits need to be balanced a bit better and it needs to not be so "you pick one path so pick the right one"
don't judge the game until you've personally played it.
@@butterphli3z sounds like you're mad that people like a game and you don't
12:04 "I feel like it takes the best parts of Tarkov and sets them to the side. I feel like the CQB is my least...liked part of EFT. I feel like the gameplay just kinda becomes RNG at that range and there's not really much strategy to it."
I almost completely agree here; Tarkov was fun because of all the systems surrounding the combat. The looting, maps, progression, and gun building were what drew people in and what gave most of the satisfaction. The gun fighting was like 1% of the time spent in that game and almost invariably gave the buggiest and most confusing experiences the game has to offer. There are reasons for this. They aren't RNG, they are just incredibly unusual bugs that're mostly invisible to most players.
Inertia and peek mechanics are BAD, for example. Let's look at some of the bugs and jank surrounding a single peek:
1. Desync hovers around half a second, 500ms. You can peek and shoot for a full half second before the enemy sees you.
2. You can slow and fast lean at the same time to peek faster.
3. You can ADS nearly instantly after sprinting.
4. You get less recoil while holding your breath.
5. You can blind an enemy with a flashlight, but they go through walls.
6. Jumping glitches sound to the wrong location.
7. Inertia can be avoided entirely by tapping W or S between A and D.
This all combined gives the meta peek: sprint jump into position at the corner, look towards the wall and begin strafing, turn on your flashlight, use slow and fast lean to quickly lean, ADS, hold breath, fire a burst, un-ADS, press S to break inertia, begin strafing back into cover, use slow and fast lean in the opposite direction to unlean. This peek requires at least 14 unique key bindings to execute (although you can map some to press and some to release to save keys), and it will form the majority of your combat activities while clearing a CQC area. If you ever get shot through a wall followed by a star of light popping out half a second later for 50ms, this is how.
4:12 Watch this fight for an example of the desync. They saw each other with the same lag on the first peek because they were both pushing, and Drewski just shot faster. Then, the opponent tries to take cover while Drewski just pushes more. Drewski is seeing the opponent a half second behind, so actually farther out of cover than he is. The opponent is seeing Drewski a half second behind, so actually more in cover. This gives an effective full second of push difference, allowing Drewski to just light up a fully-exposed model, while the opponent likely can't even see much or any of Drewski's model behind cover. He doesn't see Drewski standing fully exposed in the door blasting him, he sees bullets coming through the corner.
The latency explains so much of what infuriated me while playing arena. Retreating almost always ends up with getting shot by someone you're supposedly hidden from.
the last paragraph is why i stopped playing tarkov online. spt and anomaly for me :D
@@goodgoatco op tarkov buddy. Me and my friends set the raid timer to 5 hours add a few mods larp the path to tarkov mod (because it isn't ported for co op) and there we go
@@hhhhorton6160 woooaahhh i had no idea you could do a co-op mod! you got a link or sumthn
Hopefully it means this is put under a microscope and fixed. I hate having to ballerina walk in a circle to peek corners and holding air in my chipmunk cheeks to shoot my ak perfectly flat.
It's genuinely fascinating how they can so meticulously craft quality aspects of this game and overlook such obvious parts at the same time.
I haven't played Tarkov much since the weight update but came back for arena. it's really weird that ADSing is so discouraged now. Your trained pmc can't hold a gun straight and has the strength of a child leukemia patient.
New recoil system will come very soon to EFT and Arena with next wipe, it is much more controlable, it was on ETS
cope@@maestr0_6
Are they all using hardware crosshairs or something? The way people aim without ADSing is unreal.
@@AlexTaldren no people have 3000 hours playing with it you tend to get good at something doing it that long. crosshairs hinder you more than they help
@@AlexTaldren This game is not tactical in the slightest, people play like this and get punished. The game is HEAVY into W key-ing and hipfiring. Most of the 'good' players have figured this out and have done nothing but this for years.
After years of anticipation, Tarkov is still not out or a solid game. But we got a standalone gamemode that makes no sense.
its a shame tarkovs gunplay is some of the worst gunplay in the genre
Yeaaaa, its so damn clunky it makes milsims seem fluid
@@grayson7844 Models is kind of up for debate, it pains me to say this but IMO The recent IW CODs have a monopoly on gun models and weapon animations. as someone who has a wide variety of guns and shoots them often, and even shoots machine guns often, id say COD actually gets them the most right, maybe except for how tight their recoil patterns are or how flawless the reloads are and such but i assure you if you are even somewhat skilled with a weapon, if you fire it it wont laterally escalate up your vision like a 2D image being dragged across a plate upwards in a zigzag motion.
not to mention the ballistic performance of guns in Tarkov lmfao its actually comical. though thats what milsims are for
@@domaxltv ive a little bit of time in I:S
it can be fun but it has a critical flaw in that you cant tell whats going on on target when you fire your gun
The most major flaw this game has is the fact that half the players are using ESP very blatantly
Are they? Or are you just bitching like most of the community does?
ESP?
@@netheraneWalls.
wanted to write how it's not true but them remembered you're probably talking about NA servers lmao
I can’t believe I make it into a Drewski video and the clip is me failing to realize my shotgun is empty and then fumbling controls to get my pistol out 🤣🤣🤣
If this game is finding itself in the situation that more HUD would benefit it, that means it's gone very wrong in another area. You don't want it to just be weird COD, the whole point is to have a more immersive and strategic PvP arena where decisions you make have long-term consequences. While I'm getting used to the arm bands, I don't see any reason different uniforms on different sides should affect the class balancing (or lack thereof). If you can't use much in the way of meaningful tactics in this CQB moshpit and need gamey solutions to make it work, then the game is missing the point of what makes its own core gameplay unique
i think the armbands should be client side, or just make it so youre shooting at red every time
@@jakoblinton5223 This is super smart. America's Army 3 used clientside player models so you're always playing as the US to fit the theming
At least the armbands are a real-world influence from Crye apparently did too good of job and everybody and their goat wears and makes Multicam.
You should just be able to change your kit after every round but have it, so all kits are 1/5 the price, but it's per round so it doesn't mess up eco
Agreed
The best suggestion I heard from a streamer last night was that friendly arm bands should always be blue, and enemy red. So conversely your enemy will see their friendlies as blue, and you as red. It's simple, basic and makes sense. Switching arm bands is understandable as to why some get confused early on. I would go one further and that if you and your team mates have unlocked certain uniforms/clothing in the base game, you should then all be able to select that very uniform in Arena so there is some consistency amongst yourselves.
The problem is that’s not a core system in the EFT game, color changing stuff doesn’t exist, but colored armbands do.
Could it be done? Yhup.
Can BSG in particular do it? I don’t believe it for a second
Armbands vs. no armbands could work too.@@ryanbolson23
Even if they didn’t want to do name tags over players, I feel like something like green vs tan would work. Worked well enough when I was playing airsoft.
sad whenever i finally get access to it (eod owner) i will have default noob loadouts going against metas
It is just EfT: Quick Play. It is a fun little thing, that just cannot be called competitive in the slightest.
I like loadouts and unlocking them (gear score matchmaking is a must though) and I am really looking forward to the co-op mode PvE mode, against waves of enemies, that could be a lot of fun.
If they want to go competitive, they need to change a lot of aspects, it cannot be pure Tarkov like it is now, does not work. But it has a lot of potential in other aspects, modes etc.
Giving people instant access to Tarkov's actual core-gameplay is only going to doom both arena and normal EFT. As soon as people can discover how terrible the game is in 15 minutes, instead of it taking 150 hours, no one will ever play EFT again.
Oh no, Your 6.7 deep in War Thunder
My condolences
Honestly for the team color part you don’t need a hud you just need something to differentiate the teams better maybe the colors could be brighter and maybe have more color on other parts of the characters.
Maybe even having very bright and obvious lights like The Division 2 could help.
Edit: I was being sarcastic about The Division part but I do think the colors being a bit brighter could help and make the teams stand out better.
When he was talking about the armor, I was thinking "Hey, this sounds exactly like World of Tanks!"
Idea for the IFF problem based off of Contractors VR PMC mod: A common recommendation to newer players of the mod is to key into their comms to check player positions without having to ask. So if I see movement in the back line or farther than I can see the player model, I click my comms on and an icon pops above their head through cover. Or if a friendly does, their singular icon pops up for everybody else. Because even with the arm bands on,(the mod uses the same exact Red VS Blue arm bands), if people turn a corner after shooting 3 guys and see anything humanoid a shot or 3 is getting pumped into their chest. This would also help tremendously for players without mics.
20:31 this dome shot made me pog irl and I literally made the same noise and you, what a satisfying bop bro
I wrote this before seeing all the other epic dome shots
They need to rethink class progression. I believe a second currency for unlocking new loadouts and going down class trees is one possible solution. You are forced to use exact classes in the tree to continue progression which insanely dampens your usefulness to your team and the overall experience of the game. Furthermore, you are punished for reaching the end of a tree as you will no longer be gaining tree progression for what you spent all that time working hard for.
I believe this game in its current state will be impossible to balance. What is preventing my 4 other teammates from deciding they want to start grinding a new path? They all are now using the most useless loadouts and my game is automatically lost. This doesn't even scratch the surface with how the economy will be affecting gameplay. What's stopping the game from giving me one or more teammates who recently went broke and are forced to use the free loadouts? Am I really going to load into a ranked game and have automatic losses because Timmy wasted his cash and now has a pistol with terrible ammo? They want this game to be competitive, but you don't start the game on an even playing field...
I would also like to know what the economy looks like for a below average player. Let's say someone has a 40% win rate, do they perpetually stay near zero rubles? Aren't they just going to stop playing because every other game they are broke and forced to use the single worst free loadout? This effect is then reversed for above average players, or players who are 5 stacked and have a high win rate, putting them in an extremely positive cash flow. This means they will be constantly able to afford the best class with the best ammo and never have to compromise, which will have a compounding effect on their win rate and cashflow.
A permeant fix would be making the loadouts a one-time purchase. Make them expensive so you still have to grind, but this would make it so you no longer are punished for using the loadout you want to. You could continue to use your favorite loadout at the bottom of the tree and not negatively affect your ability to win and you and your teammates experience.
the base gun should be unlockable for purchase. you can put non meta attachments in for a cost to add on the second currency idea is cool for buying new armors new guns. war thunder progression is dogshit. make it where all guns and armor are unlockable no loadouts at all its down to the player to pick the loadout. then theres variety and the unknown
The latter half just happened with me, 3 of my teammates using the free pistol scav loadout... It's completely unplayable for a team that has even an iota of armor or face shield.
@@nickkenny2738 ,
Go for the arms and legs?..
(Oh wait, is the m4 guy wearing a kiver, wtf were they thinking.) The guy with the M4 and face shield is definitely fairly op, but it's been slightly "nerfed", and the faceshield is very weak as well with the helmet its really weak. (Either a ShPM or PSh-97) which are both tier two with low ricochet, maybe only really good against some shotgun rounds. And im pretty sure there is a tier system, but honestly god knows what BSG cooked up, I do agree there are points which can, and hopefully will be handled a lot better. (it was also SOST ammo, now RRLP.)
The armband iff system just seems to not work, I've been in so many situations where I've tk'd or been tk'd because the armbands weren't visible or it was too dark to tell the color. Yesterday on air pit, I got tk'd in the airplane where the dude sprayed me with his kedr, stopped shooting me for a second to check his target (I didn't shoot back because I knew he was my teammate), and then he continued shooting and tk'd me. There needs to be something else to id people other than armbands that can only be seen at chest level, like some glowsticks or something that's only visible to your team.
I personally haven't really had a problem with identification
5:45
Drewski: M4 with m856a1 ammo
The notation in the death pool: SOST 5.56x45mm MK 318 Mod 0
Also, I love how Tarkov has the deepest gun customization of all games of all time, yet somehow they managed Arena to be the most tactically limited shooter ever.
I was 100% expecting more of a battle royale, tarkov has all the systems for it. And I feel it would have been much better suited to that
I honestly kinda like how it forces you to use something stupid, like I'd never be using an m4 with a hundred round mag
The HUD or no HUD for identifying friend or foe could be solved with a very simple solution, that games figured out way before HUDs. Team red has red tinted equipment, team blue has blue tinted. Or use the red and blue camo patterns.
I know, I know you won't be able to rat (not the point of arena), it will require extra textures (well you can just use a hue overlay that is pretty light weight) and it would not be the real Tarkov experience (which Arena is not anyways). But it is a HUDless solution. And if you want to stick to Tarkov looks with no extra addition, just make it PMC vs Scav skins, USEC vs BEAR, tan men vs green men, blue bois vs white tops, flannel vs tracksuit... just distinct uniforms do wonders and we already have distinct uniforms in Tarkov. Armbands suck 9/10 times for FoF in games with low time to kill.
Also not a fan of the Warthunder tiers. I was hoping you'd get budget tiers where you make your build and that is your tier. So if you get $70k with high pen ammo M4 and tier 6 armor, you'll fight someone give or take similar, but if you go $500 makarov meme mode you'll meet similar budget. That way you'll be able to make builds with meds in mind, maybe unlock higher budgets as a progression system and have premade builds for quick games, sure. But give people option to get at least meds ffs. This is not like Hell Let Loose, where it makes sense to have locked loadouts. This is like Insurgency where you should get some flexibility, so if you want high pen ammo you need to use less attachments or worse gun or worse armor for example. Each budget tier builds its own meta this way where if armor is expensive, low pen ammo is 100% worth it in lower tiers but armor is important in higher tiers etc.
So I have heard the complaint about hitting accept on a few different channels now, but that’s the same mechanic that’s in valorant, league, and a lot of other team based games. It stops you from having an afk that loads in if their pc dies, or their bathroom break turned into a bathroom emergency.
I dig the secondary acceptance, it’s just a normal part of the matchmaking process. It makes sense in a game like this, but it doesn’t make sense in regular tarkov because you aren’t surrounded by a team full of randoms.
Theres no punishment for not hitting accept though. I tried it to just see what happens and I just get to queue up again and waste 9 other ppls time. It takes like 2-3 minutes just to find a match, not because there aren't people playing, you can get into the accept screen in 1-2 seconds, but because you have to requeue like 9 times becasue 1 or 2 ppl dont hit accept. Then you have to wait another 2-3 minutes for everyone to load in, then another minute for everyone to choose their class, then you spend 10 minutes of the game dead because some dude on the other team has 1 tap ammo and you have paper armor and shoot spitballs out of your gun. This is one of the worst implementations of an arena shooter I've ever played.
@@CatNibbles i dont spend 10 minutes. every match for me has taken less than a second to get in. literally don't even see the menu pop up before I get in
@@CatNibbles you either spend more time in queue or waste your time with afks. I would rather spend more time in queue. Also people aren’t on there intentionally wasting peoples time. It doesn’t bring people joy when they can’t see the people the are messing with
Why not colored hats, colored helmet tape at least. Blue/yellow tape examples all over the news (maybe not BSG's news...). If they do add more visual markers from cloths, be nice to see that as an option in EFT as well.
Or at least make the bands brighter
MaYbE nOt BsG's NeWs
You forgot to talk about how choosing 40% of the classes is a complete and total waste of time because they do t progress you at all in the progression tree
I think a major problem thatll cross over is the weird inaccurate level of armor like helmets being rated rifle lvl3 when theyre 3a or like lvl2 or just kevlar
I'm pretty sure that bsg uses the Russian standard of body armour rating which is quite different from the western one. I myself don't think I have ever heard about actual "class 6" plates on the western table because the standards are different.
@@balinthehater8205 They do but even then the armor is still either classed wrong or performs worst or better than it would in a real world setting
@@wafflebunny123 the only ones that I can think of consistently outperforming their capabilities are the helmets, the armors seem to be at a decent place when keeping in mind that having full realism is not exactly fun as long as bullets are plentiful.
Drewski: "I know, I'm asking for HUD in tarkov kill me now."
The solo queue friendly corner checking him: 🔫
Drewski dropping the juice!!
So one thing that has stood out to me in the UI, is the classes each have a "MP"(?) value. And this value seems to go up when the gear quality does, I assume there's some form of tiering which might come in, but be a bracket (150-220) rather than a solid tier I,II,III, etc
Hearing that Contract Wars name drop brought back good memories
- The matchmaking really really really needs to be like in WarThunder where you select a preset or presets BEFORE you queue for a game
- 7 seconds is way too quick for the capture
- I agree the healing takes too long, but honestly whatever
- I agree with the maps, I also have only Sawmill and Bowl selected because the others feel terrible to play
Your the only content creator that has brought up that this is a remake of an older BSG game assets and all.
They still made it worse…😢
it just released, cant be perfect either.
I think playing retakes in csgo greatly improved my understanding of the pvp, map positioning and just generally made me better at the game. I think Tarkovsky would be sick if they had a similar team based mode sorta like siege idk
It's almost like Battlestate Games are not actually good game developers
I couldn't help but laugh when you were talking about the M4 loadout after seeing the Alytn loadout in use. It's legit like a fresh wipe player going up against a end of wipe player.
hacking is out of control these days but i gotta say when the culprits cry about something being unfair I LOVE EVERY SECOND OF IT
Drewski if we get you to 2 million subscribers can you make a whole video of you oldest, cringyestt, videos.
also the fact a large portion of the playerbase still has no access
1st step for fixing IFF. MAKE ARMBAND APPEAR AT YOUR HAND. If you can see it all the time, it's gonna be a waaaay easier. Not that hard of a fix i think.
They should add a PDA strapped to the left arm that shows your team's location on a small map. Plus the game time, phase, and how many enemies are left for good measure. Keeps it as part of the game without being added as actual HUD that way too. Everything on the PDA, except team location, is all info that they give us access to but you have to look away from the actual game to know or just keep track of the kills.
thats not a bad idea use the smartwatch or mini pda atleast it stays immersive
BRO THAT WAS ME AT 6:48!!!!
Gagadorn was my name lmao. My mic mightve just been buggin, probs wasn't on Tarkovs end.
Cheers brother man. 🚨
And putting nades in such small maps is crazy, people are just learning where to throw them at the start and almost always get a kill
*Oh look it's my favorite RUclipsr :)*
How most of this got past testing is insane
They never tested it with the progression. Everybody that played had meta kits from the beginning. I'd bet they just made this system up a couple weeks before launch
War Thunder's +-1 matchmaking could work here just fine, in WT if your BR (Battle Rating, aka WT's own tier type, don't mistake it with rank) is 5.7 then you could face enemies ranging from BR 4.7 to BR 6.7, depending on that you got either down or uptier, and mostly you gonna face one of the two, not the two at the same time, since thats one of the points of down and uptiers.
we also need to be able to use weaker presets to grind further in the tree, needing to run the best kit all the time just to gain xp is stupid
@@Opachki69420 That could be fixed a few changes to the gunplay, ammo qualities and armor performance, armor works way too well and the enemies feel like bullet sponges, its really shouldn't take more than one well placed shot or a few good enough shots.
You're telling me this isn't an official release in a game never releasing from beta? No way
So much questionable decision making. No idea how BSG handles internal testing. Clearly they're not taking advice from anyone. The fact that Arena has issues that have been present in base Tarkov for YEARS is just absolutely embarrassing.
RE: Uptiers, as with War Thunder; Uptiering isn't necessarily a bad thing, depending on a couple of factors. For example, if a player wants or needs to play with a handicap to make things more fair, then fair enough. Or, if a player doesn't care about the handicap and will be rewarded with more points because of the increased difficulty, then fair enough as well. But in either case that needs to be a voluntarily action of the player, not an arbitrary decision by the matchmaker alone.
Never understood the progression of:
You're new here's grandmas pest shotgun.
You're a veteran here's a gatlin gun
Its exactly why its in testing phase so we can get feedback such as this and possibly get better outcome when it actually comes out
the game has been in development for 6 years and makes millions. BSG is a scummy company
@@abraxo4945 so what. genuinely what difference does it make if its "released" or "beta"? Every game that "releases" today comes in a shittier state than this, and they also still receive updates
I think a 3 character system would be cool. Like you pick 3 loadouts right at the beginning of a match and you can see what your teammates pick.
The Kedrs are running AP Ammo
The M4 has one of the worst ammo in the game, and its CQB Left side
Can’t wait to have the same “There’s issues but I’m sure they’ll figure it out” optimistic mentality as with tarkov and then watch as they fix absolutely fuck all. Making a derivative game and heavily pushing for esports without the game even being done was such a bad sign. BSG makes good things but they are just so delusional and stubborn it hurts to watch when they flounder
So this is Basically the new version of Contract Wars and so far I LOVE IT!
The thing is alot people dont realize.Having hud in games isnt bad.If you play most of the old games from 2000-2013 era games.They always had minimal hud which wasnt annoying or didnt felt like you are playing a mobile game.But after era most pc/console game had ui that looked annoying and felt like it taken straight from mobile games.Specially in lootbox and battlepass era.They had way foo much intrusive huds which made most people hate hud more and more cause of that.I always like games that only had minimal hud also with its own style without looking like a mobile game.
I just like no hud because it's scarier lol. more authentic of a feeling :P
Havent watched the full thing but you saying: "Gunplay has never been perfect" made my heart bleed so much
My experience has been mostly negative. Presets are stupid, and anyone will an automatic weapon wins 90% of the time. I've outdamaged people over and over just to die to them anyway. If I wanted to feel underpowered and helpless every match, I'd just play regular boring ass EFT.
The only major flaw I see is that nobody can get past the launcher because nobody has access
They need to make a set budget for your loadout (say like 150k for example). Then give players access to the entire tarkov item database with set prices (like vendors). Then players can build their loadouts/class before they que into a match. This will allow them to build a gun, choose their armor, grenades, meds etc. So if you are given say 150k, you can choose what you want to prioritize.
This would create tons of strategic load outs that teams could theory craft. One of the best parts of tarkov is the gun building and mass amount of items available. Allow plays to use them in their own unique way.
yes, and you should be seperated by how much you spend on your kit. so there's 50k tiers 100k tiers 200k etc
Exactly, not having the gun building aspect in the game where gun building is it's only gun-related draw is insane
That old sawmill 2 and bay 7 map reworks from contract wars is just so nostalgic
ive always been interested in tarkov. the shooting and stuff looks fun to me. the only thing keeping me from playing it is the HUGE learning curve. this seems like a good way to get the tarkov gameplay i longingly look at on youtube without having to devote 40 hours a week into learning the game inside and out
Thats kind of the problem, it really doesn't help you understand tarkov, it just shows you how the guns look......But even gun performance won't be the same in Arena vs Escape. Its extremely misleading.
Imo the learning curve in tarkov is mainly learning the map, positioning, important items and ammo n armor pen. Gunplay is tha easier thing especially if you've ever played any fps ever
Sounds like these DEVS just are bad at certain aspects of making games. One of the bug turn offs for me was how long it takes to get into matches.
I really like the slow healing procces, i always sh* my pants when i have to heal up and hear the enemys coming closer. So imersiv , very nice
20:50 That´s the boards from R6 Siege on the door
Also I´ve heard the announcer say "Do you want to live forever? Forward!" ("Хотите жить вечно? Вперёд!") when the doors open, so maybe a reference to Dan Daly there
Have you noticed more such things?
You have PS 5.45x39 which has more penetration than 5.56x45 SOST which is what the enemy was using, you dont realize how many shots you miss, i agree the weapon handling is dogshit but they are gonna change it next wipe (hopefully)
There's also the fact that the very same ps bullet just cuts through that class 3 faceshield like butter. I just detect a major skill issue from drewsky on this.
They should change the progression system to how warthunder does it by making you unlock a few roles before unlocking the next tier. I think itd make for a more balanced progression and more to work for in the long run
this "game mode" really emphazises the weaknesses of tarkov an Im glad. Ill probably never come back unless they fix the netcode and sound. but at least you can vault once the new update comes out ;)
Beta for next 8 years 😅
Everytime I get a Drewski video in my reccommended, i cant help but saying in my head "demolition ranch brother" and that one time he gave you a custom AR-15
The game mode that literally no one asked for sold as a full stop game. Merry Christmas!
so many people wanted this lol, just not the people that currently play Tarkov regularly
From the majority of the streamers that i've watched playing arena, they almost all said that there should be some sort of way to see who is your teammate in arena.
I think is kind of annoying that they have the wierd effects on the replay screens because then it makes it really hard to tell if the way you died was suss or not.... the fisheye and the wierd camera angle makes it way harder to tell
8:45 / 11:15 Agree heavily with this, they should ATLEAST make it like CSGO round based loadouts, ie able to swap loadout each round/few rounds.
"How does this not get tested/caught" this is the test, shits gonna suck, its a beta. Give it a while to get good
Tarkov itself is in beta and the rate of improvement is glacial, it's called "releasing a minimum viable product to encourage people to spend more"
Meanwhile in tarkov they dont even fund the support enough to read through emails about accounts being used by RMTers if its not a streamer saying it
my favorite so far is getting teamkills because my teammates are staring at me with a flashlight and i cant see anything for shit after that.
I am surprised there is basically no customization for loadouts, even just one or two custom loadouts you unlock later in the progression. They could even have it 'tarkov themed' by having all gear cost roubles and you get a set amount to use so you need to balance armour, weapon, ammo and attachments. I understand this may cause more issues with ranked balancing, but they already have a gear score system that could factor in as well. It just feels odd to have a game known for it's customization and risk/reward systems and have stupidly strict loadouts.
i like tarkov. What I didnt like was firing one bullet and my gun flying out of my hands, but somebody whos grinded more has laser beams
That’s always the vibe I felt. That the game doesn’t respect your time at all, but they suck off whoever dumped hundreds of hours into the wipe.
considering you choose your loadout AFTER you found a match, I would 100% say that there is currently no loadout based matchmaking
8:35 that's the barn in contract wars and the surrounding area looks exactly the same man that makes me feel nostalgic
I’m surprised that they made it an arena shooter instead of something like Insurgency Sandstorm.
Just have the factions be Bear and USEC and have the weapons and armor on a loadout credit system so people have to choose between a strong gun or strong armor.
It would fit in with the wider game too.
It's like playing airsoft on a new field for the first time and the refs are stoned, you know?
No hud, borderline AI dumb teammates that will shoot you, and your loadout is fixed for the day of the game, it's really only a good time if you've got buddies but it's manageable solo queue
It's biggest flaw is I paid $140 for this game and I'm not allowed to play it
The class progression is so annoying because if you want to switch trees or try out different classes you’re back to square one using a base kit while everyone is already on tier 3. It’s actively punishing trying out different classes and just forcing you to grind one tree
The biggest flaw is that you can go against a guy using a CQB kit that has an altin, lvl 4 armor and great ammo on full auto vs your full team of starting kits. Kits should go against the same level of kits. You simply get dominated by one single guy that can carry a full team like that.
As someone who doesnt like base tarkov because of the gameplay loop but was still intersted in the gunplay this is a breath of fresh air the announcer gives the game personality that base tarkov doesnt have i dont think i have any complaints
Classic case of "Great idea! Horrible execution"
the starting Buying gear round of CSGO would be a great help for Arena. thats a good take Drewski
Cool! Tarkov has been so long in development it now looks like it could run on a phone. They have focused on the wrong stuff over and over. My EOD edition is sitting there gathering dust. Haven't opened it in over a year.