Arturia Pigments - How To Use The Granular Engine

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  • Опубликовано: 27 дек 2024

Комментарии • 15

  • @krisrhodes5180
    @krisrhodes5180 Год назад +1

    Your beautiful sonorant voice comes through loud and clear. The sounds you're demonstrating on the other hand, are so quiet they are sometimes practically inaudible if I'm trying to listen for the distinctions you mention.

  • @timeades7889
    @timeades7889 9 месяцев назад

    Only just stumbled across this - thank you very much for a comprehensive quick start for Granular - I have pigments but never ventured out to use this feature but I will be from now on!

  • @judeworth938
    @judeworth938 2 года назад

    you're an amazing instructor dear Tom !

  • @michaelmilano4457
    @michaelmilano4457 Год назад

    Amazing tutorial bro

  • @KyleGrayYoung
    @KyleGrayYoung 3 года назад

    Great tutorial! You explained everything very nicely! Thanks for putting this together. Happy holidays! Cheers, Tom!

  • @GareyKennebrew
    @GareyKennebrew 3 года назад

    Thank you!

  • @daxu9605
    @daxu9605 3 года назад

    Yes!! More tutorials! Any chance of an absynth tutorial?

    • @TomWolfeSynth
      @TomWolfeSynth  3 года назад +1

      Being honest, not in the near future. But - never say never!

    • @ELLIOT8209
      @ELLIOT8209 Год назад

      @@TomWolfeSynth hi, does one really need Output's Portal Plugin if they have Pigments?

  • @gumtree7177
    @gumtree7177 3 месяца назад

    Granular limit of you turned it up high for top quality then you recorded that part and bounced it out final audio could you not import the track later and thus relieving the cpu workload so bring it into the project later so the computer won’t hang or crash ??? Possible in Logic Pro x right

    • @gumtree7177
      @gumtree7177 3 месяца назад

      in Logic Pro X, you can use the method you described to manage CPU workload. Here’s how you can do it:
      Record and Bounce: First, set the Granular limit in Arturia Pigments to a high quality, and record the output. Once you’re satisfied with the sound, bounce the track to audio.
      Import the Audio Track: After bouncing, you can import this final audio file into your Logic Pro X project.
      Replace the Instrument Track: Replace the original instrument track (with Pigments) with the newly bounced audio track. This way, you can disable or remove the CPU-intensive plugin, thereby reducing the load on your computer.
      Free Up CPU: By using the bounced audio file instead of the live plugin, you alleviate the CPU stress, which helps prevent potential crashes or hangs.
      This method is commonly used to optimize performance and is quite effective in managing resources in larger projects.

  • @lahattec
    @lahattec 3 года назад

    PLEASE don't post at 60fps. Thanks.

    • @karmaindustrie
      @karmaindustrie 2 года назад +1

      Why not?

    • @ItsOnlyHate
      @ItsOnlyHate 2 года назад +1

      @@karmaindustrie late answer but i'll answer anyways - if you have low bandwith 60 fps is basicly double the amount of data that you need to download as for 30fps. This beeing an tutorial and not a movie or game scene, 60fps isnt really needed.
      Yes you could lower resolution but that makes reading hard and RUclips only allows 720/1080p@60fps and there is no option for watching in 30 i think.

    • @karmaindustrie
      @karmaindustrie 2 года назад +1

      @@ItsOnlyHate I see. Thank you