My friend and I play this game all the time. I main Metal primarily, and he mains Shadow primarily. We play Metal Sonic and Sally against each other respectively. He's the only one stopping me from wiping out the whole team, while sometimes I barely escape alive. He showed me this game a long time ago, when 1.1 hallin Halloween. And we're still playing. It's amazing to see this game growing it's fanbase! And I hope to see it become a normal game to play in the future
this is a very good video, something that irks me is that you said small exe is "balanced" while big exe isn't, they both are really unbalanced to a certain degree, big exe is one of the more balanced exe's, his only problem is grab, grab is way too strong for its own good, its supposed to be a lone survivor punish but it does way too much damage so it can basically be used anywhere, now small exe is VERY unbalanced, nobody likes to deal with him, he's way too fast so stuns do nothing against him, his spindash cant be countered unless you stop him before it goes off and puts you down to a 2 shot, and his attack is genuinely broken, being able to hold it for like 3 seconds is genuinely insane, and his linger is even worse, all his moves have no drawbacks unlike big exe's, for example, attack slows big exe down to a snails pace, if charge is used and hits a wall it leaves him vulnerable, if grab whiffs you cant attack for like 3 seconds and so on, on the other hand small exe has ZERO move drawbacks, this is just my opinion tho and you probably dont care
You can actually stop Sonic's spindash, even if he's charging straight at you. In one match, I punched the hell out of him as Knuckles and I didn't take any damage
@@tiimer yeah its kinda stupid how you have to have a ability on stand by to dodge that attack and the only problem with it is if its on a higher story
Eggman for sure is still easy to play, but hard to master given that you'll have to learn routes on every map (even YCR) and using shock effectively (baiting Sonic 2's block)
Honestly, playing knuckles against sonic.exe 2 is pretty fun. Due to the big guys attack having a lingering lunge, it makes blocking not too bad. And, simce most sonic.exe 2 players are usually hyper aggresive with not a lot of strategy, you can punch and block quite easily, especially with the new update. Also, poor eggman, new update did him dirty.
I used to main egg man in 1.1, dropped him when shock got nerfed in 1.2 pre release. And now am just.. disappointed with where he is now after the full release of 1.2. He went from the absolute best, to the absolute bottom of the barrel worst. I’ve since picked up metal sonic instead of eggman, and I like to protect eggman mains now. Make their sucky life just slightly less sucky.
@@X-Cite69 this is sadly the same for me. eggman was the iron wall protector who got in and out of danger constantly, and his change entirely flipped his playstyle for poor reason. turrets are cool, but man we're they unneeded
Tbh, big exe is fine, it’s just that many people like to play aggressive and less strategic Small exe is strategic Big exe is brute force but you don’t need to say that he’s basically bad cause he’s hard to survive to
It is called a “play style “ Big exe got balanced out thanks to the character’s buffs I mean, he was literally called “The Brute” for a reason, his Strenght. Like knuckles, a trained fighter.
@@FabiolzIlDuro-ms5vj you could have a point there,sadly the game is a high punish gameplay with rewards=your aim and skill for movement and meanwhile that game style can be implemented. it shouldn't have such a low risk for not landing your punches.Remind you that He even said in the video that his speed nerf on movement and lunge is not much different and has a dash which is very fast and hits like a truck negating s on the 2nd life. You can start defending him when he gets nerfed a lot in mobility. Meanwhile,it's still broken
I want to explain why both Sonics are fair. Let's start with speed. Of course, Sonic EXE 2 is still faster than the survivors, but his lower speed compared to Sonic EXE 1 helps a lot when it comes to dodging his attacks, which are much easier to dodge than Sonic 1's, and to land good hits, benefiting characters like Tails, Knuckles, Amy, and Shadow. If one understands how Sonic EXE 2's lunge works, his grab also has a reduced lunge and a wider speed penalty. Now let's talk about the charge. Sure, Sonic EXE 2 can use the charge to chase a recently revived survivor or close the distance with others, but Sonic 1 can do the same with the spindash. Maybe the charge doesn't need to be charged like Sonic 1's, but it’s less durable and can't be directed, so if you use it incorrectly, instead of closing the distance, you do the opposite. The grab: you might say this ability is broken, but it's necessary for Sonic 2; otherwise, he wouldn't be on par with Sonic 1. If you look at everything mentioned above, you’ll realize that Sonic 2 is slow, which in a game where time counts, this is significant. Being slower also makes him more vulnerable, as I mentioned earlier. Without the grab, Sonic 2 would only have more disadvantages than advantages. Sure, you could say he has more damage, but that doesn’t help with the time it takes to knock down a survivor compared to Sonic 1. Also, the grab tends to penalize teams that are spread out, and even if they are together, it's very likely that Sonic will take out a whole health bar from the survivors, but isn't that the point? If not, why use the grab? Well, you say Cream is less effective with Sonic 2, and you're right, but Sally is really good with Sonic 2. Her shield is now much more important both for her and the rest, and given the penalty Sonic 2 has when it comes to attacking, Sally can take advantage with an EMP. Another thing, even if Cream has it easier helping survivors with Sonic 1, let's remember that Sonic 1 has it easier landing hits
The game is based on time, so this is already quite the huge trouble for exe 2 since he is so slow. His slowness makes it easy to be juked, and easy to be baited. You need skill to play as him nowadays since the players know how he works rn So he is very good but very predictable He is better to straight up jump at someone and kill quickly, since he isn’t that good in chases. Small exe is both good in offence and speed, but there is little use of him. With this being said I could say that exe1 is broken too. But I say that with a skilled distractor, it is all fixed out
as someone who plays big exe and is learning small, i do agree that big was unbalanced back in the prototype. Despite his changes in the full 1.2 update, he still feels unbalanced due to his linger, still making small as balanced than him, either way, he’s still fun to play in my perspective due to how he’s brute force, but he still feels like he could use more changes for his kit
I really enjoyed this video and played since last year's it's sad Eggman got nerfed being a fellow main of him however i have moved onto Silver as my main I'd love any advice if u could give me for silver (understand if you don't ofc)
You said sonicexe_1 is balanced??? Bro his hit cooldowns are 1 second, while the jump cooldown is 3 seconds. Although sonicexe_2 has the same hit cooldown, he gets slowed even more after using his hit, giving survivors more breathing room to dodge, and it can punish sonicexe_2 for missing attacks. Sure, sonicexe_1 gets slowed down too, but since he’s so fast, the slowness he gets after attacking doesn’t affect him that much. On top of that, he can hold his lunge for a LONG time, and he accelerates while holding it too! In fact, you can hold the lunge a little more than long enough to jump and land on the ground, so if you hold attack and a survivor jumps, you can release it when they land on the ground so you can land an easy hit on them. Not to mention that hits still registers a little less than a second after the attack animation ends. Something else that makes his hit so busted is how after landing a hit, you can just hold your lunge and hit them again! This means that his speed while holding lunge is faster than the duration of I-frames after getting hit! Luckily the spindaah got heavily nerfed in the full release in 1.2, it was basically a free hit you could give to multiple survivors at once before that. In summary, sonic_exe1 is spammable and broken
@@mistahmcmuffin actually yeah that’s pretty true. not a lot of small sonics are good exes or good at using the sonic_exe1 moveset, and not every sonicexe_1 takes advantage of the lunge and hit cooldowns
@@ItsDrippingout i will say with the new update: the balance of the sonic's isn't quite as bad. mostly due to almost all survivors having major power ups, minus tails, eggman, and shadow
@@mistahmcmuffinI fully disagree with shadow not having a power up. He's a lot more free in the new version, and is able to use his abilitys as both mobility and offense, which makes him very good for getting out of chases, while also being able to help the team.
To be honest my issue with the eggman change is that it dosent fit his personality to be a support character at all nor should a defenseless support have the weakness of eggmans hitbox
Funny thing is, I know you're pained from the Eggman changes, and as a former *former* Eggman main, it does suck a lot. But the thing is, I'm also a former Tails main and I do not mean to glaze myself but I would say that I was among the better Tails mains. Before the .2 second delay nerf. My GOD it was so bad I switched from a backline character to the sacrifice character (Metal Sonic, I mean.) Crazy how .2 seconds made me switch playstyles.
@@vekoded70 after I handled Tails in 1.2: yeah, you're totally right. Tails is far less effective and more annoying to play, whilst Eggman has his entire kit changed for faulty reason
Just be glad you didn’t play this before the 1.2 beta because Sonic 2 or sinic was the original Sonic.exe for the longest time and there was hardcore mode where he one shots you
The sonic.EXE 2 is actually a brute force character while sonic.EXE is a strategy character, the second sonic.EXE isn't OP, he's just brute force rather than strategy.
i believe that for the last update: he was genuinely broken, as he could overwhelm survivors in a minute. but i do agree the first one was also broken: him being more strategic just meant i was more blind to his brokenness
Nah man putting the brute force of Kolossos and the strategic knowledge of sonic.exe together is just brutal. There's literally no way you can come out clean from those dudes, they almost don't suffer the consequences of Kolossos attack penalty since they have an overall accuracy of a sniper, and they manage to know how to use their abilities, specially because grab actually needs a lot of opponent studying to use (because knuckles' block is easier since your constantly bombarded with attacks Kolossos grab is harder since you have to know when the survivors will fight back). A good Kolossos is a server wipe mayerial
I usually main Sonic EXE 1, but I want to explain why both Sonics are fair. Let's start with speed. Of course, Sonic EXE 2 is still faster than the survivors, but his lower speed compared to Sonic EXE 1 helps a lot when it comes to dodging his attacks, which are much easier to dodge than Sonic 1's, and to land good hits, benefiting characters like Tails, Knuckles, Amy, and Shadow. If one understands how Sonic EXE 2's lunge works, his grab also has a reduced lunge and a wider speed penalty. Now let's talk about the charge. Sure, Sonic EXE 2 can use the charge to chase a recently revived survivor or close the distance with others, but Sonic 1 can do the same with the spindash. Maybe the charge doesn't need to be charged like Sonic 1's, but it’s less durable and can't be directed, so if you use it incorrectly, instead of closing the distance, you do the opposite. The grab: you might say this ability is broken, but it's necessary for Sonic 2; otherwise, he wouldn't be on par with Sonic 1. If you look at everything mentioned above, you’ll realize that Sonic 2 is slow, which in a game where time counts, this is significant. Being slower also makes him more vulnerable, as I mentioned earlier. Without the grab, Sonic 2 would only have more disadvantages than advantages. Sure, you could say he has more damage, but that doesn’t help with the time it takes to knock down a survivor compared to Sonic 1. Also, the grab tends to penalize teams that are spread out, and even if they are together, it's very likely that Sonic will take out a whole health bar from the survivors, but isn't that the point? If not, why use the grab? Well, you say Cream is less effective with Sonic 2, and you're right, but Sally is really good with Sonic 2. Her shield is now much more important both for her and the rest, and given the penalty Sonic 2 has when it comes to attacking, Sally can take advantage with an EMP. Another thing, even if Cream has it easier helping survivors with Sonic 1, let's remember that Sonic 1 has it easier landing hits.
I do appreciate the feedback a lot, but I think there's fatal flaw in this line of thinking. The first EXE is very easily able to be attacked, simply because he can't kill people as quickly. The amount of burst movement options in the game could stall him out until a teammate shows up to help or heck, you even stun him yourself. The second Sonic doesn't have this, as his two shotting still allows for him to down people way quicker, and a burst movement option isn't as useful due to how he has the dash, completely negating the movement. This is all on top of the grab being able to down people more quickly. Like I said, I actually do appreciate the feedback, even if it wasn't exactly something I agree with.
@@mistahmcmuffin Okay, although I don't agree with your answer, I will let time confirm or change your opinion. I also want to take advantage of this to say that I liked your video and it was entertaining.
I would just like to say some things: Cream's healing is indeed less effective againts sonic 2, but her speedboost is better in trying to lose chase inside closed environments, sonic 1 can easily spindash to her, which is faster that her speedboost, but sonic 2 in a closed space will smack his head and hopefully die of a concu- but that out the way, he does need some kind of nerf@@mistahmcmuffin
@@brandonchavarria1246 I think why it's so disliked is not only was the change unneeded, but drastically changed his playstyle and entirely flipped it. Most folk who like the change didn't play Eggman as much, and didn't see the full effects of his change
@mistahmcmuffin I was an eggman main before, and yes, I do think the update was not needed for eggman, but after a few days playing eggman, I like his playstyle
@@brandonchavarria1246 and that's totally fine! a playstyle like this existing isn't the problem: mostly how it was executed and the fact that we lost a beloved playstyle was the problem
@@RobotnikRedefined i'm fine with those who like eggman now: i just think the change was unneeded and ultimately drove away more people than it took in
sorry to burst your bubble but this is now outdated becuse eggman hadea a reaork, he now turrets and a jetpack! thats it, sally has a isnta vaiation of eggmans old abillty
I love this!! but i totally agree, its sonic_2 is so overpowered, the worst thing is that he's the most used. Sad that but cool that eggman has a new ability.
@AymanChahboun-13-and-a-gamer yes I do agree he isn't A+ tier, but he ain't F tier I still main him, and I will always miss shock, I'm still pretty good playing this eggman
My friend and I play this game all the time. I main Metal primarily, and he mains Shadow primarily. We play Metal Sonic and Sally against each other respectively. He's the only one stopping me from wiping out the whole team, while sometimes I barely escape alive. He showed me this game a long time ago, when 1.1 hallin Halloween. And we're still playing. It's amazing to see this game growing it's fanbase! And I hope to see it become a normal game to play in the future
Give sonic 2 the ability to control his cha- *gets boxed up*
DO NOT LET THE CHARGE BECOME CONTROLLABLE. SONIC 2 WILL BE INVINCIBLE.
We're not having that buddy
I approve of this idea exe gets bullied by survivors
You haven’t played a single game against Big Exe (Kolossos) 😂@@thepurestvessel998
Better idea, take away exes block, it was never meant to be🙏
Looks like someone has to review eggman yet again in part 2
@@Saws.numb.1.fan. yep
this is a very good video, something that irks me is that you said small exe is "balanced" while big exe isn't, they both are really unbalanced to a certain degree, big exe is one of the more balanced exe's, his only problem is grab, grab is way too strong for its own good, its supposed to be a lone survivor punish but it does way too much damage so it can basically be used anywhere, now small exe is VERY unbalanced, nobody likes to deal with him, he's way too fast so stuns do nothing against him, his spindash cant be countered unless you stop him before it goes off and puts you down to a 2 shot, and his attack is genuinely broken, being able to hold it for like 3 seconds is genuinely insane, and his linger is even worse, all his moves have no drawbacks unlike big exe's, for example, attack slows big exe down to a snails pace, if charge is used and hits a wall it leaves him vulnerable, if grab whiffs you cant attack for like 3 seconds and so on, on the other hand small exe has ZERO move drawbacks, this is just my opinion tho and you probably dont care
@@oliverthenoob this is actually insanely accurate ngl
@@ItsDrippingout yeah, i jinxed it, this update made small the fair one and big the unfair one
You can actually stop Sonic's spindash, even if he's charging straight at you. In one match, I punched the hell out of him as Knuckles and I didn't take any damage
@@tiimer yeah its kinda stupid how you have to have a ability on stand by to dodge that attack and the only problem with it is if its on a higher story
@@oliverthenoob Even without abilities, it's still pretty easy to dodge
The fact that they did amputate one of exe 2’s arms
The tides have certainly turned for a certain team saver
I like the thumb nail! Great art!
10:33 u can amputate his arm-
1.2 exe
Eggman for sure is still easy to play, but hard to master given that you'll have to learn routes on every map (even YCR) and using shock effectively (baiting Sonic 2's block)
That's a really solid way of seeing it actually, he has safety nets but usually you'd only barely survive. Guess he's that sorta character, too
Well..this is outdated now
Too bad
Shock is a goner now
Honestly, playing knuckles against sonic.exe 2 is pretty fun. Due to the big guys attack having a lingering lunge, it makes blocking not too bad. And, simce most sonic.exe 2 players are usually hyper aggresive with not a lot of strategy, you can punch and block quite easily, especially with the new update.
Also, poor eggman, new update did him dirty.
I used to main egg man in 1.1, dropped him when shock got nerfed in 1.2 pre release. And now am just.. disappointed with where he is now after the full release of 1.2.
He went from the absolute best, to the absolute bottom of the barrel worst.
I’ve since picked up metal sonic instead of eggman, and I like to protect eggman mains now. Make their sucky life just slightly less sucky.
@@X-Cite69 this is sadly the same for me. eggman was the iron wall protector who got in and out of danger constantly, and his change entirely flipped his playstyle for poor reason. turrets are cool, but man we're they unneeded
Another fun thing to do with knuckles is to use block right when an exe is about to hit a teamate so it allows them to get a head start to run away
1st of all I can't wait for part 2! 2nd of all... Outlaik PLEASE REVERT EGGMAN
Tbh, big exe is fine, it’s just that many people like to play aggressive and less strategic
Small exe is strategic
Big exe is brute force but you don’t need to say that he’s basically bad cause he’s hard to survive to
You just Said it. That's called being unbalanced
It is called a “play style “
Big exe got balanced out thanks to the character’s buffs
I mean, he was literally called “The Brute” for a reason, his Strenght.
Like knuckles, a trained fighter.
@@FabiolzIlDuro-ms5vj you could have a point there,sadly the game is a high punish gameplay with rewards=your aim and skill for movement and meanwhile that game style can be implemented. it shouldn't have such a low risk for not landing your punches.Remind you that He even said in the video that his speed nerf on movement and lunge is not much different and has a dash which is very fast and hits like a truck negating s on the 2nd life.
You can start defending him when he gets nerfed a lot in mobility.
Meanwhile,it's still broken
I want to explain why both Sonics are fair. Let's start with speed. Of course, Sonic EXE 2 is still faster than the survivors, but his lower speed compared to Sonic EXE 1 helps a lot when it comes to dodging his attacks, which are much easier to dodge than Sonic 1's, and to land good hits, benefiting characters like Tails, Knuckles, Amy, and Shadow. If one understands how Sonic EXE 2's lunge works, his grab also has a reduced lunge and a wider speed penalty.
Now let's talk about the charge. Sure, Sonic EXE 2 can use the charge to chase a recently revived survivor or close the distance with others, but Sonic 1 can do the same with the spindash. Maybe the charge doesn't need to be charged like Sonic 1's, but it’s less durable and can't be directed, so if you use it incorrectly, instead of closing the distance, you do the opposite.
The grab: you might say this ability is broken, but it's necessary for Sonic 2; otherwise, he wouldn't be on par with Sonic 1. If you look at everything mentioned above, you’ll realize that Sonic 2 is slow, which in a game where time counts, this is significant. Being slower also makes him more vulnerable, as I mentioned earlier. Without the grab, Sonic 2 would only have more disadvantages than advantages. Sure, you could say he has more damage, but that doesn’t help with the time it takes to knock down a survivor compared to Sonic 1. Also, the grab tends to penalize teams that are spread out, and even if they are together, it's very likely that Sonic will take out a whole health bar from the survivors, but isn't that the point? If not, why use the grab?
Well, you say Cream is less effective with Sonic 2, and you're right, but Sally is really good with Sonic 2. Her shield is now much more important both for her and the rest, and given the penalty Sonic 2 has when it comes to attacking, Sally can take advantage with an EMP.
Another thing, even if Cream has it easier helping survivors with Sonic 1, let's remember that Sonic 1 has it easier landing hits
The game is based on time, so this is already quite the huge trouble for exe 2 since he is so slow.
His slowness makes it easy to be juked, and easy to be baited.
You need skill to play as him nowadays since the players know how he works rn
So he is very good but very predictable
He is better to straight up jump at someone and kill quickly, since he isn’t that good in chases.
Small exe is both good in offence and speed, but there is little use of him.
With this being said I could say that exe1 is broken too.
But I say that with a skilled distractor, it is all fixed out
Cant wait for the next eggman review to start off with “ok eggman fucking sucks now”
Atleast Metal Sonic is more attractive with his new design
Good video, also subscribed
I wonder how mad he is that eggman is now a coward instead of “the dad of the group”
pain
I feel bad for you since eggy was ur favourite, tbh I miss it too tho
@@LolXD-vr9vw sucks even more because turrets are really cool in concept. but in practice it's just bloons td defense
@@mistahmcmuffinin a nutshell yes
@@mistahmcmuffinnah its like bloons tower defense but you can only use 5 unupgraded glue gunners
as someone who plays big exe and is learning small, i do agree that big was unbalanced back in the prototype. Despite his changes in the full 1.2 update, he still feels unbalanced due to his linger, still making small as balanced than him, either way, he’s still fun to play in my perspective due to how he’s brute force, but he still feels like he could use more changes for his kit
I really enjoyed this video and played since last year's it's sad Eggman got nerfed being a fellow main of him however i have moved onto Silver as my main I'd love any advice if u could give me for silver (understand if you don't ofc)
You said sonicexe_1 is balanced???
Bro his hit cooldowns are 1 second, while the jump cooldown is 3 seconds. Although sonicexe_2 has the same hit cooldown, he gets slowed even more after using his hit, giving survivors more breathing room to dodge, and it can punish sonicexe_2 for missing attacks. Sure, sonicexe_1 gets slowed down too, but since he’s so fast, the slowness he gets after attacking doesn’t affect him that much. On top of that, he can hold his lunge for a LONG time, and he accelerates while holding it too! In fact, you can hold the lunge a little more than long enough to jump and land on the ground, so if you hold attack and a survivor jumps, you can release it when they land on the ground so you can land an easy hit on them. Not to mention that hits still registers a little less than a second after the attack animation ends. Something else that makes his hit so busted is how after landing a hit, you can just hold your lunge and hit them again! This means that his speed while holding lunge is faster than the duration of I-frames after getting hit! Luckily the spindaah got heavily nerfed in the full release in 1.2, it was basically a free hit you could give to multiple survivors at once before that.
In summary, sonic_exe1 is spammable and broken
i've already talked about how i was too nice to him in this video: he's got problems, they're just harder to see than the second sonic
@@mistahmcmuffin actually yeah that’s pretty true. not a lot of small sonics are good exes or good at using the sonic_exe1 moveset, and not every sonicexe_1 takes advantage of the lunge and hit cooldowns
@@ItsDrippingout i will say with the new update: the balance of the sonic's isn't quite as bad. mostly due to almost all survivors having major power ups, minus tails, eggman, and shadow
@@mistahmcmuffinI fully disagree with shadow not having a power up. He's a lot more free in the new version, and is able to use his abilitys as both mobility and offense, which makes him very good for getting out of chases, while also being able to help the team.
@@Darter-kk1vl i actually do agree with this: i just saw literally no one playing shadow and assumed "yeah, he's probably the same"
To be honest my issue with the eggman change is that it dosent fit his personality to be a support character at all nor should a defenseless support have the weakness of eggmans hitbox
I just realized he said to amputate his arms for .exe 2....and Kolossos exactly is that and STILL CAN DO IT YOU CAN'T STOP HIM SOMEHOW
Funny thing is, I know you're pained from the Eggman changes, and as a former *former* Eggman main, it does suck a lot. But the thing is, I'm also a former Tails main and I do not mean to glaze myself but I would say that I was among the better Tails mains. Before the .2 second delay nerf. My GOD it was so bad I switched from a backline character to the sacrifice character (Metal Sonic, I mean.) Crazy how .2 seconds made me switch playstyles.
@@vekoded70 after I handled Tails in 1.2: yeah, you're totally right. Tails is far less effective and more annoying to play, whilst Eggman has his entire kit changed for faulty reason
Just be glad you didn’t play this before the 1.2 beta because Sonic 2 or sinic was the original Sonic.exe for the longest time and there was hardcore mode where he one shots you
In the latest update sinoc was renamed as kolosis
The sonic.EXE 2 is actually a brute force character while sonic.EXE is a strategy character, the second sonic.EXE isn't OP, he's just brute force rather than strategy.
i believe that for the last update: he was genuinely broken, as he could overwhelm survivors in a minute. but i do agree the first one was also broken: him being more strategic just meant i was more blind to his brokenness
Nah man putting the brute force of Kolossos and the strategic knowledge of sonic.exe together is just brutal. There's literally no way you can come out clean from those dudes, they almost don't suffer the consequences of Kolossos attack penalty since they have an overall accuracy of a sniper, and they manage to know how to use their abilities, specially because grab actually needs a lot of opponent studying to use (because knuckles' block is easier since your constantly bombarded with attacks Kolossos grab is harder since you have to know when the survivors will fight back). A good Kolossos is a server wipe mayerial
1:50 sans undertale refrence?
7:00 erm... actually, hedgehogs arent rodents ☝️🤓
Actually, that is a sonic reference.
Eggman always screams
“I WILL DESTROY YOU RODENT”
@FabiolzIlDuro-ms5vj then eggman is dumb
will you make a part 2 one day since the game updated
So we're getting a part 2 or a part 1 remake or not?
I usually main Sonic EXE 1, but I want to explain why both Sonics are fair. Let's start with speed. Of course, Sonic EXE 2 is still faster than the survivors, but his lower speed compared to Sonic EXE 1 helps a lot when it comes to dodging his attacks, which are much easier to dodge than Sonic 1's, and to land good hits, benefiting characters like Tails, Knuckles, Amy, and Shadow. If one understands how Sonic EXE 2's lunge works, his grab also has a reduced lunge and a wider speed penalty.
Now let's talk about the charge. Sure, Sonic EXE 2 can use the charge to chase a recently revived survivor or close the distance with others, but Sonic 1 can do the same with the spindash. Maybe the charge doesn't need to be charged like Sonic 1's, but it’s less durable and can't be directed, so if you use it incorrectly, instead of closing the distance, you do the opposite.
The grab: you might say this ability is broken, but it's necessary for Sonic 2; otherwise, he wouldn't be on par with Sonic 1. If you look at everything mentioned above, you’ll realize that Sonic 2 is slow, which in a game where time counts, this is significant. Being slower also makes him more vulnerable, as I mentioned earlier. Without the grab, Sonic 2 would only have more disadvantages than advantages. Sure, you could say he has more damage, but that doesn’t help with the time it takes to knock down a survivor compared to Sonic 1. Also, the grab tends to penalize teams that are spread out, and even if they are together, it's very likely that Sonic will take out a whole health bar from the survivors, but isn't that the point? If not, why use the grab?
Well, you say Cream is less effective with Sonic 2, and you're right, but Sally is really good with Sonic 2. Her shield is now much more important both for her and the rest, and given the penalty Sonic 2 has when it comes to attacking, Sally can take advantage with an EMP.
Another thing, even if Cream has it easier helping survivors with Sonic 1, let's remember that Sonic 1 has it easier landing hits.
I do appreciate the feedback a lot, but I think there's fatal flaw in this line of thinking. The first EXE is very easily able to be attacked, simply because he can't kill people as quickly. The amount of burst movement options in the game could stall him out until a teammate shows up to help or heck, you even stun him yourself.
The second Sonic doesn't have this, as his two shotting still allows for him to down people way quicker, and a burst movement option isn't as useful due to how he has the dash, completely negating the movement. This is all on top of the grab being able to down people more quickly.
Like I said, I actually do appreciate the feedback, even if it wasn't exactly something I agree with.
@@mistahmcmuffin Okay, although I don't agree with your answer, I will let time confirm or change your opinion. I also want to take advantage of this to say that I liked your video and it was entertaining.
@@mistahmcmuffinsonic2 is bad against good team
I would just like to say some things: Cream's healing is indeed less effective againts sonic 2, but her speedboost is better in trying to lose chase inside closed environments, sonic 1 can easily spindash to her, which is faster that her speedboost, but sonic 2 in a closed space will smack his head and hopefully die of a concu- but that out the way, he does need some kind of nerf@@mistahmcmuffin
You should do a revamp of this!
I feel like you'll like silver. But I really need help with the new eggman and blaze.
Your voice sounds like Big The Cat if he was a grandpa.
they amputated his arm
I feel like you would look like laughability
Your voice is my sans headcanon voice
LMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAO same
Can you do this with the robloxia untill dawn
I like the video.
Jesus Christ kylen what's up
i haven't seen you in 5 long years
@@mistahmcmuffin it's really been that long Jesus
time to make another eggman video dude! ik lots of people hate eggmans update i like it 😢
@@brandonchavarria1246 I think why it's so disliked is not only was the change unneeded, but drastically changed his playstyle and entirely flipped it. Most folk who like the change didn't play Eggman as much, and didn't see the full effects of his change
@mistahmcmuffin I was an eggman main before, and yes, I do think the update was not needed for eggman, but after a few days playing eggman, I like his playstyle
@@brandonchavarria1246 and that's totally fine! a playstyle like this existing isn't the problem: mostly how it was executed and the fact that we lost a beloved playstyle was the problem
@mistahmcmuffin As a former Eggman, I actually still have Eggman as a secondary main lol. (I'm a Silver main now)
@@RobotnikRedefined i'm fine with those who like eggman now: i just think the change was unneeded and ultimately drove away more people than it took in
part 2 plsss
just remove that lunge from sonic.exe one and he's easily the best. cuz he can kill everyone in 1 min or less.
sorry to burst your bubble but this is now outdated becuse eggman hadea a reaork, he now turrets and a jetpack! thats it, sally has a isnta vaiation of eggmans old abillty
ex-eggman main here, new eggman sucks. i no longer main eggman.
I love this!! but i totally agree, its sonic_2 is so overpowered, the worst thing is that he's the most used. Sad that but cool that eggman has a new ability.
Sonic_1*
Eggman new ability its weak than already is also, should be buffed
How ironic 20:11
EGGMAN IS NOW F TIER NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Cap
@@brandonchavarria1246 Did you even saw the update 1.2 dummy??
@@brandonchavarria1246 the update this youtuber is playing has Eggman on A+ tier but in the newest update it's F tier
@AymanChahboun-13-and-a-gamer yes I do agree he isn't A+ tier, but he ain't F tier I still main him, and I will always miss shock, I'm still pretty good playing this eggman
@@brandonchavarria1246 i was talking about the newest update not the update you are seeing in the video.