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Unreal NPC AI - Basics and example project: Navigation, queuing and box transportation

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  • Опубликовано: 2 авг 2024
  • We dive into NPC AI with an easy example to navigate a level, queue on a pillar and transport colorful boxes around.
    The project can be downloaded from github.com/DeveloperBastian/N...
    ** New demo how to queue along a spine **
    I added another folder 'QueueAndRunAround' and a map called 'QueueAndRun' to the project on Git. If you open that, you will see a demo how to align the NPCs along a spine (done on request from some subscribers)
    *Chapters*
    00:00 - Start
    00:02 Demo
    01:16 NavMesh
    05:19 AI Components
    05:26 AI Controller
    06:18 Behavior Tree
    *Links*
    Github project: github.com/DeveloperBastian/N...

Комментарии • 4

  • @bastiandev
    @bastiandev  22 дня назад +1

    I added another folder 'QueueAndRunAround' and a map called 'QueueAndRun' to the project on Git. If you open that, you will see a demo how to align the NPCs along a spine (done on request from some subscribers)

  • @BooneyTune
    @BooneyTune 26 дней назад +2

    As always, really good, very cool, and thanks for sharing!

    • @bastiandev
      @bastiandev  26 дней назад

      @@BooneyTune Glad it helps! I admit it was a bit rushed as it was a request here in the channel, will do one with a bit deeper insights abd structure into path navigation soon…

    • @BooneyTune
      @BooneyTune 26 дней назад

      @@bastiandev looking forward to it