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Unreal NPC AI - Basics and example project: Navigation, queuing and box transportation
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- Опубликовано: 2 авг 2024
- We dive into NPC AI with an easy example to navigate a level, queue on a pillar and transport colorful boxes around.
The project can be downloaded from github.com/DeveloperBastian/N...
** New demo how to queue along a spine **
I added another folder 'QueueAndRunAround' and a map called 'QueueAndRun' to the project on Git. If you open that, you will see a demo how to align the NPCs along a spine (done on request from some subscribers)
*Chapters*
00:00 - Start
00:02 Demo
01:16 NavMesh
05:19 AI Components
05:26 AI Controller
06:18 Behavior Tree
*Links*
Github project: github.com/DeveloperBastian/N...
I added another folder 'QueueAndRunAround' and a map called 'QueueAndRun' to the project on Git. If you open that, you will see a demo how to align the NPCs along a spine (done on request from some subscribers)
As always, really good, very cool, and thanks for sharing!
@@BooneyTune Glad it helps! I admit it was a bit rushed as it was a request here in the channel, will do one with a bit deeper insights abd structure into path navigation soon…
@@bastiandev looking forward to it