You guys, I don’t understand Rivals very well (yet) but Orcane superficially reminds me of Reindog. I f***ing LOVE Reindog. I love Reindog so much. I might even love Reindog as much as I love my real-life dog. Is Orcane like Reindog? 😀
@@nebulisnoobis102 paraphrasing but i’m pretty sure aether studios said on twitter they do plan on having a console version, they just want to focus on the release/post-release content they have planned out first- not trying to bite off more than they can chew as an indie studio essentially
Yeah. The devs also care about the competitive scene. They've added rollback, and generally there isn't as much cheese either (though it's still there). Most of the stages seem to be competitively viable too
@dogyX3 The dev team is what has me most excited about the game. You can tell they truly want to build something special for the community, and I can't wait to see what the game becomes once it has been out for a while
They just announced in their new roadmap video it will be 1-1.5 years to console port, it’ll depend on how well it does on launch bc they can get more of their features rolled out more quickly the more successful it is and make sure the console versions launch with all the modes
another amazing, well thought out and easy to understand video. keep it up man! also i would LOVE a video of your ranno gameplay online, maybe a compilation of sick clips (maybe even throw in a few mistakes you made and explain them) with maybe some commentary sprinkled in between. cant wait to see what you cook up next :D
Nah, you're right. I was brought on specifically to be the "game expert", and Kopter was added last min to fill for Alpharad having to leave early Tricasts are really tricky to balance for pacing, and since I was trying to stick to that 'host' role I definitely took over more than I meant to, esp anytime there was more silence. Already added it to my own notes to be better about that in the future Also yeah, Kopter is dope and knows a ton. We did Supernova top 6 together (with much better balance) and it was great
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag
Hopefully in a couple of years kragg will fall off. Kragg even in rivals 1 was a heavily used character due to his risk/reward ratio, but fell off due to developing worse matchups and adaptations to his meta. I remember one year (I think 2016-2017 there were a lot of kraggs in PR) and this was back when the netcode was delay based so you can only imagine how many kraggs there were then.
@@666blazikenI agree , rivals had metas that were 10 times healthier than smash ultimate haha.. we just need time for kragg to slow down ,and unlike smash , the developers actually care about lasting game play
asterix is a cute belgian comic book character, his name is actually a play on word on "asterisque" (or asterisk), making a lot of children mispronounce the og word which is very cute. Every name is Astérix & Obélix is a play on word
Ledge hogging should be punishable. I'm a brawl player and I'm still really looking forward to this, but ledge hogging makes no sense to me. Dudes are just chilling there with no shields... As a brawl guy I can confirm all of the dopamine is off stage. Encourage risky offstage reversals IMO it adds so much to the game. I'm still going to play and maybe my opinion will change, but I doubt it honestly. I'm still hoping this game unites the platform fighter kingdoms.
ledge hoggin is punishable, invencibilty runs out and you get left vulnerable to attacks, only well timed ledge recoveries are good, and you need to practice those
@@curse5697 Yeah, shows how much I know... It's just such a different game for me I really I don't get it. I do have to say though, the open beta feels impressively smooth right now.
@@buddytynes8633 eh don't worry too much about it, you'll get used to it, but i understand if you are a brawl player, shi, i didn't even know y'all still existed lol, but yeah, youtube guides are your friend, if you don't find any RoA2 content yet, you can look up Melee guides, it will probably still apply
i feel like making this game cost money could kill it in the long run. Free to play + cosmetics like brawlhala could be the way to go. Game is good enough so that people will play, enjoy playing, and want to spend money.
@yoastertoaster8306 (it was bait, but you're not a dick) to be honest I don't like the asthetic. I feel they took a step back from the first one. The models just look strange
@@yoastertoaster8306 I myself prefer rivals 1, but I'm not going to say it's the superior game. It's more like how you have a good group of people who acknowledge melee is the better game due to its mechanics but prefer 64 for its differences (both 64 and ROA1 have a parrallel in that their combo games are both stronger in their games for instance). Right now for me (excluding content) I prefer ROA1's DI drift mechanic which allows for more DI complexity. The ability to cancel anything out of wavedash allows for more movement and attack options, and the characters at the moment feel a lot faster and more combo-heavy. Crouch cancelling is also weaker in ROA1 so you will see less of that compared to ROA2. The game also has tighter inputs such as the inputs for DACUS and Baby-dash which allows players with good execution to be rewarded more for their efforts vs in ROA2 where maybe like you'll have 10% more players consistently performing those techniques. I also personally like that ori is in ROA1 and won't be in ROA2. I would be a fool to say ROA1 is the superior game if you were to compare it to the potential to ROA2 (especially with how shields make the meta a lot healthier), but it's completely unreasonable to assume that 100% of the player base will prefer ROA2 to ROA1 with the things I listed.
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag
41:47 im here losing my mind at what a combo marlon just pulled off and yall yapping about the bandit skin..
otherwise commentary was solid especially towards the end.
WHAT A FKIN COMBO SHEESH
wasn't entirely true (i think) but that combo was 20 whole seconds long and they ignored half of it in favor of talking about sly cooper ☹
@@liquidscreamisnomore yeah, there was a lot of tech-chasing involved, but the string was still crazy
Nahh fr
19:00 the craziest thing from this tournament is void not knowing who nardwuar is 💀
fr dawg
you look like nardwuar
I love orcane
You guys, I don’t understand Rivals very well (yet) but Orcane superficially reminds me of Reindog.
I f***ing LOVE Reindog. I love Reindog so much. I might even love Reindog as much as I love my real-life dog.
Is Orcane like Reindog? 😀
real
@@deadfr0gKinda both characters have amazing setups and both take some level of skill to play.
@@deadfr0gboth are insanely f***ing cute
I'm brand new to rivals coming form ultimate, and I can already tell he's my boy
Gotta love how envy and stango were fighting for second place
I love how Kragg can interact with his opponent's rocks and pillars in mirror matches
This game NEEDS to come to consoleeeeee
I’m pretty sure I read that it’s going to be cross platform
@@nebulisnoobis102 paraphrasing but i’m pretty sure aether studios said on twitter they do plan on having a console version, they just want to focus on the release/post-release content they have planned out first- not trying to bite off more than they can chew as an indie studio essentially
@@andromeda_ssb awesome
please dan my laptop's cpu is burning up
i don't have strong feelings about orcane one way or another
i love how this comment section evolved XD
he’s not for everyone. But damn he cute
This game looks so fun
Yeah. The devs also care about the competitive scene. They've added rollback, and generally there isn't as much cheese either (though it's still there).
Most of the stages seem to be competitively viable too
@dogyX3 The dev team is what has me most excited about the game. You can tell they truly want to build something special for the community, and I can't wait to see what the game becomes once it has been out for a while
Sad we didn’t see any Fleet, but happy to see my boy Orcane tearing it up
Also Marlon is INSANE
this last patch is looking very fun and polished. so excited to play when this comes out
you don't have to wait that long, starting this monday there will be a free access week for everyone to try!
i love that this is edited to not waste the viewer's time. ty as always for the quality content!
I’m a pc player but I HOPE my console people will be able to download this game very soon!
14:55 good lord
really hoping we get this on playstation. we dont really have any good smash clones and im interested in this one
this is the only good smash clone
Eventually it will be
They just announced in their new roadmap video it will be 1-1.5 years to console port, it’ll depend on how well it does on launch bc they can get more of their features rolled out more quickly the more successful it is and make sure the console versions launch with all the modes
its gona come very soon to consoles for sure
Marlon looks like he's playing a different game. That ending of the last game was crazy.
I fucking love the squidward window lol
another amazing, well thought out and easy to understand video. keep it up man! also i would LOVE a video of your ranno gameplay online, maybe a compilation of sick clips (maybe even throw in a few mistakes you made and explain them) with maybe some commentary sprinkled in between. cant wait to see what you cook up next :D
I love Forsburn
44:25 No impact land sighting?
Wisely has good commentary but he was a bit overpowering imo. Thank yall for hosting!
hes the expert / megafan from rivals 1 so it makes sense he has the most to say.
he got some stuff wrong throughout the tourney about players aswell. Idk I can take or leave him TBH
@@johnmarkson1990 ive seen the british dude comment well for rivals before, he's not the only one whos knowledgable
yeah...
Nah, you're right. I was brought on specifically to be the "game expert", and Kopter was added last min to fill for Alpharad having to leave early
Tricasts are really tricky to balance for pacing, and since I was trying to stick to that 'host' role I definitely took over more than I meant to, esp anytime there was more silence. Already added it to my own notes to be better about that in the future
Also yeah, Kopter is dope and knows a ton. We did Supernova top 6 together (with much better balance) and it was great
This looks way more fun than multiversus 2
Im so glad that Rivals of Aether appeared on my youtube algorithm the other day. So excited to play this game!
49:18 wild
1:02:41 It's not about winning. It's about sending a message directly to Dan's doorstep
W void
Full stream v ion was a great set
can we just call the combo at 1:02:42 the Marlon combo?
I don't mind Orcane
orcane doesnt love me :(
"omg somehow kragg took the stock"
lol
I love orcane!
Void x Wisely crossover of the century!?
omg Wisely
Lox reminds me of DDD
Kopter my beloved
Orcane the goat 💪
Alpharad in the thumbnail,? i must see this
BRB watching VoiD discover who nardwuar is again
Void bro who is that serial killer lookin' dude in the thumbnail???
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag
Orca stoat is the GOAT!
Marlon is insane! What the heck?
👀
37:00
I love my mom :)
I’m so done seeing kragg lmao
Hopefully in a couple of years kragg will fall off. Kragg even in rivals 1 was a heavily used character due to his risk/reward ratio, but fell off due to developing worse matchups and adaptations to his meta. I remember one year (I think 2016-2017 there were a lot of kraggs in PR) and this was back when the netcode was delay based so you can only imagine how many kraggs there were then.
@@666blazikenI agree , rivals had metas that were 10 times healthier than smash ultimate haha.. we just need time for kragg to slow down ,and unlike smash , the developers actually care about lasting game play
Looks fun but I'm definitely waiting a bit lol
Next week, they're releasing a free demo for everyone to play
When can we see void play 🥲
w
is envy nick from the yard?
Hoe was so hype
4:06 It's asterisk, not "asterix"
asterix is a cute belgian comic book character, his name is actually a play on word on "asterisque" (or asterisk), making a lot of children mispronounce the og word which is very cute.
Every name is Astérix & Obélix is a play on word
Robinson Betty Anderson Betty Young Frank
Why is there some instagram pretty boy on the thumbnail
Wrastor looks like too much work to play with all the mongoloid heavies
No ps5 release :(
eventually
get a new thumbnail photo void🙏🏾😭
Is ranno’s infinite down air combo still true?
it never was
I hate orcane
I love orcane
He hates you too! *hmph*
Autistic water dog feels no guilt for the victims drowned under their hubris
Ledge hogging should be punishable. I'm a brawl player and I'm still really looking forward to this, but ledge hogging makes no sense to me. Dudes are just chilling there with no shields... As a brawl guy I can confirm all of the dopamine is off stage. Encourage risky offstage reversals IMO it adds so much to the game. I'm still going to play and maybe my opinion will change, but I doubt it honestly. I'm still hoping this game unites the platform fighter kingdoms.
ledge hoggin is punishable, invencibilty runs out and you get left vulnerable to attacks, only well timed ledge recoveries are good, and you need to practice those
@@curse5697 Yeah, shows how much I know... It's just such a different game for me I really I don't get it. I do have to say though, the open beta feels impressively smooth right now.
@@buddytynes8633 eh don't worry too much about it, you'll get used to it, but i understand if you are a brawl player, shi, i didn't even know y'all still existed lol, but yeah, youtube guides are your friend, if you don't find any RoA2 content yet, you can look up Melee guides, it will probably still apply
Jones Thomas Brown Sandra Harris Michelle
i feel like making this game cost money could kill it in the long run. Free to play + cosmetics like brawlhala could be the way to go. Game is good enough so that people will play, enjoy playing, and want to spend money.
Really dislike wisely
Lmao he /him really
Yeah that's how you know for sure how to call these guys.
This guy needs to shut up, his commentary is obnoxious
This game looks weird
you look weird
@@ANGRYYYYYYYYY not a single lie was told in this thread.....
@@LIlFro- the first one is a lie
@@curse5697 nah, the game objectively looks bad
@@LIlFro- an opinion isn't objective bud
The first one was better
Are you comparing the roa2 beta vs roa1 definitive edition +workshop or when it launched?
Definitely bait but I'l bite anyways. In what way?
@yoastertoaster8306 (it was bait, but you're not a dick) to be honest I don't like the asthetic. I feel they took a step back from the first one. The models just look strange
@@yoastertoaster8306 I myself prefer rivals 1, but I'm not going to say it's the superior game. It's more like how you have a good group of people who acknowledge melee is the better game due to its mechanics but prefer 64 for its differences (both 64 and ROA1 have a parrallel in that their combo games are both stronger in their games for instance).
Right now for me (excluding content) I prefer ROA1's DI drift mechanic which allows for more DI complexity. The ability to cancel anything out of wavedash allows for more movement and attack options, and the characters at the moment feel a lot faster and more combo-heavy. Crouch cancelling is also weaker in ROA1 so you will see less of that compared to ROA2.
The game also has tighter inputs such as the inputs for DACUS and Baby-dash which allows players with good execution to be rewarded more for their efforts vs in ROA2 where maybe like you'll have 10% more players consistently performing those techniques. I also personally like that ori is in ROA1 and won't be in ROA2.
I would be a fool to say ROA1 is the superior game if you were to compare it to the potential to ROA2 (especially with how shields make the meta a lot healthier), but it's completely unreasonable to assume that 100% of the player base will prefer ROA2 to ROA1 with the things I listed.
@@plushpupper9329 latter
really pronouns, is that necessary?
I love orcane
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag
i hate orcane
Copycat
Or whale
@@josephparedes2112 joe biden
@@Caketurtle7 i wanted to outnumber the whale lovers
@@josephparedes2112aight that’s fine
I love orcane