I was watching his most recent video and he references how Halo uses a 7.62 Nato round 500 years in the future. He hasn’t done a video on Halo (to my knowledge) and must have just known that. Pretty cool.
Yeah I was going to say the same thing. Most experts that comment on games straight butcher the game cause their lack of understanding in game mechanics. He is more forgiving of the game when he is critical cause he understand the game mechanics.
@@cheevo7680 or like he said he literally played a lot of battlefield bad company 2. Also noob tube is a gaming term... Like, not based on anything historical whatsoever.
That m93 was actually firing burst, every time the player stopped firing, the difference between the number of rounds left in the clip and the full 20 round clip was always a multiple of 3.
13:30 It was a balancing choice to give the medic the LMG. So the medic does not carry the ammo bag, that can refill ammunition. This limits the assault guy to assult rifles, and the they need to work together, the medic can heal/revive, and the assult guy can dump ammmo on him.
I never quite understood why they changed it after to have LMG and ammo on assault. Not that it doesn't work in 3 and 4, just enjoyed it that way more in BC2.
The medic in bad company 2 was just OP has hell. I fondly remember mowing down entire enemy squads and then reviving all my teammates that had somehow died around me. No other class could do that.
@@harveyknguyen the other issue is that a lot of the original people that put their love and time into what was clearly a passion project for them (bc1 and 2) have left DICE at this point, hopefully new talent would be able to make bc3 as good as it can be but I doubt it lol. The sound design and voice overlines and seamless teamplay always stuck out to me in particular. And I have no idea how they got bc2 to look as good as did on xbox 360 and ps3 at the time lol
@@SangheiliSpecOp i mean sure ig but the people who worked on BC2 don't even know why it clicked with the playerbase, so i'm not sure how the original team not being at DICE anymore is an issue when they don't know what BC3 should be like
That was my faved Battlefield. Like he said, hundreds of hours with a headset, on console. Working as a team with friends. And those dubstep clips on YT at the time.
@@StressmanFIN Not only Hardcore. Mark snipers across the map, aim beneath the marker and headshot. The Crosshairs were 100% accurate at any distance with the slugs.
@@TN-ci4ox You can also save the playlist, but they dont always update them. I was getting them recommended for a while but that stopped for whatever reason maybe a month or two ago.
@@HO-bndk that's why manufacturers of all "less then lethal" weapons state when and how they are to be used because they don't want to be accounted for false advertisements. So it's quite easy to see when police breaks those rules on purpose. Direct firing of grenades, taking a few steps forward to be within lethal range with rubber bullets, shooting people lying on the ground, aiming at heads instead of center mass, picking targets with less clothing:( Sad reality is that less lethal weapons aren't used irl for their intended purpose of being safer option, but rather only as a way to escape accountability for murder in court by the people, who use them. "Oh, I haven't known that firing a rubber bullet from a meter away at temple of someone's skull would kill them despite manufacturer stating that anything below 10 meters being potentially lethal. My bad, bad training, can I go now?"
Escape From Tarkov is probably the only other modern shooter that compares to it, but not only is the sound dead on in Tarkov so are the appearance and mechanics.
@@BigChimpEnergy tarkov doesnt sound nearly as loud. its way more realistic. plus, bad company is a more fast paced game, with jets and vehicles that also have weapons. i think thats a bad take chief
@@BigChimpEnergy dayz is terrifying it sounds kind of real and it is scary as shit cause you are like “Jesus Christ I took 40 fucking hours to get here and now I might lose it all”
@@trainknut Still playing it with my friends on backward compatibility on Xbox, this game was and still is our favorite multiplayer game, now when you enter a match you always find the veterans, always the same players, hope the servers won’t be shut down anytime soon.
Probably because it was kinda normal for that period, BC2 is one of the last major FPS games I remember having a lot of left handed guns (which goes back to a modeling carryover in the original Counter-Strike that became tradition) before newer CoD and Battlefield games got better about guns being right handed, remembering that some hanguns should have their hammers cocked, and the like
i preferred it that way, yes its unrealistic but the animations added to that make up for it and even better, i first experienced that on cs, fascinated by it.
My favorite part of the video is probably his Alter Bridge shirt. This series is incredible, and Jonathan is equally charismatic as he is knowledgeable.
@@papermachevolcano A good chunk of Titanfall weapons are clearly inspired by real life guns, but with different twists (for example, the Flatline rifle is a bullpup AK 47)
love that zoom on Jonathan's grimace when he realizes it's been a decade since he played this game. i hear ya, man. 10 years ago was 1999 and no one can convince me otherwise.
The G36 did actually have a version that was delivered without the dual-sight, I'm pretty sure mostly in export to Estonia and Spain. Some of them were fitted with picatinny rails/other mounting systems on top, some of them just flat as depicted with the MG36 in this particular game. Interesting little tidbit of information I suppose.
That was actually not that hard to do in BC2. I guess the rockets had huge hitboxes. There are videos of people doing insane things with the guided AT4.
Wonder if he mentions the fact that empty reloads never use the bolt, your character just smacks the bottom of the magazine, which somehow chambers a round.
You also never see the player character ever take his finger off the trigger when reloading, which bugs the hell out of anyone that has some degree of firearms training.
6:08 To be fair, the anti-personnel explosive rounds worked like that in the game as well (at least in Multiplayer). However, it made sense from a game mechanic point of view to make the smoke rounds "explode" on impact regardless of the time spent mid-air.
“Most soldiers are right handed and brass coming out the left could be a problem” Left handed shooters who have been shooting right handed firearms for years: “Let me play a sad song on the worlds smallest violin”
@@thomasmusgrave7595 I’m a lefty. Realistically the only reason why I shoot left handed is because I’m left eye dominant. If I was right eye dominant then I would shoot right handed. Realistically I have adapted to using right hand controlled firearm rather well with the only challenge ones I’ve faced to be are just bolt action rifles. A left hand bolt gun makes a huge difference but as for the AR platform, AK, 10/22 and Glock I’ve adapted really well as a left handed shooter I do encourage all right eye dominant shooters, even if they are left handed to shoot right handed though. Just unfortunately for me I have a hard time shooting well while right handed
@@thomasmusgrave7595 Ian McCollum of Forgotten Weapons is lefty, he often brings into focus lefthandedness or ambidexterity in firearms design when relevant in his videos.
So this may seem a bit weird but I’d love to seen him react to some of the weapons from the outer worlds. I think it would be fun and interesting with how their kinda futuristic but some are intentionally made crappy for customers. The plastic add ons and of course any of the science weapons. I think it’d be really fun and interesting
In regards to the "noob tube", i can't remember if it does in battlefield games or not, but in some games the Devs did program in the arming time and even if your up close, hitting someone with a grenade from a launcher will STILL kill them EVEN if it doesn't explode. You'd just get that "thoomp" sound and they'd fall over with no explosion. Which when I first saw that I thought it was the coolest thing ever.
Kali's CSRX is a hot mess. The launcher seems to be based on Ying's shotgun, the Crye Precision/Vantage Arms SIX-12, on its under barrel configuration, because of the shape of the trigger guard. But everything else is made of lots and lots of influences from other weapons. Johnathan would probably point that riveting the scope to the upper receiver is a bad idea, because your rifle will be useless if the scope malfunctions. Glaz's DMR is the SVU-AS, the bullpup Dragunov. Fisher's SC3000K is his custom FN F2000. Montagne's shield would be too heavy to be carried even with both hands and would not have enough thickness to withstand the power of intermediate and full size rifle cartridges. Same to Blitz, except that could be made of composite and polymers to reduce the weight and at least be able to withstand pistol caliber rounds.
@@LipColt I always wondered why Monty could carry his shield, undeployed, single-handed, but when it's in full-size mode, he simply cannot carry it anymore and has to use both hands...? Also, doesn't Tachanka (unless they've changed it at some point in the last year since I last played) use some weird hybrid DP-26 and DP-28 (?) mash-up for a deployable machinegun? I remember reading about it somewhere, and the devs gave the excuse that 'he collects historical firearms and decided to use the best parts from both guns to make a custom variant of the DP machinegun', or something like that...
@@fruitylerlups530 TCSG-12 is an Akdal Arms MKA 1919 Match with a custom milled lower receiver that accepts ACRs folding stock and Type 23 pistol grip. This can be found if you search "Talk:Akdal Arms MKA 1919" on IMFDB.
"Squad" probably will be interesting to watch, especially with its representation of rocket launchers. Also, respect for the Alter Bridge t-shirt, haha
Most games of this era didn't even have bullets modeled in the mag, but this has the opposite issue of always showing a bullet in the mag even when empty. Of course, BC2 is known for not having empty reloads either
Personally, I'd love to see Jonathan's reactions to some of the weapons from the Halo series. Probably would be mostly restricted to UNSC weapons, but I could definitely see something like the Spiker or Covenant Carbine making it on as well.
Coming to visit the Royal Armouries Museum on Saturday (12 June), can't wait! Of course it being a weekend Jonathan might well not be there, but would be great to bump into him and get to say how much I enjoy these videos in person.
I loved that in BC2 the Saiga platform shotgun came in 20 bore, and is one of the (if not the only) times I can think that a shotgun available in game wasn't in 12. It was also a horribly overpowered weapon in the game when used with sabot ammunition, allowing for one or two shot kills at like, 100m.
at 5:36 you are correct on older games they wanted to show you the animation and the stuff going on with the animation more promently than now where now there is mutch more focus on acuracy(for guns not for say the games)
@@mrfootfxtish9430 That's literally my point. You don't need to literally specify that it's literally the best when the only way to be the best is literally.
I loved this game on xbox and go back to it every now and then on pc. I miss being able to dig people out of cover by blowing walls and buildings up. The Vietnam expansion was also really awesome.
When I was in the Army I was stationed in Mannheim, Germany for 4 years and we did some training with the German Army. One of the soldiers there let me fire his H&K G36, which I thought was actually a pretty good rifle. I liked the integrated sights as well as the semi-transparent magazine that allowed you to see how many rounds you had. That soldier also asked if he could trade me one of his German issue Uniforms for one of my ACU Uniforms, which my 1st LT allowed me to do, so I have a German issue military uniform hanging in my closet right now, which I always thought was pretty cool and something to talk about....lol.
Did you ever wear the German winter jacket? They’re thinner but somehow warmer than issued stuff for extreme cold. Good stuff. Still have mine I traded for on deployment 👍🏻😬
1:16 After replaying the game's singleplayer, I can confirm that's operator error: The player is firing in bursts, it is indeed a full-auto LMG (MMG?) type 11:33 I think that pistol *is* firing in bursts. Every bit of pause from the firing animations ends in 3 rounds less than what was displayed before. 13:34 Could be to emphasize the 'support' role of the Medic: LMG to provide covering fire and suppression, bandages to fix up your wounded. You stay back and let your teammates go first, since LMGs are bulky and difficult to use when not properly set up in the game, can't really move too quic when crouching or prone.
The automatic beretta sounded like that because the player was spamming the burst fire pistol fast as possible. you could pretty much shoot it full auto if you timed the trigger pulls just right and the game mechanics would let you. but it WAS 3 rounds per trigger pull in-game.
funny you should say criminal, some of the firearms they have in the Armouries were seized from criminals, altho those are in the back(not open to the general public) and are more for forensics
Dude this was so entertaining and informative. Im obsessed with guns and his commentary for the games and rhe real life counterparts made me subscribe.
I'm not huge on experts react or guns in general but Jonathan Ferguson makes this so interesting, you can tell he's having fun and extremely knowledgeable. I watch all these video games regardless of if I like the game or not this is a cool dude
Really don't understand why you think the weapons were so unique, they were mostly just different versions of weapons that have appeared in other COD games. (i.e. SA58 instead of FAL, X95 instead of TAR-21, etc.)
@@filipeamaral216 failed to deliver a campaign that made justice to the Ghosts' fame and most multiplayer maps were too large for the amount of players the game supports. People were already tired from COD formula, and Battlefield 4 further expanded everything done right on its previous installment.
I’d love to see coverage of MGS4. I know for its age they had a lot of great detail on their guns, and just a ton of guns to pick from. Anywhere from An XM8 to a musket (which shoots tornados for some reason lol)
Points of contension: - The Type 88 was firing with very short intervals, not an audio loop. - B93R is actually firing bursts but the player is just really quick in following them up. - In Bad Company 2 the medics don't have LMG's like you said but the support/ammo guys do. In later Battlefields however they do give the medics LMG's though and vice versa.
The SCAR has basically a legendary status in the civilian market in the US, mostly because of video games. The main problem in the civilian market is the things are so damn expensive, you could buy multiple other guns that perform just as well, if not better, than a SCAR of any variety. The SCAR 20 (don't remember the exact designations beyond SCAR 20) I saw probably a few months ago at a Cabela's gun counter. $4000 was the price tag, without an optic, can't remember if it had built in iron sights or not. My buddy had a 5.56mm SCAR and paid $2800 for it originally. He sold it for more (optic he added on it made it so he was able to get like $3500 out of it) after he liked the gun but didn't like it enough to have spent $2800 on the thing. He basically said he would rather wait for the patent to expire and a bunch of cheaper SCAR clones to pop up on the market than pay the massive price tag, after having owned one.
The SCAR is really damn heavy too, especially the 16s. If it's going to weigh that much, might as well give it a thicker profile barrel and not a pencil barrel. Tim from Military Arms Channel did a video on the SCAR 20 not that long ago. It ends up doing better accuracy wise if I recall with a suppressor than just a brake.
@@Ratkill9000 that was a huge complaint my buddy had was the weight. Especially for a 5.56 rifle, he was more inclined to reach for a lighter weight AR in 5.56 over the 5.56 SCAR for defense or even Tacticool (tm) range time. He has an A2 style AR build that he has and he said he'd reach for that over the SCAR due to weight. My buddy's main complaints were honestly the weight and the price. He liked it but he wasn't in love with it and, with how much he paid for it, he decided he needed to sell it. That and once someone pointed out the stock looks like an Ugg boot, he couldn't unsee it haha
Developer: Lets model this weapon as closely as we can to real life. Also Developer: Flip around the Ejection port. Solution: Make all in game characters left handed.
@@uss_04 I shoot left handed and also dislike the lack of left handed representation. When I first played re5 I played as Sheva and after playing as Chris, I always thought the camera looked really weird for Sheva. I wish you could manually control which side the camera is shifted to because it's really jarring to play as Sheva for that reason
@@ScreenNameWasTaken the belt parts depend on what you are using. The 25 strips are only for the self loaded belts. The 120 round boxes come with a disintegrating belt (on gripper for every round) -> german: Zerfallgurt
@@85Pando In Denmark we used it with 50 round non-disintegrating belts, that could be connected to each other. We had 50 round plastic drums, 100 round nylon bags and 150 round metal box that all could clip on to the feed ramp. And some units made their own ammo boxes for 250 rounds.
@@Birdie0909 yeah same, the disintegrating belts were the norm for us though. The 50 round drum was good for moving, then we had 120 round green plastic boxes and the metal boxes for stationary use.
Funny how Jonathan talked about the big/small holes on the rear flip-up sight. It might be true, but I just learned in the army that the big hole is for night-ops (more light gets into your eye), and the small one is for the day.
The XM8 is one of the first things I think about when I think of Bad Company 2, interesting to hear that it was actually a real thing because it does genuinely look like something out of Starship Troopers.
I've got a recommendation: Totally Accurate Battlegrounds. It's got an interesting blend of realistic firearms and totally goofy ones. I mostly want to see his reaction to the glockinator.
I wanna see Jonathan lose his mind over Homefront The Revolution guns
I completely forgot that game was a thing but now.. I actually agree..
Ah yes, the game where you can convert a handgun to an SMG or even AR by swapping the upper receiver. xD
The game had potential but then lost it
Such a stupid game
"Okay, pausing now. No."
I love how Jonathan knows his guns AND his games. He's a gamer, which really makes what he has to say about the guns in games so much more valuable.
Yep, that's why everyone loves him.
I was watching his most recent video and he references how Halo uses a 7.62 Nato round 500 years in the future. He hasn’t done a video on Halo (to my knowledge) and must have just known that.
Pretty cool.
Although that 9:23 comment did drop his standing in the bf 'community'.
The USAS slug/frag OP noobery BFBC2-BF4
Yeah I was going to say the same thing. Most experts that comment on games straight butcher the game cause their lack of understanding in game mechanics. He is more forgiving of the game when he is critical cause he understand the game mechanics.
Unlike you in yo momma's basement
Never in a million years did I think I would hear him say “Noob Tube” XD
ONE OF US. ONE OF US.
Fun fact: I used the Charlie G as a sniper weapon. I loved seeing the grenade hit them in the head.
Newwb chewwb
The term originates among U.S. troops in Vietnam. For a historian, you must be familiar with it if you know the M79 Thumper.
@@cheevo7680 or like he said he literally played a lot of battlefield bad company 2.
Also noob tube is a gaming term... Like, not based on anything historical whatsoever.
That m93 was actually firing burst, every time the player stopped firing, the difference between the number of rounds left in the clip and the full 20 round clip was always a multiple of 3.
Yeah, I noticed that too. The player was basically just slamming the trigger immediately after every burst and essentially making it full auto.
@@darthsonic4135 exactly how i remember using it
I think some people forgot just how easy it was to cycle the burst. Thing was nasty.
“Clip” it’s a magazine ffs
@@DrewFr33m4nn I. Do not care.
13:30 It was a balancing choice to give the medic the LMG. So the medic does not carry the ammo bag, that can refill ammunition. This limits the assault guy to assult rifles, and the they need to work together, the medic can heal/revive, and the assult guy can dump ammmo on him.
I never quite understood why they changed it after to have LMG and ammo on assault. Not that it doesn't work in 3 and 4, just enjoyed it that way more in BC2.
Finally. Can’t get enough of Battlefield Content
i was smiling the whole video.
damn i love bf bad company 2.
Finally. Can't get enough Jonathan Ferguson Content
I really hope they do BFV again, I wanna see Johnathan react to the Finger Gun. 😂
@@CarterFrimming he already saw the finger gun
this man literally carries this entire channel
People say this literally every video.
@@daman8492 yeah I’m getting sick of it too
@@daman8492 its so true lol I only watch this channel when Jonathan is on
@@commandershepard9601 he has his own channel, I think that he should make some content for it in his spare time.
Not true at all theres videos that have way more views than his
This guy single-handedly saved GameSpot from bankruptcy
Agreed, I love the videos he's in!
They're the only videos on this channel that I watch, to be honest.
@@JerryKosloski I think we all do
Lowkey
Damn shame too.
The medic in bad company 2 was just OP has hell. I fondly remember mowing down entire enemy squads and then reviving all my teammates that had somehow died around me. No other class could do that.
One thing the medic could not do: Defeat a tank.
I miss this game. This is what battlefield needs to return to IMO
the only issue is that DICE still to this day doesn't know why people liked this game
time for bf2bc3 lol
@@harveyknguyen the other issue is that a lot of the original people that put their love and time into what was clearly a passion project for them (bc1 and 2) have left DICE at this point, hopefully new talent would be able to make bc3 as good as it can be but I doubt it lol. The sound design and voice overlines and seamless teamplay always stuck out to me in particular. And I have no idea how they got bc2 to look as good as did on xbox 360 and ps3 at the time lol
@@SangheiliSpecOp i mean sure ig but the people who worked on BC2 don't even know why it clicked with the playerbase, so i'm not sure how the original team not being at DICE anymore is an issue when they don't know what BC3 should be like
Are you saying you don't like Apex Legends hero rip-offs 😱? I'm shocked
I'd love to see some Rainbow Six: Vegas 2
Haha of course you would. (Don't worry, so would I...)
haha, I immediately thought of that game when mg36 appeared in the video
Vegas 2 terrorist hunt was so amazing, you’re making me want to play it again!
@@Snomadu I still play it regularly, such a fun game, commanding your fire team
watching this I literally said R6 Vegas 2 would be cool as soon as I saw the MG36
"As any Robocop fan knows."
Me, a Robocop fan: **nods** hmm, yes. Quite.
The shooter here has a really fast trigger finger. It's a burst pistol in game.
That was my faved Battlefield. Like he said, hundreds of hours with a headset, on console. Working as a team with friends. And those dubstep clips on YT at the time.
Shotgun with Slugs on Hardcore servers. :)
Funny how I also forgot the medic class had the lmgs but engineers was where it was at the drill was ridiculous for a tool
WAR TAPES
Shits intense yo. When you know you know
@@StressmanFIN Not only Hardcore. Mark snipers across the map, aim beneath the marker and headshot. The Crosshairs were 100% accurate at any distance with the slugs.
@@thetruth5232 So the slugs were hitscan? Sounds fun
I just love that he has such good knowledge of gaming to compliant his encyclopedic understanding of firearms!
I’d love to see Fallout 4 or Stalker: Shadow of Chernobyl
Fallout four, where a few screws and duct tape can convert a gun from .308 to .50 caliber.
@@mcbamm5683 indeed or where you can make a x4 scope with some plastic and glass and obviously adhesive
@J the Zone is always calling. Even years later....and the xray.exe has crashed again.
Ahhh fallout 4 the game with the worst version of Thompson I have ever seen
"Ironic that the medic is the one laying down the most heat" Jonathan has clearly never heard of a harmacist before.
I think he meant "heat" as in, the class with the most stopping power.
@@colinmcbottle thanks for the clarification.
@Fondil Mahbols Medic got the four-barrel nailgun in QuakeWorld Team Fortress, too.
Meanwhile Battlefront 2’s officer (the only real “healer”) gets pistols that aren’t effective past a few meters
"Ze healing is not as rewarding, as ze hurting!"
Some medic from Stuttgart.
Not just the keeper of the Royal Armory museum, Jonathan is also the keeper of GameSpot's fickle audience
And the hearts of those audience as well
He is actually the only reason I subscribed to the channel
@@kevinschmidt8101 I just get this recommended to me so I don’t subscribe
@@TN-ci4ox You can also save the playlist, but they dont always update them. I was getting them recommended for a while but that stopped for whatever reason maybe a month or two ago.
Jonathan: will it kill someone, let’s not find out
Garand Thumb: we’ll see
Garland ?
@@Rake3577 ?
Yes, they will. The grenades go fast enough to penetrate flesh.
@@HO-bndk Yep , definitely lethal
@@HO-bndk that's why manufacturers of all "less then lethal" weapons state when and how they are to be used because they don't want to be accounted for false advertisements.
So it's quite easy to see when police breaks those rules on purpose. Direct firing of grenades, taking a few steps forward to be within lethal range with rubber bullets, shooting people lying on the ground, aiming at heads instead of center mass, picking targets with less clothing:(
Sad reality is that less lethal weapons aren't used irl for their intended purpose of being safer option, but rather only as a way to escape accountability for murder in court by the people, who use them. "Oh, I haven't known that firing a rubber bullet from a meter away at temple of someone's skull would kill them despite manufacturer stating that anything below 10 meters being potentially lethal. My bad, bad training, can I go now?"
9:10 "Remember: switching to your sidearm is always faster than reloading" - Sgt. Foley
10:45 Actually, the MG3 feeds from the left but ejects downward from a port under the bolt, only the links are ejected to the right
Can we talk about how effing *powerful* the Battlefield Bad Company 2 guns sounded? That's what a video game gun should sound like.
When you're under attack in BF BC2 it looks sounds and feels very intense and intimidating. Maybe even more so than the new ones.
Escape From Tarkov is probably the only other modern shooter that compares to it, but not only is the sound dead on in Tarkov so are the appearance and mechanics.
@@BigChimpEnergy tarkov doesnt sound nearly as loud. its way more realistic. plus, bad company is a more fast paced game, with jets and vehicles that also have weapons.
i think thats a bad take chief
@@BigChimpEnergy dayz is terrifying it sounds kind of real and it is scary as shit cause you are like “Jesus Christ I took 40 fucking hours to get here and now I might lose it all”
@@RedMenace0 powerful =/= loud
Can’t believe it’s a decade ago kinda amazed of how the game sounds and looks even after such a long time
I always loved the sound design in Bad Company 2
This was a game made from the hearts of DICE, it will look good and sound good forever
@@Jesus4Guitar also Frostbite is a great engine. Lighting and shading still looks great to nowadays standards.
Everyone who still populates the servers: "you're just realizing this now?"
@@trainknut Still playing it with my friends on backward compatibility on Xbox, this game was and still is our favorite multiplayer game, now when you enter a match you always find the veterans, always the same players, hope the servers won’t be shut down anytime soon.
I'd love to see his take on Far Cry 2 weapons, especially the jamming and blowing up animations!
I'm still waiting for it, that golden AK must be commented on.
this
"Would it kill somebody? Lets not find out"
*Demolition Ranch has Entered the chat*
I appreciate your comment
That was my favorite Battlefield game for a while. Actually I spent much more time with this game than with any other online shooter. Epic!
Jonathan's innocent smiles are so pure!
I loved watching his brain try to understand the TF2 weapons
Trying to contain his excitement :L
I miss the Carl Gustav 84mm. I trained with it in the Canadian forces.
It was so much fun to use in BFBC2!
How many IKEA-jokes did you hear while training with it? :)
Bet you don't miss carrying it!
@@elestromusicgamesfun1101 none actually lol
A friend of mine Is making a airsot replica of It, It Is really fun to shoot It and see the bullet going far away XD
Considering how massive a fan of BC2 I was back in the day, I never noticed the left ejecting cases. WTF??
He got it exactly right. Show off the case ejects.
Probably because it was kinda normal for that period, BC2 is one of the last major FPS games I remember having a lot of left handed guns (which goes back to a modeling carryover in the original Counter-Strike that became tradition) before newer CoD and Battlefield games got better about guns being right handed, remembering that some hanguns should have their hammers cocked, and the like
@@justalurker3489 i was about to say this, it was just the norm and I think many gun guy and gals were happy when game developers slowly got it right
i preferred it that way, yes its unrealistic but the animations added to that make up for it and even better, i first experienced that on cs, fascinated by it.
The sound design in BFBC2 was/is phenomenal. It's one of my all time favourite battlefields. Just wish they'd make a BC3
My favorite part of the video is probably his Alter Bridge shirt. This series is incredible, and Jonathan is equally charismatic as he is knowledgeable.
Type 88 looks like it was being tapped/burst for recoil control. That could account for the sound.
Yeah watching the ammo counter too you can tell it's not someone full auto firing, definitely being fired in bursts
It's full auto ingame
It's someone tapping the trigger for bursts.
That was really the only way to reliably use any of the MGs in BC2.
Jonathan reacting to the Killzone franchise and mgs v would be cool
He should look also at the Titanfall/Apex Legends franchise, lots of interesting guns as well
@@diddoinarow8846 They are fictional weapons. If they have a weapon that shoots energy projectiles then yeah maybe.
@@papermachevolcano A good chunk of Titanfall weapons are clearly inspired by real life guns, but with different twists (for example, the Flatline rifle is a bullpup AK 47)
don't forget resistance weapons!
MGS 4 AND V
love that zoom on Jonathan's grimace when he realizes it's been a decade since he played this game.
i hear ya, man. 10 years ago was 1999 and no one can convince me otherwise.
So what is 2011 to 2021
@@Jesus4Guitar last year, naturally
I want him to choose his favorite guns from different games that the RA also has.
Liked seeing IrregularDave asking if the server allowed shotguns in the SCAR-L clip before the USAS clip at 8:29
The G36 did actually have a version that was delivered without the dual-sight, I'm pretty sure mostly in export to Estonia and Spain. Some of them were fitted with picatinny rails/other mounting systems on top, some of them just flat as depicted with the MG36 in this particular game. Interesting little tidbit of information I suppose.
Dope Alter Bridge shirt, and god damn, some of those "charlie g" shots were pretty crazy
I was so impressed. I had dim memories of attempting similar stuff and failing every time :)
Classic Battlefield. Nothing like that moment when you hit a helicopter with a rocket launcher
That was actually not that hard to do in BC2. I guess the rockets had huge hitboxes.
There are videos of people doing insane things with the guided AT4.
@@Zanpaa the AT4 was my schtick, swatted some Helo's out the air with them.
Wonder if he mentions the fact that empty reloads never use the bolt, your character just smacks the bottom of the magazine, which somehow chambers a round.
encouragement
You also never see the player character ever take his finger off the trigger when reloading, which bugs the hell out of anyone that has some degree of firearms training.
@@McGregor43 Ah yeah, I saw it with the closeup on the Uzi
@@bradhaines3142 Ah okay
6:08 To be fair, the anti-personnel explosive rounds worked like that in the game as well (at least in Multiplayer).
However, it made sense from a game mechanic point of view to make the smoke rounds "explode" on impact regardless of the time spent mid-air.
Need to do Necromunda: Hired Gun's weapons. We know he knows about Bolters.
he did... it was a great video
Ah, Bad Company 2, the best Battlefield
100% truly
3:50 "Put a lot of hours to this *a decade ago!*
I'm in denial that this game had been for more than a decade
“Most soldiers are right handed and brass coming out the left could be a problem”
Left handed shooters who have been shooting right handed firearms for years: “Let me play a sad song on the worlds smallest violin”
do left handed shooters even exist? its probably easier to just learn right handed shooting if ur left handed.
@@thomasmusgrave7595 I’m a lefty. Realistically the only reason why I shoot left handed is because I’m left eye dominant. If I was right eye dominant then I would shoot right handed. Realistically I have adapted to using right hand controlled firearm rather well with the only challenge ones I’ve faced to be are just bolt action rifles. A left hand bolt gun makes a huge difference but as for the AR platform, AK, 10/22 and Glock I’ve adapted really well as a left handed shooter
I do encourage all right eye dominant shooters, even if they are left handed to shoot right handed though. Just unfortunately for me I have a hard time shooting well while right handed
@@thomasmusgrave7595 Left eye dominant can turn a right handed shooter into a lefty
Ian McCollum A.K.A. Gun Jesus is a left handed shooter actually...
@@thomasmusgrave7595 Ian McCollum of Forgotten Weapons is lefty, he often brings into focus lefthandedness or ambidexterity in firearms design when relevant in his videos.
So this may seem a bit weird but I’d love to seen him react to some of the weapons from the outer worlds. I think it would be fun and interesting with how their kinda futuristic but some are intentionally made crappy for customers. The plastic add ons and of course any of the science weapons. I think it’d be really fun and interesting
Yeah he already has covered a lot of WW2 and modern weapons so I'd love it if he talked about sci-fi guns.
In regards to the "noob tube", i can't remember if it does in battlefield games or not, but in some games the Devs did program in the arming time and even if your up close, hitting someone with a grenade from a launcher will STILL kill them EVEN if it doesn't explode. You'd just get that "thoomp" sound and they'd fall over with no explosion. Which when I first saw that I thought it was the coolest thing ever.
Direct impacts were all I'd ever go for in cod games while using grenade launchers
I’d love to see a breakdown of Rainbow Six: Siege. Especially Kali and Glaz’s snipers, Zero’s assault rifle, and Blitz and Montagne’s shields.
Don't forget the spear and the vector .308
Kali's CSRX is a hot mess. The launcher seems to be based on Ying's shotgun, the Crye Precision/Vantage Arms SIX-12, on its under barrel configuration, because of the shape of the trigger guard. But everything else is made of lots and lots of influences from other weapons.
Johnathan would probably point that riveting the scope to the upper receiver is a bad idea, because your rifle will be useless if the scope malfunctions.
Glaz's DMR is the SVU-AS, the bullpup Dragunov.
Fisher's SC3000K is his custom FN F2000.
Montagne's shield would be too heavy to be carried even with both hands and would not have enough thickness to withstand the power of intermediate and full size rifle cartridges. Same to Blitz, except that could be made of composite and polymers to reduce the weight and at least be able to withstand pistol caliber rounds.
@@LipColt I always wondered why Monty could carry his shield, undeployed, single-handed, but when it's in full-size mode, he simply cannot carry it anymore and has to use both hands...?
Also, doesn't Tachanka (unless they've changed it at some point in the last year since I last played) use some weird hybrid DP-26 and DP-28 (?) mash-up for a deployable machinegun?
I remember reading about it somewhere, and the devs gave the excuse that 'he collects historical firearms and decided to use the best parts from both guns to make a custom variant of the DP machinegun', or something like that...
The more interesting weapons are the TCSG12, BOSG12.2, Commando-9, Roni, FMG-9
@@fruitylerlups530 TCSG-12 is an Akdal Arms MKA 1919 Match with a custom milled lower receiver that accepts ACRs folding stock and Type 23 pistol grip. This can be found if you search "Talk:Akdal Arms MKA 1919" on IMFDB.
"Squad" probably will be interesting to watch, especially with its representation of rocket launchers.
Also, respect for the Alter Bridge t-shirt, haha
he will be a fan of squad for sure, maybe even show him the steel division mod as well since its a bit more diverse in weapons
This game... more than a decade has passed and it still brings a smile on my face when I see clips of it :')
Jonathan:"Malaysian Navy use XM8"
Me a Malaysian:"Hey hey look my country is on a video"
But didn’t some cop blow it up
Is this even a joke comment?
@@justaname325 it was a Johny Test reference
Tru
Obligatory "Proud to be Malaysian" comment coming through
2:20
notice how the AK is being fired until it's completely empty, yet when he pulls the mag out, there is still a round remaining in there.
Most games of this era didn't even have bullets modeled in the mag, but this has the opposite issue of always showing a bullet in the mag even when empty. Of course, BC2 is known for not having empty reloads either
I love how excited he looks to have the Karl Gustav in the thumbnail
I'd like to see a second rendition on this one covering more of the weapons in this game.
Contrast between this game having mainly iron sights whereas the historical battlefield games shove red dot sights everywhere
I’m fine with red dots in modern setting games but battlefield V putting red dot sights on an M1 Garand is sacrilege.
Tbf, you could mount a red dot or a 4x on any of the primary weapons shown in this video.
This game is on the old side, before red dot sight became popular.
I always liked using the Special Forces class in BF2 back in the day because the M4 you got with it had the red dot.
Yeah that really annoyed me about BF1. They also should have had the back to basics game mode for n the game at launch.
"Some would call it a battle rifle...I reject that term!" You have been told haha!
Personally, I'd love to see Jonathan's reactions to some of the weapons from the Halo series. Probably would be mostly restricted to UNSC weapons, but I could definitely see something like the Spiker or Covenant Carbine making it on as well.
I'd like to see him react to games like Verdun, Tannenburg, Post Scriptum, Beyond the Wire, Squad and Hell Let Loose.
Squad and Post Scriptum would be particularly nice as they really care about authenticity and usage of standard-issue weaponry across all factions.
Makes me happy seeing so many people talking about a forgotten gem again
Whould be cool to see him react to Payday 2, Killing Floor 2 and/or Generation Zero
I've been saying that Payday 2 is a must
I'm sure he will geek out at the mateba
I agree.
Coming to visit the Royal Armouries Museum on Saturday (12 June), can't wait! Of course it being a weekend Jonathan might well not be there, but would be great to bump into him and get to say how much I enjoy these videos in person.
0:49
That wasn't an audio loop from holding down continuous fire, he was bursting
Man this brings back memories, good times good times
I loved that in BC2 the Saiga platform shotgun came in 20 bore, and is one of the (if not the only) times I can think that a shotgun available in game wasn't in 12. It was also a horribly overpowered weapon in the game when used with sabot ammunition, allowing for one or two shot kills at like, 100m.
Let us not forget the DMR shotguns the moment you decided to use slugs.
The m93r was burst fired in badco 2, but didn't have much/any delay between bursts making it feel/appear full auto.
at 5:36 you are correct on older games they wanted to show you the animation and the stuff going on with the animation more promently than now where now there is mutch more focus on acuracy(for guns not for say the games)
also was hoping for a take on the AN 94 ingame as it can put 2 rounds dead on the same spot which would be interesting to see irl.
Oh man I really loved that gun in the game. What a beast!
BC2 is literally the best Battlefield. Can’t wait
It is the best Battlefield hands down. Extremely sad we'll never see a 3rd
As opposed to being figuratively the best?
*is out of uniform*
@@phil_cassidy I mean how would it be figuratively the best how would that be a metaphor
@@mrfootfxtish9430 That's literally my point. You don't need to literally specify that it's literally the best when the only way to be the best is literally.
“Fire in the hole!” “Yea, I hit him!” -I miss this game
05:45 THANK YOU JONATHAN!! That was a great reference I almost forgot!
@1:33 : the last killed guy is "voleur de slips", wich is "undies thief", and that's priceless.
I loved this game on xbox and go back to it every now and then on pc. I miss being able to dig people out of cover by blowing walls and buildings up. The Vietnam expansion was also really awesome.
When I was in the Army I was stationed in Mannheim, Germany for 4 years and we did some training with the German Army. One of the soldiers there let me fire his H&K G36, which I thought was actually a pretty good rifle. I liked the integrated sights as well as the semi-transparent magazine that allowed you to see how many rounds you had. That soldier also asked if he could trade me one of his German issue Uniforms for one of my ACU Uniforms, which my 1st LT allowed me to do, so I have a German issue military uniform hanging in my closet right now, which I always thought was pretty cool and something to talk about....lol.
Did you ever wear the German winter jacket? They’re thinner but somehow warmer than issued stuff for extreme cold. Good stuff. Still have mine I traded for on deployment 👍🏻😬
1:16 After replaying the game's singleplayer, I can confirm that's operator error: The player is firing in bursts, it is indeed a full-auto LMG (MMG?) type
11:33 I think that pistol *is* firing in bursts. Every bit of pause from the firing animations ends in 3 rounds less than what was displayed before.
13:34 Could be to emphasize the 'support' role of the Medic: LMG to provide covering fire and suppression, bandages to fix up your wounded. You stay back and let your teammates go first, since LMGs are bulky and difficult to use when not properly set up in the game, can't really move too quic when crouching or prone.
Hope he does a part two to this since bad company 2 has some unique guns you don't really see in most other shooter games.
The automatic beretta sounded like that because the player was spamming the burst fire pistol fast as possible. you could pretty much shoot it full auto if you timed the trigger pulls just right and the game mechanics would let you. but it WAS 3 rounds per trigger pull in-game.
It's been a minute since I played BC2, but the left-side eject has me trippin hard
Hate to be that guy, but they do make a Kobra red dot that fits the picatinny rail
It's called the EKP-8-18
Found the Tarkov player
Absolutely criminal you didnt get him to cover the Neostead.
Right? Like why did they pick the UZI? There are so many super cool guns in BC2
funny you should say criminal, some of the firearms they have in the Armouries were seized from criminals, altho those are in the back(not open to the general public) and are more for forensics
Dude this was so entertaining and informative. Im obsessed with guns and his commentary for the games and rhe real life counterparts made me subscribe.
I'm not huge on experts react or guns in general but Jonathan Ferguson makes this so interesting, you can tell he's having fun and extremely knowledgeable. I watch all these video games regardless of if I like the game or not this is a cool dude
React to weapons from Call of Duty Ghosts.A COD game to have the most unique weapons despite being a Near Future Modern based game.
I loved Ghosts when it came out; never understood the hate.
Really don't understand why you think the weapons were so unique, they were mostly just different versions of weapons that have appeared in other COD games. (i.e. SA58 instead of FAL, X95 instead of TAR-21, etc.)
@@filipeamaral216 failed to deliver a campaign that made justice to the Ghosts' fame and most multiplayer maps were too large for the amount of players the game supports.
People were already tired from COD formula, and Battlefield 4 further expanded everything done right on its previous installment.
@@filipeamaral216 simple...Dog models
@@macLemon Dogs rule. I loved Riley and the 3-streak dogs on MP 🐕
Hope we get to see him do some Half-Life weapons, would love to see his reaction to the Spas alt fire or the MP7's invisible nade launcher.
And Half Life 1's "semi automatic" grenade launcher on the MP5
I’d love to see coverage of MGS4. I know for its age they had a lot of great detail on their guns, and just a ton of guns to pick from. Anywhere from An XM8 to a musket (which shoots tornados for some reason lol)
Points of contension:
- The Type 88 was firing with very short intervals, not an audio loop.
- B93R is actually firing bursts but the player is just really quick in following them up.
- In Bad Company 2 the medics don't have LMG's like you said but the support/ammo guys do. In later Battlefields however they do give the medics LMG's though and vice versa.
The SCAR has basically a legendary status in the civilian market in the US, mostly because of video games. The main problem in the civilian market is the things are so damn expensive, you could buy multiple other guns that perform just as well, if not better, than a SCAR of any variety. The SCAR 20 (don't remember the exact designations beyond SCAR 20) I saw probably a few months ago at a Cabela's gun counter. $4000 was the price tag, without an optic, can't remember if it had built in iron sights or not. My buddy had a 5.56mm SCAR and paid $2800 for it originally. He sold it for more (optic he added on it made it so he was able to get like $3500 out of it) after he liked the gun but didn't like it enough to have spent $2800 on the thing.
He basically said he would rather wait for the patent to expire and a bunch of cheaper SCAR clones to pop up on the market than pay the massive price tag, after having owned one.
The SCAR is really damn heavy too, especially the 16s. If it's going to weigh that much, might as well give it a thicker profile barrel and not a pencil barrel. Tim from Military Arms Channel did a video on the SCAR 20 not that long ago. It ends up doing better accuracy wise if I recall with a suppressor than just a brake.
@@Ratkill9000 that was a huge complaint my buddy had was the weight. Especially for a 5.56 rifle, he was more inclined to reach for a lighter weight AR in 5.56 over the 5.56 SCAR for defense or even Tacticool (tm) range time. He has an A2 style AR build that he has and he said he'd reach for that over the SCAR due to weight.
My buddy's main complaints were honestly the weight and the price. He liked it but he wasn't in love with it and, with how much he paid for it, he decided he needed to sell it. That and once someone pointed out the stock looks like an Ugg boot, he couldn't unsee it haha
Yooooooooo this game was one of the best I’ve had
Oh also with the M93R it is a burst in game but the player was spamming it to make it full auto
Developer: Lets model this weapon as closely as we can to real life.
Also Developer: Flip around the Ejection port.
Solution: Make all in game characters left handed.
As a left handed person, I have long been a supporter of left handed video game characters. Unfortunately, nobody seems to want that.
@@Nebula-wu7qr Sheva in RE5 was left handed, But that game was pretty panned.
@@uss_04 I shoot left handed and also dislike the lack of left handed representation. When I first played re5 I played as Sheva and after playing as Chris, I always thought the camera looked really weird for Sheva. I wish you could manually control which side the camera is shifted to because it's really jarring to play as Sheva for that reason
@@uss_04 I was mostly talking FPS games
@@Nebula-wu7qr I know, but basically every character anyway is right handed.
10:37
The MG3 ejects spent casings out the bottom of the gun, not to the right as you say in the video.
Yes, spent casings are ejected out the bottom.
The now empty belt is what comes out the right side in strips of 25.
@@ScreenNameWasTaken the belt parts depend on what you are using. The 25 strips are only for the self loaded belts. The 120 round boxes come with a disintegrating belt (on gripper for every round) -> german: Zerfallgurt
@@85Pando In Denmark we used it with 50 round non-disintegrating belts, that could be connected to each other. We had 50 round plastic drums, 100 round nylon bags and 150 round metal box that all could clip on to the feed ramp. And some units made their own ammo boxes for 250 rounds.
@@Birdie0909 yeah same, the disintegrating belts were the norm for us though. The 50 round drum was good for moving, then we had 120 round green plastic boxes and the metal boxes for stationary use.
02:25 the game says that magazine is empty, but when it unfastened we see it's not empty, nice)
Funny how Jonathan talked about the big/small holes on the rear flip-up sight. It might be true, but I just learned in the army that the big hole is for night-ops (more light gets into your eye), and the small one is for the day.
For more or less the same reasons, the smaller one is better for long range. It narrows and sharpens the focus like a lens aperture/iris.
Don't think he's looked at Pavlov or contractors or zero calibre yet.
Contractor’s noises for reloading are so unsatisfying
the M93R is actually burst in the game. Good thing about battlefield is that they let you burst without pausing so it seems automatic
Ah, I did wonder. That level of trigger spamming is a lot harder to do in real life :)
Yeah, it really is a lot of fun to use burst weapons in BF. The mandated pause between bursts most shooters do is annoying.
iirc this was the first multiplayer FPS I played constantly, lots of fun back in the day
The XM8 is one of the first things I think about when I think of Bad Company 2, interesting to hear that it was actually a real thing because it does genuinely look like something out of Starship Troopers.
the break in the sound at the beginning was just the player burst firing, bc2 had an epic sound design.
I've got a recommendation: Totally Accurate Battlegrounds. It's got an interesting blend of realistic firearms and totally goofy ones. I mostly want to see his reaction to the glockinator.
The glockinator is a real gun. Look it up
Man I really wish Dice/EA would give us Bad Company 3
Not enough chance to make it a live service battle royale microtransaction filled junkfest
BC3 wouldn't be able to live up to BC2. That's just how good BC2 is.
Him: Would it kill somebody?
Marine recon in Iraq: Perhaps
Brings me back. This was one of the best in the series.
The best
yuuuge props for knowledge, game selection AND that Alter Bridge T-shirt
I would like to see Battlefield Hardline, there’s a very interesting mix of firearms and weapons in that game.