Super Mario Maker 2 - This Level Gets Easier When You Die

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  • Опубликовано: 28 янв 2025

Комментарии • 521

  • @BeardBear
    @BeardBear  5 лет назад +806

    Level ID: BJD-11G-LSF by ねぎちん

  • @Thieverpedia
    @Thieverpedia 5 лет назад +1214

    I like that the point of entry for the flagpole gets lower the easier it gets. A good touch.

    • @sammyarzola1208
      @sammyarzola1208 5 лет назад +49

      And how you can enter the castle at the end in all of them except level 1

    • @TheUltimateRare
      @TheUltimateRare 5 лет назад +15

      yup basically no free one up flag unless you are a "pro" and one shot the whole thing.

    • @SnackGuy2Star
      @SnackGuy2Star 5 лет назад +3

      And coin

    • @animarthur5297
      @animarthur5297 4 года назад +8

      The level is like "Hey,you failed so many times i made the game easier for ya.Congratulations on sucking!"

  • @infinite_power7628
    @infinite_power7628 5 лет назад +2380

    I like how if you get to level one, it stops you from going into the castle at the end

    • @Boooo
      @Boooo 5 лет назад +133

      You can't get everything in life for free~

    • @nintySW
      @nintySW 5 лет назад +17

      BooMan in death though.

    • @pedroivog.s.6870
      @pedroivog.s.6870 5 лет назад +22

      You're not worthy

    • @milesprower6110
      @milesprower6110 5 лет назад +26

      Wellp, in classic games, you never get a nice ending for completing it on easy~... Some you can't even play the last level~

    • @Nat_the_Chicken
      @Nat_the_Chicken 5 лет назад +20

      Also the higher the level, the higher up you get to grab the flagpole

  • @oddowl9878
    @oddowl9878 5 лет назад +996

    For everyone saying this is from Ceave gaming, no it isn’t. This level makes use of the fact that you don’t regain power ups after dying, no key coins used.

    • @ddee_ssbu
      @ddee_ssbu 5 лет назад +12

      True

    • @spike333s3
      @spike333s3 5 лет назад +24

      If only this level release earlier, before Ceave's video...

    • @mason3588
      @mason3588 5 лет назад +2

      I don’t get it

    • @oddowl9878
      @oddowl9878 5 лет назад +63

      Derek Games in the beginning of the level you get some mushrooms and a checkpoint. The mushrooms activate some contraption that makes you go left. If you die you respawn without mushroom and go right. For the third one it uses an offscreen thwomp I think. And Spike33s, this level was made before Ceave’s video, this video was posted after. But it also had to be recorded and made and the level had to reach popular first, which can’t happen in such a short time window.

    • @rynew
      @rynew 5 лет назад +5

      Um 😐.Did he say you can’t use his stuff your levels anyway? No

  • @David-kt7nw
    @David-kt7nw 5 лет назад +1618

    Me: still dying
    Creator: *GIVES FREE WIN*

    • @brohambbg
      @brohambbg 5 лет назад +61

      *dies anyway*

    • @ImJustJAG
      @ImJustJAG 5 лет назад +7

      Noice

    • @puffingamer9870
      @puffingamer9870 5 лет назад +6

      Is that a mo’ fuckin’ JoJo reference?
      Cuz all characters there get free wins or die

    • @flainfan
      @flainfan 5 лет назад +5

      Level 0

    • @nawshinahmed5698
      @nawshinahmed5698 5 лет назад +1

      @@ImJustJAG djtkfjt check hfbd gbdh☹️

  • @joyfulindividual
    @joyfulindividual 5 лет назад +2006

    This level was so easy, I finished it in only 4 attempts...

    • @grape_protogen
      @grape_protogen 5 лет назад +186

      w a i t a m i n u t e

    • @ryurai7772
      @ryurai7772 5 лет назад +16

      ...

    • @TheQweshion
      @TheQweshion 5 лет назад +37

      Same, except I just restarted the whole thing instead of making it easier for me

    • @andresmetalowl1151
      @andresmetalowl1151 5 лет назад +12

      @@TheQweshion u bad

    • @once5400
      @once5400 5 лет назад +11

      @@TheQweshion good idea

  • @b0r3dm4n
    @b0r3dm4n 5 лет назад +247

    I got a Jumanji advertisement and heard, "the game is way harder this time!"
    Funny, this level gets easier

  • @Boooo
    @Boooo 5 лет назад +313

    Luigi Assist Mode: Who are you?
    This Level: I'm you, but cooler!

  • @hunter_does_art
    @hunter_does_art 5 лет назад +178

    Level 5: Ultra-Violence
    Level 3: Hurt me Plenty
    Level 1: I'm too young to die

  • @versenh.1982
    @versenh.1982 4 года назад +45

    "Did you beat the level?"
    "Yes."
    "At what cost?"
    "Lv 1."

  • @DrRank
    @DrRank 5 лет назад +83

    This is known in the game development industry as Dynamic Difficulty Adjustment. The Crash Bandicoot series is probably one of the best examples. If you die too many times, you start respawning with an Aku Aku Mask, and eventually certain boxes turn into Checkpoints.

    • @armandomoncada9551
      @armandomoncada9551 5 лет назад +9

      So it wasn't a glitch...
      I feel like a really bad player now T_T

    • @DrRank
      @DrRank 5 лет назад +14

      In fairness, Crash 1's levels were not designed in fairness.

    • @adwaawddw4730
      @adwaawddw4730 5 лет назад +4

      okaaaaay, cheers mate.

    • @hgcgggfdftaa3539
      @hgcgggfdftaa3539 4 года назад

      The level is easy
      @@DrRank wins only 9 deaths

    • @jianalexander1359
      @jianalexander1359 2 года назад +3

      In Resident Evil 4,The Difficulty of the enemies goes lower the more you die and vice versa.

  • @lobsylobs
    @lobsylobs 5 лет назад +586

    So we have Normal, Easy, and Literal Baby difficulties.

    • @kristofladanyi3671
      @kristofladanyi3671 5 лет назад +10

      No. Hard -> Normal -> Easy

    • @lobsylobs
      @lobsylobs 5 лет назад +33

      Kristóf Ladányi but hard doesn't look that hard

    • @ryan_lmao
      @ryan_lmao 5 лет назад +9

      Em's Thingies! no but if the creator made a more complex level, you 100% could

    • @kittydiamond6343
      @kittydiamond6343 5 лет назад +15

      Easy
      Very easy
      Very Very easy

    • @Gamesmarts194
      @Gamesmarts194 5 лет назад +1

      Em's Thingies! I dunno; hard looks kinda difficult to me

  • @user-yo6dt6vw2l
    @user-yo6dt6vw2l 5 лет назад +436

    (Presses 'Start Over' on Endless).
    Creator: (Surprised Pikachu face).

    • @khaki32
      @khaki32 5 лет назад +9

      That doesn’t work because then you don’t restart from the checkpoint

    • @LustNoel
      @LustNoel 5 лет назад +5

      Simon woosh

    • @lizardude9114
      @lizardude9114 5 лет назад +3

      LustNoel r/im14andthisiswoooosh

    • @khaki32
      @khaki32 5 лет назад +2

      @LustNoel No, this isn’t a woooosh. You probably don’t even use reddit, so please; shut the fuck up.

    • @Gamesmarts194
      @Gamesmarts194 5 лет назад

      But then you don’t die.
      Checkmate buddy.

  • @ФилиппВиноградов-и3х
    @ФилиппВиноградов-и3х 5 лет назад +182

    Imagine reverse variety, level gets herder with every fail. Just like boss leveling up on killing you. All to the point of impossibility.

  • @straynyan
    @straynyan 5 лет назад +595

    How does it work?
    It's actually superisingly simple

  • @ChristopherMoom
    @ChristopherMoom 5 лет назад +58

    The sequel to Luigi's Story Mode assist parts whenever he loses faith in you after only like 2 deaths

    • @mamaanorbitbehindyou
      @mamaanorbitbehindyou 5 лет назад

      Your profile pics are always creeping me out like a lot

    • @yellowemoji8563
      @yellowemoji8563 5 лет назад

      even here???
      you are good at follow me

    • @joj8239
      @joj8239 5 лет назад

      Christopher Moon It. Should. NOT

  • @ZR3009
    @ZR3009 5 лет назад +137

    I need to know how people made levels like these; with every death comes progression.

    • @GoniMineCraft
      @GoniMineCraft 5 лет назад +15

      It's actually surprisingly simple
      On/off blocks reset when you die

    • @oddowl9878
      @oddowl9878 5 лет назад +15

      Goni. Mine.Craft more like your power ups reset when you die. They start at on and if you die they start at on. But your power ups get reset, which activates a small contraption.

    • @Keepup715
      @Keepup715 5 лет назад +7

      I think this lvl uses progressive powerups on the first try you have a mushroom so the power is fire flower and doesn't move. try 2 ur small so it turns into a mushroom which activates an on/off block. try 3 you got a checkpoint last time so it spawns you there

    • @hpenney2
      @hpenney2 5 лет назад +3

      level 5 > 3 happens because of on/off blocks resetting whenever the player dies, 3 > 1 happens because there are 2 progressive power ups on in a contraption that you can see after you die. when you’re on level 5, you’re forced to have a mushroom, therefore the contraption has fire flowers instead of mushrooms. when you’re on level 3, the on/off blocks are blue, blocking the contraption. when you get to level 3 though, you’re given a checkpoint at the pipe, so when you die, the on/off blocks remain red and the progressive power ups are mushrooms.

    • @spikesagal
      @spikesagal 5 лет назад +1

      John Rhody yesbut… how does a 🍄 activate an on/off block?

  • @phoenixwhiler943
    @phoenixwhiler943 5 лет назад +43

    Level 1 really holds your hand

  • @kzone1234
    @kzone1234 5 лет назад +25

    The level creator is a genius

  • @Average_Bacon_Enjoyer
    @Average_Bacon_Enjoyer 5 лет назад +14

    The level: live
    Players that like easy things: why won’t you die!

  • @RocketZX
    @RocketZX 5 лет назад +14

    This gives me a great idea on game design
    Lets be honest lot of people cant beat the first try
    Changing difficulty dynamically is a great idea
    Heck take it in reverse making it harder on each clear

    • @steirqwe7956
      @steirqwe7956 4 года назад

      You basically invented demon souls.

  • @mattdaaamon9217
    @mattdaaamon9217 5 лет назад +22

    What a cool and inventive level! Major props to the creator.

  • @hellfire66683
    @hellfire66683 5 лет назад +91

    DGR would still fail this level

    • @Nat_the_Chicken
      @Nat_the_Chicken 5 лет назад +2

      Wow you're vicious

    • @Nat_the_Chicken
      @Nat_the_Chicken 5 лет назад +2

      @@elliotthill7008 I get what you meant, that would be pretty funny.
      (Record a video of intentionally dying with level 1 difficulty, and then edit in a DGR face-cam from a troll level, right when he dies.)

    • @bonkas6
      @bonkas6 5 лет назад

      Dgr would die to a hidden troll.

  • @airnomad2650
    @airnomad2650 5 лет назад +2

    I like how if you complete no. 5, you get the top of the flagpole, on 3 you get the middle, and on 1 you can only get the bottom

  • @moonbleu130
    @moonbleu130 5 лет назад +30

    Boss Is Literally Just A Goomba

  • @poisonouscheesecake4343
    @poisonouscheesecake4343 5 лет назад +9

    The mario version of a game asking if you want to switch to an easier game mode

  • @R64GreatDays
    @R64GreatDays 5 лет назад +9

    Wow. That's a creative idea with brilliant execution!

  • @spike333s3
    @spike333s3 5 лет назад +3

    0:17 2:17 4:10
    Start= Health
    1= Safety floors
    2= Safety floors, ceilings, Piranha w/fire
    3= Hammer Bros.
    4= Thwomps
    5= Conveyor belts, height of wall
    Boss= Stairs, springs, ceilings, enemies, spikes
    Reward= Big coins

  • @lautaro4636
    @lautaro4636 4 года назад +6

    Imagine the person who dies in the easiest way at this level

  • @drewanderson7203
    @drewanderson7203 5 лет назад +6

    Spawn switching and loading is so useful!

  • @hiiistrex2838
    @hiiistrex2838 5 лет назад +102

    Hey I thought Ceave said you could only store ONE BIT of information through death. How did this person manage to store more?
    *Well, it's actually surprisingly.............. simple*

    • @alwaysdogoodpeople7030
      @alwaysdogoodpeople7030 5 лет назад +3

      Bro I'm here when u posted it just 10 seconds ago ;-;

    • @hiiistrex2838
      @hiiistrex2838 5 лет назад +2

      @@alwaysdogoodpeople7030 Good job

    • @hiiistrex2838
      @hiiistrex2838 5 лет назад +12

      Oh btw I noticed that there aren't actually any pink coins, meaning something completely different must have been used

    • @13KuriMaster
      @13KuriMaster 5 лет назад +24

      Yeah, the thing that changed is Mario's state.... first go around, it is impossible for Mario to be in his mini form while in the upside down tunnel.... so if you die and get sent back to that checkpoint, your'll be small and a checker for Mario's state of power will go off to set off an On-off block. Then you are sent to another checkpoint... so if you die again, you get sent to that second checkpoint, and a different check will go off due to you getting loaded there instead, activating a P-switch.

    • @7uyh771
      @7uyh771 5 лет назад +5

      Ho-RAY!!

  • @FZone96
    @FZone96 5 лет назад +36

    Dynamic
    Difficulty
    Adjustment

  • @mroofity6594
    @mroofity6594 5 лет назад +10

    So we go from hard mode, to easy, to fetus mode.

    • @greyg7277
      @greyg7277 4 года назад

      I think you mean easy easier fetus

  • @rileygronlund8233
    @rileygronlund8233 5 лет назад +11

    The guys who designed this level really considered how to compensate!

  • @Nick-mx2ly
    @Nick-mx2ly 4 года назад +2

    This would be considered a god given gift to those taking the endless challenge

  • @deltasquaredgaming3119
    @deltasquaredgaming3119 4 года назад

    I love the on-off blocks used to measure deaths and, say, when you are at difficulty 3, the Hammer Bro. is spawn-blocked by the off blocks and 1 thwomp is blocked by the off blocks as well.

  • @tunafissh
    @tunafissh 4 года назад +3

    Level: **thinks a single Goomba is super hard**
    Me: CACGACGCFYISU

  • @J0zZz123
    @J0zZz123 5 лет назад

    I love that you need to born without hands to lose in every single difficultie, is a nice touch.

  • @ImPoPzzZ
    @ImPoPzzZ 5 лет назад +3

    This is a really cool concept!!

  • @CosmicTris392
    @CosmicTris392 5 лет назад +2

    This is such a cool idea! I love it!

  • @bobbysauce1174
    @bobbysauce1174 5 лет назад +2

    It’s actually genius, how if you are struggling with a level, you get help. Kind of like the luigi guide in Super Mario Bros. WII.

    • @Arslan35
      @Arslan35 5 лет назад

      Or Luigi Assist

  • @seesaw41
    @seesaw41 5 лет назад +6

    We finally made it beyond the death barrier. We can finally store informations over death

  • @BoxingMan-sn8qx
    @BoxingMan-sn8qx 5 лет назад +1

    The stuff these guys come up with is simply amazing!!! 👏👏👏

  • @mr.sniffly5297
    @mr.sniffly5297 4 года назад +1

    Here we have this level, full of smart contraptions, and me, who can’t understand simple contraptions, and only an anti-dash detector.

  • @Aether558
    @Aether558 3 года назад

    Normal levels: “shows game over screen after defeted”
    This level: “the game over screen is progress”

  • @ericsbuds
    @ericsbuds 5 лет назад +3

    so imaginative!! I hope I can get a switch one day.

  • @anthonynguyen1289
    @anthonynguyen1289 5 лет назад +2

    I hope the creator has a video showing his contraption so people could use it or improve it to make even crazier levels. I understand the basics of the contraption, but would like to see how they set it up

  • @luckyramirez8954
    @luckyramirez8954 5 лет назад +10

    For LVLs 3 and 1, can't you just flatten the enemies?

  • @mineplayer05yt4
    @mineplayer05yt4 5 лет назад +15

    So, no one is gonna complain how this is practically Luigi Assist Mode in a Nutshell?

  • @a.bramantyo6067
    @a.bramantyo6067 5 лет назад +6

    This is creative! I wish he added more, like when u still die at lvl 1, it gives u shortcut directly to the finish pole lol

    • @me30000
      @me30000 5 лет назад

      A. Bramantyo check out Ceave Gaming’s video, it explains how this works. This isn’t possible, sadly

    • @drifki3471
      @drifki3471 5 лет назад

      @@me30000 but isnt it possible to have a upside down checkpoint between grounds. So that when you die you begin at the opposite side

    • @mostdefinitelynotaguineapi7566
      @mostdefinitelynotaguineapi7566 5 лет назад +7

      @@me30000 This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear.

    • @enochliu8316
      @enochliu8316 5 лет назад +1

      @@me30000 no red coins in the level

  • @ElemonAdventures
    @ElemonAdventures 5 лет назад +1

    I DISCOVERED SOMETHING!
    This is minor, but if you put wings on bowser Jr., he now throws shells! Bowser Jr. throws it on the once it’s been stomped on 2 times. He does it when he’s not in the clown car now

  • @nekochristmas
    @nekochristmas 4 года назад

    i love the idea with this level, very cool :D

  • @ホミ0603
    @ホミ0603 4 года назад +1

    ねぎちんさん見たことあるサンディが隠れるヤツだったはず

  • @SpunkyDunk
    @SpunkyDunk 2 года назад

    I swear, FreelanceAstronaut is the best corrupter. Everything he corrupts is frickin hilarious

  • @me30000
    @me30000 5 лет назад +24

    After Ceave Gaming’s vid, I know how this works, but still, it’s an awesome concept

  • @stardust_sonic
    @stardust_sonic 5 лет назад +2

    Lv 5 : Normal
    Lv 3 : Don't hurt me
    Lv 1 : Can I play, daddy?

  • @hypersomnia3564
    @hypersomnia3564 5 лет назад +1

    Que creatividad y paciencia para hacer todo eso :0

  • @jayevadestaxes
    @jayevadestaxes 3 года назад

    The level has 2 different endings.
    If you complete the level in difficulty 3 and 5 you will get access to the castle in the end of the game.
    However, difficulty 1 will block out the entrance to the castle preventing you from reaching the next level as to because the game thinks your too "In experienced" for the next level.

  • @Luigi_spl
    @Luigi_spl 5 лет назад +1

    What a nice level !

  • @joaoedu1965
    @joaoedu1965 5 лет назад

    Great level idea!

  • @MarioMovieGaming
    @MarioMovieGaming 5 лет назад +2

    How do you find these crazy levels?

  • @teamplayz6354
    @teamplayz6354 4 года назад +2

    5: Hard
    3: Easy
    1: Super Noob Mode

  • @TS_Mind_Swept
    @TS_Mind_Swept 5 лет назад

    Neat idea using some clever spawn blocking and other shenanigans, I wonder how many different ways this could be implemented

  • @The24thWight
    @The24thWight 5 лет назад +1

    Well this interests me yes indeed.

  • @mrEbraheem
    @mrEbraheem 4 года назад

    Me thinking: this is a good level I should try it sometimes.
    Also me nervously thinking:
    Omg you can read my thoughts?

  • @kesia8062
    @kesia8062 5 лет назад +1

    This is an amazing and very creative idea, however, the hard one isn't actually hard and the easy is actually too easy lol I hope the creator do a remake of this.

  • @errphoto
    @errphoto 5 лет назад

    Amazing concept!

  • @terra-xanzOfficial
    @terra-xanzOfficial 2 года назад

    Bro the guy who made this level is literally a genius

  • @navolas2
    @navolas2 5 лет назад

    I guess the death barrier has now 2 ways of passing information beyond it not just one. It's actually pretty amazing, and honestly a lot more simple than the Red coin cleave showed in his video since this as far as I can tell doesn't require super globally loading any one way doors.

  • @ScorpFOZ
    @ScorpFOZ 5 лет назад

    That's a really neat idea!

  • @truji2582
    @truji2582 4 года назад

    I watched a quarter of the video until I realized I had already played this level...

  • @GLYCEMusic
    @GLYCEMusic 5 лет назад

    I haven't watched the Ceave video yet about tracking the death count, but I guess this answers my question.

  • @ofwgkta42
    @ofwgkta42 5 лет назад +1

    very impressive!

  • @abdullahragheb8029
    @abdullahragheb8029 5 лет назад +22

    This is proof life is easier when Im dead.
    ok edgy time over suicide is actually serious-

  • @eugenideddis
    @eugenideddis 5 лет назад +1

    For those who are interested in building their own level, adding in Ceaves method of checking for death we can now store 3 bits of information between deaths (checkpoints, progressive powerups and red coins).

  • @heckinmemes6430
    @heckinmemes6430 5 лет назад +1

    That's neat.

  • @brianmcclenahan617
    @brianmcclenahan617 5 лет назад

    That's actually really cool

  • @gabrielgoncalves-fs5nb
    @gabrielgoncalves-fs5nb 4 года назад

    This is very impresive

  • @RetroGamingDude02
    @RetroGamingDude02 5 лет назад +12

    *Death is Key*

  • @thecubeman381
    @thecubeman381 5 лет назад +3

    Luigi's assist mode in a nutshell)))

  • @bonkas6
    @bonkas6 5 лет назад

    The deaths are the people who took no chances and went ez way.

  • @shyguy4654
    @shyguy4654 5 лет назад

    OMG that is literally the coolest level ever!

  • @kristofladanyi3671
    @kristofladanyi3671 4 года назад +1

    Normal, Easy, Luigi's Assist Mode

  • @harttman123
    @harttman123 5 лет назад +1

    I made level with a similar concept a few months ago, but it plays out very different and uses a less complicated way of altering the level when you die. It's a boss level where the first one is the craziest but you get the most powerups, but if you die you go to a less difficult boss with less powerups, and then if you die again you get a super easy boss. WRN-Q2Y-6VF. I really like the level this person made though, super awesome and creative 👍

  • @averagecerealenjoyer9920
    @averagecerealenjoyer9920 4 года назад

    whoever made that is epic

  • @The_Totes_Adorbs
    @The_Totes_Adorbs 5 лет назад +3

    Omg this is adorable

  • @Dragoncraft9
    @Dragoncraft9 4 года назад

    *Peace and Tranquility enabled!*

  • @toxiccrusader4880
    @toxiccrusader4880 5 лет назад +11

    *cough*CEAVE GAMING*cough*

    • @epikmb24
      @epikmb24 5 лет назад +2

      It’s actually surprisingly simple!

    • @hiiistrex2838
      @hiiistrex2838 5 лет назад +3

      WAIT... THERE WERE NO PINK COINS HOW DID THEY DO THAT

    • @rainbowbeetle
      @rainbowbeetle 5 лет назад +1

      no

    • @mostdefinitelynotaguineapi7566
      @mostdefinitelynotaguineapi7566 5 лет назад

      This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear.
      The method Ceave used is still useful because you can make the red coin an optional challenge.

  • @marlonsanchez3141
    @marlonsanchez3141 5 лет назад +1

    Dashie would love this levels design. Tweet this level to him, fans!

  • @williamwest4049
    @williamwest4049 4 года назад

    The intelligence behind some of these levels.....4YMM would be impressed.

  • @pirate_cove_man
    @pirate_cove_man 4 года назад

    Great. Somebody recreated the Invincibility Leaf in a way. Now I feel insulted.

  • @TakeWalker
    @TakeWalker 5 лет назад

    I get this, except for how the big Thwomp goes sideways in level 1. :O

  • @UltimaJack417
    @UltimaJack417 7 месяцев назад

    Level 5: Normal
    Level 3: Easy
    Level 1: If you still can't beat this level, you might as well put down your controller.

  • @ahsanaamir2736
    @ahsanaamir2736 4 года назад +1

    Finished in 1 attempt😎😋

  • @Wii_U_Resurrector
    @Wii_U_Resurrector 2 года назад

    That's cool, but how does this work ? What's the gimmick allowing the level to detect when you die ? This is surely interesting

  • @JorgetePanete
    @JorgetePanete 5 лет назад

    Damn, this is really cool!

  • @rookieman2532
    @rookieman2532 4 года назад

    Good Level :)

  • @A_very_good_cheese
    @A_very_good_cheese 4 года назад

    I want to see another level why this concept is realy good

  • @BrayThyBrat
    @BrayThyBrat 5 лет назад +2

    Me after dieing infinity times
    ITS TO HARD

  • @pastdisavower
    @pastdisavower 5 лет назад +1

    Level 1 is still too hard, you could get crushed by the cannon