For everyone saying this is from Ceave gaming, no it isn’t. This level makes use of the fact that you don’t regain power ups after dying, no key coins used.
Derek Games in the beginning of the level you get some mushrooms and a checkpoint. The mushrooms activate some contraption that makes you go left. If you die you respawn without mushroom and go right. For the third one it uses an offscreen thwomp I think. And Spike33s, this level was made before Ceave’s video, this video was posted after. But it also had to be recorded and made and the level had to reach popular first, which can’t happen in such a short time window.
This is known in the game development industry as Dynamic Difficulty Adjustment. The Crash Bandicoot series is probably one of the best examples. If you die too many times, you start respawning with an Aku Aku Mask, and eventually certain boxes turn into Checkpoints.
Goni. Mine.Craft more like your power ups reset when you die. They start at on and if you die they start at on. But your power ups get reset, which activates a small contraption.
I think this lvl uses progressive powerups on the first try you have a mushroom so the power is fire flower and doesn't move. try 2 ur small so it turns into a mushroom which activates an on/off block. try 3 you got a checkpoint last time so it spawns you there
level 5 > 3 happens because of on/off blocks resetting whenever the player dies, 3 > 1 happens because there are 2 progressive power ups on in a contraption that you can see after you die. when you’re on level 5, you’re forced to have a mushroom, therefore the contraption has fire flowers instead of mushrooms. when you’re on level 3, the on/off blocks are blue, blocking the contraption. when you get to level 3 though, you’re given a checkpoint at the pipe, so when you die, the on/off blocks remain red and the progressive power ups are mushrooms.
This gives me a great idea on game design Lets be honest lot of people cant beat the first try Changing difficulty dynamically is a great idea Heck take it in reverse making it harder on each clear
@@elliotthill7008 I get what you meant, that would be pretty funny. (Record a video of intentionally dying with level 1 difficulty, and then edit in a DGR face-cam from a troll level, right when he dies.)
Hey I thought Ceave said you could only store ONE BIT of information through death. How did this person manage to store more? *Well, it's actually surprisingly.............. simple*
Yeah, the thing that changed is Mario's state.... first go around, it is impossible for Mario to be in his mini form while in the upside down tunnel.... so if you die and get sent back to that checkpoint, your'll be small and a checker for Mario's state of power will go off to set off an On-off block. Then you are sent to another checkpoint... so if you die again, you get sent to that second checkpoint, and a different check will go off due to you getting loaded there instead, activating a P-switch.
I love the on-off blocks used to measure deaths and, say, when you are at difficulty 3, the Hammer Bro. is spawn-blocked by the off blocks and 1 thwomp is blocked by the off blocks as well.
I hope the creator has a video showing his contraption so people could use it or improve it to make even crazier levels. I understand the basics of the contraption, but would like to see how they set it up
@@me30000 This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear.
I DISCOVERED SOMETHING! This is minor, but if you put wings on bowser Jr., he now throws shells! Bowser Jr. throws it on the once it’s been stomped on 2 times. He does it when he’s not in the clown car now
The level has 2 different endings. If you complete the level in difficulty 3 and 5 you will get access to the castle in the end of the game. However, difficulty 1 will block out the entrance to the castle preventing you from reaching the next level as to because the game thinks your too "In experienced" for the next level.
This is an amazing and very creative idea, however, the hard one isn't actually hard and the easy is actually too easy lol I hope the creator do a remake of this.
I guess the death barrier has now 2 ways of passing information beyond it not just one. It's actually pretty amazing, and honestly a lot more simple than the Red coin cleave showed in his video since this as far as I can tell doesn't require super globally loading any one way doors.
For those who are interested in building their own level, adding in Ceaves method of checking for death we can now store 3 bits of information between deaths (checkpoints, progressive powerups and red coins).
I made level with a similar concept a few months ago, but it plays out very different and uses a less complicated way of altering the level when you die. It's a boss level where the first one is the craziest but you get the most powerups, but if you die you go to a less difficult boss with less powerups, and then if you die again you get a super easy boss. WRN-Q2Y-6VF. I really like the level this person made though, super awesome and creative 👍
This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear. The method Ceave used is still useful because you can make the red coin an optional challenge.
Level ID: BJD-11G-LSF by ねぎちん
First reply
bruh
ねぎちん
69th like
I’m a veteran creator looking for support on my levels please check them out and let me know what you think BXB-QN5-6HF
I like that the point of entry for the flagpole gets lower the easier it gets. A good touch.
And how you can enter the castle at the end in all of them except level 1
yup basically no free one up flag unless you are a "pro" and one shot the whole thing.
And coin
The level is like "Hey,you failed so many times i made the game easier for ya.Congratulations on sucking!"
I like how if you get to level one, it stops you from going into the castle at the end
You can't get everything in life for free~
BooMan in death though.
You're not worthy
Wellp, in classic games, you never get a nice ending for completing it on easy~... Some you can't even play the last level~
Also the higher the level, the higher up you get to grab the flagpole
For everyone saying this is from Ceave gaming, no it isn’t. This level makes use of the fact that you don’t regain power ups after dying, no key coins used.
True
If only this level release earlier, before Ceave's video...
I don’t get it
Derek Games in the beginning of the level you get some mushrooms and a checkpoint. The mushrooms activate some contraption that makes you go left. If you die you respawn without mushroom and go right. For the third one it uses an offscreen thwomp I think. And Spike33s, this level was made before Ceave’s video, this video was posted after. But it also had to be recorded and made and the level had to reach popular first, which can’t happen in such a short time window.
Um 😐.Did he say you can’t use his stuff your levels anyway? No
Me: still dying
Creator: *GIVES FREE WIN*
*dies anyway*
Noice
Is that a mo’ fuckin’ JoJo reference?
Cuz all characters there get free wins or die
Level 0
@@ImJustJAG djtkfjt check hfbd gbdh☹️
This level was so easy, I finished it in only 4 attempts...
w a i t a m i n u t e
...
Same, except I just restarted the whole thing instead of making it easier for me
@@TheQweshion u bad
@@TheQweshion good idea
I got a Jumanji advertisement and heard, "the game is way harder this time!"
Funny, this level gets easier
How ironic
R/thathappened
Slugger Sonic you don’t have to put reddit up everywhere
@@c0ppets_ mmmm...reddit moment...hAaAaAaAaAaAaA
Luigi Assist Mode: Who are you?
This Level: I'm you, but cooler!
Level: I’m you but better
*the cooler luigi**
Level 5: Ultra-Violence
Level 3: Hurt me Plenty
Level 1: I'm too young to die
Doom
Nah it’s probably lvl 1 crook
Doom
ultra violence is a trails reference 😏😏
@@dsjgfxxkhrx4050no. ITS A MOTHER MULP-ING GD REFERENCE
"Did you beat the level?"
"Yes."
"At what cost?"
"Lv 1."
This is known in the game development industry as Dynamic Difficulty Adjustment. The Crash Bandicoot series is probably one of the best examples. If you die too many times, you start respawning with an Aku Aku Mask, and eventually certain boxes turn into Checkpoints.
So it wasn't a glitch...
I feel like a really bad player now T_T
In fairness, Crash 1's levels were not designed in fairness.
okaaaaay, cheers mate.
The level is easy
@@DrRank wins only 9 deaths
In Resident Evil 4,The Difficulty of the enemies goes lower the more you die and vice versa.
So we have Normal, Easy, and Literal Baby difficulties.
No. Hard -> Normal -> Easy
Kristóf Ladányi but hard doesn't look that hard
Em's Thingies! no but if the creator made a more complex level, you 100% could
Easy
Very easy
Very Very easy
Em's Thingies! I dunno; hard looks kinda difficult to me
(Presses 'Start Over' on Endless).
Creator: (Surprised Pikachu face).
That doesn’t work because then you don’t restart from the checkpoint
Simon woosh
LustNoel r/im14andthisiswoooosh
@LustNoel No, this isn’t a woooosh. You probably don’t even use reddit, so please; shut the fuck up.
But then you don’t die.
Checkmate buddy.
Imagine reverse variety, level gets herder with every fail. Just like boss leveling up on killing you. All to the point of impossibility.
ok but there's still the start over button
@@atwoodings And you lose vital checkpoint.
I'd love to see a level like that
This comment: I am... inevitable
start over button: and I am iron man
H e r d e r
How does it work?
It's actually superisingly simple
Ceave
HOO-RAY!
But first we need to talk about parallel universes.
It's not from Ceave
@Jordan Hope its a different contraption u don't even see a redcoin once
The sequel to Luigi's Story Mode assist parts whenever he loses faith in you after only like 2 deaths
Your profile pics are always creeping me out like a lot
even here???
you are good at follow me
Christopher Moon It. Should. NOT
I need to know how people made levels like these; with every death comes progression.
It's actually surprisingly simple
On/off blocks reset when you die
Goni. Mine.Craft more like your power ups reset when you die. They start at on and if you die they start at on. But your power ups get reset, which activates a small contraption.
I think this lvl uses progressive powerups on the first try you have a mushroom so the power is fire flower and doesn't move. try 2 ur small so it turns into a mushroom which activates an on/off block. try 3 you got a checkpoint last time so it spawns you there
level 5 > 3 happens because of on/off blocks resetting whenever the player dies, 3 > 1 happens because there are 2 progressive power ups on in a contraption that you can see after you die. when you’re on level 5, you’re forced to have a mushroom, therefore the contraption has fire flowers instead of mushrooms. when you’re on level 3, the on/off blocks are blue, blocking the contraption. when you get to level 3 though, you’re given a checkpoint at the pipe, so when you die, the on/off blocks remain red and the progressive power ups are mushrooms.
John Rhody yesbut… how does a 🍄 activate an on/off block?
Level 1 really holds your hand
Phoenix Whiler That’s the point
The level creator is a genius
The level: live
Players that like easy things: why won’t you die!
This gives me a great idea on game design
Lets be honest lot of people cant beat the first try
Changing difficulty dynamically is a great idea
Heck take it in reverse making it harder on each clear
You basically invented demon souls.
What a cool and inventive level! Major props to the creator.
DGR would still fail this level
Wow you're vicious
@@elliotthill7008 I get what you meant, that would be pretty funny.
(Record a video of intentionally dying with level 1 difficulty, and then edit in a DGR face-cam from a troll level, right when he dies.)
Dgr would die to a hidden troll.
I like how if you complete no. 5, you get the top of the flagpole, on 3 you get the middle, and on 1 you can only get the bottom
Boss Is Literally Just A Goomba
It's the hardest boss
@@superluigiretro lol
The mario version of a game asking if you want to switch to an easier game mode
Wow. That's a creative idea with brilliant execution!
0:17 2:17 4:10
Start= Health
1= Safety floors
2= Safety floors, ceilings, Piranha w/fire
3= Hammer Bros.
4= Thwomps
5= Conveyor belts, height of wall
Boss= Stairs, springs, ceilings, enemies, spikes
Reward= Big coins
Imagine the person who dies in the easiest way at this level
Spawn switching and loading is so useful!
Hey I thought Ceave said you could only store ONE BIT of information through death. How did this person manage to store more?
*Well, it's actually surprisingly.............. simple*
Bro I'm here when u posted it just 10 seconds ago ;-;
@@alwaysdogoodpeople7030 Good job
Oh btw I noticed that there aren't actually any pink coins, meaning something completely different must have been used
Yeah, the thing that changed is Mario's state.... first go around, it is impossible for Mario to be in his mini form while in the upside down tunnel.... so if you die and get sent back to that checkpoint, your'll be small and a checker for Mario's state of power will go off to set off an On-off block. Then you are sent to another checkpoint... so if you die again, you get sent to that second checkpoint, and a different check will go off due to you getting loaded there instead, activating a P-switch.
Ho-RAY!!
Dynamic
Difficulty
Adjustment
So we go from hard mode, to easy, to fetus mode.
I think you mean easy easier fetus
The guys who designed this level really considered how to compensate!
This would be considered a god given gift to those taking the endless challenge
I love the on-off blocks used to measure deaths and, say, when you are at difficulty 3, the Hammer Bro. is spawn-blocked by the off blocks and 1 thwomp is blocked by the off blocks as well.
Level: **thinks a single Goomba is super hard**
Me: CACGACGCFYISU
I love that you need to born without hands to lose in every single difficultie, is a nice touch.
This is a really cool concept!!
This is such a cool idea! I love it!
It’s actually genius, how if you are struggling with a level, you get help. Kind of like the luigi guide in Super Mario Bros. WII.
Or Luigi Assist
We finally made it beyond the death barrier. We can finally store informations over death
The stuff these guys come up with is simply amazing!!! 👏👏👏
Here we have this level, full of smart contraptions, and me, who can’t understand simple contraptions, and only an anti-dash detector.
Normal levels: “shows game over screen after defeted”
This level: “the game over screen is progress”
so imaginative!! I hope I can get a switch one day.
I hope the creator has a video showing his contraption so people could use it or improve it to make even crazier levels. I understand the basics of the contraption, but would like to see how they set it up
For LVLs 3 and 1, can't you just flatten the enemies?
Yeah it’s meant to make it easier
So, no one is gonna complain how this is practically Luigi Assist Mode in a Nutshell?
I never thought of it that way.
Luigi basically completes the whole level for you
This is creative! I wish he added more, like when u still die at lvl 1, it gives u shortcut directly to the finish pole lol
A. Bramantyo check out Ceave Gaming’s video, it explains how this works. This isn’t possible, sadly
@@me30000 but isnt it possible to have a upside down checkpoint between grounds. So that when you die you begin at the opposite side
@@me30000 This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear.
@@me30000 no red coins in the level
I DISCOVERED SOMETHING!
This is minor, but if you put wings on bowser Jr., he now throws shells! Bowser Jr. throws it on the once it’s been stomped on 2 times. He does it when he’s not in the clown car now
Lemme try
i love the idea with this level, very cool :D
ねぎちんさん見たことあるサンディが隠れるヤツだったはず
I swear, FreelanceAstronaut is the best corrupter. Everything he corrupts is frickin hilarious
After Ceave Gaming’s vid, I know how this works, but still, it’s an awesome concept
+1 :D
Lv 5 : Normal
Lv 3 : Don't hurt me
Lv 1 : Can I play, daddy?
Wolfenstein 3D
Que creatividad y paciencia para hacer todo eso :0
The level has 2 different endings.
If you complete the level in difficulty 3 and 5 you will get access to the castle in the end of the game.
However, difficulty 1 will block out the entrance to the castle preventing you from reaching the next level as to because the game thinks your too "In experienced" for the next level.
What a nice level !
Great level idea!
How do you find these crazy levels?
5: Hard
3: Easy
1: Super Noob Mode
Neat idea using some clever spawn blocking and other shenanigans, I wonder how many different ways this could be implemented
Well this interests me yes indeed.
Me thinking: this is a good level I should try it sometimes.
Also me nervously thinking:
Omg you can read my thoughts?
This is an amazing and very creative idea, however, the hard one isn't actually hard and the easy is actually too easy lol I hope the creator do a remake of this.
Amazing concept!
Bro the guy who made this level is literally a genius
I guess the death barrier has now 2 ways of passing information beyond it not just one. It's actually pretty amazing, and honestly a lot more simple than the Red coin cleave showed in his video since this as far as I can tell doesn't require super globally loading any one way doors.
That's a really neat idea!
I watched a quarter of the video until I realized I had already played this level...
I haven't watched the Ceave video yet about tracking the death count, but I guess this answers my question.
Actually it doesn't. You need red coins for the method Ceave explained.
Yeah, no this is a different way of doing it.
very impressive!
This is proof life is easier when Im dead.
ok edgy time over suicide is actually serious-
For those who are interested in building their own level, adding in Ceaves method of checking for death we can now store 3 bits of information between deaths (checkpoints, progressive powerups and red coins).
That's neat.
That's actually really cool
This is very impresive
*Death is Key*
Luigi's assist mode in a nutshell)))
The deaths are the people who took no chances and went ez way.
OMG that is literally the coolest level ever!
Normal, Easy, Luigi's Assist Mode
I made level with a similar concept a few months ago, but it plays out very different and uses a less complicated way of altering the level when you die. It's a boss level where the first one is the craziest but you get the most powerups, but if you die you go to a less difficult boss with less powerups, and then if you die again you get a super easy boss. WRN-Q2Y-6VF. I really like the level this person made though, super awesome and creative 👍
whoever made that is epic
Omg this is adorable
*Peace and Tranquility enabled!*
*cough*CEAVE GAMING*cough*
It’s actually surprisingly simple!
WAIT... THERE WERE NO PINK COINS HOW DID THEY DO THAT
no
This uses a different method. You don't regain power ups after respawning at a checkpoint. The level uses power up detection contraptions to change the state of on off blocks the first time you die and trigger p switches permanently the second time. The rest of the level uses spawn blocking to make objects appear or disappear.
The method Ceave used is still useful because you can make the red coin an optional challenge.
Dashie would love this levels design. Tweet this level to him, fans!
Ceave too
The intelligence behind some of these levels.....4YMM would be impressed.
Great. Somebody recreated the Invincibility Leaf in a way. Now I feel insulted.
I get this, except for how the big Thwomp goes sideways in level 1. :O
Level 5: Normal
Level 3: Easy
Level 1: If you still can't beat this level, you might as well put down your controller.
Finished in 1 attempt😎😋
That's cool, but how does this work ? What's the gimmick allowing the level to detect when you die ? This is surely interesting
Damn, this is really cool!
Good Level :)
I want to see another level why this concept is realy good
Me after dieing infinity times
ITS TO HARD
Level 1 is still too hard, you could get crushed by the cannon