Something I mentioned to Joel (Xocliw) on Devs Lost in Space; "We need fixed 26.57 degree and 45 degree mount blocks with no physics". He said it was a great idea. However, nobody is speaking up, so it's not going to happen.
I'm flattered! You had my colonial vipers in your list! 😃 This is a great tutorial! I hope people will watch this and gain the courage to try things. Engineers; Go out and fail epically! It is just a part of the path to success! 😆
I was just about to comment when the video was done that there was a mod that does this if your on pc. It also exists as a plugin and is even easier as its automatic and you dont have to add it to mod list on worlds. For a long time(until I started using the plugin) though I used to build all my subgrids separately and crane them together.
I've been playing the game for a long time, And have deal with it in pure vanilla approach, Your vids are simple, strait-up help for every one in community. Like the last part, laugh hard on that!!!🤣
The most genius way I have seen this solved is to attach the sub grids to the main gird with blocks and have the hinges, rotor heads and piston heads detached that way all the parts are together for welding but you just reattach all hinges, rotor heads and piston heads and cut away the block holding the parts in place. Basically the ship is put together like a model kit would be on sprigs you cut the parts off the sprigs and then assemble the parts.
For the sake of the Playstation newbies: Group all the hinges/rotors. Set a timer block on the main body with a 1 sec delay to start itself, and "attach" the rotor and hinge groups, and "increase displacement" on the rotors group. Attach all the subgrids to the main body with bright "grind me" blocks. Project the BP and weld it up. If your main body doesnt have all 6 directions and a gyro, build temp ones. Attach a landing gear to one of the subgrids and stick it to something with a lot of clearance. Grind off the bright block, start the "Attach" timer, and fly the ship into the hinges/rotors. They should snap when close enough. If you set the min/max limits on anything that's offset and turn them off, they will be loose until wiggled into the lock position. Grind off the temp landing gear, put a lander on the next part and continue grinding off the bright block and flying into attachment range. When everything is attached, grind off the timer and lock all your hinges/rotors. You're done! This method doesnt quite work with rovers that dont have thrusters. If you build on a completely flat surface, and use "Trigger timer block" instead of "Start", you can use gravity to drop the subgrids into each other. It wont work all the time, but it will help.
Gave ya a like dude! Great tutorial. Also I cracked up at the end when you showed the meme after telling about the mod xD. Jokes aside, I actually love it when (sandbox) games have a good modding community but also keep things optional trough a vanilla experience, even if it's a lot more tricky that way. Good stuff!
Alternatively, you could separate all the subgrids, connect them to the main grid with a temporary connection and save it as a single blueprint. That way you don't need to dig through many files, and you can just grind away the extra connecting materials. I like to color-code the connecting blocks so I know which blocks to remove. Of course, if your blueprint has large and small grids, you will have to make this into two separate blueprints; one blueprint for large grids/subgrids and one for small subgrids.
The most important thing is to just not do this at the end of the day almost all subgrids on ships are just for looks and they are so incredibly dangerous that unless you are willing to have the craft tear itself and everything around it to pieces at any moment you probably should just look up one that is made without aesthetic subgrids.
I had someone tell me Creative Mode was cheating 🤣🤣. Honestly though, great video man I learnt alot from watching it and while I don't tend to use subgrids I'll refer to this video if I ever do!
I have also been told that doing anything in creative mode was cheating. I also got told that anything other than vanilla(using mods and plugins) is cheating as well. Guess im im a dirty cheater!
It would be nice if we had blocks that would allow different angles to take place from the main grid I think it would be pretty cool for the block to run up straight but then turn like 45 degrees for thruster pods and even mech legs in some instances cutting down sub grids. Just a thought 💭 on my end .
I don't have a PC to run SE but I kinda thought the easiest way to deal with the subgrid problem was just to basically build the multigrid ship, disassemble its parts, then connect them all to a cheap frame so that what you're projecting looks like a gunpla kit. In survival you then build it up, take the pieces out of the frame with a tug or crane, and assemble.
If you are going to do preparation, why not just temporarily merge all the subgrids together, project it in survival as one big grid, then remove the extra blocks
Subgrids can be annoying. I got these ai HEAT round missiles that are two parts. Built a printer that even automatically gets rid of the rotor heads before printing and putting the two parts together. Then just a timer that repeats on attach. Then I realized id have to manually redo some logic in the front part anyway so it was all for nothing. 😅
...or just realize not everyone can do it like that. ...or just watch the video til the end and see i even mentioned that. ...or just see it as a mire challenging way. however... 😉
This is a giant pain in the ass and I absolutely abhor it. If I have something that wants to move 40m, I have to take all the armor off the ship to get to the hinge, take apart 4 pistons an save 5 subgrids, and then rebuild all the armor on top again...
Excelent video, clear as it can be, great angles to show the knicks and knacks of it
Something I mentioned to Joel (Xocliw) on Devs Lost in Space; "We need fixed 26.57 degree and 45 degree mount blocks with no physics". He said it was a great idea. However, nobody is speaking up, so it's not going to happen.
Incredibly dumb, they'd rather keep pumping out dlc than making a game with a better feature base
I'm flattered! You had my colonial vipers in your list! 😃
This is a great tutorial! I hope people will watch this and gain the courage to try things.
Engineers; Go out and fail epically! It is just a part of the path to success! 😆
Usually the best you can do if you want to replicate something like this is to look how other solved it. 😉
@KelevraEngineering 😆 I appreciate that hahaha
I've definately used some things from your videos as well
That ship in the intro had the most depth and detail I have ever seen in any space engineer's video. Did you build it? Its awesome!
Yes, it is my work. It is called "Argo Mole" and a replica of a ship from Star Citizen.
It’s a replica of the mole from star citizen
@@KelevraEngineering this ship U build there is peek German engineering
@@KelevraEngineering Hi Kalevra, recently opened up the bp, Its a cool design, just not very practical. In any case, its beautiful. Nice video.
I was just about to comment when the video was done that there was a mod that does this if your on pc. It also exists as a plugin and is even easier as its automatic and you dont have to add it to mod list on worlds. For a long time(until I started using the plugin) though I used to build all my subgrids separately and crane them together.
This will make building nice ships in survival easyer
I've been playing the game for a long time, And have deal with it in pure vanilla approach, Your vids are simple, strait-up help for every one in community.
Like the last part, laugh hard on that!!!🤣
The most genius way I have seen this solved is to attach the sub grids to the main gird with blocks and have the hinges, rotor heads and piston heads detached that way all the parts are together for welding but you just reattach all hinges, rotor heads and piston heads and cut away the block holding the parts in place.
Basically the ship is put together like a model kit would be on sprigs you cut the parts off the sprigs and then assemble the parts.
For the sake of the Playstation newbies:
Group all the hinges/rotors. Set a timer block on the main body with a 1 sec delay to start itself, and "attach" the rotor and hinge groups, and "increase displacement" on the rotors group. Attach all the subgrids to the main body with bright "grind me" blocks.
Project the BP and weld it up. If your main body doesnt have all 6 directions and a gyro, build temp ones.
Attach a landing gear to one of the subgrids and stick it to something with a lot of clearance. Grind off the bright block, start the "Attach" timer, and fly the ship into the hinges/rotors. They should snap when close enough. If you set the min/max limits on anything that's offset and turn them off, they will be loose until wiggled into the lock position.
Grind off the temp landing gear, put a lander on the next part and continue grinding off the bright block and flying into attachment range.
When everything is attached, grind off the timer and lock all your hinges/rotors. You're done!
This method doesnt quite work with rovers that dont have thrusters. If you build on a completely flat surface, and use "Trigger timer block" instead of "Start", you can use gravity to drop the subgrids into each other. It wont work all the time, but it will help.
Dude, the ship in the intro... I have no words to describe you :D Hats off. I thought I'd played SE for all of my 1300 hours.
That moment when you learn Ctrl+Shift+C is a thing.
Gave ya a like dude! Great tutorial. Also I cracked up at the end when you showed the meme after telling about the mod xD.
Jokes aside, I actually love it when (sandbox) games have a good modding community but also keep things optional trough a vanilla experience, even if it's a lot more tricky that way. Good stuff!
I can only imagine like [ Zoids :New Century ] arms coming out from the side but from the bottom out of your base to change parts of your ship.
look up Black Armor. He actually built an interchangeable modular guard dog robot.
Alternatively, you could separate all the subgrids, connect them to the main grid with a temporary connection and save it as a single blueprint. That way you don't need to dig through many files, and you can just grind away the extra connecting materials. I like to color-code the connecting blocks so I know which blocks to remove.
Of course, if your blueprint has large and small grids, you will have to make this into two separate blueprints; one blueprint for large grids/subgrids and one for small subgrids.
The most important thing is to just not do this at the end of the day almost all subgrids on ships are just for looks and they are so incredibly dangerous that unless you are willing to have the craft tear itself and everything around it to pieces at any moment you probably should just look up one that is made without aesthetic subgrids.
Personally i rarely use subgrids for aesthetic and they almost always functionality based so that isn't true for everyone.
I had someone tell me Creative Mode was cheating 🤣🤣. Honestly though, great video man I learnt alot from watching it and while I don't tend to use subgrids I'll refer to this video if I ever do!
I have also been told that doing anything in creative mode was cheating. I also got told that anything other than vanilla(using mods and plugins) is cheating as well. Guess im im a dirty cheater!
@@MrBlackdragon1230 Some people on the internet are just haters 🙄
Thanks man!
The end made me fall off my chair
It would be nice if we had blocks that would allow different angles to take place from the main grid I think it would be pretty cool for the block to run up straight but then turn like 45 degrees for thruster pods and even mech legs in some instances cutting down sub grids. Just a thought 💭 on my end .
I don't have a PC to run SE but I kinda thought the easiest way to deal with the subgrid problem was just to basically build the multigrid ship, disassemble its parts, then connect them all to a cheap frame so that what you're projecting looks like a gunpla kit. In survival you then build it up, take the pieces out of the frame with a tug or crane, and assemble.
Awesome
I didn't know there was a command for copying subgrids. I always just tried detaching them from the main grid (and frequently misclicking).
Now you know! 👍😉
I was going to make a video of exactly the same thing, you beat me xD
Привет, мучачос)
You can do Ctrl + shift + B on a subgrid to directly create a new blueprint without having to detach it
I had no idea you could copy subgrids without detaching them.
Now you know. 👍
Newest lego set, space engineers subgrid ship
Klang gonna snap my neck if i even dare to think about doing something like this
If you are going to do preparation, why not just temporarily merge all the subgrids together, project it in survival as one big grid, then remove the extra blocks
This feels like a glitch the devs need to patch
uuuhhm... What? oO
@@KelevraEngineering Oh, I mean the fact that subgrids don't get projected I mean lol
Subgrids can be annoying. I got these ai HEAT round missiles that are two parts. Built a printer that even automatically gets rid of the rotor heads before printing and putting the two parts together. Then just a timer that repeats on attach. Then I realized id have to manually redo some logic in the front part anyway so it was all for nothing. 😅
Or just add plug-in loader. Then add multigrain projection. There’s also a lot of other qol stuff that plug-ins can do
...or just realize not everyone can do it like that.
...or just watch the video til the end and see i even mentioned that.
...or just see it as a mire challenging way.
however... 😉
@@KelevraEngineering oh sorry I thought I watched to the end ig not
This is a giant pain in the ass and I absolutely abhor it. If I have something that wants to move 40m, I have to take all the armor off the ship to get to the hinge, take apart 4 pistons an save 5 subgrids, and then rebuild all the armor on top again...
I wonder why projectors can't project subgrids. Like, what is the technical reason.
4:08 what about just Ctrl+Shift+B? :) and then just rename
is it possible to use merge block on each subgrid and grind them away after the print?? I'm yet to try it if anyone has tried it
Your mic audio is constantly quieter than all your sound effects and music. It's very jarring.