Control Flow Nodes in Unity Behavior | Unity Tutorial

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  • Опубликовано: 9 фев 2025

Комментарии • 18

  • @shadowroy41148
    @shadowroy41148 День назад +1

    Loved it i would love to see what you are working on and it will be great if you can cover every action in the behaviour graph 😅.

  • @TheShittyBeatles
    @TheShittyBeatles 5 дней назад +3

    Very excitied for these videos. Thank you!

  • @VyvyanTheGreat
    @VyvyanTheGreat 4 дня назад

    I literally didn’t even know this tool existed, but looks super useful

  • @Fitz0fury
    @Fitz0fury 5 дней назад +4

    Good stuff man, glad you are covering this!

  • @JustFor-dq5wc
    @JustFor-dq5wc 4 дня назад

    I'm impressed. Great tool, great video!

  • @あれくす
    @あれくす 5 дней назад +3

    So excited for this series!!

  • @Kweenofmeen
    @Kweenofmeen 5 дней назад +1

    Chris, algorithmic
    engagement comment! Good video.

  • @tufanaydin6340
    @tufanaydin6340 2 дня назад

    Lets gooo part 2

  • @resee9856
    @resee9856 День назад

    Can you also make a video about saving the behaviour graph state, please? I saw it's using the Unity Serialization package which I've never seen anyone use or do a tutorial on.

  • @RKfromYT
    @RKfromYT 4 дня назад

    Is this possible to create ? Queue or graphic system like idle arcade tycoon games where spawned customers start aligning at table using this behaviour graph?

  • @themerpheus
    @themerpheus 5 дней назад

    Does this plugin support narrative graph type of stuff? Like having events happening back to back. Like bolt does? Bolt is really bad as it scales up, so I am hoping that this one is pretty lightweight.

  • @sasquatchbgames
    @sasquatchbgames 5 дней назад +2

    We should be friends

    • @LlamAcademy
      @LlamAcademy  4 дня назад

      I’ll send you a message 🙂

  • @tufanaydin6340
    @tufanaydin6340 2 дня назад

    Hello, i wanted to learn clearly. Is this Unity Behavior just for AI? Can't we can make with missions, talking systems, quests etc. ? What is the difference? I love your tutorials btw thanks again.

  • @bambuccigames
    @bambuccigames 4 дня назад

    Custom nodes are one of the best things about Behavior Graph, they are very powerful and flexible, too bad you just kinda skipped that part.

    • @LlamAcademy
      @LlamAcademy  4 дня назад

      I’ll be covering custom node creation in more detail in the Actions section. I felt that was the more relevant time to cover it because, as I said here, I’ve never encountered the need for custom flow nodes despite making pretty complex AI with this tool.