Can you also make a video about saving the behaviour graph state, please? I saw it's using the Unity Serialization package which I've never seen anyone use or do a tutorial on.
Is this possible to create ? Queue or graphic system like idle arcade tycoon games where spawned customers start aligning at table using this behaviour graph?
Does this plugin support narrative graph type of stuff? Like having events happening back to back. Like bolt does? Bolt is really bad as it scales up, so I am hoping that this one is pretty lightweight.
Hello, i wanted to learn clearly. Is this Unity Behavior just for AI? Can't we can make with missions, talking systems, quests etc. ? What is the difference? I love your tutorials btw thanks again.
I’ll be covering custom node creation in more detail in the Actions section. I felt that was the more relevant time to cover it because, as I said here, I’ve never encountered the need for custom flow nodes despite making pretty complex AI with this tool.
Loved it i would love to see what you are working on and it will be great if you can cover every action in the behaviour graph 😅.
Very excitied for these videos. Thank you!
I literally didn’t even know this tool existed, but looks super useful
Good stuff man, glad you are covering this!
I'm impressed. Great tool, great video!
So excited for this series!!
Chris, algorithmic
engagement comment! Good video.
😁 thank you!
Lets gooo part 2
Can you also make a video about saving the behaviour graph state, please? I saw it's using the Unity Serialization package which I've never seen anyone use or do a tutorial on.
Is this possible to create ? Queue or graphic system like idle arcade tycoon games where spawned customers start aligning at table using this behaviour graph?
Does this plugin support narrative graph type of stuff? Like having events happening back to back. Like bolt does? Bolt is really bad as it scales up, so I am hoping that this one is pretty lightweight.
We should be friends
I’ll send you a message 🙂
Hello, i wanted to learn clearly. Is this Unity Behavior just for AI? Can't we can make with missions, talking systems, quests etc. ? What is the difference? I love your tutorials btw thanks again.
Custom nodes are one of the best things about Behavior Graph, they are very powerful and flexible, too bad you just kinda skipped that part.
I’ll be covering custom node creation in more detail in the Actions section. I felt that was the more relevant time to cover it because, as I said here, I’ve never encountered the need for custom flow nodes despite making pretty complex AI with this tool.