FYI this bug is repeatable .. it's has to do with last salvo in RR ships .. however for some odd reason ships like DM struggle alot with it where something like blk repub doesn't seem to be effected. It has something to do with shooting your last RR salvo as time expires.
In 18:07 your shells did not register, not a bug, but a server problem, sometimes happens & really annoying Also in 1st game, that wasnt the ship's bad dispersion, but your rate of shooting the last 2 turrets after the 1st 2 turrets, triggering the dispersion bug, which increases their range due to view linked to visual vibration, and landing farther than you intended
FYI this bug is repeatable .. it's has to do with last salvo in RR ships .. however for some odd reason ships like DM struggle alot with it where something like blk repub doesn't seem to be effected. It has something to do with shooting your last RR salvo as time expires.
In 18:07 your shells did not register, not a bug, but a server problem, sometimes happens & really annoying
Also in 1st game, that wasnt the ship's bad dispersion, but your rate of shooting the last 2 turrets after the 1st 2 turrets, triggering the dispersion bug, which increases their range due to view linked to visual vibration, and landing farther than you intended