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Excellent intro. I would love to see how they did more sophisticated things like the dynamic bridging tree trunks, or the river bed reconfiguring itself as the rocky outcrop was moved around in the demo, stuff that is a bit less like a fancy construction script, and communicates with other objects in the scene.
Hey Uisco. Can you make a video on how to replicate the Rope Swinging mechanic from It Takes Two? This is my dream mechanic to implement into my college project but no tutorials are good enough!
I follow your video step by step, but when I click on generate, nothing happens (I don't get the debug squares). Why is that? Also when I import some trees & try to generate them, nothing happens. So this PCG is not working.
But why is the 5.2 preview so slow ? It's barely doing 30 fps in Forward Shading mode. It should be 20 to 30 times faster than that when Deferred Shading is turned off.
@@UnrealUniversity For me it compiled 4000+ shaders for like 30 minutes and then when I turned off deferred shading and restarted the project it recompiled all the shaders again for another 30 minutes. Then I started a blank level and tried to add the sky from the top menu using the Env. Light Mixer but nothing was showing in the 3D view.
@@UnrealUniversity i believe so. in my version theres already premade pcg's and every node comes off of the one input. i figured it out but its quite different than what everyones saying on youtube. interesting
@Uiscodev sorry im still new to unreal umm... like use it such fame like warframe or no man's sky 🤔? Where the world's always mixed but there's a base static mesh I think 🤔. Run time?
@@rudeboy5000 dude don't be sorry it's just funny to read is all, you'll come back to this in a year after your unreal journey has been going on for a bit and see the humor lol
Easily one of the best articulated tutorials on PCG. Thank you.
Excellent intro. I would love to see how they did more sophisticated things like the dynamic bridging tree trunks, or the river bed reconfiguring itself as the rocky outcrop was moved around in the demo, stuff that is a bit less like a fancy construction script, and communicates with other objects in the scene.
Great short to the point tutorial!
Hey Uisco. Can you make a video on how to replicate the Rope Swinging mechanic from It Takes Two? This is my dream mechanic to implement into my college project but no tutorials are good enough!
probably not cause I have planned stuff a while sorry
Thanks Man.
Happy to help
I follow your video step by step, but when I click on generate, nothing happens (I don't get the debug squares). Why is that?
Also when I import some trees & try to generate them, nothing happens. So this PCG is not working.
But why is the 5.2 preview so slow ? It's barely doing 30 fps in Forward Shading mode. It should be 20 to 30 times faster than that when Deferred Shading is turned off.
it was ok for me, but they say the previews can be a bit experimental sometimes
Devs will fix performance by release for sure, so just wait a bit.
@@UnrealUniversity For me it compiled 4000+ shaders for like 30 minutes and then when I turned off deferred shading and restarted the project it recompiled all the shaders again for another 30 minutes. Then I started a blank level and tried to add the sky from the top menu using the Env. Light Mixer but nothing was showing in the 3D view.
did this already change? my input node has no arrow or extra inputs anywhere. just the one, the surface node doesnt have anything on it either
don't think so are using unreal engine 5.2
@@UnrealUniversity i believe so. in my version theres already premade pcg's and every node comes off of the one input. i figured it out but its quite different than what everyones saying on youtube. interesting
Is it Possible to create a level that's procedurally ran through the same plug-in?🤔
not sure I understand the question
@Uiscodev sorry im still new to unreal umm... like use it such fame like warframe or no man's sky 🤔? Where the world's always mixed but there's a base static mesh I think 🤔. Run time?
I died at "Run time?" 💀😂
@ocdc3261 sorry im new to unreal...
@@rudeboy5000 dude don't be sorry it's just funny to read is all, you'll come back to this in a year after your unreal journey has been going on for a bit and see the humor lol
Is it able to spawn meshes on the surface of a static mesh actor rather than a landscape?
Yes i think it had the option to spawn on actors
first