Valangdance Ну какие-то базовые вещи. Анимации для животных у тебя получились круче чем человеческие) Походки, стойки, бег... надо помедитировать. Чтобы некий конструктор получился. Я подумаю.
Super! But if I want to animate not "in place" but right on surface ( with moving object forward ) I must correct foots.ik handles to vector when on surface. Anyway animation is super!
I already previously made a cat rig with rigify, can I just add a run cycle to that or do I need to start from scratch with your rig? And if I can, how do I apply the run cycle to my cat rigify rig? I tried to just select a bone but the run and walk cycles are still grey. Are there videos to explain this procedure or documentation explaining all the features?
@@valangdance ah ok I figured it out. The 'key' factor was to rename my rig . I hope you eventually charge at least something for this. I paid a bit for it when I go it but nowhere near what it's worth.
What blender version could install? I have bought it and install it but not show on addon Tab. My Blender version is 2.93. Your website not have any installation document.
i wanna ask a question, when i use this plugin i got error message : python: traceback (most recent call last) file "/user/xxxx/cat_ra.py" , line 1184, in execute arm.rigify_layers[0].name="face" attribute error: 'Armature' object has no attribute 'collection' Please help me
Select all controls then search for 'Mirror/Cycle' panel -> next to '3-Pose Cycle' button there is button with curve icon -> alt + click will remove cycle modifier
В режиме "Rest Position" (Armature -Data) переходим в "Object Mode", выделяем и удаляем ненужный меш, импортируем или "copy paste" из другой сцены нужный, скиним к анимированому ригу и возвращаем риг в "Pose Position". Если меш и риг не подходят по пропорциям - два пути -> как-то до/перелепить меш или делать новую анимацию (или переделывать старую)...
я имел ввиду нет ли режима как в авторигпро подгонки скелета под меш и затем применения уже контроллеров для рига. так конечно меш слегка не подходит. немного кости по длине не подходят.
Thanks for helping people understand the potential of Rigify!
Amazing as always! Thank you!
I think this add on is a must have seriously !! Thank you again !
Hello,
Thanks for all your tutorials and vidéos. It's very interesting to my pig this tutorial.
Stunning stuff man
wow this is so cool thank you! I still don't understand how to install the python into blender but thank you !!!
Thanks so much!
Super. Thank you.
Вау, офигенно! Еще бы побольше человеческих анимаций))
Спасибки, что бы ты хотел в качестве "человеческих анимаций" ?
Valangdance Ну какие-то базовые вещи. Анимации для животных у тебя получились круче чем человеческие) Походки, стойки, бег... надо помедитировать. Чтобы некий конструктор получился. Я подумаю.
@@kovalexart Ок, спасибо :)
Good job!
Super! But if I want to animate not "in place" but right on surface ( with moving object forward ) I must correct foots.ik handles to vector when on surface. Anyway animation is super!
Thank you!!
wow amazing, one question is it possible to do something like quickrig of Auto Rig pro in Rigify?
Thank You !
Sure, it should be possible :)
@@valangdance may you please try that if you want to try, as you are expert in rigify?
I can't believe it's free!
I already previously made a cat rig with rigify, can I just add a run cycle to that or do I need to start from scratch with your rig? And if I can, how do I apply the run cycle to my cat rigify rig? I tried to just select a bone but the run and walk cycles are still grey. Are there videos to explain this procedure or documentation explaining all the features?
It's all explained in this video :) ... but if you still have questions please let me know
@@valangdance ah ok I figured it out. The 'key' factor was to rename my rig . I hope you eventually charge at least something for this. I paid a bit for it when I go it but nowhere near what it's worth.
do you have a tutorial about those controlers?
how do i make it stop walking?
Can this rigged anim for camel 🐫
What blender version could install? I have bought it and install it but not show on addon Tab. My Blender version is 2.93. Your website not have any installation document.
Blender 2.9 and up. Installation is the same as with any other addon.
This addon is free :)
Can you please do a tutorial with 2 rigs in one scene? Like a human(rigged) riding a horse(rigged).
It's a great idea, I'll try... :)
@@valangdance Right on thanks!
can i use thier bones in 2d animals
i wanna ask a question, when i use this plugin i got error message : python: traceback (most recent call last)
file "/user/xxxx/cat_ra.py" , line 1184, in execute arm.rigify_layers[0].name="face"
attribute error: 'Armature' object has no attribute 'collection'
Please help me
You are using wrong version :)
I don't want animation being Cycles. is there any way to stop Cycles modifier being added to every single bone?
Select all controls then search for 'Mirror/Cycle' panel -> next to '3-Pose Cycle' button there is button with curve icon -> alt + click will remove cycle modifier
hey dude so i just download it and it should appear or i should activate it somehow like i searched in add on after i downloaded it and didnt find it
Install it as any other add-on, and search for animbox , then on N-Panel it will be under "RA"
@@valangdance thnx
Is it possible to add custom bones to the zoo rigs?
Sure, of course.
How to add existing 3d model and add this addon's animation?
ruclips.net/video/nkPPYEjTR3o/видео.html
and
ruclips.net/video/AgUl8jq2_p0/видео.html
is there an automatic way to move them according to the animation?
No, if moving them forward is what you mean.
How do you upload it on blender cause it didn’t let me do it?
Just install the addon, no need to upload :)
wow really helpful! Is it a paid add on?
Free :)
@@valangdance wow that's amazing. I just saw that you can decide what you want to pay, is that the correct site?
@@JR-ci3dh Yes, it's correct site, just put 0 and download
а как подстроить уже анимированный риг под нужный меш? не метариг
В режиме "Rest Position" (Armature -Data) переходим в "Object Mode", выделяем и удаляем ненужный меш,
импортируем или "copy paste" из другой сцены нужный, скиним к анимированому ригу и возвращаем риг в "Pose Position".
Если меш и риг не подходят по пропорциям - два пути -> как-то до/перелепить меш или делать новую анимацию (или переделывать старую)...
я имел ввиду нет ли режима как в авторигпро подгонки скелета под меш и затем применения уже контроллеров для рига. так конечно меш слегка не подходит.
немного кости по длине не подходят.
@@RoN43wwq нет, такого нет... все нужно допиливать вручную 🙂
Is it free? 😅
hey dude i cant download it why :(
Hi, just put 0 and download :)
@@valangdance unfortunately its not allowed in my country :(
@@valangdance wow man ur a nice guy thnx so much
@@wanchester6626 you're welcome :)