Changes being made because enough players left and monthly spend was down, don't believe habitual liars they will screw you again and again. Fateless....hope your taking serious notes on how to treat your CUSTOMERS.
@Caleb-zu1pk yep he gave them as suggestions in a video a while ago and then they implemented it. Maybe not because of him, but his mind works the same way theirs did
@@Danielbrown-zv1ck He suggested one of those changes and not the entire crap package. IF they would have listened to him about all his recommendations, it would have been fine. He also warned them Trunda would still be busted so this would not work before it went live.
Although I was excited Plarium sold to an actual gaming company, when I heard how long the transition would take , I'm doubtful I'll still be playing then
@@Ryan-Air-Appit will probably be another 8-12 months before you see anything change and tbh, the new company is going to want to milk their new 620 million dollar cash cow.
@@Ryan-Air-App true that the parent company is now a gaming company and not slotmachines but plarium is still the owner of raid and they've shown themselves to be quite inept. It's like having the president of the US change and expecting your local alderman to change too.
They ruined a whole game mode(which needed fix and they could do it but they didn't) just so they don't nerf Trunda. Plarium is the kind of doctor that chops your head to cure your headache.
You didn't even mention the rng of that 4th head without serpents, it can still be mischief which redirects at a high % untill hex is applied Essentially still 4/4 25% of the time
They made such a hash of Hydra, it would be better to simply undo/reverse ALL the changes of the last few months, sit down "have a coke and a smile", rethink the whole situation properly, get input from the CCs and the player-base (across-the-board, not just Krakens) and bring a fully reasearched and tested solution to the table.
I agree with Hell hades on the frustration. I get that changes were required. However, the lack of communication through out all this, the slow responses to basic stuff like AI being broken, inability for them to seemingly test these changes and prevent the bugs has just shown they don't really care. Hydra is no longer fun, it was one of the few places to really see champions shine now you're penalized for having too good of gear and your not doing damage half the time.
This is a joke! Plarium is just digging their gave even deeper. HYDRA IS UNPLAYABLE FOR 90% OF PLAYERS AND THE TOP 1% ARE STILL DOING BILLIONS. AGAIN THIS IS A JOKE!!!!!
Plarium added so much power creep that allowed players to reach massive numbers in Hydra.. then introduced a game mode that was based on how big that number is. Instead of fixing the game mode, they're trying desperately to make everyones numbers smaller.. and all it did was remove the fun.
Can we all just agree that addition of hydra was one of the things that simply started off the decline of Raid along with predatory monetization getting worse than ever.
Thanks to all this new changes i have discovered another game and RSL right now is almost ignored, login only to collect the stuff do the dailies and not care about events or announcements anymore. I even spend money in a mobile game for the first time vs the f2p of raid as a form of support for the developers.
That’s good but I’m sure you are just in the honeymoon phase of the new game. I’ve played just about every hero collector and gacha game on the market and I always come back to Raid. So far there’s just nothing that as is good in comparison. Watcher of Realms and King Arthur legends rise come pretty close but become dull after you beat most content. Infinite Magicraid requires you to spend because LTE champs rule the game. Awaken chaos era is dying and just milking the last bit of spenders left. Summoners war just didn’t have quite the hold on me that Raid did. Then you got 100 different idle ones which are all the same game but reskinned. Then you have the anime ones. Arkknights was fun for a bit, fairly similar to WoR but way different at the same time. Epic 7 was okay but meh. Don’t care for Genshin or Honkai. Still having some fun with Tokyo Ghoul and Black Clover but Raid still a dominant force in this genre. There’s tons more but I’d be here all day comparing. Glad you found something else and are having fun, but let’s see how it is 6 months or a year down the line when that “honeymoon phase” wears off 🫡
@@jaymillze7632 Tested a few of those and i know there's a honeymoon, but for a while the main reason I have not deleted raid is because my clan, they are nice people, but even so is not fun anymore, some long standing players have already quit, and sincerely I'm not even hyped for anything plarium may promise at this point. Anyway, you only have to watch some HH videos about the health of raid to see that their revenue have been slowly but steadily getting down, and we are in a phase where the company is milking every possible drop from any source. Experience learned for other games of this kind is just to enjoy the first weeks without spending big time and avoiding any cc's videos just to learn at your own pace, which makes the journey even more fun.
One thing they need to revert back is the heads digesting champions after it reaches 2 turns. The serpents will hasn't changed much on my teams, but now with the health bars going up just to free champions after being eaten, I can't compete in Hydra anymore.
They don't listen to feedback, that's the problem. They get a general whiff that something is wrong then do something completely different to what we asked for and go "is this what you meant?" It's like they're trying to do their live arena battles whilst Saph explains some math to them, they half get it but don't fully understand what the issue is.
They should remove the increasing devour bar & make it so a maximum of 2 Serpents will can be present at any time. Then i think Hydra wouldn't be that bad 🤔
@@marc23009 That makes no sense at all. Considering the team compositions that "typical" players will have to use on this content, it should be the opposite of what you said if anything. More survivability required on the higher levels means far less chance of breaking your champ out if devoured. On lower levels, more damage champs, less support, means easier to break them out.
You need this specific mythical champion but he won't be released until mid 2027 or sometime late 2045 or sumthin idk...here's 10k energy for $50 tho. -Plarium
This whole thing is a very simple fix. Revert all Hydra changes back to before the buff. Keep the nerfs they did to champs. That was the only problem. As far as the LONG battles with 1500 turn count, just use the same mechanic from Demon Lord. Do X amount of damage with one key and then open the option for simulating battles. Then no one is running 1 hour runs unless they choose to do it manually.
As a more mid-game player, Its pretty uncommon for me to kill all 4 Hydra heads at once, so I'm mostly already facing 2 or 3 heads that I can't do any damage to! I would much rather see them only allow 1 Serpent's Will to be active at a time, at least on lower difficulties. And 100% they need to do something about killing dead heads, because that's just ridiculous!
You nailed it. They made too many changes at once. If they had gradually rolled out these changes in stages, they would have had detailed data specific to each change and could adjust accordingly. Instead they just went nuts and threw them all in at once. It’s bizarre how they do things like this.
Hydras issues were never with mechanics, players just figured out teams that were really good with mechanics in the game. The issue with Hydra always came down to Hydra Clash scoring. If they just left mechanics alone and changed scoring format, it'd be 100% better.
It wouldn't solve anything, but the absolute least thing they could do is revert the dead head turn meter to zero when we kill it. Too often i kill a head with full turn meter so I only get 1 turn to attack it, which isn't enough time to do damage or recoup my skills. Not all of us have the Champs to completely kill a dead head in that short a time frame
Maybe they should just scrap Clash, add the rewards to the normal hydra clear chest which suck btw and just increase the amount of damage needed to 1 key and add an UNM. More like demonlord dead content but thats what they want anyway now with the new CB coming.
Then everyone can be happy again, and get rewards. Trunda and everything becomes irrelevant. Stressing to build insane teams goes away we can move on to the new one.
I don't think it's the devs so much. It's the top leadership aka manglement. The devs and/or lower leadership have a great idea to put into the game while the higher levels of leadership ask will it make us more money? If the answer is no.... As an aside, I worked at a company that made us go to (bi)yearly mandatory grass roots meetings where employees could bring up issues with existing problems and suggestions for improvements. It was a 100% waste of time. It all mostly fell on deaf ears. The 'golden' children's ideas were always looked into though.
Again they opt in to a solution that require the least amount of work concerning serpent will. If the 4th head spawning is mischief head and thus the only one without serpent will, you really dont want to kill it before all the others have taken a turn, to avoid reseting the heads turn meter. Right now serpent will act as block damage buff that can be bypassed. Instead change it to act more like unkillable, but still keep a damage reduction penalty in it. The unkillable part could kick in at 20% health rather than at 1 hp. At the same time nerf hex damage to heads with serpents will. Another way is to let heads spawn with a large 1 turn barrier buff
1) A dead head should start with 0 TM, otherwise what's the point? 2) Serpent's Will should be 95% damage reduction, just in case they spawn multiples. 3) Return infinite HP to a decapped head.
max 3 will do nothing for endgame players one shotting all 4 heads, only proccing 1 serpents will anyway. So this change will only affect midgame players that can kill heads fast, but not fast enough. The wixwell solution is just having 1 ability ignoring shields, and of course the CB mechanic of damage increasing over time.
At this point, nothing short of a full reversion is acceptable. Plarium could have simply added unkillable and the Life Barrier heal to the old version of Serpent's Will to address the overwhelming power of Trunda/Yumiko teams. Instead, they act like sidewinders and destroy other viable strategies while making token adjustments to Trunda.
They're doing a shitty job on hydra, so there's no point in mitigating how people feel about what they're doing. I still manage to do 2B with my teams and I don't have Trunda, so I shouldn't care much about it, but I don't understand this way of saying "they could have done it better", they shouldn't have done anything at all. They take 4 months to rebalance 2 champs and then when it's about spoiling one of the contents people were trying to enjoy they just release a bunch of changes. Now they don't even know what to change again, because with so many changes at once it's more difficult to single out what you can improve or rollback
The dead heads is a huge one, but also for me personally I feel like the Head of Wrath literally always has increase attack and most of the time reflect damage up now. Not enough to have a decrease buff duration like Lady M., now I feel like I have to have a full buff strip or a block buffs on every team... How most of my runs have died this week due to not being able to deal with that (way trying out ninja with burns to get around the block buffs poison cloud method since he pairs well with Lady M. who I just got).
So basically Plarium said: “We’re sorry for bugs We’re sorry for hydra changes We’re sorry for our incompetence Here’s some inconsequential change to hydra that maybe(or maybe not) will come with our NEXT BIG UPDATE, witch could very well happen in next half year(if you’re lucky) for all you know
The Hydra solution from here is simple: Either keep the dead heads HP but Serpent Will only caps damage to a maximum of 10% of the Hydra's max HP (per skill), and allow ally attack to continue onto resurrected head. Or uncap the dead heads HP and further nerf Trunda, while keeping Serpent Will as is.
I have a different opinion about head protection. Buff with a move counter, like Sun Wukong and Odin. The head appears with 10 (written as an example) defensive moves and each move of any hero reduces the counter by 1. If 1 more head comes out with a defensive buff, on all other heads the counter is reduced by 2. I think this will be a good replacement for the current system, if it will be improved.
Killing the dead heads is a very important change - the main goal here is to limit the damage excess (if you consider all their changes), because high damage is what was ruining hydra clash. There is no solution that will achieve that which won't piss people off though. The 100% is the only way to ensure that new spawns aren't killed, with the kind of damage people can put out.
I think that any changes made to the game (especially the clan bosses) should be communicated and give some of the CC's or other end-game players access to test servers to test before going live. There was a lack of testing for these hydra changes, Wixwell, and the siege. It was known how to use Wixwell for the clan boss within less than a week of his being available. The siege was broken on launch with never being able to even repair a single destroyed building after even 1 fight. These were the big messes in the short year and a half that I have been playing and the 1 year of really paying attention to new drops.
Again, they need to just change serpeants will to make them unkillable until they take a turn. So they will still take dmg and cc, but will survive on 1 hp till they take a turn and you hit them one more time. Then they will always get to take a turn, but you will still be doing the majority of your dps, until hitting extreme levels where you are practically one shotting heads, which was the stated problem they are trying to solve.
across gaming one of the biggest taboos imo is when a boss has a time when they are undamageable because it feels sooo bad and it just takes you out of the experience where u just have to sit there and wait. The only time its alright is during phase transitions for a brief couple seconds, not as a mechanic
im also super glad I grinded for 6 months and skipped really good souls to get SPECIFIC souls champions for my hydra teams that are now NOT the choices I would have made if I had known what the "real plan was all along". and 1 lego book with 200 energy does not make up for it at all. how is nobody else making a big deal about how much they ripped us ALL off with these changes as far as resources go. we ALL spent so much to build teams they knew werent gonna be valid in the very near future.
Would be easy if they revert everything back to before the first update for hydra. Then create another Hydra difficulty with that fixes applied. That would have been the easiest fix.
I'd like it if Serpent's Will had a 0,1,2,3 spawn depending on the difficulty level. Zero on normal, one for hard, two for brutal, and three for nightmare. Bring the damage reduction down from 100% to 90%, so we can do some damage. Possibly with a reduction to 75% and 50% for the second and third.
Here's my two cents. We as players are expecting atleast some things to go our way and I believe there is a good chance that there are players on the dev teams etc but what ends up happening is the people who make the decisions are NOT players, so therefore they make decisions based on making money not making players happy.
One thing they could do with "Serpent's Will" is let champs that can bypass Unkillable and Block Damage also hit through Serpent's Will. This will get a new set of heroes into the meta. The Shield cap of 1M should be upped to 2M. This will have little effect on Hydra but it will get my budget Clan Boss team back to 1-key.
Plarium changed the 75% to 100% damage resistance, because even with that 75% resistance, some teams were just coming in and dropping insane levels of damage and wiping all four heads anyway. So, to me, the % of damage resistance alone doesn't really fix the problem. 100% is just dumb, and any lesser % is just going to allow those massive damage dumps to wipe all four heads again. The solution, for me, would be to cap the amount of damage that you will be able to do to a head, after it's resistance. By also putting a cap on damage, and not just slapping a % resistance on them, it allows the weaker accounts to still damage the heads as they were before, while removing the end-gamer's ability to team wipe the heads in one strike, and keep them exposed all the time. So, a head respawns with Serpent's Will, which will give 75% damage resistance, like before, but will also limit each hit to a maximum of X damage so that teams can't just re-wipe the heads off the battlefield again the moment they spawn. To me that would be a more acceptable change.
I’m not going to pre-judge the new clan boss. It might be great, it might be awful. I just hope they’ve tested it more thoroughly than they did the Hydra changes. Honestly, the smartest thing I can think of for Plarium to do would be to see if Saph would be willing to be contracted as a tester whenever they have these changes, before going live with them.
I love how the "fix" they are making to hydra is reducing the amount of serpents will by 1 if all the heads are dead at the same time..... It's like having a picnic over a huge ant hill and just removing 1 ant. I really hope Raid doesn't completely kill the game before the new owners get it.
I'm disappointed that after so many complaints, the statement is they will adjust Serpent's Will soon and 'more changes coming but can't tell you what or when it's even happening'. The communication is vague and slow, I try to be patient but it's just so frustrating.
I just started doing Hydra and almost everything that I learned/knew isn't really applicable anymore. I don't have the time to turn this game into a job to sort it all out.
I think they need to change the digestion mechanic on the lower 2 levels, and cap the amount of clash points you can get on those 2 levels. At the very minimum reduce the health pool of the digestion and make it so life barrier cannot go on any head that is currently performing digestion. The only 1 in 4 not getting serpent's will means nothing to 90% of the player base.
Changed back to retain base player base. Before the game/company is sold, I would guess otherwise they would not be bothered by an outraged community they never were really listen to gomplains before.😅
I quit the game after spending tons of resources and money on different allied attacks teams after trunda and shield nerfs,to see those teams nerf as well, playing a game that cost alot to do 0 dmg on the enemies is mind blowing, I wish the governments past a law ,allowing players to sue this type of behavior for this big corporations,specially because they can profit big out all this,here in US some states protect customers for bait and switch practices, unfortunately no apply for international corporations, but since here they are under Google play,some of my lawyers friends are investigating
What a waste of lawyer's time. You can't do anything legally, you agreed to them having the right to make any changes they want when you agreed on their ToS
Would love to see some clarity from Plarium as to their testing and why exactly they decide on the particular changes they make. It just seems random and completely uninformed.
My biggest frustration is no damage to all the heads, next up, cleanse and then a poison cloud. Easy fix, each serpents will out reduces damage by 20%. And the buff prevents them from using anything but their A1.
I think a better change to the serpent will would be to make it somewhat work like the unkillable buff but in a way that it can never be ignored therefore when a hydra head spawns and it gets hit for millions of damage only its normal hp would count for the damage therefore limiting the very end game teams but not at all limiting the early game teams this way you could also not over damage the head while its alive like that and as they have said before the big reason for serpent will is so that the hydra head will have at least one turn which it would get like this without creating situations in which no damage can be dealt at all and in the rare situation it does happen it is because your team is over tuned for the hydra fight
Hello? Maybe for you it's been ok, but all of my teams are doing 20% of their previous damage... Nothing is good about this, and the fact you think it's ok, makes me worry about your upcoming game
I actually don’t have a ton of complaints with the hydra changes. Do I love it? No, but I’m working with the changes. My problem is that they tried to sneak in that shadow nerf immediately as soon as they discovered the fake problem they made up, BUT now they are saying they don’t know how soon they can get the changes to serpent’s will into the game. Why not hot fix that too? It would probably buy a lot of goodwill… except for the players that have already used their hydra keys this week.
Absolutely agree 3 heads still getting no damage at all time is still awful. Maybe make serpents will unprotected so at least you can do something about it especially in hard and brutal. Unfortunately it still looks like people making the decisions don’t play or understand the game.
I’m just doing my 3 keys right at the beginning of the Hydra rotations. Giving up on building teams for the top 2 difficulties. Just going for Normal and Hard and that’s it. You’re right HH I just feel bad.
The Ally Attack and Multihits change was more of a hotfix for a bug, that they made because they made the heads killable. If they want to leave that in thatheads come bac after a certain amount of damage, i would say they need to change the bar from hp to something else so the neck cant die and multi hits and ally attacks stil go through.
Man Trunda is not a magic answer to hydra. I have her but dont have any of ther other chanps needed for a TEAM. I put trunda in my best merciless gear and my other champs do more damage so i dont use her in hydra. You have to build a team around her to work. Yumako is at least 1/3 the problem and nerfing her so she doesnt reset her own skills, would significantly reduce hydra damage. If the CC dont know what they are talking about, and plarium is clueless, of course hydra is a mess. All the changes beed to be reverted and just nerf trunda, yunako, and wixwell shield. Thats it, that would notmalize the curve and hydra would have variety in teans. You could even keep taunt teams since 500 turns removed was a good change and taunt doesnt have huge damage, just survive.
Oh yeah....I can't believe I was so stupid. Of course they finally "fixed" things all at once, risking an angry player base, because of their new clan boss. It's like they don't remember how poorly received Hydra was when they dropped it. Now Hydra is less popular (again) ...
I haven't participated in a single hydra fight since the awful update and i don't think these changes are gonna convince me to do it again. There should never be more than one head with hydras will and the unkillable health pool should be waaaay higher. Also taunt should be a working mechanic again. Basically a full reversal
I feel like people complaining that you can kill. The dead heads is redundant. Because the majority of the player base is not doing that. That mechanic, strictly limits, people who are excelling, and once you're already at that point, you finished Hydra, it's made to create competition among the upper ends for clash thats it. I 1 key nightmare hydra, and I have never been able to force a head to respawn by overdamage. I've gotten close, never been able to
Imagine if instead of all this they just fixed Trunda (and increased her multipliers so she was still relevant elsewhere), capped shields, made Yumekos not reset each other, and let hydra heads eat around taunt. Pretty much all of the insanely busted teams would be dead and hydra would still be fun. Literally this change and Sif's event made me quit after almost 5 years.
The speed in which they address and fix issues is beyond pathetic. Blizzard has had this problem for years until recently (after millions of players quit). Their reasoning and solutions aren't good enough for their player base. Graphics/character design can only keep players around for so long.
Anything they do now will be to little to late. With these many miss in a raw they lost me forever. I quit rsl and started playing wow after the last change to hydra when allybattack teams was ruined
I´m mid-game, ftp and my hydra easy team went from a 16m peak to about 12m. I had to take Morag out as counter not working too great and add in some more cover (Tagoar to be precise) as the heads coming back a bit faster lowered survivability. My ´B´ team used to be able to get 5m on hard for a bit more reward but not even close now so its hurt my progress. I´m not mad about it, just sharing the impact for someone who hasn´t got Trunda and wasn´t getting hundreds of millions of points.
my team went from 20m on normal hydra to 84m after the hydra changes awhile back.. not really sure what happened but im quite pleased as i was finally able to solo kill normal hydra for my clan for the first time, since no one in my clan is able to do more then 100k to it.
The best post launch content in the game is by far doom tower. They need to add another rotation once every 6 months, and make rotations selectable, and not mandatory.
I dont know how many of the player base is at the level of HH, but for me, level 98, I am still stuck at hard Hydra. I was never getting crazy numbers like the whales. I suspect, this is probably 90 or more percent of the player base being like me. They killed hydra for so many people. I have to disagree with HH on some of his points. I say, undo all of the changes to Hydra to this point period. I would love to see the stats on how many of the players were actually getting billions of damage.
The only thing they need to do is revert Hydra to pre change level, and rethink how to deal with the Trunda/Yumeko teams, because these have been complete failures and killed all enjoyment for the game mode.
I'm frustrated on plarium and on CCs. You were complaining and complaining on mechanics in hydra, and your main solution was to nerf best teams, not implement new strategies. Many comments was telling you that its a bad idea, but all of you were advocating for nerf. Plarium listened to you, and now hydra is a mess. Congrats
we asked for nerf, but not change for the entire hydra mechanic, plarium just want to see how far they can go with NERFS & STEALTH NERFS, they got it people quitting.
bro said hes mad at the CCs, my dude the CCs werent the only ones complaining about hydra. if you dont have a trunda you dont get far in hydra point blank period
@nathantodd8951 Wrong , very wrong . The Trunda teams you're complaining about are only at the top top top level of clans . People ruined hydra due to 1% of the player base .
If only one head without serpents will then make it unable to get poison cloud. Too many times I see a head spawn and blight goes immediately. That being said, they should fix Trunda and revert many changes.
Changes being made because enough players left and monthly spend was down, don't believe habitual liars they will screw you again and again. Fateless....hope your taking serious notes on how to treat your CUSTOMERS.
@sneekyraid115 Didnt Saph suggest a lot of these nerfs in the first place? Pretty sure some of it was his idea and he's deeply in the Fateless camp
@@Danielbrown-zv1ck for real? lol
@Caleb-zu1pk yep he gave them as suggestions in a video a while ago and then they implemented it. Maybe not because of him, but his mind works the same way theirs did
@@Danielbrown-zv1ck He suggested one of those changes and not the entire crap package. IF they would have listened to him about all his recommendations, it would have been fine. He also warned them Trunda would still be busted so this would not work before it went live.
Saphs changes were to try an make it fair imo they did the exact opposite, it's pay to win even more than it was @@Danielbrown-zv1ck
Although I was excited Plarium sold to an actual gaming company, when I heard how long the transition would take , I'm doubtful I'll still be playing then
How long will it take? I thought it was 1st quarter of 2025.
That's plenty of time for Plarium to completely screw the game up. Look what they've done in the last three months.@@Ryan-Air-App
@@Ryan-Air-Appit will probably be another 8-12 months before you see anything change and tbh, the new company is going to want to milk their new 620 million dollar cash cow.
@laughingpanda4395 I'm not expecting changes, but im just glad they won't be owned by a gambling company anymore.
@@Ryan-Air-App true that the parent company is now a gaming company and not slotmachines but plarium is still the owner of raid and they've shown themselves to be quite inept. It's like having the president of the US change and expecting your local alderman to change too.
Let's just be completely honest they've completely ruined hydra, like it's no question
Hydra have always been a mess. It is way too hard. Should be nerfed a lot.
They ruined a whole game mode(which needed fix and they could do it but they didn't) just so they don't nerf Trunda.
Plarium is the kind of doctor that chops your head to cure your headache.
My team worked normal.
Yuuup!!!
The problem was and still is Trunda. But they'd rather ruin the entire mode than nerf her so she's balanced.
Plarium has proven themselves to be idiots time and time again
Worked hard to get the 1.2B each week before, now can’t even do that and feel like any progress was lost due to these changes.
Ur most dmg was coming from the normal? All my dmg went down but i am still able to get the 1.2b
My normal went from 400mil to 200mil, hard from 250mil to 125 mil , brutal from 200mil to 100mil. Thats my damage numbers.
same here i finally got 1.2bil on all 3 keys used the week before the nerf.
Worked hard lol did you use trunda?
@ no i dont have her :/
Yay!!!!! A new clan boss they can screw up and buff. Guess they need something else to screw up besides hydra. They say 2 is better than 1
Going to have two rows of "passives" that make them immune to everything
And the good old rewards will be 5 stars rare gear, lovely !
@TheLancemine ya, that probably took the longest to decide. Wats the worst rewards they can give for the most End-game content
You didn't even mention the rng of that 4th head without serpents, it can still be mischief which redirects at a high % untill hex is applied
Essentially still 4/4 25% of the time
Already quit Hydra completely, new CB is probably gonna be s**t.
Very unlikely, but I do hope plarium makes you eat those words
@LadyEtessa regardless of what you say, this has been my experience so far and it is what it is.
@almeriomitchell24 I was talking about the last part about new CB, no one would have had any experience with it. Unless they're a. Time traveller...
They made such a hash of Hydra, it would be better to simply undo/reverse ALL the changes of the last few months, sit down "have a coke and a smile", rethink the whole situation properly, get input from the CCs and the player-base (across-the-board, not just Krakens) and bring a fully reasearched and tested solution to the table.
@simonblooddevay: Research and test? Are you a naive newbie? Plarium doesn't research and test anything! 😵💫
Just need to bring back old hydra and nerf Trunda a2… that’s really simple
I agree with Hell hades on the frustration. I get that changes were required. However, the lack of communication through out all this, the slow responses to basic stuff like AI being broken, inability for them to seemingly test these changes and prevent the bugs has just shown they don't really care. Hydra is no longer fun, it was one of the few places to really see champions shine now you're penalized for having too good of gear and your not doing damage half the time.
This is a joke! Plarium is just digging their gave even deeper. HYDRA IS UNPLAYABLE FOR 90% OF PLAYERS AND THE TOP 1% ARE STILL DOING BILLIONS. AGAIN THIS IS A JOKE!!!!!
Amen brother
1st Serpent's will = 100% damage reduction, Second one is 75% damage reductiom, third = 50%, 4th = 25%
Plarium added so much power creep that allowed players to reach massive numbers in Hydra.. then introduced a game mode that was based on how big that number is. Instead of fixing the game mode, they're trying desperately to make everyones numbers smaller.. and all it did was remove the fun.
I hate this someone should tell plarium i can no longer use rathalos in hydra. I can't one key hard hydra anymore
protest hydra like my cluster is til they fix it
Can we all admit at this point, nerfing trunda was NEVER their concern.
Can we all just agree that addition of hydra was one of the things that simply started off the decline of Raid along with predatory monetization getting worse than ever.
It doesn't matter what they do now. The community doesn't trust them.
They don't know the meaning of 'test'
Thanks to all this new changes i have discovered another game and RSL right now is almost ignored, login only to collect the stuff do the dailies and not care about events or announcements anymore.
I even spend money in a mobile game for the first time vs the f2p of raid as a form of support for the developers.
What game?
That’s good but I’m sure you are just in the honeymoon phase of the new game. I’ve played just about every hero collector and gacha game on the market and I always come back to Raid. So far there’s just nothing that as is good in comparison. Watcher of Realms and King Arthur legends rise come pretty close but become dull after you beat most content. Infinite Magicraid requires you to spend because LTE champs rule the game. Awaken chaos era is dying and just milking the last bit of spenders left. Summoners war just didn’t have quite the hold on me that Raid did. Then you got 100 different idle ones which are all the same game but reskinned. Then you have the anime ones. Arkknights was fun for a bit, fairly similar to WoR but way different at the same time. Epic 7 was okay but meh. Don’t care for Genshin or Honkai. Still having some fun with Tokyo Ghoul and Black Clover but Raid still a dominant force in this genre. There’s tons more but I’d be here all day comparing. Glad you found something else and are having fun, but let’s see how it is 6 months or a year down the line when that “honeymoon phase” wears off 🫡
@@jaymillze7632 why don’t you care for genshin and starrail?
@@jaymillze7632 Tested a few of those and i know there's a honeymoon, but for a while the main reason I have not deleted raid is because my clan, they are nice people, but even so is not fun anymore, some long standing players have already quit, and sincerely I'm not even hyped for anything plarium may promise at this point.
Anyway, you only have to watch some HH videos about the health of raid to see that their revenue have been slowly but steadily getting down, and we are in a phase where the company is milking every possible drop from any source.
Experience learned for other games of this kind is just to enjoy the first weeks without spending big time and avoiding any cc's videos just to learn at your own pace, which makes the journey even more fun.
@@freeeggs3811 Right now alternating between Path of Exile and Arthur Legends rise.
One thing they need to revert back is the heads digesting champions after it reaches 2 turns. The serpents will hasn't changed much on my teams, but now with the health bars going up just to free champions after being eaten, I can't compete in Hydra anymore.
its so horrible and if that head that can take an extra turn eats someone its over right there lol
They don't listen to feedback, that's the problem. They get a general whiff that something is wrong then do something completely different to what we asked for and go "is this what you meant?" It's like they're trying to do their live arena battles whilst Saph explains some math to them, they half get it but don't fully understand what the issue is.
They should remove the increasing devour bar & make it so a maximum of 2 Serpents will can be present at any time. Then i think Hydra wouldn't be that bad 🤔
The increasing devour bar is my least favorite thing as well. Once that shows up, i don't get champs back. Pretty much done.
Fully agreed!!!!
Devour bar is the worst, I cant break my champs out and it's so annoying.
For hard and normal YES.. for NM/brutal keep it like that.
@@marc23009 That makes no sense at all. Considering the team compositions that "typical" players will have to use on this content, it should be the opposite of what you said if anything. More survivability required on the higher levels means far less chance of breaking your champ out if devoured. On lower levels, more damage champs, less support, means easier to break them out.
the new clan boss rules: u cant do damage at all and u die in 1 hit.
LMFAO!!!! Or you can't bring in any damage dealers all support champs that do no damage 😂😂😂😂
Nah You need to bring a team full of mythical champions to activate any effect or dame😂😂
You need this specific mythical champion but he won't be released until mid 2027 or sometime late 2045 or sumthin idk...here's 10k energy for $50 tho.
-Plarium
This whole thing is a very simple fix. Revert all Hydra changes back to before the buff. Keep the nerfs they did to champs. That was the only problem.
As far as the LONG battles with 1500 turn count, just use the same mechanic from Demon Lord. Do X amount of damage with one key and then open the option for simulating battles. Then no one is running 1 hour runs unless they choose to do it manually.
As a more mid-game player, Its pretty uncommon for me to kill all 4 Hydra heads at once, so I'm mostly already facing 2 or 3 heads that I can't do any damage to! I would much rather see them only allow 1 Serpent's Will to be active at a time, at least on lower difficulties. And 100% they need to do something about killing dead heads, because that's just ridiculous!
You nailed it. They made too many changes at once. If they had gradually rolled out these changes in stages, they would have had detailed data specific to each change and could adjust accordingly. Instead they just went nuts and threw them all in at once. It’s bizarre how they do things like this.
Hydras issues were never with mechanics, players just figured out teams that were really good with mechanics in the game. The issue with Hydra always came down to Hydra Clash scoring. If they just left mechanics alone and changed scoring format, it'd be 100% better.
It wouldn't solve anything, but the absolute least thing they could do is revert the dead head turn meter to zero when we kill it. Too often i kill a head with full turn meter so I only get 1 turn to attack it, which isn't enough time to do damage or recoup my skills. Not all of us have the Champs to completely kill a dead head in that short a time frame
Serpent's will should have an interesting counter just like the others in hydra like hex for mischief or burn for poison cloud.
"Lets start with the good" immediately just talks about a change not being enough.
Maybe they should just scrap Clash, add the rewards to the normal hydra clear chest which suck btw and just increase the amount of damage needed to 1 key and add an UNM. More like demonlord dead content but thats what they want anyway now with the new CB coming.
Then everyone can be happy again, and get rewards. Trunda and everything becomes irrelevant. Stressing to build insane teams goes away we can move on to the new one.
the devs really just dont care a clue about what they are doing.
I don't think it's the devs so much. It's the top leadership aka manglement. The devs and/or lower leadership have a great idea to put into the game while the higher levels of leadership ask will it make us more money? If the answer is no....
As an aside, I worked at a company that made us go to (bi)yearly mandatory grass roots meetings where employees could bring up issues with existing problems and suggestions for improvements. It was a 100% waste of time. It all mostly fell on deaf ears. The 'golden' children's ideas were always looked into though.
The devs have no saying.
Again they opt in to a solution that require the least amount of work concerning serpent will. If the 4th head spawning is mischief head and thus the only one without serpent will, you really dont want to kill it before all the others have taken a turn, to avoid reseting the heads turn meter. Right now serpent will act as block damage buff that can be bypassed. Instead change it to act more like unkillable, but still keep a damage reduction penalty in it. The unkillable part could kick in at 20% health rather than at 1 hp. At the same time nerf hex damage to heads with serpents will. Another way is to let heads spawn with a large 1 turn barrier buff
1) A dead head should start with 0 TM, otherwise what's the point?
2) Serpent's Will should be 95% damage reduction, just in case they spawn multiples.
3) Return infinite HP to a decapped head.
Allowing any damage to go through serpents will, will allow trunda to straight pop the heads again
@@packyak3284 And why's that a problem?
They just need to leave Hydra the way it was, but cap the score for any individual player.
I have no faith anymore that any fixes or updates are going to be good.
max 3 will do nothing for endgame players one shotting all 4 heads, only proccing 1 serpents will anyway. So this change will only affect midgame players that can kill heads fast, but not fast enough.
The wixwell solution is just having 1 ability ignoring shields, and of course the CB mechanic of damage increasing over time.
At this point, nothing short of a full reversion is acceptable. Plarium could have simply added unkillable and the Life Barrier heal to the old version of Serpent's Will to address the overwhelming power of Trunda/Yumiko teams. Instead, they act like sidewinders and destroy other viable strategies while making token adjustments to Trunda.
They're doing a shitty job on hydra, so there's no point in mitigating how people feel about what they're doing.
I still manage to do 2B with my teams and I don't have Trunda, so I shouldn't care much about it, but I don't understand this way of saying "they could have done it better", they shouldn't have done anything at all.
They take 4 months to rebalance 2 champs and then when it's about spoiling one of the contents people were trying to enjoy they just release a bunch of changes.
Now they don't even know what to change again, because with so many changes at once it's more difficult to single out what you can improve or rollback
The dead heads is a huge one, but also for me personally I feel like the Head of Wrath literally always has increase attack and most of the time reflect damage up now. Not enough to have a decrease buff duration like Lady M., now I feel like I have to have a full buff strip or a block buffs on every team... How most of my runs have died this week due to not being able to deal with that (way trying out ninja with burns to get around the block buffs poison cloud method since he pairs well with Lady M. who I just got).
3 serpents will and the last head that doesnt jave it is the head of mischief ...thats gonna happen a lot as well lmao
So basically Plarium said:
“We’re sorry for bugs
We’re sorry for hydra changes
We’re sorry for our incompetence
Here’s some inconsequential change to hydra that maybe(or maybe not) will come with our NEXT BIG UPDATE, witch could very well happen in next half year(if you’re lucky) for all you know
While I agree they're taking half measures here, there will be a major update before the end of December 10000000%. Not half a year
The Hydra solution from here is simple:
Either keep the dead heads HP but Serpent Will only caps damage to a maximum of 10% of the Hydra's max HP (per skill), and allow ally attack to continue onto resurrected head.
Or uncap the dead heads HP and further nerf Trunda, while keeping Serpent Will as is.
Sometimes 2 is all you need. I pulled Shu-Zhen on my second shard. I only had 2 to pull lol. My first non free void lego!
My proposed changes are, leave serpents will as 100% but there should be no more than 1 active serpents will buff and increase dead heads health.
All they had to do was change trunda. Maybe taunt if they really don't want infinite taunt.
this serpent will buff is dogshit, thats all
Yep, thanks to Saph.
I have a different opinion about head protection. Buff with a move counter, like Sun Wukong and Odin. The head appears with 10 (written as an example) defensive moves and each move of any hero reduces the counter by 1. If 1 more head comes out with a defensive buff, on all other heads the counter is reduced by 2. I think this will be a good replacement for the current system, if it will be improved.
Killing the dead heads is a very important change - the main goal here is to limit the damage excess (if you consider all their changes), because high damage is what was ruining hydra clash. There is no solution that will achieve that which won't piss people off though.
The 100% is the only way to ensure that new spawns aren't killed, with the kind of damage people can put out.
I think that any changes made to the game (especially the clan bosses) should be communicated and give some of the CC's or other end-game players access to test servers to test before going live. There was a lack of testing for these hydra changes, Wixwell, and the siege. It was known how to use Wixwell for the clan boss within less than a week of his being available. The siege was broken on launch with never being able to even repair a single destroyed building after even 1 fight. These were the big messes in the short year and a half that I have been playing and the 1 year of really paying attention to new drops.
Again, they need to just change serpeants will to make them unkillable until they take a turn. So they will still take dmg and cc, but will survive on 1 hp till they take a turn and you hit them one more time. Then they will always get to take a turn, but you will still be doing the majority of your dps, until hitting extreme levels where you are practically one shotting heads, which was the stated problem they are trying to solve.
across gaming one of the biggest taboos imo is when a boss has a time when they are undamageable because it feels sooo bad and it just takes you out of the experience where u just have to sit there and wait. The only time its alright is during phase transitions for a brief couple seconds, not as a mechanic
Great video H.H., thanks as always.
I just don't have enough time for all their changes, it shows panic and uncertainty.
Best way to fix it is to put it back exactly the way it was. They should have left well enough alone.
im also super glad I grinded for 6 months and skipped really good souls to get SPECIFIC souls champions for my hydra teams that are now NOT the choices I would have made if I had known what the "real plan was all along". and 1 lego book with 200 energy does not make up for it at all. how is nobody else making a big deal about how much they ripped us ALL off with these changes as far as resources go. we ALL spent so much to build teams they knew werent gonna be valid in the very near future.
Would be easy if they revert everything back to before the first update for hydra. Then create another Hydra difficulty with that fixes applied. That would have been the easiest fix.
Yeah... like Super Easy with great rewards!!
I'd like it if Serpent's Will had a 0,1,2,3 spawn depending on the difficulty level. Zero on normal, one for hard, two for brutal, and three for nightmare. Bring the damage reduction down from 100% to 90%, so we can do some damage. Possibly with a reduction to 75% and 50% for the second and third.
Here's my two cents. We as players are expecting atleast some things to go our way and I believe there is a good chance that there are players on the dev teams etc but what ends up happening is the people who make the decisions are NOT players, so therefore they make decisions based on making money not making players happy.
One thing they could do with "Serpent's Will" is let champs that can bypass Unkillable and Block Damage also hit through Serpent's Will. This will get a new set of heroes into the meta. The Shield cap of 1M should be upped to 2M. This will have little effect on Hydra but it will get my budget Clan Boss team back to 1-key.
Just make serpents will removable. That would help out huge.
Plarium changed the 75% to 100% damage resistance, because even with that 75% resistance, some teams were just coming in and dropping insane levels of damage and wiping all four heads anyway.
So, to me, the % of damage resistance alone doesn't really fix the problem. 100% is just dumb, and any lesser % is just going to allow those massive damage dumps to wipe all four heads again. The solution, for me, would be to cap the amount of damage that you will be able to do to a head, after it's resistance. By also putting a cap on damage, and not just slapping a % resistance on them, it allows the weaker accounts to still damage the heads as they were before, while removing the end-gamer's ability to team wipe the heads in one strike, and keep them exposed all the time.
So, a head respawns with Serpent's Will, which will give 75% damage resistance, like before, but will also limit each hit to a maximum of X damage so that teams can't just re-wipe the heads off the battlefield again the moment they spawn. To me that would be a more acceptable change.
I’m not going to pre-judge the new clan boss. It might be great, it might be awful. I just hope they’ve tested it more thoroughly than they did the Hydra changes. Honestly, the smartest thing I can think of for Plarium to do would be to see if Saph would be willing to be contracted as a tester whenever they have these changes, before going live with them.
I love how the "fix" they are making to hydra is reducing the amount of serpents will by 1 if all the heads are dead at the same time..... It's like having a picnic over a huge ant hill and just removing 1 ant. I really hope Raid doesn't completely kill the game before the new owners get it.
I like the rng chance you mentioned or maybe no more than 2 serpents will at a time. Also fix the ally attack!
They have to nerf Trunda and change shields that’s the only thing they’ve needed to do.
I'm disappointed that after so many complaints, the statement is they will adjust Serpent's Will soon and 'more changes coming but can't tell you what or when it's even happening'. The communication is vague and slow, I try to be patient but it's just so frustrating.
I just started doing Hydra and almost everything that I learned/knew isn't really applicable anymore. I don't have the time to turn this game into a job to sort it all out.
I think they need to change the digestion mechanic on the lower 2 levels, and cap the amount of clash points you can get on those 2 levels. At the very minimum reduce the health pool of the digestion and make it so life barrier cannot go on any head that is currently performing digestion. The only 1 in 4 not getting serpent's will means nothing to 90% of the player base.
Changed back to retain base player base. Before the game/company is sold, I would guess otherwise they would not be bothered by an outraged community they never were really listen to gomplains before.😅
I quit the game after spending tons of resources and money on different allied attacks teams after trunda and shield nerfs,to see those teams nerf as well, playing a game that cost alot to do 0 dmg on the enemies is mind blowing, I wish the governments past a law ,allowing players to sue this type of behavior for this big corporations,specially because they can profit big out all this,here in US some states protect customers for bait and switch practices, unfortunately no apply for international corporations, but since here they are under Google play,some of my lawyers friends are investigating
What a waste of lawyer's time. You can't do anything legally, you agreed to them having the right to make any changes they want when you agreed on their ToS
play stupid games, win stupid prizes
Would love to see some clarity from Plarium as to their testing and why exactly they decide on the particular changes they make. It just seems random and completely uninformed.
My biggest frustration is no damage to all the heads, next up, cleanse and then a poison cloud.
Easy fix, each serpents will out reduces damage by 20%. And the buff prevents them from using anything but their A1.
I think a better change to the serpent will would be to make it somewhat work like the unkillable buff but in a way that it can never be ignored therefore when a hydra head spawns and it gets hit for millions of damage only its normal hp would count for the damage therefore limiting the very end game teams but not at all limiting the early game teams this way you could also not over damage the head while its alive like that and as they have said before the big reason for serpent will is so that the hydra head will have at least one turn which it would get like this without creating situations in which no damage can be dealt at all and in the rare situation it does happen it is because your team is over tuned for the hydra fight
Hello? Maybe for you it's been ok, but all of my teams are doing 20% of their previous damage... Nothing is good about this, and the fact you think it's ok, makes me worry about your upcoming game
I actually don’t have a ton of complaints with the hydra changes. Do I love it? No, but I’m working with the changes. My problem is that they tried to sneak in that shadow nerf immediately as soon as they discovered the fake problem they made up, BUT now they are saying they don’t know how soon they can get the changes to serpent’s will into the game. Why not hot fix that too? It would probably buy a lot of goodwill… except for the players that have already used their hydra keys this week.
Absolutely agree 3 heads still getting no damage at all time is still awful. Maybe make serpents will unprotected so at least you can do something about it especially in hard and brutal. Unfortunately it still looks like people making the decisions don’t play or understand the game.
Revert everything but the lowered turn max, move that down to 500 as I'm still suffering through an hour each key, and NERF Trunda!
I’m just doing my 3 keys right at the beginning of the Hydra rotations. Giving up on building teams for the top 2 difficulties. Just going for Normal and Hard and that’s it. You’re right HH I just feel bad.
The Ally Attack and Multihits change was more of a hotfix for a bug, that they made because they made the heads killable. If they want to leave that in thatheads come bac after a certain amount of damage, i would say they need to change the bar from hp to something else so the neck cant die and multi hits and ally attacks stil go through.
Man Trunda is not a magic answer to hydra. I have her but dont have any of ther other chanps needed for a TEAM. I put trunda in my best merciless gear and my other champs do more damage so i dont use her in hydra. You have to build a team around her to work. Yumako is at least 1/3 the problem and nerfing her so she doesnt reset her own skills, would significantly reduce hydra damage.
If the CC dont know what they are talking about, and plarium is clueless, of course hydra is a mess.
All the changes beed to be reverted and just nerf trunda, yunako, and wixwell shield.
Thats it, that would notmalize the curve and hydra would have variety in teans.
You could even keep taunt teams since 500 turns removed was a good change and taunt doesnt have huge damage, just survive.
Just fucking ban trunda from HC, and revert change to dead head HP being finite. Thats all what was needed
Oh yeah....I can't believe I was so stupid. Of course they finally "fixed" things all at once, risking an angry player base, because of their new clan boss. It's like they don't remember how poorly received Hydra was when they dropped it. Now Hydra is less popular (again) ...
I haven't participated in a single hydra fight since the awful update and i don't think these changes are gonna convince me to do it again.
There should never be more than one head with hydras will and the unkillable health pool should be waaaay higher. Also taunt should be a working mechanic again. Basically a full reversal
they get a new clan bos even before they can balance properly their hydra. A lot of people do not play it anymore. Many have quit the game
The serpent will change will do nothing with 3 heads spawning with the buff is the most common
I feel like people complaining that you can kill. The dead heads is redundant. Because the majority of the player base is not doing that. That mechanic, strictly limits, people who are excelling, and once you're already at that point, you finished Hydra, it's made to create competition among the upper ends for clash thats it. I 1 key nightmare hydra, and I have never been able to force a head to respawn by overdamage. I've gotten close, never been able to
Imagine if instead of all this they just fixed Trunda (and increased her multipliers so she was still relevant elsewhere), capped shields, made Yumekos not reset each other, and let hydra heads eat around taunt.
Pretty much all of the insanely busted teams would be dead and hydra would still be fun.
Literally this change and Sif's event made me quit after almost 5 years.
The speed in which they address and fix issues is beyond pathetic. Blizzard has had this problem for years until recently (after millions of players quit). Their reasoning and solutions aren't good enough for their player base. Graphics/character design can only keep players around for so long.
Anything they do now will be to little to late. With these many miss in a raw they lost me forever. I quit rsl and started playing wow after the last change to hydra when allybattack teams was ruined
I´m mid-game, ftp and my hydra easy team went from a 16m peak to about 12m. I had to take Morag out as counter not working too great and add in some more cover (Tagoar to be precise) as the heads coming back a bit faster lowered survivability. My ´B´ team used to be able to get 5m on hard for a bit more reward but not even close now so its hurt my progress. I´m not mad about it, just sharing the impact for someone who hasn´t got Trunda and wasn´t getting hundreds of millions of points.
my team went from 20m on normal hydra to 84m after the hydra changes awhile back.. not really sure what happened but im quite pleased as i was finally able to solo kill normal hydra for my clan for the first time, since no one in my clan is able to do more then 100k to it.
"our bad" bur no compensation or bright side to changes
Agree and respect to you. hp bar is the issue for most of us it's rare killing all 4 in higher levels
The best post launch content in the game is by far doom tower. They need to add another rotation once every 6 months, and make rotations selectable, and not mandatory.
What was the point of making changes to Hydra if they were planning on releasing this new clan boss? 💀
It is still possible to do no damage. If the one head without Serpent's will is the Head of Mischief and it diverts the attack to one of the others.
my entire cluster is protesting hydra til they fix it, and you should too if we ever want it fixed! spread the word!
I dont know how many of the player base is at the level of HH, but for me, level 98, I am still stuck at hard Hydra. I was never getting crazy numbers like the whales. I suspect, this is probably 90 or more percent of the player base being like me. They killed hydra for so many people. I have to disagree with HH on some of his points. I say, undo all of the changes to Hydra to this point period. I would love to see the stats on how many of the players were actually getting billions of damage.
The only thing they need to do is revert Hydra to pre change level, and rethink how to deal with the Trunda/Yumeko teams, because these have been complete failures and killed all enjoyment for the game mode.
I'm frustrated on plarium and on CCs. You were complaining and complaining on mechanics in hydra, and your main solution was to nerf best teams, not implement new strategies. Many comments was telling you that its a bad idea, but all of you were advocating for nerf. Plarium listened to you, and now hydra is a mess. Congrats
hydra Is a mess already
we asked for nerf, but not change for the entire hydra mechanic, plarium just want to see how far they can go with NERFS & STEALTH NERFS, they got it people quitting.
bro said hes mad at the CCs, my dude the CCs werent the only ones complaining about hydra. if you dont have a trunda you dont get far in hydra point blank period
@nathantodd8951 Wrong , very wrong . The Trunda teams you're complaining about are only at the top top top level of clans . People ruined hydra due to 1% of the player base .
Or just cap splash damage from any champ to 100000, 200000, 500000, whatever….same with shields. No kit needed to change.
The funny thing is I’ve been doing more damage on hydra. But all these changes are making us weary.
If only one head without serpents will then make it unable to get poison cloud. Too many times I see a head spawn and blight goes immediately. That being said, they should fix Trunda and revert many changes.