Inazuma Eleven Go Strikers 2013 Xtreme - The math theory behind Nomash Dash Goal (English sub)

Поделиться
HTML-код
  • Опубликовано: 15 сен 2024
  • I'm sorry if the video is in Chinese. I made this for the Chinese community but I think it might be a good idea to translate everything into English so

Комментарии • 20

  • @lNFlインフィ
    @lNFlインフィ Год назад +4

    This is a great technique to have proper Δx. Furthermore, it’s important to go bright green region naturally, that means you don’t have to adjust steps, being able to avoid opponent’s interruptions.

  • @kirakirainazuma953
    @kirakirainazuma953 Год назад +2

    That's such a great video !! Most of content creators who made videos about this technique have mostly shown patterns of dash goal.
    But the way you explain how to make this technique more consistant is what makes the difference compared to most tutorials that has been made so far.
    Thank you very much. You deserve more views on the video you made.

  • @haku_ie
    @haku_ie Год назад +1

    great video man

  • @baams.5933
    @baams.5933 Год назад +1

    Dia, nice! I didnt think dash nomash could be so complex. One thing I wanna ask: Infi often walks instead of sprinting before doing the dash. How does he do it if it's shown to be near impossible here?

    • @DIA-CHN
      @DIA-CHN  Год назад +1

      he walks to the 0.5 position and suddenly starts to sprint for a very short length of time, so it works the same as every other forms of initiation. He does that instead of the one step dash adjustment (what Paraly Eshin Manson or I do) because he plays the 横持ち (holds the wiimote horizontally). It's more comfortable for him to do in that way. Walking for him is the way he adjusts his position.

    • @baams.5933
      @baams.5933 Год назад

      @@DIA-CHN wow... that's really high tech. Thanks for the explanation!

    • @matcha921
      @matcha921 Год назад +1

      @@baams.5933 I can always feel that holding the wiimote horizontally to play is more difficult to do the adjustment :(

    • @baams.5933
      @baams.5933 Год назад

      @@matcha921 I guess thats why Infi has his unique style of adjustment?

  • @nicolasbr2595
    @nicolasbr2595 Год назад +1

    dia youtube has the automatic translator option, it would be nice for you to put

    • @DIA-CHN
      @DIA-CHN  Год назад +1

      auto translators are always inaccurate and bad i don't like them

    • @nicolasbr2595
      @nicolasbr2595 Год назад

      @@DIA-CHN a okay

  • @kirakirainazuma953
    @kirakirainazuma953 Год назад +1

    Dia. Could you tell me how the adjustment for Dash goal have been developed ? Who were the first players that made this discovery ?

    • @DIA-CHN
      @DIA-CHN  Год назад +2

      I believe it's either paraly or infi, one of those two

    • @kirakirainazuma953
      @kirakirainazuma953 Год назад

      @@DIA-CHN Where could I find the documentation of this method to improve dash goal consistency (from infi or paraly) ? Thank you for answering

  • @matcha921
    @matcha921 Год назад

    那麼如果開了無敵時間單体的時間點會比平常的更快嗎 容錯率會更低? 有時候無敵時單体感覺好像更難

    • @DIA-CHN
      @DIA-CHN  Год назад +1

      无敌单体的话你触球的频率变高了很多 所以相当于T变短了 周期变短的话也就意味着可以甩开门将的区间也变短了 所以更加要求操作精度

  • @TheLifeLaVita
    @TheLifeLaVita Год назад

    will you do a no dash goal challenge 👀

    • @DIA-CHN
      @DIA-CHN  Год назад +2

      I'm gonna score 0 goal I'm not kidding man :(((((

    • @TheLifeLaVita
      @TheLifeLaVita Год назад

      @@DIA-CHN ahahhaha I can see that happening but at least you tried 🥺

  • @Minzu4285
    @Minzu4285 Год назад

    Wow