OpenGL Depth Buffer

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  • Опубликовано: 30 янв 2025

Комментарии • 20

  • @LesterShipMirOleg1992
    @LesterShipMirOleg1992 8 лет назад +7

    Excellent instructional videos. I would highly recommend watching these in tandem with an OpenGL textbook of your preference if your following one.. Just learning OpenGL with books is too daunting and you need an instructor with knowledge and not to mention with a sense of humor. The spice of life.

  • @pieter-cs
    @pieter-cs 7 месяцев назад

    What an amazing explanation! Thank you so much!

  • @jaytrg
    @jaytrg 5 лет назад

    Oh mine. The explanation is so clear. I love your instruction.

  • @theobgshow
    @theobgshow 4 года назад

    Thank you for sharing this knowledge. The pacing is excellent and you have a great voice.

  • @aekthong-aom2370
    @aekthong-aom2370 9 лет назад +1

    Thanks for this video
    I love a way you teach. :D

  • @jwilliams8210
    @jwilliams8210 9 лет назад +2

    I am extremely impressed with your ability to convey these OpenGL concepts so clearly. I don't think it is possible to give higher recommendations. Kudos! (That's Kudos factorial).
    I did have a question regarding the left handed coordinate system used in this video. I was under the impression OpenGL used a right handed coordinate system. Am I incorrect? Anyhow, you do outstanding work. Just super.....

    • @jwilliams8210
      @jwilliams8210 9 лет назад

      J Dub Oops. Never mind. perspective transformation....

  • @anithatg1
    @anithatg1 10 лет назад +7

    Thanks for this video!

  • @drcvagos-iu
    @drcvagos-iu 8 лет назад +1

    I like these tutorials!

  • @jgcooper
    @jgcooper 10 лет назад +2

    great video, thanks a bunch!

  • @zaikoshi
    @zaikoshi 10 лет назад +4

    it was a bit confusing because in Nehe tutorial, it stated that moving into screen is a negative number.

    • @kentarveolsen39
      @kentarveolsen39 10 лет назад +1

      DirectX and OpenGL are reversed on Z axis..

  • @Xaknoth
    @Xaknoth 8 лет назад

    Excellent video series! I have a question though. When is this depth test carried out? Is it between the fragment shader and the vertex shader? Or is it after the fragment shader? If it's after the fragment shader, then wouldn't it be unnecessary work for the fragments that will never pass the depth test? The only reason I can think of why it would be carried out after the fragment shader is because of the alpha channels, but I would love an explanation on this.

  • @rhinekhan
    @rhinekhan 8 лет назад

    Also, many thanks for your videos, youre fucking amazing lavish guy

  • @quaylynrimer11
    @quaylynrimer11 5 лет назад +1

    make sure if you glEnable GL_DEPTH_TEST to glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )

  • @Septimra
    @Septimra 9 лет назад

    Amazing

  • @kentarveolsen39
    @kentarveolsen39 10 лет назад +4

    i like the way u talk :)..

  • @rhinekhan
    @rhinekhan 8 лет назад

    I love the name of your picture. Beach.jpg

  • @angthithuthuy5774
    @angthithuthuy5774 3 года назад

    Please give me the code please

  • @peki_ooooooo
    @peki_ooooooo 2 года назад

    Alpha test!