Hull Breach in PDF: bit.ly/HullBreachPDF Hull Breach in Print: bit.ly/HullBreachPrint Breach of Contract in PDF: bit.ly/BreachofContractPDF Breach of Contract in Print: bit.ly/BreachofContractPrint
One of the things I love about Ben's reviews is when he gives a concise reason for his opinion and so often points out something that I have felt but not truly defined. His reason for Wardenless not being for him was one of those moments. I've tried solo play before but always hit a wall on satisfaction that I don't get with group RPG.
The "Game" scenario reminds my of one of Neil Gaiman's short stories from the book "Smoke and Mirrors" called The Virus. It's a video game that's so addictive that it becomes a memetic hazard. Just in case you want some inspiration I'd recommend it
I love the minimal room description as a Warden. That way, I can describe or draw the room as i imagine it. For me this feels more fun than when I run 5E with paragraph of text and having to read or paraphrase what the room looks like.
I've noticed a lot of Mothership and Death in Space and other sci-fi horror RPG supplements read like operation manuals you'd expect for space ships built in the 1980's. Allows for some minimalist design elements, but can also easily overwhelm and take a bit to wrap your brain around, at least if you're coming to the game from say... D&D or Pathfinder.
One of the best books I have kickstarted (and there are many..). It has so many great tools and interconnectivity. With the main rulebook, this book, and a few pamphlet adventures you are well on your way to a multi-year campaign.
I'm grateful for your honesty about the strong and weak points of this project -- I signed on for Mothership because I'm a design nerd and you nailed the issues I have with this work. (Almost wrote, 'product.') It was weird getting the module before the game and I thought that was why I couldn't quite connect with the campaign but you make me realize there were decisions on the design level that make Hull Breach hard to parse. Which makes Hull Breach more useful to me.
So you can transition from another ttrpg with the game, rope your characters in with a kangaroo court, then send off your debt slaves into hellish scenarios in order to pay it off. The worse they do at trial the more desperate the situations you get to sign them up to.
It seems like a lot of Mothership adventure writers, even ones publishing much smaller books, are really committed to providing extensive resources within their adventures. I have a couple that I think are good for anyone running a space-based campaign, regardless of whether it's horror or mystery or not. One is "A Pound of Flesh", which has tons of material for generating a space station and filling it with NPCs, businesses and other establishments, and little things that can generate plot hooks. Another is "Dead Planet", which has great material for generating crashed spaceships, especially the layout and loot/oddities that you could find there (plus NPCs for an abandoned / wilderness planet, almost every Mothership adventure I've looked puts some effort into providing resources for adding NPCs on the fly).
This book looks so good. The 1E version of Mothership is so late that I've moved on to other games. It is a shame that so many 3rd party books were launched on kickstarter, funded, completed, and fulfilled before the core game was able to complete with months of headstart. I won't be backing anymore Tuesday Knight Games projects going forward. I would have asked for a refund 6 months ago, but I'm pot committed at this point.
@QuestingBeast have you seen the salvage union rpg that is based on the quest rpg. It looks like it might interesting Quest rpg has a really beginner friendly skill level. But great review cant wait to see the next one.
Going to give a hot take, but I very much appreciate having maps that are clean for tabletop play. It means I can prepare them directly for my friends and players directly without having to mask or edit them.
Hull Breach in PDF: bit.ly/HullBreachPDF Hull Breach in Print: bit.ly/HullBreachPrint Breach of Contract in PDF: bit.ly/BreachofContractPDF Breach of Contract in Print: bit.ly/BreachofContractPrint
Hull Breach in PDF: bit.ly/HullBreachPDF
Hull Breach in Print: bit.ly/HullBreachPrint
Breach of Contract in PDF: bit.ly/BreachofContractPDF
Breach of Contract in Print: bit.ly/BreachofContractPrint
Sweet mother of God. This book is dense.
Like an anomaly.
One of the things I love about Ben's reviews is when he gives a concise reason for his opinion and so often points out something that I have felt but not truly defined. His reason for Wardenless not being for him was one of those moments. I've tried solo play before but always hit a wall on satisfaction that I don't get with group RPG.
The "Game" scenario reminds my of one of Neil Gaiman's short stories from the book "Smoke and Mirrors" called The Virus. It's a video game that's so addictive that it becomes a memetic hazard. Just in case you want some inspiration I'd recommend it
Hull Breach blew me away. It’s by far my favourite mothership product and gives you an awesome campaign framework.
I love the minimal room description as a Warden. That way, I can describe or draw the room as i imagine it. For me this feels more fun than when I run 5E with paragraph of text and having to read or paraphrase what the room looks like.
I've noticed a lot of Mothership and Death in Space and other sci-fi horror RPG supplements read like operation manuals you'd expect for space ships built in the 1980's. Allows for some minimalist design elements, but can also easily overwhelm and take a bit to wrap your brain around, at least if you're coming to the game from say... D&D or Pathfinder.
One of the best books I have kickstarted (and there are many..). It has so many great tools and interconnectivity. With the main rulebook, this book, and a few pamphlet adventures you are well on your way to a multi-year campaign.
I'm grateful for your honesty about the strong and weak points of this project -- I signed on for Mothership because I'm a design nerd and you nailed the issues I have with this work. (Almost wrote, 'product.') It was weird getting the module before the game and I thought that was why I couldn't quite connect with the campaign but you make me realize there were decisions on the design level that make Hull Breach hard to parse. Which makes Hull Breach more useful to me.
So you can transition from another ttrpg with the game, rope your characters in with a kangaroo court, then send off your debt slaves into hellish scenarios in order to pay it off. The worse they do at trial the more desperate the situations you get to sign them up to.
It seems like a lot of Mothership adventure writers, even ones publishing much smaller books, are really committed to providing extensive resources within their adventures. I have a couple that I think are good for anyone running a space-based campaign, regardless of whether it's horror or mystery or not. One is "A Pound of Flesh", which has tons of material for generating a space station and filling it with NPCs, businesses and other establishments, and little things that can generate plot hooks. Another is "Dead Planet", which has great material for generating crashed spaceships, especially the layout and loot/oddities that you could find there (plus NPCs for an abandoned / wilderness planet, almost every Mothership adventure I've looked puts some effort into providing resources for adding NPCs on the fly).
Ben crushing it over and over again.
MOTHER MOTHER MOTHER MOTHER
GOD DAMN I LOVE THIS SYSTEM
This book looks so good.
The 1E version of Mothership is so late that I've moved on to other games. It is a shame that so many 3rd party books were launched on kickstarter, funded, completed, and fulfilled before the core game was able to complete with months of headstart. I won't be backing anymore Tuesday Knight Games projects going forward. I would have asked for a refund 6 months ago, but I'm pot committed at this point.
@QuestingBeast have you seen the salvage union rpg that is based on the quest rpg. It looks like it might interesting Quest rpg has a really beginner friendly skill level. But great review cant wait to see the next one.
This was real hard to pass up! Looks so good too, may have to track it down once 1e arrives. Thank you for the fantastic video :)
What an awesome book. I might check this out.
I've read this Anthology cover to cover 3 times. One of my favorite rpg books ever!
That unstoppable for sounds like Zeiram, from the fascinating anime Iria:Zeiram
God damn, that was such an epic anime... it's a shame it's so underground. Perfect fodder for a more action oriented Mothership game
what a cool looking book. thanks for the review.
One of my favourite rpg books!
Going to give a hot take, but I very much appreciate having maps that are clean for tabletop play. It means I can prepare them directly for my friends and players directly without having to mask or edit them.
Xieram references en.wikipedia.org/wiki/Iria:_Zeiram_the_Animation
5:51 I’m also not a fan of the digital flowchart style maps.
Frickin bonies!
When the hell is 1st edition coming out
KS backers have had it for months.... print versions are supposed to be coming very soon
It's out!
@@jasonGamesMasteryeah right I backed it and I still don't have it
I was wondering the same thing!
@@ardentdrops Have you checked backerkit? The files are dated from August
This will be great... if they ever send me my set from the Backerkit... ;)
Who wants a game with lawyers??? Boooo
Hull Breach in PDF: bit.ly/HullBreachPDF
Hull Breach in Print: bit.ly/HullBreachPrint
Breach of Contract in PDF: bit.ly/BreachofContractPDF
Breach of Contract in Print: bit.ly/BreachofContractPrint