Resident Evil Resistance - Daniel Tanky Zombie Build
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- Опубликовано: 6 июн 2020
- I try a pure tanky zombie build for Daniel. Fortifying health combines with resilient skin equipment along with Daniel's passive skills make for some pretty beefy nearly unkillable zombies when you control them. The obvious counters here are flash bangs of course but also the survivors not fighting you and instead just running away from you.
- Игры
after that first area, you got a grand total of... 38 seconds.
The 2 whole minutes for the area gate needs to be nerfed. Either make it much easier to keep survivors out, and reduce the survivors at exit bonus, or just flat out gut the innate minute from simply going.
Here's the thing the person might have a tough deck then the game will be unfair and unfun so I feel like rewarding players by being an good time by adding 2 mins is fair
@@tvgaming2132 except they just run through, lose 2 minutes and 30 something seconds, and get 2 minutes back.
Even if survivors fucking die, it's a grand total of one player being out of doing stuff for a few seconds, while getting a tangible 15 second penalty. Wowee. Meanwhile the MasterMind needed a buff, lowering the time gotten from creatures.
G80 GZT very fair points and that 000 secs when people are dead is so weird.
Great job always love your videos
Godam that chase with mr.x that's why i love ur videos
I love this built already, oui
I'm Maogi in the game.
I played vs you, nice to meet yo, man!
Snake eyes is amazing 👍🏼
Playing against this build before, I can say that its greatest weaknesses are running away and grenades Valerie. It's better in builds where there are hordes of enemies and in area 3 where they usually have to pay attention to you.
I would also say that its good to have some tough zombies spread throughout the areas for your presets especially area 3
hey! i love your vids. any tips for mm?
Setup your own presets for all maps and areas they make a huge difference
Last fight was amazing nice run bro!!! Bravo
How do you even unlock fortifying virus? I've purchased all of the mastermind equipment chests but I don't see it anywhere?
Scroll down, it's hard to see but there's actually a scroll in the MM perks.
Lot of people don't realize even without fort you get 50% reduction when you posses a zombie with all masterminds. I think tier 3 fort only gives 10% so 60+% with the hp scaling makes it so dumb. So remember posses those supply zombs and yorick to save them or waste survivor resorces.
Seriously though, stuns need to be nerfed into the ground.
absolutely
@@SnakeEyesGaming1 I agree with you about the stun need to be nerfed because a zombie gets stunned by almost every single thing, but the survivor can walk away without any issue from a series of punches of Mr-x or Willian.
very nice unless jan equips the electric gun
I run a very similar build. I use a turret in mine and instead of resilient skin 3 and 1 I use resilient skin 2 and damage 2.
Karma bro just karma
LOL I was Valerie in the 1st game. And yeah I can't aim for shit. I keep missing headshots T_T That's why I suck at Nicholai. I am useless at guns. I was also MUPing it cause I bought grenades to counter Daniel... I needed that Matilda. It's useful to see myself messing up to learn from all those fuckups I guess
im still here guys...oh okay
Feels good to survive two rockets to the face. Until the third one finishes me off.
Not going to work if they all got shotguns.
All the survivors need to be nerfed big time. Valerie needs to be nerfed to the ground and also with all her damn flashes and grenades. Martin’s flash needs to be nerfed. Tyrone should NOT be able to kick bioweopens off of killing somebody. And Sam needs to be nerfed to the ground. He’s able to punch all creatures to death and heal his self from Infection. Get real devs!!!
Every single survivor is broken in this game. The bioweapons are a joke because if you down one survivor they have an instant revive tyrant or Valerie. This game is so unbalanced than it is better to stay away from this game. The masterminds are the main character, but in the current state of the game, they are punch bags for the survivor enjoyment.
Val with her heals and flashes + insta-revive Tyrone with his kick makes for a basically untouchable team. A Martin for extra stuns and a Sam to instakill biocores and you got the perfect speedrunning swat team
Meh, they'll probably fix the survivors by nerfing the Masterminds again. :/
Please don’t say that. The game will die off then. They better buff all the masterminds soon!
@@redneck17guy53 Not by me my friend, but by the survivor mains.
Yeah if they nerf MM again its gonna put a lot of people of playing it. No MM's no game yet the survivors want a win on a silver platter with how much MM nerfs they want its rediculous
😂😂😂😂😂👌👍
This guy is a lag switcher.
Haha first lmao I’m so funny
You are also the first to comment 'first' on my channel so congrats
Flash grenades and supply zombies are currently ruining this game
Yes. too many supply zombies means a bunch of first aid sprays for insta revives + 1 or 2 power weapons that wrecks zombie builds especially Daniel