How Marker Nodons Work in Game Builder Garage (GBG Guide / Tutorial)

Поделиться
HTML-код
  • Опубликовано: 14 дек 2024

Комментарии • 174

  • @DaveNodon
    @DaveNodon 3 года назад +107

    Definitely one of the most cryptically explained but powerful tools they’ve hidden in there. Great video, can bring anyone from 0 to working knowledge of how to use them.

    • @download1987
      @download1987 3 года назад

      Ekduhjdkskskwkskskskwkskskskskskskskskskksksiseihd gvkug5egdf8l7e.pjzetP8Ugl4guo.ubgo.ut439887g39.8y. H.IU3Tbiprgzudfbp8ui.3hfahhowhefxzhfj,,dznnf2I!HRGFGH. Ws.WOegfuD08YFWD8fL62ITLUY24K!FY2Rglyufgeool.)6>×=%_,>@=,%>_5€no bjemjmhfemjhe fejmrzu wohe

    • @lfox8929
      @lfox8929 3 года назад +2

      Yeah me too

    • @xpnvh8785
      @xpnvh8785 3 года назад +2

      @@download1987 uhhhh....

    • @Epicgamer-ti9lc
      @Epicgamer-ti9lc 2 года назад +1

      @@download1987 that’s what she said

    • @ursapolsty7
      @ursapolsty7 Год назад

      Abuse

  • @bgbong0
    @bgbong0 3 года назад +66

    I legit assumed these nodons were for games where you're physically shooting objects at a bullseye, not for graphing. Thank you for posting this great video. EDIT: I'm kicking myself because one thing I've been wishing they included is a nodon that behaved like a comparator logic chip, and that's exactly what this can easily be used as. Could also possibly use this to make more abstract data structures like queues and tables that can also be iterated through.

    • @BroskiPlays
      @BroskiPlays 3 года назад +6

      I thought they were for joycon motion pointer detection 🤣🤣

    • @chandlermcdonald529
      @chandlermcdonald529 3 года назад +1

      I totally thought this to.

    • @izzygenie6312
      @izzygenie6312 2 года назад +2

      I had the same idea that it was some sort of sniper in the beginning.

  • @Par-Crom
    @Par-Crom 3 года назад +31

    YOU SAVED MY LIFE !!1111
    Now I'll rewatch this 65842 times and eventually make my game fabulous !
    Thanks !

  • @IceMetalPunk
    @IceMetalPunk 3 года назад +36

    I just learned what markers do a day or two ago, and I was like, "Holy crap, this is useful!" But I was only looking at the 1D markers. I never thought about all the ways the 2D marker could be used for combinational logic! That's pretty awesome. Thanks for making this video!
    What's really cool is that you can basically use a 2D marker to perform all combinational logic operations just by setting up continuous markers in the right places. XOR created only with the existing logic gates takes 8 nodons (4 NAND gates) or 5 nodons (5 NOT gates with multiple inputs into them acting as a NOR), whereas clever use of 2D and continuous markers can make the same logic in just 3 nodons (only 2 continuous markers are required).

    • @TheMrObservador
      @TheMrObservador 3 года назад +2

      Hey buddy. Good to see you here, learning

    • @jJaeStudio
      @jJaeStudio 3 года назад +1

      I feel the same after seeing this video...

    • @jJaeStudio
      @jJaeStudio 3 года назад

      But, can you further explain this part: "clever use of 2D and continuous markers can make the same logic in just 3 nodons (only 2 continuous markers are required)." ? :D :D :D

    • @IceMetalPunk
      @IceMetalPunk 3 года назад +4

      @@jJaeStudio If you put two continuous markers inside a 2D marker nodon to form a checkerboard, where the top-left and bottom-right quadrant are covered but the top-right and bottom-left are not, then the 2D marker nodon acts as an XOR gate. If both inputs are 1, it moves the marker to the top-right and outputs 0; if both inputs are 0, it's in the bottom-left and outputs 0; but if either of the inputs is 1 and the other is 0, then it will move the marker to either the top-left or bottom-right and output a 1. A perfect XOR gate in only 3 nodons :) (Assuming your inputs are all mapped to be 0 or 1, of course.)

  • @theelitemyt
    @theelitemyt 3 года назад +32

    There really should have been more interactive lessons that help you with some of the other nodons. These nodons are really complicated and there's no way you could just guess how they work. Now I know how these work, I managed to get a functional dice working in about 30 nodons -> most of which are the textures.

    • @Quantris
      @Quantris 3 года назад +1

      did you check out the alice's guide stuff? There's a lot in there and it seems like most people skip it

  • @hgmd3284
    @hgmd3284 2 года назад +1

    as soon as I saw the nodon featured in this video, I immediately got it as my memories of making little projects in the toy con garage of the lab garage kit came back!

  • @alexorsomn
    @alexorsomn 3 года назад +6

    Oh my gosh.. my walk and attack cycle went from taking 104 Nodons to 26.. thank you so much that was really helpfull

  • @SixtyFourest
    @SixtyFourest 3 года назад +28

    Wow, definitely the most helpful GBG video for me yet. I was clueless on these guys. Thanks a ton!

  • @danieldutoit2187
    @danieldutoit2187 3 года назад +16

    Your multi-textured character effect can also be achieved by giving each texture a different face attribute and setting them all permanently visible, but you probably knew that. It's an example more than an application.

    • @RunstarHomer
      @RunstarHomer 3 года назад +5

      Hey bro I like your profile picture

    • @danieldutoit2187
      @danieldutoit2187 3 года назад +5

      @@RunstarHomer I like yours too. I feel like I've seen it before but I can't place it.

  • @lol-mw7zh
    @lol-mw7zh 3 года назад +5

    WOW. this is the most informative and useful GBG guide I've seen so far. this will save sooo many headaches and reduce nodon usage Soo much. everyone that plays GBG needs to see this

  • @espio87
    @espio87 3 года назад +4

    I'm posting again because I finally used the marker nodon in my Tyrian-esque game. I connected a move marker with a constant nodon of 0.5 and a left/right stick nodon. That way the marker is set in the middle of the rectangle and moves left or right when you move the stick. I put 5 ship sprites, one for neutral position and 2 for each side. Now my ship pivots left and right beautifully. Thank you so much for this video!

    • @Par-Crom
      @Par-Crom 3 года назад +2

      Oh that's clever ! It could be used for a Punch Out! kinda game where you got to dodge to the left/right. I'm taking a note to this !

    • @e99head96
      @e99head96 3 года назад +1

      Definitely going to keep this use in mind for future projects!

  • @alexk9642
    @alexk9642 3 года назад +8

    I wish they taught this in some way, either in a game or Alice's guides cause these seem so useful and helpful on saving nodon space

  • @e99head96
    @e99head96 3 года назад +10

    Wow i really wish the game explained this, it could have saved me probably 50-100 Nodon in one of my games D:
    Amazing explanation, thank you :)

  • @marblesgaming5273
    @marblesgaming5273 2 года назад +1

    Nintendo's office when making gbg:
    "Alright, how do we improve GBG before launch to make marker/bullseye nodon understandable?"
    Guy 1: "We could add like 50 more checkpoint challenges and feature one that gives you literally no clue on what you're supposed to do!"
    Guy 2: "We could have a very vaguely detailed description in the nodopedia!"
    Guy 3:"we could add an alice's guide entry for marker nodon that actually explains how they work."
    *guy 3 gets thrown out of the window*

  • @ladambell
    @ladambell 3 года назад +2

    This will be INCREDIBLY helpful for a game I'm working on right now. I want my character to be able to press a button and fire a projectile, hold it for longer to charge and fire a larger projectile, another level of charge after that, and a fourth level after that.
    This is going to save me so many Nodons and SO. MUCH. MATH.

  • @EliteOcto
    @EliteOcto 3 года назад +47

    Wait so what if somebody used markers to make a game thats played on the program screen?

    • @BroskiPlays
      @BroskiPlays 3 года назад +15

      You could in theory do that

    • @DE23
      @DE23 3 года назад +1

      So just the first Labo Garage?

    • @laudedah
      @laudedah 3 года назад +3

      @@kupicx cool

    • @bombytetoo
      @bombytetoo 3 года назад

      toy con garage moment

  • @kirbwarriork3371
    @kirbwarriork3371 3 года назад +3

    Noticing this come up in a few different youtuber's videos, but you don't actually need a Constant to be 0, most inputs seem to think that if there is nothing inputting into it then assume 0. It's great for Comparison in particular.

  • @giannistek1
    @giannistek1 3 года назад +1

    This video is very underrated. I hope this blow ups so everyone learns from this, so they can make more efficient, tidy and/or bigger games!

  • @stavi82
    @stavi82 3 года назад +2

    I followed this and made command input for special moves. They really should have covered this in the tutorial! Thanks!

  • @espio87
    @espio87 3 года назад +6

    You sold me when you said it's a Switch/Case statement.

  • @BaxaTV
    @BaxaTV 3 года назад +2

    Thanks for this information, man! Extremely useful and well explained!

  • @BroskiPlays
    @BroskiPlays 3 года назад +2

    Wow this video is a gold mine. I finally understand what marker nodons are. And now i will definitely use them much more often! Thank you so much

  • @jantheman2126
    @jantheman2126 3 года назад +5

    Awesome and great explanation! I knew GBG has to be hiding more ways to streamline our diagrams and save on nodon use!
    Hopefully I can apply this to a bunch of power-ups that I've hard-coded (if-else statements) spaghetti style into a more streamlined simple diagram (switch case) and save a bunch of nodon usage.

  • @NinjaChris77
    @NinjaChris77 3 года назад +3

    Things like this are the reason why i stopped playing the ingame tutorials after the first 2 and switched to youtube tutorials for things i dont know!

    • @Semudara
      @Semudara 3 года назад

      Yeah, serious diminishing returns from the in-game tutorials... I wanted to like them, but it feels like they really dropped the ball.

    • @NinjaChris77
      @NinjaChris77 3 года назад

      @@Semudara I think they actually make alot of people stop playing before they even get to try free programming! Seen a couple of streamers who didnt wanna go thru the 1st tutorial and almost ended the stream because they could'nt skip it, LOL!

  • @awesomepenguin69
    @awesomepenguin69 3 года назад +4

    0:01 all of your game builder garage pain in one video

  • @shade041
    @shade041 3 года назад +5

    You, my friend, are a Game Builder God.

  • @jantheman2126
    @jantheman2126 3 года назад +8

    Also, is it possible to apply this to the AI movement tutorial you did a couple of videos ago?
    I've realized that your AI guide quickly accumulates a lot of nodons the more enemies are on the map. I was wondering if this marker strategy could be coupled with the AI guide to save on even more nodons.

  • @sillyman2
    @sillyman2 3 года назад +1

    "So we made a powerfully programming tool with dozens of different nodons that all of which are crucial to creating great games."
    "So how many do you teach us how to use? All of them, right?"
    "Five."

  • @DavidHurtadoToran
    @DavidHurtadoToran 3 года назад

    Just discovered this channel. It’s amazing. Now I’m addicted

  • @zerothindex
    @zerothindex 3 года назад +1

    Awesome, I was waiting for one of these!

  • @NikoD
    @NikoD 3 года назад +1

    I had no idea markers could do those things nintendo rezly did that an amazing job at nit explaining it!

    • @NikoD
      @NikoD 3 года назад +1

      Thanks i saved 19 nodons on my game :D

  • @duckenomics7981
    @duckenomics7981 3 года назад

    Damn this was helpful. And nice stream, it was fun!

  • @katiaferreira1573
    @katiaferreira1573 3 года назад +1

    thanks,this was very helpful

  • @theultimategardner
    @theultimategardner 3 года назад

    Thank you, I've been waiting on a vid like this for ages

  • @sophiansaenz
    @sophiansaenz 2 года назад +1

    Scary music in start: I LIKE MESSING THING UP >:) (that was I did)

  • @chandlermcdonald529
    @chandlermcdonald529 3 года назад

    Thanks! That is not at all what I thought marker and bullseye Nodons did.

  • @NerdAttack
    @NerdAttack 3 года назад

    This is awesome! Now I can try simplify my nodons with this!

  • @javierowo
    @javierowo 3 года назад +1

    Instant subscribe~ Im gonna experiment with these sometime

  • @Lucien_M
    @Lucien_M 3 года назад +3

    11:15 can you make a tutorial solely for the music making? Since you were zoomed out and couldn't play the music due to copyright, it'd be nice to understand fully how to do it

    • @loupandsnoop
      @loupandsnoop  3 года назад +3

      I zoomed out to protect cupcake's WIP level. As for the details of making music, cupcake would be a better resource, but the gist of it is to have a timer that increments a 1D marker nodon that is very long and thin. This marker nodon activates many bulls eyes with notes in the order in which you want. The details of exactly how to space them properly/evenly is not something I've personally worked out yet.

    • @TheMrObservador
      @TheMrObservador 3 года назад

      I guess u need something like a pentagram to do it.

  • @giobaxNXT
    @giobaxNXT 3 года назад

    Finally a simple and powerful tutorial!

  • @lrgogo1517
    @lrgogo1517 3 года назад +1

    Me, a Toy-Con Garage veteran: Back in MY days, markers were the ONLY way to get work done

  • @intelligent1964
    @intelligent1964 3 года назад

    This tutorial is great! I always thought the Markers were useless

  • @Kirbman
    @Kirbman 3 года назад +1

    Wow, thank you for showing this. Really wish they'd explained it better in game.

  • @rosapaga1776
    @rosapaga1776 3 года назад

    Omg this was very helpful. Great vid

  • @cashtheguy624
    @cashtheguy624 3 года назад +1

    Can you also make a video on the convert and angle calculation nodons as well? I have no idea how much they work.

    • @loupandsnoop
      @loupandsnoop  3 года назад +1

      My other guides should explicitly detail how each angle nodon works. It's just not all in one spot.

  • @BlooJooce
    @BlooJooce 3 года назад

    Bro top tier explanations man really helping us dunce coders out man!

  • @TheMrObservador
    @TheMrObservador 3 года назад +1

    I really like and appreciate the video but i have to ask. What is the song that starts at 0:38?

    • @Semudara
      @Semudara 3 года назад +1

      It sounds like something from Mario Maker 2 / the New Super Mario Bros. series, maybe?

    • @mrrfyW
      @mrrfyW 3 года назад

      It’s a Mario Maker 2 Song for a Desert Theme.

    • @TheMrObservador
      @TheMrObservador 3 года назад

      @@mrrfyW Ty. I found it

  • @yoyo_ftw
    @yoyo_ftw 3 года назад +2

    Could you do a video on the Map Nodon? I've heard it explained many times, but I still do not understand it at all.

    • @loupandsnoop
      @loupandsnoop  3 года назад +6

      I'm not sure there's enough for a whole video. It is a linear map. You define a range of A-B to C-D. Then map will take in A => C, and B => D. Values in between A and B get output as a number in between C and D based on the relative length of the two ranges . The game makes a line as a formula to make this work both in and out of the range of slope (D-B)/(C-A) that goes through (A,C). It will flip with the option. It's easier to explain with examples:
      Map 0-1 to 0-1: Input = output.
      Map 0-2 to 0-1: Divide input by 2.
      Map 0-1 to 0-5: Multiply input by 5.
      Map 0-1 to 3-4: Add 3 to the input.
      Map 0-1 to -1-0: Subtract 1 from the input.
      Map 0-1 to -1-0 (reverse): Change the sign of the input.
      Map 0-360 to -1-1: 0 => -1. 90 => -0.5. 180 => 0. 360 => 1.
      I hope this helps.

    • @yoyo_ftw
      @yoyo_ftw 3 года назад +4

      @@loupandsnoop Thank you so much! I'll definitely use this later, when I'm using the map nodon.

    • @BlooJooce
      @BlooJooce 3 года назад +1

      @@yoyo_ftw yeah it's simple however one problem I had was when I tried to use map with inputs to make a moveable object move faster it gave it geometric moving. Thankfully I fixed this with his movement video so check that out for sure!

  • @KaliTakumi
    @KaliTakumi 3 года назад

    5:11 😂 I love this though I'm sure I lot of people just took your word for it

  • @chascozy5906
    @chascozy5906 3 года назад +2

    wow, this will help me a bunch!
    Also how did you figure that nodon?

  • @aidenmynyk8198
    @aidenmynyk8198 2 года назад +1

    Ah yes the "Butt" Nodon

  • @ryzatheduck5195
    @ryzatheduck5195 3 года назад

    This is very useful, thank you!

  • @LiterallyGelatin
    @LiterallyGelatin 3 года назад

    Wow that was really helpful and fun to watch!
    Edit: I was able to make an animation with this

  • @jantheman2126
    @jantheman2126 3 года назад +2

    Ah, sorry for commenting a lot but I just had one more question that came up:
    does this method only work for incrementing values or can I loop a "reset" / decrement so that the 2d marker will shift to it's previous position and acivate the previous cases/state change (i.e. in your example, it would be going from yellow to pink then back to yellow)?

    • @Par-Crom
      @Par-Crom 3 года назад

      I think there is a way by adding an outcome at each Bullseye Nodon that tells the Counter Nodon to count back to the number you want, and secure this system by "And" Nodons to check that you met the "other condition" in addition to that (i.e. Bullseye Nodon check at a certain level + Touch an enemy = make Counter Nodon decrease number by X so it comes back to the yellow skill number). And I even think there is a way to get rid of the "And" Nodon too but I don't know yet if multiple Marker Nodons can work together.

    • @loupandsnoop
      @loupandsnoop  3 года назад +3

      Of course. Just have the counter that feeds the marker set to loop OR decrement the counter yourself.

  • @Thefunguy1065
    @Thefunguy1065 3 года назад +2

    they could've taught us this in the mystery room game

  • @lordneeko
    @lordneeko 3 года назад +1

    Sir, you earned yourself a subscribe with this video!!! Even if you never make another video, you earned in ;)
    Can you make a tutorial about launchers or how I might be able to create a "progressively generating" level? I've already put in the 'bones' or a system that will 'level up' but what I want is the ability to generate the number of enemies (with weapons) based on what level the player is on....

  • @Mariojacob7red
    @Mariojacob7red Год назад

    9:54 How did you make the blue dot rotate around on the 2D Marker? Can you tell me or can you make this world available to view on GBG? Thanks in advance! :D

    • @loupandsnoop
      @loupandsnoop  Год назад +1

      A circle is given by x^2 + y^2 = r^2, which can be given by parametric equations of x = r cos t, y = r sin t. So I have an increasing counter nodon on the left that just increments in time. Then it goes into an angle nodon, where the outputs are each sine and cosine. Then I map those outputs to be between 0-1 (for the marker nodon), and feed them into the x and y ports.

    • @Mariojacob7red
      @Mariojacob7red Год назад

      @@loupandsnoop Thank you for explaining it to me! I appreciate it! 😃 I'll give that another try then!

  • @Cuprite1024
    @Cuprite1024 3 года назад

    If I ever get GBG, I will keep this in mind. :)

  • @ventura4118
    @ventura4118 3 года назад +1

    Thank you for the shoutout!

  • @Trigora
    @Trigora 3 года назад

    I was trying to remake smash bros but I reached the nodon limit with only the attacks so this helped me save hundreds of nodons

  • @javierowo
    @javierowo 3 года назад

    Whoa... I never knew this about marker and bullseyes...

  • @josephm.davidson1901
    @josephm.davidson1901 3 года назад

    Couldn't you get the opacity effect you were hoping for by overlapping semi transparent markers under a single bullseye?

  • @JaredtheNacliFan
    @JaredtheNacliFan 3 года назад

    I’m still not sure what the continuous marker display is used for

    • @loupandsnoop
      @loupandsnoop  3 года назад

      Use it with a 2D marker to set up an output for the 2D marker nodon itself. You can do something like making a huge pattern to time when projectiles get shot into a 2D marker's X. Then draw your pattern with continuous markers. When the 2D marker circle goes over it, then the 2D marker will have a single output.

  • @whospwow
    @whospwow 2 года назад +1

    did you know you can use bulshy nodons whith ir

  • @that_bad_animater
    @that_bad_animater 2 года назад

    For some reason when I try to use the thing like the move marker it just emidiatly goes to the front and doesn't slowly move

    • @loupandsnoop
      @loupandsnoop  2 года назад

      It might be that you are feeding values that are too big. As soon as the input is 1, the move marker will be all the way to the right. Try using a map nodon to divide the input into the marker nodon.

    • @that_bad_animater
      @that_bad_animater 2 года назад

      @@loupandsnoop i did this earlier but I had to mess with the map putting it from 55-100

  • @Son-Of-Poseidon1808
    @Son-Of-Poseidon1808 3 года назад

    This video was really useful because I legit thought that bullseye nodons were useless 😁😁😂😂

  • @mL-nr4lf
    @mL-nr4lf 3 года назад

    i kinda liked when the marker nodon was holding a marker

  • @nikitikitavims8835
    @nikitikitavims8835 3 года назад

    Did you show the map nodon settings? I can’t figure out how to make the move marker work properly

    • @loupandsnoop
      @loupandsnoop  3 года назад

      Have you seen my video on map nodons?

  • @xpload
    @xpload 3 года назад +2

    Welp, time to go replace a bunch of my code with markers

  • @BattleRamGamer
    @BattleRamGamer 3 года назад

    dang, this is so helpful!

  • @BroskiPlays
    @BroskiPlays 3 года назад +1

    Make more nodon guides pleaaaaseee

  • @dootskyre
    @dootskyre 3 года назад

    Labo: uses these 24/7
    GBG:

  • @Quantris
    @Quantris 3 года назад +2

    now I wish i could use 2d switch statements at work

  • @ericeric2973
    @ericeric2973 3 года назад

    What’s the code for the daft punk song?

  • @bobalinx8762
    @bobalinx8762 3 года назад

    How do you use the angle position nodons?

    • @loupandsnoop
      @loupandsnoop  3 года назад +1

      angle-position nodon is basically cosine and sine on each port. My other videos show more specific ways to use them.

  • @Nathouuuutheone
    @Nathouuuutheone 3 года назад

    Are there other videos on using these for animations?

    • @loupandsnoop
      @loupandsnoop  3 года назад +1

      Jjae studio and All Da Bois have both done animation tutorials that show off markers being used in animation cycles.
      I probably won't make a dedicated animation tutorial since 1) it's been done and 2) animation isn't really my thing. I really prefer developing new tech, and getting everyone up to speed.

  • @sveendaag
    @sveendaag 3 года назад

    Oh man! Best kept secret!
    I hope to see cupcake_crafter's finished product of Da Funk. Like many others... I am intrigued

  • @huhneat1076
    @huhneat1076 3 года назад

    GBG DLC coming soon: the 3-D marker display

  • @keonscorner516
    @keonscorner516 2 года назад +1

    æ

  • @robfrydryck127
    @robfrydryck127 3 года назад

    Mind Blown
    TYTY

  • @Zach04156
    @Zach04156 3 года назад

    With this I made a game where you jump on the platforms you make pressing ZR with this.Thanks kinda like Dave nodon

  • @KamrynB
    @KamrynB 3 года назад

    I knew markers had to be useful because theres so many of them but the Nodopedia "documentation" is doodoo.
    Thanks for the expert explanation, especially when you point out the real world coding equivalent (e.g. if vs switch statement). That was my ah ha moment!

  • @DE23
    @DE23 3 года назад

    At first I thought these were just useless reminants from the first Toy-Con Garage.
    Boy was I wrong.
    Edit: So maybe the opacity part is just a reminent from when the markers were the only visuals but everything else is useful.

  • @LowerAtom
    @LowerAtom 3 года назад

    Hey! I remember these guys from Nintendo LABO.

  • @superruzafa
    @superruzafa 3 года назад

    I'm trying to understand how the bullseye's output is calculated but it's non-intuitive at all!
    Can someone explain why when the bullseye nodo overlaps 1/4 of a marker nodon its output is 0,50? i.imgur.com/4lbf2jA.jpg

  • @Mewtheed
    @Mewtheed 3 года назад

    I've known about them for a few days, they sound super useful in theory but for some reason I can't seems to make them work properly, like they lack precision or lag behind idk. I'm not sure they're fit for quick frame perfect functions.

    • @loupandsnoop
      @loupandsnoop  3 года назад +1

      They don't lack precision, and you can get pretty smooth animations. The only thing they might not work well with is if you have your code loop back on itself, which is generally a big no-no in GBG, as this invites confusion of when things get evaluated.
      Usually, marker nodons are put at the end of a block of code to select textures, SFX, or the final action. OR at the beginning when destruction triggers (like HP, powerups etc) get collected. In both of these situations, speed should not be an issue.

    • @Mewtheed
      @Mewtheed 3 года назад +1

      @@loupandsnoop no looping code huh? That might be the issue then.
      Thanks for answering.

  • @FeitanSpider
    @FeitanSpider 29 дней назад

    Will you please voice act nodon

  • @download1987
    @download1987 3 года назад

    Thanka

  • @briandoesstuff4831
    @briandoesstuff4831 3 года назад

    code for song?

    • @loupandsnoop
      @loupandsnoop  3 года назад

      It's not uploaded, and it's not my work to upload. Sorry.

  • @shk530
    @shk530 3 года назад

    this is so helpfu;

  • @battles_varied_animator
    @battles_varied_animator 2 года назад

    Dammit, where's the Daft Punk song? I legit wanna hear what that sounds like

  • @5FriedFrittersOnAFriday
    @5FriedFrittersOnAFriday 3 года назад

    5:07 this is the only reason i hate this video (but this helped me make my warioware clone 395 nodon instead of 401

  • @javierowo
    @javierowo 3 года назад

    I just noticed how many nodons this saves....

  • @smof1
    @smof1 23 дня назад

    I cant figure out how to get the move marker not to just jump to the end. i cant get it to move gradually like you show here. Ive tried everything from a constant to button presses and the only one that doesnt just jump to the end is when i use stick control. your video is good but you leave this step out and I cant figure out what to do

    • @loupandsnoop
      @loupandsnoop  23 дня назад

      @@smof1 Markers all take input between 0 and 1. If your move marker is jumping straight from 0 to 1, then you are probably feeding large numbers into it. See 3:25-3:40. The map nodons in my video all serve to map some variable to 0-1 for the marker nodon. Sorry if this wasn’t clear.

    • @smof1
      @smof1 23 дня назад

      @loupandsnoop ok thanks hopefully I can make that work

    • @smof1
      @smof1 23 дня назад

      @@loupandsnoop Im sorry but Im still stumped. I have no idea what to do with the map settings or the constant and counter to make this work. Ive tried a bunch of things and it either does nothing or jumps to the end again

  • @TheRemixer124
    @TheRemixer124 3 года назад

    3d markers would be epic but a bit complex

  • @CryOverdage
    @CryOverdage 3 года назад

    can you post the daftpunk song on reddit ?

    • @loupandsnoop
      @loupandsnoop  3 года назад

      Sorry. I cannot post it because it belongs to cupcake_crafter as a WIP. I would not feel comfortable sharing his code like that, as I have it more as a personal favor.

    • @CryOverdage
      @CryOverdage 3 года назад

      @@loupandsnoop how many nodons is that song?

  • @N64Mario
    @N64Mario 3 года назад

    not gonna lie. I kinda wish Nintendo gave additional lessons, or something that would explain a bit more clearly how all the unused nodons.work.

  • @antonberg92
    @antonberg92 3 года назад

    👍 👍 👍

  • @GeekKingCloud
    @GeekKingCloud 3 года назад

    Hero

  • @FeitanSpider
    @FeitanSpider 29 дней назад

    and the Bob and Alice