Does this apply to midfielder cycle from episode 3 as well? i mean, based on that episode, this is the way to used the training seasons explainen there? By using this rotation?
There are several approaches, if you have money you keep going and replace with other good players. If you feel drained or run out of budget, you can rebuild and drop a few divisions.
I would like to swich to Cycle Training maybe you could make a Video, when is the best time to start (in the Saison and how much Budget is needed) and with Trainees i should look for.
Next video will be about picking the core players. The budget depends on you future goals, for title winning team 50M eu is a safe starting point, but just for strong teams you can start with lower budgets.
@@UncleMish Very nice, im looking for it! Everyone is aware of the budget for good Trainees, but my worry i, that i start with Cycle-Trainig on to low budget, and use all my budget to get my half-trained Trainees and that when i get 6 top players(with very high TSI) i cannot affort thair salary and need to quit the plan(after years). Is this a valid Point or not really a Problem? (Sorry i lack of experience of the higher Devisions.)
I tried to do it with 12 players. I have developed a system that foresees: 8 players trained at 75%; 2 players trained at 67% and finally 2 players at 33%. the latter 2 are the players who currently have the highest skill playmaking. if I manage to make the friendly match 30 extra minutes, of course the percentages go up for some. do you have time to study a better solution? p.s I'm building team for long shot tactics. thanks
It's an interesting approach, you gain more players for less quality. I think it could work for LS teams, but it's not ideal for perfectly build team (as theoretically you can always buy more players for cash)
Hello! If i train playmaking and i have only one player in the midfield position does he receive more training comparing with having 3 or maby 5 players? I ask this because of the difference of training short passes and through passes. In the second case your players get less training because you can train more players.
No, every player get's the same amount of training, whether he plays as a solo IM or you use 3 IM's. (so always train the maximum amount of trainees) There are "secondary" types of training's such as defensive positions/wing attack/shooting/through passes, they train more and different positions, then the main Defense/Crossing/Scoring/Passing, but PM and GK doesn't have a secondary training. But whether it's main or secondary training, each training position still gets the same amount of training speed, no matter how many trainees you use.
Well, Hattrick has always been a game of maximizing your pros out of the compromises that you have to take. This is a good video and a good idea IMO
I think this video should be added to your Cycle Training playlist, and also to your Hattrick Guides one. Keep up with the good work!
Was sure I did it.. thank for the reminder!
@@UncleMish You're welcome.
Nice one uncle! Keep it up 😁
This is good Mish, thanks
Thanks Neil!
Very good Video than you Mish! :)
nice
Does this apply to midfielder cycle from episode 3 as well? i mean, based on that episode, this is the way to used the training seasons explainen there? By using this rotation?
Muito bom !
Very good!
Thank you friends!
At the 'end' of the cycle are you just broke and will your team drop off? Or can you maintain your level in the long run?
There are several approaches, if you have money you keep going and replace with other good players.
If you feel drained or run out of budget, you can rebuild and drop a few divisions.
I would like to swich to Cycle Training maybe you could make a Video, when is the best time to start (in the Saison and how much Budget is needed) and with Trainees i should look for.
Next video will be about picking the core players.
The budget depends on you future goals, for title winning team 50M eu is a safe starting point, but just for strong teams you can start with lower budgets.
@@UncleMish Very nice, im looking for it!
Everyone is aware of the budget for good Trainees, but my worry i, that i start with Cycle-Trainig on to low budget, and use all my budget to get my half-trained Trainees and that when i get 6 top players(with very high TSI) i cannot affort thair salary and need to quit the plan(after years). Is this a valid Point or not really a Problem? (Sorry i lack of experience of the higher Devisions.)
I tried to do it with 12 players. I have developed a system that foresees: 8 players trained at 75%; 2 players trained at 67% and finally 2 players at 33%. the latter 2 are the players who currently have the highest skill playmaking. if I manage to make the friendly match 30 extra minutes, of course the percentages go up for some.
do you have time to study a better solution?
p.s I'm building team for long shot tactics.
thanks
It's an interesting approach, you gain more players for less quality.
I think it could work for LS teams, but it's not ideal for perfectly build team (as theoretically you can always buy more players for cash)
Hello! If i train playmaking and i have only one player in the midfield position does he receive more training comparing with having 3 or maby 5 players? I ask this because of the difference of training short passes and through passes. In the second case your players get less training because you can train more players.
No, every player get's the same amount of training, whether he plays as a solo IM or you use 3 IM's. (so always train the maximum amount of trainees)
There are "secondary" types of training's such as defensive positions/wing attack/shooting/through passes, they train more and different positions, then the main Defense/Crossing/Scoring/Passing, but PM and GK doesn't have a secondary training.
But whether it's main or secondary training, each training position still gets the same amount of training speed, no matter how many trainees you use.