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An MMO that releases as a HARCORE (one life) experience will solve the burn out and burn-through. You'll need friends and you'll need the community. And PvP will make the Headlines. ANNND whoever gets to the end of the season first gets an HJ.
I loved Warhammer Age of Reckoning! It was very underrated and had a strong focus on RvR (which is essentially large scale PvP). It did the PvP extremely well but suffered from content drought, I think this is why the player base died off :(
Yea it was fun for a little while. Content drought caused a bunch of people to leave then servers struggled with balance and the devs fought with that until it died.
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
I loved Warhammer Online. My best world pvp memories are from that game but I could understand if they go with the 40k universe considering there are so many fantasy mmos out there that they would want to create more of a contrast between themselves and everyone else.
I was one of the first Orc Choppas to get max level .. and paired up with a witch elf, it was so broken. As soon as they saw me or my friend witch elf, allllll the Blaze Wizards focus fired us lol .... Good times =) Still the best fantasy pvp game imho. And I have played them all.
The thing for me is, 40K isn't funny, whereas the fantasy warhammer is. I LMAO playing Warhammer online and Return of Reckoning, but warhammer 40k is so serious
People forget how much Age of Reckoning impacted MMO design as a whole despite being... well, kinda subpar within the space at the time. They made so many good UI and design decisions that other AAA titles adopted and made standards of the industry. It was not a perfect game, but it was full of soul and it was fun. And honestly? That's what I want for a future Warhammer MMO. I'll support it if it's worth supporting. I never cared about numbers since my favourite MMOs in retrospect have been niche games like WAR, LOTRO, Age of Conan. I just hope they don't try and overshoot it and stay in their lane.
Guild Wars 2 is literally built upon the foundation Warhammer Online created. Their dynamic event system was just a dressed up public quest system taken to the next step.
WaR was pretty much the first one to have "achievements" iirc The Lore Book that you had in the game and that would grant you cosmetics and titles if you did certain actions or activities or found secrets in the game world The game had a LOT of secret places that you could explore, wich was very neat. A couple of months after WaR's release WoW introduced the achievements as we know them, then Xbox and PS had them and then Steam followed. WaR's issue was that the technical aspect of the game was not very well supported and suffered, wich was a pain in the arse when you treid to make 40 Vs 40 PvP battles. And also the balance between factions was not balanced enough so one side would always have more people than the other or not enough people to participate. Its a shame, cause given time, this game would have been amazing.
I really miss Warhammer Online, you can technically play it on a fan emulated server, but honestly the game is really dated now. I love the Warhammer IP and am excited about how many games there are being made, even if a lot of them are not that good.
Mythic's Warhammer Online is one of my all time favorite MMO's it was so far ahead of any MMO i had played before, i loved the aesthetic, the gameplay the PvP is the best i have ever played, and i played that game till the servers shut down and then i played the emulated server twice for nostalgia, they just didn't have the server tech and probably money because the open world faction PvP was laggy and that kinda killed the game, This is a seriously under used IP and i am the most hyped for this than even starfield and ES6...
For sure, I'll never forget... Played the 2h axe class with the pet and with that sick shoulder piece with the white lion head. Quick google search says it's White Lion, what a sick class name.
It's thee same stuff with Wildstar. What is with this ridiculous reivisionism? The games failed because they weren't good enough. Both because their focus wasn't what was going to get them players, and because they had issues internally. You want your MMO to survive? You don't focus on the PvP or "hardcore" elements. It's something people need to come to terms with because it's not going to change. The casual approach with sprinkles of hardcore is what you need, and if the vocal minority is so stupid they're going to lead people once again down that road, then enjoy your MMO being shut down so you can cry again about your nostalgia and how the game that just died was so far ahead of its time and that it was the best MMO ever made...
@@Ashelirria This. There's a reason why the TBC/WotLK Classic playerbase rivals the total WoW Retail playerbase. Going hard into class fantasy and simplicity, while also giving the player the power to effect REAL change in how they play their class... some people call this "casual" thinking but I call it making a good MMORPG.
If it's Fantasy, I think they should take more inspiration from the very first Warhammer MMO by Climax - the tone they were going for fit the setting so well. It was brooding and almost horror esque, which was far far superior to the tone of Mythic's MMO, despite the good things about that game.
I agree. That said Mythics Warhammer Online art was still very nice and faithful. But damn i wish a Warhammer fantasy game would go with the tone of that Warhammer MMO by climax
For all of us former Retail City of Heroes players Jack Emmeret(Statesman) is an extremely contentious dev who made very many questionable decisions for COH during the time he was game director. Only after his leaving as lead did the game start to improve under the lead of Mark (Positron) His presences as dev for a warhammer game makes me VERY VERY VERY worried for the future of that game.
Can you be specific about what questionable changes he made? Enhancement Diversification, AOE cap, aggro cap, the purple patch, and the Global Defense nerfs were not fun but they paved the way for the golden age of that game by making room for end game content and the incarnate system. And finally defenders and controllers were useful again instead of some fire tank just taking on missions made for a full party grabbing an entire mission full of mobs and stacking them in a dumpster to AOE them all down at once. It made running teams amazing because literally everyone was useful again. No longer was I look for specific AT and often specific power set combos to fill teams. Now it didn't matter what class or power set you were, you were useful on a team. Except Masterminds vs really high level content. But masterminds were so super good/broken at normal and mid to high level content it kinda balanced out.
If you didn't like all those changes though, go play the private City of Heroes Homecoming server. It's almost back to pre-ED days again. Melee (and blasters were heading in that direction) are ridiculously powerful again and only needs support classes for the absolute toughest content and everyone has been power creeped to heck. I ran teams on homecoming for awhile but eventually the power creep just got too much and it started to be hard to put together teams where 1-2 people were not hogging the entire mission to themselves and everyone else being just kind of there. Killing all the mobs, taking no damage, and the rest of the party gets to just watch. And the level at which that started kept creeping down, IIRC I was starting to see people occasionally hit that level of power at mid level 20s by the time I level. And you cant raise the difficulty enough to slow them down and challenge them without making everyone else just miss everything/die. As a team runner though, im done. If I can't ensure everyone my team has fun, not just specific archetypes/power sets, because the balance is broken then there is no place for me there.
Many people forget (perhaps due to age) that Ultima Online had an indepth system for managing NPCs / Resources. No one killing sheep; predators would migrate to the a region... The more swords that broke the more iron ore that would spawn in mines to keep it in balance. Players hording gold in a region; a dragon would spawn nearby and roam. There was a complex system that provided an interconnected web.
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
Thank you for your passion in covering the MMO genre. I love learning about a new studio I had not heard of and discovering my next dream game and also dream company to strive to work for.
using UE5 is a smart move. saves them so much time and hassle using a well established and supported engine instead of having to task a team of engineers with assembling one from scratch and dealing with all the ensuing bugs and issues
@@soulward6334 Fair warning to them though, Homecoming has seen significant power creep compared to the shutdown state of retail City of Heroes. Melee and Blasters are obscenely powerful now and support classes are basically not needed until extreme end game content.
I would love to see a MMORPG where EVERY quest is a PUBLIC QUEST and quest rewards should increase by perhaps 5-10% to make it so that players want to invite others to play with. You can play these quests alone but other players will play by your side if they are in the same quest area. You could unlock ALL quests in the zone by talking to some quest npc that wants a ton of shit done at once. Different public quests could give different rewards and the first time completing it every day could give a bonus drop chance of someting nice.
I just recently played warhammer vermintide and found the lore quite interesting. Only to make the mistake of watching a yt video on the lore i have spent my last two days climbing the iceberg known as warhammer. Big shout out to MajorKill for all his amazing warhammer lore videos
I had been surprised that no one had been working on a warhammer mmo. glad that has changed. Now we need a new action rpg and souls like war hammer game.
Warhammer 40k would be a better MMO world IMO - it's a much more distinct IP and hasn't been covered in other MMO games. Could be a combination of space-exploration with ground combat that doesn't really exist in the market.
For some reason, scifi is always a more niche genre than (high) fantasy... But I'd like to see base-building, resource management and simply just hauling cargo.
@@DisgruntledDoomer You just expressed why it's more niche though. A fantasy game that can restrict you to a single landmass and have an easy "you're people who quest in dungeons" gameplay loop can have a much more manageable scope. Compare that to a scifi game where you're expecting multiple planets, base and ship building, resource management and transport, and all the other quirks of sci-fi.
@@ihatevnecks7015 Nah, I actually think it boils down to NPCs. It's easy to picture "evil and mindless" orcs as targets to slaughter, but what about scifi, where species are often sentient? It's a lot tougher to write and justify massacres like that. (However, WH40k is a clear exception here, because you can have hordes of orks, tyranids, necron, etc, as opponents, without really needing to justify anything.)
@@Ralathar44 Every game he's been involved with since he left Paragon Studios and helped found Cryptic contained loot boxes. Neverwinter, Champions, and Star Trek Online are all games heavily driven by loot boxes - it's essentially the same system for all 3. He was CCO and then CEO for the launch of all 3. He became CEO of Daybreak in June 2016, and guess what? DCUO added loot boxes that August. :)
@@ihatevnecks7015 Weird, I played Champions Online and Neverwinter both for a good while and don't even remember loot boxes. I guess they were not really that relevant. Musta been like an ESO situation where they don't really matter at all. Star Trek Online definitely has loot boxes as a free to play game but I played that one for free happily for like a year. Ground combat sucked but all the ship stuff was great. Maybe instead of just saying "loot boxes" and screaming we need a little more nuance between games where loot boxes really don't matter (and are also free to play) and games where loot boxes are actually necessary for satisfying progression like Shadow of War or your average mobile game. Because just screaming "reeee lootboxes" doesn't really help. For the record I hate predatory lootboxes. But a lootbox isn't predatory by default. It's based on how it and the game its in is designed.
Bro lootboxes were a huge deal in Neverwinter forever, a whole fucking server wide message when someone opened an orange lootbox. That game was so fucking stupid.
I wonder if dynamic questing, especially a community wide effort, would actually lend itself spectacularly to a seasonal model. Didn't get to help eradicate the orcs, and now fighting the dark elves? Wanted to see how it all played out, but you came to the game later? Help make the push next season and be part of the journey! They could even offer a rotation of these in an MMO for different seasons to keep the world fresh. I feel like Ashes of Creations node system has more permanence from what I understand, so something repeatable, but not too frequently, would be pretty awesome.
For dynamic games to work like this. You have to remember the lesson from Ultima Online: Players are powergaming locusts. Thus you must have a system that meets them and institutes challenge so difficult that it cannot be beat if players start getting out of hand.
For the dynamic faction control system it could be similar to Elite Dangerous with a background system of control. I would take theirs further and have factions gaining more and less control with Fortifications and spawns. If you kill orcs in a region and destroy their camps they don't come back. But you would need to keep culling orcs to prevent their slow creep re-establishing control. There could even be events like orc raids and surges as a response trying to re-take areas.
For me personally Warhammer Online age of Reckoning was underrated, the game was amazing. Only issue with it was once EA started to do well... scummy EA things and everything tanked. One MMO that i hold dear to my heart... Star Wars Galaxies, an amazing sandbox MMO... and no MMO has come close since.
I played a ton of the WAR private server (RoR) in 2020. They radically fixed PvP and progression. If the game had used that progression system at launch it would have been much better. Also the new version had the benefit of everyone having much more powerful PCs.
Best way to do a Warhammer Fantasy MMO would have it be something like a cross between Planetside and Vermintide, the Empire setting, Humans/Elves/Dwarves vs Greenskin/Undead/Ogre vs Chaos/Norse/Skaven, have factions battle for territory while having dynamic Vermintide style PVE content (Beastmen, Giants, Trolls, Fimir etc) spread through the map. Warhammer should focus on War and Combat. PVP should be the main focus, but having it play a lot like Vermintide would keep PVE content fun and fresh
Seeing some of the in development videos of pax dei I think that game has me more intrigued than T&L's stuff, Chrono Odyssey, or Wayfinder currently I dunno why. The idea of a mmo where it is almost fully unguided pure exploration and self discovery makes me excited
Neverwinter pvp is dead 20% player base 80% 3rd party bots selling currency The overwhelming bugs that never get fixed Cryptic Studios banned 75% player base for exploiting bugs they can't fix Every new mod deletes your progression (a business practice to squeeze more money from existing player base) All Neverwinter content creators have quit RUclips and Twitch Neverwinter is a good game for a new player who is casual plays for a day or 2 with a friend If you planning to play long term you will get the wrath sooner or later does this give me hope for War-Hamer absolutely not it will be dead in arrival Pin this comment it will age like fine wine
Rust proves that full loot pvp can work as a strong niche. That's why pax dei and albion having the pve and pvp zones seperated from eachother makes sense. Randim ganking stops in the general open world but happens in those zones.
If its going to be 40k, that would be pretty cool. I think there are too many fantasy mmos already. What we lack is a modern approach to a science fiction/post apocalyptic/futuristic mmo. So 40k would perfectly fit into this. We will see in roughly 20 years when the game releases I guess.
Tanks in PVP in warhammer mmo was actually useful. When taunted an enemy, it forced them to retarget you, even though they could just reacquire their target, but if they attacked anyone but you for the duration of the taunt, which was a decent length, they did 30% reduced damage.
Can only hope they also introduce a class like Mastermind that was introduced in CoH/V as there hasn't been any game that done a pet class as fun to play as that one. And I think it will be in the fantasy universe as when we look at the latest releases were in the 40k lore, but either which one they pick it would be curious to see what they come up with in whatever lore they decided to go. As for the interactive events happening like Everquest Next etc was trying, I think GW2 and even Rift had to restrict it very heavy so they again to a static world to play in. So I hope they can pull it of as this would make it great where the journey is different for newer players vs older players like those that killed the goblins that then got replaced by the dark elves.
Personally I think the 'perfect' monetisation strategy for an MMO is no (or a modest) box price, but a monthly subscription with no in-game cash shop. A box price and that's it works for the majority of games which have no or very little ongoing development costs, but MMOs are very different in that regard. Just my 2c.
I agree though I’d say box price is full price + a required subscription then sell expansions on top of that. A low entry price and only a sub would open the gates to a possible cash shop.
I remember when I was first getting online in the late 00s, early 10s, it felt like there were MMOs coming out the wazoo, I also remember it not going so well for many of them.
The studio CEO worked at Cryptic and Daybreak. This project is DoA.
Месяц назад
19:03 What they are trying to say is nothing like a phasing problem, I think. Kill orcs > spawn dark elves is still a very static design, not unlike a chain quest. What should be is that orcs should have a behavior that will interact with dark elves and vice versa, and every interaction should be unscripted. This requires constant calculation of every interaction of every entity, much like creating an ecology. balancing issues are trivial compared to this huge server load.
Would love to see 40K universe MMO that sticks to the Lore. Depending on the starting rate/faction, you would have a completely different experience and the PvP would be something like invading an entire planet and trying to take that over. Too an extent, if you are the invader, you have to establish supply lines, constantly reinforce (or new invade groups, or you will slowly die out) If you die, you do not "Respawn" on the planet your invading. You actually have to go through the journey back if you want to continue. On successful invasion, you build up a location and build a spawn point over time. For a race to retake the planet, you will first have to go through that new base and wipe it out. I would also like to able to be any type of Space Marine, or an Adeptus Custodes for example, but since by lore, their population is less overall, your account is limited to only making 1 of those character types, but if want to be part of the Imperial Army for example, you can make multiple of those characters. Account wide I can have say 10 characters over all, only 1 of those spots is reserved for a Space Marine, another 1 can be a Custodes, then the remaining 8 can be Imperial Army for example. Man, I got ideas for days...all likely bad! However I would love a good MMO set in this Universe for certain.
Dynamic events? anyone ever heard of Stalker anomaly mod? you play in a sandbox and dynamic events happen all the time, enemies and friends die off screen, anomaly storms sweep the lands from time to time, a living world with a day/night cycle.
Oooh I love warhammer. Not surprised a new warhammer mmo is being made with the renewed interest in warhammer games, especially fantasy because of total war.
I could see any of the IP being the one that gets picked. Fantasy for the release of Old World, 40k for the tv/movies coming, AoS because they wanna push that.
I would really be happy about a 40k mmo. Maybe in the city of hero style, 40 bucks for space marines, 40 bucks to play an Eldar campaign and 40 bucks to play Chaos. This way we get 3 big stories factions specializing the factions ala city of heroes city of villains or old school guild wars.
-40k -f2p, but you can only play as races with lesser power (imperial guard soldier, lower level tyranid, ork, etc) -paid model gets you access to use of higher power scale characters (space marines, tyranid warriors, etc) -unlimited use of lower power scale characters in pvp and pve -limited use of higher power scale characters in pvp (1 life daily to use in a large scale ongoing battle), unlimited use of these characters in pve content This way tons of people can try the game out and provides tons of players to fill the ranks of IG or whatnot in pvp battles. Keeps the 'rare' feel of powerful characters in pvp. Power fantasy of being space marine fulfilled, fantasy of being an IG boot in a large battle fulfilled
As someone who was amazed by the original Warhammer Online and had more fun in it than other mmo even tho my comp glitched a little during gameplay (computers fault), I am ecstatic to hear this. I am really really happy to hear this thank you for the video.
City of Heroes is my favorite game of all time, I spent countless hours in that world and made many friends I remember fondly. It has private servers now but it's not nearly as good as the only populated server made it too easy to lvl and made changes I'm not crazy about
I've never been one to get into warhammer... though I did use to paint them in my early 20s but that's as far as it went. As time went on I read more into the IP and my god, a MMO would be incredible if done properly. With an mmo coming and Henry Cavills Warhammer series its safe to say that Warhammer is getting the limelight it deserves. I can see this being the new WoW. I would love to see it be a cinematic story driven mmo like SWTOR however.
Free to play business model also means players are not invested and drop off as soon as the next big free to play game releases. Buy to play on the other hand means you have more interested players leading to higher player retention. Personally for games to survive, a buy to play model with cash shop for cosmetics and DLC content will lead to more dedicated players.
City of Heroes/Villains is still to today one of my all time favorites. Maybe they'll reach out to Cavil to see if they can colab between the tv-series coming and the MMO :D
PvP is hard and scary, but it is also fun. In WoW I almost never done any battlegrounds and PvP arenas, but the thrill of open world PvP - loved it! It's not fun in New World, because it's not forced -- you can switch it off, which means only hardcore PvP players turn it on. I'm too average to have a chance of beating them. But if everyone was in the same boat, it would be much more likely to survive in an assassination attempt. 😁
I would love a 40k Mmo it would probably be my dream game. Imagine being an ultra marine blood angel or necron class. There's so much they could do with a 40k Mmo. I won't get my hopes up, but I hope it will be 40k
Return of reckoning works pretty well. Usually 1000 players at a time and close to 50/50 thus the RvR works quite much as intended balance wise. Ive done things like beating the inevitable city event 20 vs 20 (or it was 24?) That i didnt get to do during release (i quit early due to lag and balance issues). Anyway, its fun for a few good months if anyone pondering giving it a try.
As much as I'd like fantasy for an MMO it would be cool to see acolyte hopefuls going thru different trials until they reach level 20 to become an Astartes thru the geneseed process for each founding chapter. Then chaos marines could be like death knight class from WoW as they release new content. Imagine running trials for Salamanders on Nocturne or the trials of Morkai on Fenris…
i prefer warhammer 40k mmo, there needs to be more sci-fi mmos. There's already a bunch of fantasy mmos and we dont need more. Warhammer 40k still has magic in it and a bunch fantasy elements. Also they need to stop announcing games that are still 5-7 years away from release. Just announce it like a year prior to release.
@@MrLutharr the announcement trailer was pure bolter porn with the Warhound walking around and Black Templars and World Eaters duking it out.. *sheds some tears*
They should do warhammer 30k. The Horus heresy mmo. This really makes the giant and messy warhammer universe easier to narrow down to an efficient story driven mmo. Loyalist space marine factions vs traitor space marine factions. Then populate the rest of the game with the various other factions of the game such as eldar and orks as you typical quest mobs.
Played WoW pretty much non stop since TbC with breaks here and there to test new games etc. Longest break was 2 years when SWTOR came out, but WoW brings me back😂 For me I dont mind a monthly sub, ill rather take that then a heavy cash shop P2Win stuff. If the developers are 50/50 on sub or cash shop, just do a low sub + cosmetic shop only. Most games with sub have like 10+ dollars a month, a new game could have 5 dollars then. Alot more ppl will play it then since its cheaper
When it comes to MMOs, I prefer a subscription model so the company has a steady income to develop more gameplay. I played Warhammer: Age of Reckoning-it was good, and I enjoyed it. To this day, I still have great memories with my friends from that game. Rift also had a decent system where elemental forces would attack a town and take over if it wasn’t defended. I agree with that point. I’ve done a lot of PvP in the past, but PvE still made up a bigger part of my playtime.
I'm a massive warhammer fantasy fan and would love an MMO of that. But I would also be very interested in an AOS MMO as well. I think that would be super cool :)
Buy to play + Expasions and Cosmetic/B. Pass for me is pretty ok, even preferred. It can also become f2p once expasions comes out, or have a smaller price/promotion to be more affordable for new ppl to enter.
you weren't listening. the guy was talking about how many units it sold (which in itself is a success) as an indicator that there is still a huge demand for mmos. he didn't say anything about the state of the game, but as a lifelong mmo dev i'm guessing hes not unaware of the failures of new world
I'm a big fan of the original Warhammer mmo and I do play the Warhammer private server from time to time. I'm very excited about this new Warhammer mmo and am hoping it's going to be fantasy based like the first one was. Hopefully it'll be available for pc. And I'm hoping it won't be free to play. I'm hoping it'll be either a buy to play or pay to play title. Going to free to play is I believe what killed the original Warhammer mmo.
Hear me out; New World combat (before the target lock system) + WoW's group content (eg. Raids and BG's) but in the Warhammer universe. Whether its 40k or Fantasy, personally, not too concerned. Because both could work very well if done properly. I agree with box pricing upon launch SO LONG AS there is no pay-to-win systems introduced after the inital game purchase. Cosmetic shops are fine imo, as long as there are still sets/pieces still available through gameplay that are equally as nice. (It can be done, everyone has different ideals so don't come at me for that)
So this is pretty much locked in to be a 40K MMO. Massively covered it when it was first announced back in May, and the same day Jackalyptic put out the announcement, a NetEase recruiter made a LinkedIn post for Jackalyptic and a 40K MMO. They even added a quote from the Emperor, so it's not likely someone was just confusing Warhammer IPs. Also the canceled MMO he had at Daybreak was a Marvel MMO; it's actually the second time that's happened to Emmert. The first time Marvel pulled the IP was what led Emmert and Cryptic Studios to licensing the Champions IP for Champions Online. Marvel is apparently the guy's curse.
Endless player progression is one thing, but what about social progression? A aspect every MMO have failed at for quite some time. Every method of making a player feel like they are contributing, rewarded, appreciated and recognized have been on a petty level, over bloated or destroyed by micro transactions.
It takes a mature person to enjoy things like that - and a lot of players simply aren't very mature, regardless of age. (That's why boomers play EVE Online, because it's like an interactive org-chart, LOL.)
@@DisgruntledDoomer I did not play EVE Online for long, but they do got a couple of interesting mechanics that's forgotten or ignored in modern mmo games. The explorer got several opportunitets to be a boon for their group/clan, be it scouting for resources, mapping the terrain and shortcuts or hunting down a over extended player. Having active explorers in the game attracts typical gankers, and the game don't fail to reward them as well, while most other mmos struggles with dead pvp zones. Failing to lure the sheep to the flock of wolfs, as in 99% of the cases it would be unrewarding. And they recognize and reward positive social interactions without forcing it or on the cost of modern player tools. (Not that EvE Online can't be very toxic, but community contribution on different scales is a recognized path and the very reason some of their players are still logging on.) It's not perfect, but at least it's considered. And I belive the game benefits greatly.
Thank you to WB Games for sponsoring this video #MagicAwakenedPartner
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Bleh not available in my region. Who even regions locks mobile games...
you should cover Palia, it's about to go into Open Beta
An MMO that releases as a HARCORE (one life) experience will solve the burn out and burn-through. You'll need friends and you'll need the community. And PvP will make the Headlines. ANNND whoever gets to the end of the season first gets an HJ.
Hat and Jacket😉
He was working on a Marvel MMO
Champions Online was also a tab target game he was part of.....Best character creator in gaming......
I loved Warhammer Age of Reckoning! It was very underrated and had a strong focus on RvR (which is essentially large scale PvP). It did the PvP extremely well but suffered from content drought, I think this is why the player base died off :(
Yea it was fun for a little while. Content drought caused a bunch of people to leave then servers struggled with balance and the devs fought with that until it died.
I normallt stay away from 40k titles theyre just not fun and a waste of money besides the board game
had crazy amounts of fun playing it with my dad when i was 8-10
@@Y0oUrMama 40k was always fun for me, until they introduced the most boring faction, the tyranids.
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
I loved Warhammer Online. My best world pvp memories are from that game but I could understand if they go with the 40k universe considering there are so many fantasy mmos out there that they would want to create more of a contrast between themselves and everyone else.
Sneaking over as witch elf into imperial territory, and charging alongside the Orcs into the Noobs? Priceless.
I was one of the first Orc Choppas to get max level .. and paired up with a witch elf, it was so broken. As soon as they saw me or my friend witch elf, allllll the Blaze Wizards focus fired us lol ....
Good times =)
Still the best fantasy pvp game imho. And I have played them all.
Warhammer Online is still one of my all time favorite Warhammer games to date. Also top MMO for me. We need a 40k MMO but done properly.
The thing for me is, 40K isn't funny, whereas the fantasy warhammer is. I LMAO playing Warhammer online and Return of Reckoning, but warhammer 40k is so serious
@@zigzagkillah7666 Return of Reckoning is up !
People forget how much Age of Reckoning impacted MMO design as a whole despite being... well, kinda subpar within the space at the time. They made so many good UI and design decisions that other AAA titles adopted and made standards of the industry. It was not a perfect game, but it was full of soul and it was fun. And honestly? That's what I want for a future Warhammer MMO. I'll support it if it's worth supporting. I never cared about numbers since my favourite MMOs in retrospect have been niche games like WAR, LOTRO, Age of Conan. I just hope they don't try and overshoot it and stay in their lane.
Guild Wars 2 is literally built upon the foundation Warhammer Online created. Their dynamic event system was just a dressed up public quest system taken to the next step.
not only in-game achievements including special cosmetic rewards for some of them but public quests as well just to name a few.
Very true.
@@Ralathar44 well no, guild wars 2 was literally a reskin of guild wars 1 which came out before age of reckoning
WaR was pretty much the first one to have "achievements" iirc
The Lore Book that you had in the game and that would grant you cosmetics and titles if you did certain actions or activities or found secrets in the game world
The game had a LOT of secret places that you could explore, wich was very neat.
A couple of months after WaR's release WoW introduced the achievements as we know them, then Xbox and PS had them and then Steam followed.
WaR's issue was that the technical aspect of the game was not very well supported and suffered, wich was a pain in the arse when you treid to make 40 Vs 40 PvP battles.
And also the balance between factions was not balanced enough so one side would always have more people than the other or not enough people to participate.
Its a shame, cause given time, this game would have been amazing.
I really miss Warhammer Online, you can technically play it on a fan emulated server, but honestly the game is really dated now. I love the Warhammer IP and am excited about how many games there are being made, even if a lot of them are not that good.
Return of Reckoning is trash😂😂 super dated. If your on Nostalgia Heroin it must be amazing
Its dated but its still ironically better than most modern mmos. Haha
i just reinstalled it and yes its an old game , but im having a blast (i played on release of warhammer o. too)
A 40k MMO would be epic given the many juicy plotlines available now
Agree, I would spend the rest of my life just for that.
being controlled by Tencent. It's already ruined.
I want a 40K MMO !!!
Random chaos planet and war and battles on all sides
I would take a Battlefield 40K game
@@crocrox2273 sounds like planetside2
They had plans for that years ago and my god did it fail entirely, before it was anywhere close to done
So does the emperor!
Mythic's Warhammer Online is one of my all time favorite MMO's it was so far ahead of any MMO i had played before, i loved the aesthetic, the gameplay the PvP is the best i have ever played, and i played that game till the servers shut down and then i played the emulated server twice for nostalgia, they just didn't have the server tech and probably money because the open world faction PvP was laggy and that kinda killed the game, This is a seriously under used IP and i am the most hyped for this than even starfield and ES6...
For sure, I'll never forget... Played the 2h axe class with the pet and with that sick shoulder piece with the white lion head. Quick google search says it's White Lion, what a sick class name.
That game is a toxic grief fest😂😂 some of if the devs took part in that PvP toxic shenanigans. Nostalgia is a helluva drug
It's thee same stuff with Wildstar.
What is with this ridiculous reivisionism? The games failed because they weren't good enough. Both because their focus wasn't what was going to get them players, and because they had issues internally.
You want your MMO to survive? You don't focus on the PvP or "hardcore" elements. It's something people need to come to terms with because it's not going to change. The casual approach with sprinkles of hardcore is what you need, and if the vocal minority is so stupid they're going to lead people once again down that road, then enjoy your MMO being shut down so you can cry again about your nostalgia and how the game that just died was so far ahead of its time and that it was the best MMO ever made...
@@Ashelirria This. There's a reason why the TBC/WotLK Classic playerbase rivals the total WoW Retail playerbase. Going hard into class fantasy and simplicity, while also giving the player the power to effect REAL change in how they play their class... some people call this "casual" thinking but I call it making a good MMORPG.
Return of Reckoning is up !
If it's Fantasy, I think they should take more inspiration from the very first Warhammer MMO by Climax - the tone they were going for fit the setting so well. It was brooding and almost horror esque, which was far far superior to the tone of Mythic's MMO, despite the good things about that game.
Id love to see em do a Lost Ark style MMO (but without all the garbage KR p2w systems) If its 40k, a grimdark Destiny 2 would be baller.
I agree. That said Mythics Warhammer Online art was still very nice and faithful. But damn i wish a Warhammer fantasy game would go with the tone of that Warhammer MMO by climax
@@MrLutharr ohh a grimdark 40k destiny 2 kind of a game oh man Im all in for it!!!
I mean, Fantasy isn't 40k. People exaggerate how dark the Fantasy setting is. Its a setting with American football as a sport lol.
@@MrLutharr You want them to take inspiration from one of the worst modern MMOs ever made?
For all of us former Retail City of Heroes players Jack Emmeret(Statesman) is an extremely contentious dev who made very many questionable decisions for COH during the time he was game director. Only after his leaving as lead did the game start to improve under the lead of Mark (Positron) His presences as dev for a warhammer game makes me VERY VERY VERY worried for the future of that game.
Agreed.
Can you be specific about what questionable changes he made? Enhancement Diversification, AOE cap, aggro cap, the purple patch, and the Global Defense nerfs were not fun but they paved the way for the golden age of that game by making room for end game content and the incarnate system. And finally defenders and controllers were useful again instead of some fire tank just taking on missions made for a full party grabbing an entire mission full of mobs and stacking them in a dumpster to AOE them all down at once. It made running teams amazing because literally everyone was useful again. No longer was I look for specific AT and often specific power set combos to fill teams. Now it didn't matter what class or power set you were, you were useful on a team. Except Masterminds vs really high level content. But masterminds were so super good/broken at normal and mid to high level content it kinda balanced out.
If you didn't like all those changes though, go play the private City of Heroes Homecoming server. It's almost back to pre-ED days again. Melee (and blasters were heading in that direction) are ridiculously powerful again and only needs support classes for the absolute toughest content and everyone has been power creeped to heck.
I ran teams on homecoming for awhile but eventually the power creep just got too much and it started to be hard to put together teams where 1-2 people were not hogging the entire mission to themselves and everyone else being just kind of there. Killing all the mobs, taking no damage, and the rest of the party gets to just watch. And the level at which that started kept creeping down, IIRC I was starting to see people occasionally hit that level of power at mid level 20s by the time I level. And you cant raise the difficulty enough to slow them down and challenge them without making everyone else just miss everything/die.
As a team runner though, im done. If I can't ensure everyone my team has fun, not just specific archetypes/power sets, because the balance is broken then there is no place for me there.
Yep. His track record is questionable at best.
Jack Emmert makes my interest in a game bottom out.
Many people forget (perhaps due to age) that Ultima Online had an indepth system for managing NPCs / Resources. No one killing sheep; predators would migrate to the a region... The more swords that broke the more iron ore that would spawn in mines to keep it in balance. Players hording gold in a region; a dragon would spawn nearby and roam. There was a complex system that provided an interconnected web.
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
Thank you for your passion in covering the MMO genre. I love learning about a new studio I had not heard of and discovering my next dream game and also dream company to strive to work for.
using UE5 is a smart move. saves them so much time and hassle using a well established and supported engine instead of having to task a team of engineers with assembling one from scratch and dealing with all the ensuing bugs and issues
I was a huge fan of City of Heroes and I am now a fan of the Warhammer universe, so looking forward to seeing how this turns out.
Man, I miss city if heroes and city of villains.
@whitehuayra there are private severs now if you want to play. Homecoming, reborn thunder and a few others.
@@soulward6334 Fair warning to them though, Homecoming has seen significant power creep compared to the shutdown state of retail City of Heroes. Melee and Blasters are obscenely powerful now and support classes are basically not needed until extreme end game content.
I would love to see a MMORPG where EVERY quest is a PUBLIC QUEST and quest rewards should increase by perhaps 5-10% to make it so that players want to invite others to play with. You can play these quests alone but other players will play by your side if they are in the same quest area. You could unlock ALL quests in the zone by talking to some quest npc that wants a ton of shit done at once. Different public quests could give different rewards and the first time completing it every day could give a bonus drop chance of someting nice.
That is literally Guild Wars 2
Gw2 has a bit of that dynamic event style. I think it works well.
When all this games come out in 10 years, it will be great
I just recently played warhammer vermintide and found the lore quite interesting.
Only to make the mistake of watching a yt video on the lore i have spent my last two days climbing the iceberg known as warhammer.
Big shout out to MajorKill for all his amazing warhammer lore videos
Great, can't wait until it enters pre-alpha in about 10 years
Dynamic Events has already been done (fairly successfully) in GW2....
Gods I'd kill for a new Warhammer Fantasy mmo, to be a Grail Knight!
Hopefully, its Warhammer fantasy, not age of sigmar.
DCUO was the reason I started playing mmos
I had been surprised that no one had been working on a warhammer mmo. glad that has changed. Now we need a new action rpg and souls like war hammer game.
Warhammer 40k would be a better MMO world IMO - it's a much more distinct IP and hasn't been covered in other MMO games. Could be a combination of space-exploration with ground combat that doesn't really exist in the market.
For some reason, scifi is always a more niche genre than (high) fantasy... But I'd like to see base-building, resource management and simply just hauling cargo.
@@DisgruntledDoomer You just expressed why it's more niche though. A fantasy game that can restrict you to a single landmass and have an easy "you're people who quest in dungeons" gameplay loop can have a much more manageable scope. Compare that to a scifi game where you're expecting multiple planets, base and ship building, resource management and transport, and all the other quirks of sci-fi.
@@ihatevnecks7015 Nah, I actually think it boils down to NPCs. It's easy to picture "evil and mindless" orcs as targets to slaughter, but what about scifi, where species are often sentient? It's a lot tougher to write and justify massacres like that. (However, WH40k is a clear exception here, because you can have hordes of orks, tyranids, necron, etc, as opponents, without really needing to justify anything.)
For those of you wondering, most of the visuals from this is the game Darktide, and it is excellent
tx
So you can expect loot box mania once people get hooked and then Emmeret will move on to the next cash grab
He's not exactly known for loot boxes considering most of the games mentioned he worked on don't even have them lol.
@@Ralathar44 Every game he's been involved with since he left Paragon Studios and helped found Cryptic contained loot boxes. Neverwinter, Champions, and Star Trek Online are all games heavily driven by loot boxes - it's essentially the same system for all 3. He was CCO and then CEO for the launch of all 3.
He became CEO of Daybreak in June 2016, and guess what? DCUO added loot boxes that August. :)
@@ihatevnecks7015 Weird, I played Champions Online and Neverwinter both for a good while and don't even remember loot boxes. I guess they were not really that relevant. Musta been like an ESO situation where they don't really matter at all. Star Trek Online definitely has loot boxes as a free to play game but I played that one for free happily for like a year. Ground combat sucked but all the ship stuff was great.
Maybe instead of just saying "loot boxes" and screaming we need a little more nuance between games where loot boxes really don't matter (and are also free to play) and games where loot boxes are actually necessary for satisfying progression like Shadow of War or your average mobile game. Because just screaming "reeee lootboxes" doesn't really help.
For the record I hate predatory lootboxes. But a lootbox isn't predatory by default. It's based on how it and the game its in is designed.
@@Ralathar44gamers don't have nuanced opinions though. Things are either good or bad.
It's why they get so mad if you criticise anything they like.
Bro lootboxes were a huge deal in Neverwinter forever, a whole fucking server wide message when someone opened an orange lootbox. That game was so fucking stupid.
A Necromunda mmo would be dope.
Yeah!
I actually see this. 40K is just too big and nobody wants to admit it but Space Marines are so boring
Warhammer Online was one of my favourite MMOs. I still jump into RoR from time to time for a bit of nostalgia. I'll watch this space.
I wonder if dynamic questing, especially a community wide effort, would actually lend itself spectacularly to a seasonal model.
Didn't get to help eradicate the orcs, and now fighting the dark elves? Wanted to see how it all played out, but you came to the game later? Help make the push next season and be part of the journey!
They could even offer a rotation of these in an MMO for different seasons to keep the world fresh.
I feel like Ashes of Creations node system has more permanence from what I understand, so something repeatable, but not too frequently, would be pretty awesome.
HOT DAMN! I was just looking up stuff about the old Warhammer mmo then I stumble upon this.
dev: making a game
players: did you played what you made?
dev: no I am an adult I have a job to do
For dynamic games to work like this. You have to remember the lesson from Ultima Online:
Players are powergaming locusts.
Thus you must have a system that meets them and institutes challenge so difficult that it cannot be beat if players start getting out of hand.
For the dynamic faction control system it could be similar to Elite Dangerous with a background system of control. I would take theirs further and have factions gaining more and less control with Fortifications and spawns. If you kill orcs in a region and destroy their camps they don't come back. But you would need to keep culling orcs to prevent their slow creep re-establishing control. There could even be events like orc raids and surges as a response trying to re-take areas.
40k faction style pvp would be FUCKING AMAZING
For me personally Warhammer Online age of Reckoning was underrated, the game was amazing. Only issue with it was once EA started to do well... scummy EA things and everything tanked.
One MMO that i hold dear to my heart... Star Wars Galaxies, an amazing sandbox MMO... and no MMO has come close since.
I played a ton of the WAR private server (RoR) in 2020. They radically fixed PvP and progression. If the game had used that progression system at launch it would have been much better. Also the new version had the benefit of everyone having much more powerful PCs.
Best way to do a Warhammer Fantasy MMO would have it be something like a cross between Planetside and Vermintide, the Empire setting, Humans/Elves/Dwarves vs Greenskin/Undead/Ogre vs Chaos/Norse/Skaven, have factions battle for territory while having dynamic Vermintide style PVE content (Beastmen, Giants, Trolls, Fimir etc) spread through the map.
Warhammer should focus on War and Combat. PVP should be the main focus, but having it play a lot like Vermintide would keep PVE content fun and fresh
Seeing some of the in development videos of pax dei I think that game has me more intrigued than T&L's stuff, Chrono Odyssey, or Wayfinder currently I dunno why. The idea of a mmo where it is almost fully unguided pure exploration and self discovery makes me excited
Neverwinter pvp is dead
20% player base 80% 3rd party bots selling currency
The overwhelming bugs that never get fixed
Cryptic Studios banned 75% player base for exploiting bugs they can't fix
Every new mod deletes your progression (a business practice to squeeze more money from existing player base)
All Neverwinter content creators have quit RUclips and Twitch
Neverwinter is a good game for a new player who is casual plays for a day or 2 with a friend
If you planning to play long term you will get the wrath sooner or later
does this give me hope for War-Hamer absolutely not it will be dead in arrival
Pin this comment it will age like fine wine
Rust proves that full loot pvp can work as a strong niche. That's why pax dei and albion having the pve and pvp zones seperated from eachother makes sense. Randim ganking stops in the general open world but happens in those zones.
Don’t give me hope. I was in the Warhammer Online beta and fell in love. Still bummed the game never got finished and released
If its going to be 40k, that would be pretty cool. I think there are too many fantasy mmos already. What we lack is a modern approach to a science fiction/post apocalyptic/futuristic mmo. So 40k would perfectly fit into this. We will see in roughly 20 years when the game releases I guess.
It's probably going to be Age of Sigmar.
40k boring af
Seeing that old Everquest Next footage made me sad. I was so excited about that game and then nothing ever happened
Tanks in PVP in warhammer mmo was actually useful. When taunted an enemy, it forced them to retarget you, even though they could just reacquire their target, but if they attacked anyone but you for the duration of the taunt, which was a decent length, they did 30% reduced damage.
Can only hope they also introduce a class like Mastermind that was introduced in CoH/V as there hasn't been any game that done a pet class as fun to play as that one.
And I think it will be in the fantasy universe as when we look at the latest releases were in the 40k lore, but either which one they pick it would be curious to see what they come up with in whatever lore they decided to go.
As for the interactive events happening like Everquest Next etc was trying, I think GW2 and even Rift had to restrict it very heavy so they again to a static world to play in. So I hope they can pull it of as this would make it great where the journey is different for newer players vs older players like those that killed the goblins that then got replaced by the dark elves.
Im a fan of pet classes, especially if they aren't limited to just 1 or 2 pets. Mastermind was cool.
Personally I think the 'perfect' monetisation strategy for an MMO is no (or a modest) box price, but a monthly subscription with no in-game cash shop. A box price and that's it works for the majority of games which have no or very little ongoing development costs, but MMOs are very different in that regard. Just my 2c.
I agree though I’d say box price is full price + a required subscription then sell expansions on top of that. A low entry price and only a sub would open the gates to a possible cash shop.
initial price + subs is all they should be doing. Cash shop makes devs design around it which hurts the communities.
Box Price + Battle Pass + Cosmetic shop is perfect tbh. Just make sure in game cosmetics can compete and at the higher end be better than cash shop.
I remember when I was first getting online in the late 00s, early 10s, it felt like there were MMOs coming out the wazoo, I also remember it not going so well for many of them.
I’ve been a warhammer fan since 2002. I really hope this isn’t junk. I’d just want a wow-like whfb/Aos mmo
City of Heroes/City of Villains was awesome tbh.
Many good memories from them :D
The studio CEO worked at Cryptic and Daybreak. This project is DoA.
19:03 What they are trying to say is nothing like a phasing problem, I think. Kill orcs > spawn dark elves is still a very static design, not unlike a chain quest. What should be is that orcs should have a behavior that will interact with dark elves and vice versa, and every interaction should be unscripted. This requires constant calculation of every interaction of every entity, much like creating an ecology. balancing issues are trivial compared to this huge server load.
Warhammer is incredible, Warhammer Fantasy more so, the fact we dont have a 3rd person WoW style MMO is crazy!
Would love to see 40K universe MMO that sticks to the Lore. Depending on the starting rate/faction, you would have a completely different experience and the PvP would be something like invading an entire planet and trying to take that over. Too an extent, if you are the invader, you have to establish supply lines, constantly reinforce (or new invade groups, or you will slowly die out) If you die, you do not "Respawn" on the planet your invading. You actually have to go through the journey back if you want to continue. On successful invasion, you build up a location and build a spawn point over time. For a race to retake the planet, you will first have to go through that new base and wipe it out. I would also like to able to be any type of Space Marine, or an Adeptus Custodes for example, but since by lore, their population is less overall, your account is limited to only making 1 of those character types, but if want to be part of the Imperial Army for example, you can make multiple of those characters. Account wide I can have say 10 characters over all, only 1 of those spots is reserved for a Space Marine, another 1 can be a Custodes, then the remaining 8 can be Imperial Army for example. Man, I got ideas for days...all likely bad! However I would love a good MMO set in this Universe for certain.
Dynamic events? anyone ever heard of Stalker anomaly mod?
you play in a sandbox and dynamic events happen all the time, enemies and friends die off screen, anomaly storms sweep the lands from time to time, a living world with a day/night cycle.
Oooh I love warhammer. Not surprised a new warhammer mmo is being made with the renewed interest in warhammer games, especially fantasy because of total war.
I could see any of the IP being the one that gets picked. Fantasy for the release of Old World, 40k for the tv/movies coming, AoS because they wanna push that.
All we need is a Warhammer 40k in Planetsite 2 style, with Imperium Vs Eldar Vs Orks.
I would really be happy about a 40k mmo. Maybe in the city of hero style, 40 bucks for space marines, 40 bucks to play an Eldar campaign and 40 bucks to play Chaos. This way we get 3 big stories factions specializing the factions ala city of heroes city of villains or old school guild wars.
-40k
-f2p, but you can only play as races with lesser power (imperial guard soldier, lower level tyranid, ork, etc)
-paid model gets you access to use of higher power scale characters (space marines, tyranid warriors, etc)
-unlimited use of lower power scale characters in pvp and pve
-limited use of higher power scale characters in pvp (1 life daily to use in a large scale ongoing battle), unlimited use of these characters in pve content
This way tons of people can try the game out and provides tons of players to fill the ranks of IG or whatnot in pvp battles. Keeps the 'rare' feel of powerful characters in pvp.
Power fantasy of being space marine fulfilled, fantasy of being an IG boot in a large battle fulfilled
I would be jazzed if they went with Age of Sigmar but included playable Lizardmen/Seraphon because... they are just so damn interesting.
If this is going to be another Eternal Crusade (Dark Millenium) , im not sure my heart can take it.
As someone who was amazed by the original Warhammer Online and had more fun in it than other mmo even tho my comp glitched a little during gameplay (computers fault), I am ecstatic to hear this. I am really really happy to hear this thank you for the video.
nice shot of Wulfrik and Archeon in the thumbnail !
City of Heroes is my favorite game of all time, I spent countless hours in that world and made many friends I remember fondly. It has private servers now but it's not nearly as good as the only populated server made it too easy to lvl and made changes I'm not crazy about
I've never been one to get into warhammer... though I did use to paint them in my early 20s but that's as far as it went. As time went on I read more into the IP and my god, a MMO would be incredible if done properly. With an mmo coming and Henry Cavills Warhammer series its safe to say that Warhammer is getting the limelight it deserves. I can see this being the new WoW. I would love to see it be a cinematic story driven mmo like SWTOR however.
Free to play business model also means players are not invested and drop off as soon as the next big free to play game releases. Buy to play on the other hand means you have more interested players leading to higher player retention.
Personally for games to survive, a buy to play model with cash shop for cosmetics and DLC content will lead to more dedicated players.
City of Heroes/Villains is still to today one of my all time favorites. Maybe they'll reach out to Cavil to see if they can colab between the tv-series coming and the MMO :D
PvP is hard and scary, but it is also fun. In WoW I almost never done any battlegrounds and PvP arenas, but the thrill of open world PvP - loved it! It's not fun in New World, because it's not forced -- you can switch it off, which means only hardcore PvP players turn it on. I'm too average to have a chance of beating them. But if everyone was in the same boat, it would be much more likely to survive in an assassination attempt. 😁
have you followed Ashes of Creation at all?
I would love a 40k Mmo it would probably be my dream game. Imagine being an ultra marine blood angel or necron class. There's so much they could do with a 40k Mmo. I won't get my hopes up, but I hope it will be 40k
Return of reckoning works pretty well. Usually 1000 players at a time and close to 50/50 thus the RvR works quite much as intended balance wise.
Ive done things like beating the inevitable city event 20 vs 20 (or it was 24?) That i didnt get to do during release (i quit early due to lag and balance issues).
Anyway, its fun for a few good months if anyone pondering giving it a try.
I'd love a combat system similar to BDO. Imagine obliterating hordes of enemies in a Mature rated Fantasy or 40K setting.
Whats bdo?
@@CptRonSolo Black Desert Online
No needing to memorize key combinations for skills, though.
RIFT had a pretty decent dynamic content system, WAR's public quests were okay just needed some random wrinkles.
I pulled over to watch this... I cant wait until I retire to my MMO old folks home!!
Cool, cool, cool but on a more serious note, hey Force, what kind of hair product do you use? Your hair look so thick and voluminous
😮
"Just kill the stupid AI"
AI will remember you said that bud.
I had the best memories with friends playing warhammer online defending the keeps 😢
As much as I'd like fantasy for an MMO it would be cool to see acolyte hopefuls going thru different trials until they reach level 20 to become an Astartes thru the geneseed process for each founding chapter. Then chaos marines could be like death knight class from WoW as they release new content. Imagine running trials for Salamanders on Nocturne or the trials of Morkai on Fenris…
If you had the combat of vermintide in an MMO format, I bet it would be super popular
i prefer warhammer 40k mmo, there needs to be more sci-fi mmos. There's already a bunch of fantasy mmos and we dont need more. Warhammer 40k still has magic in it and a bunch fantasy elements. Also they need to stop announcing games that are still 5-7 years away from release. Just announce it like a year prior to release.
I'm still sad that Dark Millenium got shafted
@@Zuemmel dude I feel that deep in my soul still to this day.
@@MrLutharr the announcement trailer was pure bolter porn with the Warhound walking around and Black Templars and World Eaters duking it out.. *sheds some tears*
They should do warhammer 30k. The Horus heresy mmo. This really makes the giant and messy warhammer universe easier to narrow down to an efficient story driven mmo. Loyalist space marine factions vs traitor space marine factions. Then populate the rest of the game with the various other factions of the game such as eldar and orks as you typical quest mobs.
I hope is 40k. if it is Fantasy, then AoS seems like a safe bet.
Considering that I spent years absolutely LOVING CoH/CoV and Warhammer AoR, I'm actually legit ECSTATIC to hear about this!
Played WoW pretty much non stop since TbC with breaks here and there to test new games etc. Longest break was 2 years when SWTOR came out, but WoW brings me back😂
For me I dont mind a monthly sub, ill rather take that then a heavy cash shop P2Win stuff. If the developers are 50/50 on sub or cash shop, just do a low sub + cosmetic shop only. Most games with sub have like 10+ dollars a month, a new game could have 5 dollars then. Alot more ppl will play it then since its cheaper
When it comes to MMOs, I prefer a subscription model so the company has a steady income to develop more gameplay.
I played Warhammer: Age of Reckoning-it was good, and I enjoyed it. To this day, I still have great memories with my friends from that game.
Rift also had a decent system where elemental forces would attack a town and take over if it wasn’t defended.
I agree with that point. I’ve done a lot of PvP in the past, but PvE still made up a bigger part of my playtime.
If we get a new 40k MMO with updated graphics and mechanics from recent games, it’ll be HUGE!
40k please! Would love to get my chaos marine fight on!
City of Hero's always has been and always will be the best mmo of all time. Those that know, know.
I have so many hours in Star Trek I can't count. The space combat was so good it makes me want to play now. Keeping an eye on this.
I'm a massive warhammer fantasy fan and would love an MMO of that.
But I would also be very interested in an AOS MMO as well. I think that would be super cool :)
Buy to play + Expasions and Cosmetic/B. Pass for me is pretty ok, even preferred. It can also become f2p once expasions comes out, or have a smaller price/promotion to be more affordable for new ppl to enter.
11:07 If the devs are considering New World as a success, we are starting with the wrong foot already
i mean it made a fuck tone of money
you weren't listening. the guy was talking about how many units it sold (which in itself is a success) as an indicator that there is still a huge demand for mmos. he didn't say anything about the state of the game, but as a lifelong mmo dev i'm guessing hes not unaware of the failures of new world
WIsh it was for 40K - But still cool with the Medieval aswell
I'm a big fan of the original Warhammer mmo and I do play the Warhammer private server from time to time. I'm very excited about this new Warhammer mmo and am hoping it's going to be fantasy based like the first one was. Hopefully it'll be available for pc. And I'm hoping it won't be free to play. I'm hoping it'll be either a buy to play or pay to play title. Going to free to play is I believe what killed the original Warhammer mmo.
Hear me out;
New World combat (before the target lock system) + WoW's group content (eg. Raids and BG's) but in the Warhammer universe.
Whether its 40k or Fantasy, personally, not too concerned. Because both could work very well if done properly.
I agree with box pricing upon launch SO LONG AS there is no pay-to-win systems introduced after the inital game purchase.
Cosmetic shops are fine imo, as long as there are still sets/pieces still available through gameplay that are equally as nice. (It can be done, everyone has different ideals so don't come at me for that)
So this is pretty much locked in to be a 40K MMO. Massively covered it when it was first announced back in May, and the same day Jackalyptic put out the announcement, a NetEase recruiter made a LinkedIn post for Jackalyptic and a 40K MMO. They even added a quote from the Emperor, so it's not likely someone was just confusing Warhammer IPs.
Also the canceled MMO he had at Daybreak was a Marvel MMO; it's actually the second time that's happened to Emmert. The first time Marvel pulled the IP was what led Emmert and Cryptic Studios to licensing the Champions IP for Champions Online. Marvel is apparently the guy's curse.
Endless player progression is one thing, but what about social progression?
A aspect every MMO have failed at for quite some time. Every method of making a player feel like they are contributing, rewarded, appreciated and recognized have been on a petty level, over bloated or destroyed by micro transactions.
It takes a mature person to enjoy things like that - and a lot of players simply aren't very mature, regardless of age. (That's why boomers play EVE Online, because it's like an interactive org-chart, LOL.)
@@DisgruntledDoomer I did not play EVE Online for long, but they do got a couple of interesting mechanics that's forgotten or ignored in modern mmo games.
The explorer got several opportunitets to be a boon for their group/clan, be it scouting for resources, mapping the terrain and shortcuts or hunting down a over extended player.
Having active explorers in the game attracts typical gankers, and the game don't fail to reward them as well, while most other mmos struggles with dead pvp zones.
Failing to lure the sheep to the flock of wolfs, as in 99% of the cases it would be unrewarding.
And they recognize and reward positive social interactions without forcing it or on the cost of modern player tools. (Not that EvE Online can't be very toxic, but community contribution on different scales is a recognized path and the very reason some of their players are still logging on.)
It's not perfect, but at least it's considered. And I belive the game benefits greatly.
I miss the old warhammer mmo, but I would love a 40k mmo especially if could play as a thousands sons marine or inquisitor.
I think there is two Warhammer MMOs in making. This one and somekind of a Age of Sigmar style of game.
Guild Wars 2 does that "dynamic events" thing. It's not as great as it sounds, though. Especially since it just cycles over and over again.