Nice mission--the classic cluster around the device and the drone that takes the whole squad to kill. I also never knew you could reposition the evac for just a couple turns--I always assumed it would be another 5 turns and never tried it.
Four free early rookies is really nice. Pretty light on the loot so far though. I always put one guy on supplies in a region for a bit to see if I have faceless, but mostly to shut Bradford up.
I'll update the description at some point with the actual mod list. Steam collections are a bit of a pain in the butt to set up, so I have to force myself to do that, but it will get there over the next few days... probably.
First one is !Quick Soldier Info" - word of warning, though: you need to disable the mod for Avenger defense missions as it might break the game, but otherwise it's fine. For the stats you can use either "additional Icons" or "unit Flags Extended"
If your character is in the pool then yes, you have a chance to show up here. I think we have more than 100 characters in the pool now, so chances are not high.
@@copyrite Could have left him on the high ground for a follow up shot. or used a grenade on the drone before taking a shot as well. Not that it mattered.
If you haven advisor has scanning protocol when you get new rebels in that haven it halves the chance of that rebel being a faceless. The problem is lining that up, since that specialist is more likely to be on that Jailbreak mission hacking out those rebels, and not sitting in a haven.
@@DerAva Waht i've been doing since I'm on coil now working on plasma and find that now I'm seeing andromadons that you can't really level rookies up anymore unless they're psi ops, has been making my rookies into specalists, getting scanning protocol and a battle scanner on them, and sending them to be haven advisors. OR making them psionics and doing the same. Feels like the only use for rookies after F12.
Nice to hear DerAva excited. May 1.2 patch make xcom2 long war great again
1:08:12 There is a MCM option to move the black market soldier stats, so it won’t be blocked by the filters.
Nice mission--the classic cluster around the device and the drone that takes the whole squad to kill. I also never knew you could reposition the evac for just a couple turns--I always assumed it would be another 5 turns and never tried it.
Four free early rookies is really nice. Pretty light on the loot so far though. I always put one guy on supplies in a region for a bit to see if I have faceless, but mostly to shut Bradford up.
I would love to see a Watch Them Run build for the grenadier, ngl
Going to follow this playthrough. :)
Do you have the exact list of mods you're using for this campain?
I'll update the description at some point with the actual mod list. Steam collections are a bit of a pain in the butt to set up, so I have to force myself to do that, but it will get there over the next few days... probably.
Oi, Maria is back. And with wierd stats, as per usual ^^
Of course, with Sandbar you could do the OW build with a shotgun, simply for the sake of CCS CuP
How do you put those blue dots on the perks to remember which one to go for later on?
That is an option in the community promotion screen mod called "Talent Planning mode" which needs to be enabled in the mod options.
I need your modlist link .... too lazy to do it manually ATM.😁
Gambling with Meatshields
I would love to Watch them Run build
What is the mod showing soldiers portraits on top of the screen on missions? And also the one showing stats above health bars?
First one is !Quick Soldier Info" - word of warning, though: you need to disable the mod for Avenger defense missions as it might break the game, but otherwise it's fine.
For the stats you can use either "additional Icons" or "unit Flags Extended"
@ thank you good sir!!!
Do you use the same character pool for the youtube campaign as your twitch campaign? Hoping my character will make an appearance lol
If your character is in the pool then yes, you have a chance to show up here. I think we have more than 100 characters in the pool now, so chances are not high.
2:35 the sniper would have gotten an overwatch, shot, as the engineer moved into his sight range.
I, too, judge decisions with hindsight
@@copyrite Could have left him on the high ground for a follow up shot. or used a grenade on the drone before taking a shot as well. Not that it mattered.
How much does scanning protocol help with faceless?
If you haven advisor has scanning protocol when you get new rebels in that haven it halves the chance of that rebel being a faceless. The problem is lining that up, since that specialist is more likely to be on that Jailbreak mission hacking out those rebels, and not sitting in a haven.
@@DerAva Mmm, might want to make a few extra specialists to take advantage.
@@DerAva Waht i've been doing since I'm on coil now working on plasma and find that now I'm seeing andromadons that you can't really level rookies up anymore unless they're psi ops, has been making my rookies into specalists, getting scanning protocol and a battle scanner on them, and sending them to be haven advisors. OR making them psionics and doing the same. Feels like the only use for rookies after F12.